Door To Venice

 

Back to Basics 2010

 

Level by mugs

 

Walkthrough by Phil Lambeth

 

[Video walkthrough by JoeTheCrazyGamer]

 

Lara falls a harrowing distance onto a grate covering a water-filled trench.  Run forward to attract a horde of rats.  Run away from them while pausing for a large medipack.  You soon come to more water and a closed door.  Seems like the end of the line, but there is a way out.  Go back, and around the corner to your right is an opening.  Pull up into it, run forward and drop down the other side, reverse roll and save your game in front of the timed wall switch.  Pull it down, hop back once, jump forward into the opening, reverse roll and quickly lower Lara down through the crawl space.  Turn to your right and sprint back through the water toward the open doorway.  Angle to your right as you enter so that you land on a ledge and avoid taking damage.

 

Exit S and side flip over the pipe.  Turn the valve to flood the area and swim back out.  Locate the W opening high up in the shaft and follow it past an intersection with a closed ceiling trap door.  Grab some air in the covered trench and satisfy yourself that there's no way to get out here.  Go back, turn left just before the intersection and pull out into a dark room.  Pull down the S wall switch to open the ceiling trap door you saw earlier.  You're not ready to go there yet, however.  Pull up into the alcove to your right for some flares,  then pull up into the dark NE opening and light a flare.

 

Follow the corridor and take the first left.  Pick up the flares and shoot a mafiso who comes around the corner.  Go where he came from and follow to a dead end where you'll find a bottle of RED WINE.  Go back the other way and take a left at the intersection.  Shoot the white-suited dude and pick up the GLOCK 17 he drops.  Continue forward to an opening overlooking a green pool of water.  It's as deadly as it looks, so don't jump into it.  Instead, angle Lara to the far right and take a running banana jump to the W breaktile.  As soon as you land safely, turn slightly to your right and stand jump through the W opening so that you land on a flat surface and not on the sliding slope that would take you down to your doom.   Stand at the SW corner and take a running jump SW to the breaktile.  When you land, turn to your right and jump to grab the hanging ladder.

 

Shift left and around two corners.  Climb up and shift left around the corner.  Continue to a corridor and drop down.  Go down into the hole behind the fan for SECRET #1 and pick up the ROSE JEWEL.  Return to the ladder and take a running jump E to grab it.  Back flip from the right side of the ladder with Lara one rung up from the bottom.  Land on another slope and jump off with an adjusting curve to hit the right side of the next slope.  Jump off that one with a right curve to land on the long slope against the wall.  Slide down, grab the edge and shimmy right.  Pull up, back flip with a turn and grab the edge of the facing slope.  Shimmy to your far right, pull up and jump off the facing side at the last instant with a right curve to grab the edge of the crate against the wall.  Rats pour out when you pull up, so quickly turn around and take a running jump SE into the opening between the upper crates.  Shoot the white-suited dude who charges out from around the corner. 

 

Note the closed grate to your right and go left to find a large medipack.  Go stand with your back against the crate, facing N, and take four steps forward.  Back flip onto the gray slope, jump off without sliding and grab the facing gray slope.  Pull up and back flip into an alcove.  Jump up to grab the monkey bars and monkey swing toward the flame blower on the right side.  When you reach the end you should drop safely into a corner.  Wait for the flames to subside and then run foward into the next corner.  When the flames subside again, back flip to the slope behind you and jump off to land on a facing slope.  Jump off it to a second slope, then to a long third slope.  Slide down and jump over the blade trap onto the second of two breaktiles.  Step forward to trigger a boulder, back flip to land on the first breaktile, then jump forward to safety after the boulder drops down into the deadly water.

 

Turn to face NW and take a standing jump to grab the crack in the W wall.  Shimmy to the left and around the corner.  Drop down onto a breaktile, reverse roll and jump forward to grab the crack in the S wall.  Shimmy right and around the corner, and pull up into the alcove for a large medipack.  Step forward and pull up left for another large medipack.  Climb down the ladder into a water-filled trench where more rats await you.  Run W into the next room and wade to the far end.  Activate the jumpswitches in the NE and SW corners to open that grate near the top of the ladder.  Climb back up and drop down into the lower trench.  Turn left into the opening and shoot the mafioso who emerges.  Pick up the large medipack he drops and note the timed wall switch to your left.  Before pulling it down, go right into the next room and shoot another mafioso for his glock 17 ammo.  Now pull down the timed switch, reverse roll and sprint through the next room into the timed N doorway.

 

You're back near the opening where you jumped earlier after mastering the slope jumps in the room with deadly water.  Take a standing jump NW to the crate with all those rats crawling around on it, and from there take a running jump with grab to land inside the N opening.  Step forward and pick up the small medipack,

then follow the corridor to the N end.   Shoot the panel and pick up the CANAL ACCESS key.  The button to your right opens the E gate to give you a shortcut back to an area you've already explored in part.  Go back S and use the Canal Access key to lift the gate to your left.  Go inside for a tantalizing view of some Venetian scenery.  However, you can't get outside from here, so crawl through the S opening and pick up the CROWBAR.  Crawl back and exit to the corridor.  Use the crowbar where you shot the panel, and you'll pry off some WIRES.   Now use the E gate shortcut to return to the water-filled pit.  Jump into the water and swim out S.  Turn left and pull up through the trap door you opened earlier.  Shoot the mafioso.  Shooting the W panel does nothing.  One would think the crowbar should open the S door, but it doesn't.  Try inserting the Wires into the open panel.  Lara will sidestep to the right, insert the wires where they're supposed to go, and voila!  The S door opens.

 

Shoot the white-suited dude in the next room and pick up the CODE CARD he drops.  Go up the cinder block stairs and climb the S ladder.  Shift right and around the corner, and drop down into the window opening.  Pick up the large medipack, enjoy the view and then safety drop from the left side to the cinder blocks below (or shimmy to your left and use the ladder to get