The Revenge of the Illuminati
Back to Basics 2010
Level by Lara’s Boyfriend
Walkthrough by D&G Productions.
The
Ol’ Factory, the Crowbar.
Go N over the bridge into the alley and open up
the manhole, climb in, head N and go left at the fenced off Medipack (needs
Code Card). In the corner left you can crawl under the pipes and get the Crowbar from the crate.
You could decide to go and get
the Shotgun now or do it later (look in this paragraph: The Wires and the Shotgun).
Go back and into the E side of the place, use
the valve there and the fans start up. Go to the W wall next to where you got
the Crowbar and find the gate open. Climb the ladder to the room above; get Flares from the table and a Medipack from behind it. In the SE
corner is a floor lever, DO NOT throw it yet if you want the secret. Go to a
lever SW and a door opens up S, go through and shoot the resistance. Shoot all
the windows E and go into the next storeroom, climb the crates SE and look for
a jump lever on the E wall. Use it, it will open a curtain in the room where
the baddies were, so go back there and into the curtain S where you can now get
Secret #1,
Shotgun ammo and a Medipack.
Opening
up the Way.
Now go back to the lever in the room N and throw
it to let the TNT crates explode in the room with the crates. Head back there
and go into the now revealed opening E. Follow the passage, run over the first
three break ledges and stop, Climb down that third one and get Secret #2,
the Uzis and 3x Uzi ammo.
Climb back up and proceed through the passage to
a gate, open it with the button and go in to the end. Use the switch and get a
screen of a gate somewhere. Return all the way to the old Factory and go left
to a passage between the crates W, open the gate with the switch. In the next
passage is the gate you saw in the screen before, using the switch after Secret
2. This passage is now safe to enter.
Boulder
Run.
Climb down the ladder and rats come for you,
light a flare while running to the gate in the end. It will open up, better
save here… Run/sprint into the passage and stay to one side, just before the
fan is a ladder up, you have to jump and grab that in one of the corners,
quickly go up a bit and the boulder should pass underneath. (I ran a bit away from the wall and only at the last moment
curved towards one of the corners.)
Code
Card.
Go up the ladder and backflip off, up another
ladder, climb off to the right and save before you use the lever to open the
painting. Shoot 3 Gangsters and some dogs and gather the small medipack, Code Card
and Uzi ammo. Use the button S of
the table to open the door S and go into the next room.
Pool
Puzzle, the Waterskin.
Pick up the Waterskin
from the table W and Uzi ammo from
another table. In the middle of the room is a pool that has to be filled. Pull
the table with the mirror (NW) away from the wall and use the button behind it.
Water fills the pool, go in and pick up a small
medipack and Glock ammo before
using the lever W.
There’s a rope over the pool now (S side), climb
up and stand back a bit to hop to and grab the rope. I went up one step from
the end of the rope. Now swing and jump to grab the chandelier. Jump and use
the jump lever E to open the door to the bridge SE.
The
Earth of Death.
Go out and open the next door with the button,
go in and open a trapdoor W. Climb down to a balcony at the canal, the water
has a deadly current, so don’t fall in. Run out onto the balcony, curving left
to jump to the street W. Go N and the camera changes into a fixed one making
things a bit harder here. Behind a low fence S is a gravestone (R hand one) you
can push aside; underneath you will find the Earth of Death. Now go E and to a gravestone in the NE corner, push
it away from the breakable floor and drop down there.
The
Heart of Medusa.
In this Basement is an Element Bowl E, first go
jump around over the pillars to gather a Medipack
SW and a small medipack NE. Then go
to the bowl and put in the Earth of Death. A Demigirl will come alive on a
pillar S, just run and jump over there, duck under her and shoot her with
pistols. As soon as she’s gone, check your health and jump over to the N side
to shoot Demigirl 2, this one will leave behind the Heart of Medusa.
The way
back.
Climb back up to the cemetery, go back to the
canal and jump into the balcony, up the ladder, out to the bridge and follow
through all the way back to the Ol’ Factory. Now you can use the Code Card on
the central pillar to open the gate, use the valve E to turn off the fire and
get Secret #3,
a small and a large Medipack.
The
Wires and the Shotgun.
Go out S and up to the alley, to the right are
double doors, open them up and go downstairs to open the crowbar door. Save and
reload to get rid of the bats and shoot that fuse box N, pry the Wires out of the box with the crowbar.
Go into the room N and check between the crates for the Shotgun and Shotgun ammo.
Go back to where you got the Wires and climb over the crates W, head into a
crawlspace S.
The
Glock 17, the Lasersight and the Red Wine.
Shoot the rat and crawl backwards into a corner
of the spike pit under the crate, traverse to the other side and climb in,
shoot another rat. Crawl out to the left, keeping low, as there’s a Blade over
your head. Go into the room W and shoot the Mafia boss. Break the windows W to
get the Glock 17 and the Lasersight. Get the bottle of Brunello Di Montelcino 1997 from the table,
then throw the lever in the NW corner to open the trapdoor and get down and
follow through to a flooded passage, you have to fill
the Waterskin here (as the place where you are supposed to do it doesn’t
work). Then go further to where you can swim out into the canal.
Long
Swim, open the back entrance of the Theatre.
Go E and up the jetty left. Run all the way E
and dive in the canal again, swim through the opening E and climb up to the
right hand jetty. Above the big doors N
is a Bell, shoot it to open those doors. Throw an underwater lever E and see
gates opened up way back. Swim W and through the opening, then into the first
left canal, follow through and climb up in that room. Grab the Shotgun ammo and open the doors E with
the switch. Go into the corridor and open the doors E with the lever, step out
into the Theatre.
The
Manor Key.
Many enemies here so use a strategy. Lure the
dogs back into the corridor first (pistols), then wait back in the corridor W
and the goons will come one by one and not all shoot you at the same time. Pick
up a Medipack, the Manor Key and Glock ammo. Go down the isle to the stage and open a door W, go
through and throw the switch in the stage masters office. The curtain lifts, so
go back upon the stage and behind the curtain. You can place the Wires in the
SE corner. Go climb the platform that went up E and turn to jump to the rope,
swing to the next rope and then to the jump lever. The gate opens, use the
valve around the corner and go through to the ventilation room.
Flood
the Ventilation Room, the Rose of Neptune.
Climb the ladder on the grey duct S and find the
Water Bowl. Don’t fill it yet (as this will attract a wraith), but go N and up
the block to a valve wheel, use it. Now grab up to the monkey climb to the NW
corner and drop on the slanted block, grab the edge as you slide off backwards.
Pull up and backflip to a ledge in front of a
lever. Throw the lever to flood the lower section of the room. Dive down and go
up the ladder again to fill the Bowl with the water you have, a gate opens N
and a wraith shows up. Dive down into the water to get rid of it. Go back up
the ladder and into the open gate N to get the Rose of Neptune.
To
the Mansion.
Make your way back through the Theatre and out
N, swim back to the main canal and go all the way E again, left into the open
boat house and use the Manor Key on the jetty. Go into the opened door and in
the next garden room stands a lone column in the middle of water, on the side
of it is an underwater lever opening up the door S.
The
Mansion.
2 Gangsters open fire from a walkway above,
nothing much you can do about it from below, so run left for the ladder NE and
go up to the small balcony, then backflip to where the Gangsters are. By the
time I got there one was down on ground floor and kept shooting me (and I’m not
going down again). The other dropped a small
medipack.
Jump from the walkway onto the red awning SW
(from here I took out the baddy) and shoot the window W, jump in and use the
lever there to open some big doors. Make a safety drop down to the ground.
The
Villa.
Go back up the stairs N and W to the boat house.
Swim out and climb up on the jetty S, go left (E) and right around the corner
is the square where the big doors opened up. Go in and left to the bookcase SE
and climb it, shoot the window and get out onto the garden wall. From the SE
corner you can run down onto the awning, jump over the awnings to a window N,
shoot it and get inside, follow through to a button lowering a rope in the
Yard.
The
Mansion 2.
Go out into the canal, into the boathouse and
get to the yard, up to the walkway and grab the rope E (best is if you climb up
a bit. Otherwise you might end up on the rooftops like I did and then you can
run over the whole rooftops). You have to get onto the small roof under the
upper walkway, turn around and grab the monkey climb to go over to a jump
lever. When you use it a curtain lifts. Grab the edge of the roof; go a bit to
the right, just over the right hand balcony below and backflip to the walkway.
The
Secret Room Key and Mask piece #1.
Go into the opening N and follow through,
shooting an occasional dog. Then when you enter a dining room, another Gangster
(leaving a small medipack) awaits
you. On the table are Shotgun ammo
and the Secret Room Key. Go up the
stairs SW and follow through to where that curtain went up. Climb the ladder to
a room above, throw the lever on the block and get the Medipack from the top. Go through the opening E and here you have
to take out 4 Gangsters, one in each corner. Just run over the bridge to the Glock ammo. From standing here you can
shoot them withy the Lasersight. Jump to the S side chandelier and then jump
straight S onto the base of the pillar. Drop down to the walkway below and use
the lever S to lower the block in the middle. Go get Mask piece #1, go to the lever N and open some curtains on the
bridge above, there’s an entrance to the Secret Room. No short way up, so go
down by jumping over the balustrade near the crossing so you will land in the
water below.
Another
Detour, The Secret Room for Mask Piece #2.
Go through the door S, up to the walkway and
back inside, follow through till you are back on the big bridge. Behind the
pillar E are the open curtains, use the Secret Room Key there and step inside.
Shoot the windows in the central bookcase. Go to a crowbar panel SE and open
it, then go to the crowbar panel in the N wall, open it and get a Torch. Ignite
the Torch SE and go to the central bookcase. Save, then put the Wine in the
bowl and light it with the Torch (do not save in between). A wraith appears, you
better avoid it for the moment as you would have to go all the way down to the
water again to get rid of it. Run into the alcove in the middle of the E wall
and grab Mask Piece #2. Now run to
the bridge, jump to one of the chandeliers and get to the walkway below, again
a hop over the balustrade at the crossing to get into the water on ground
floor.
The
Villa 2, the Library Key.
Go out to the canal, swim over to get to the
Villa again and go in and to the right, climb the bookcase NE. Throw the lever up
there to open a curtain W and get down, to go
up the stairs.
Take the right hand stairs and then turn left to
a balcony where you opened the curtain before. Go down and follow through, the
doors open up, shoot the dog and the Mafia boss. He will drop the Library Key. Go climb back up to the
Hall and head NE where you can open the Library doors.
The
Library.
Go in, place the Heart of Medusa, the combined
Mask and the Rose of Neptune. The doors open, go through and the level ends.
09-01-2010.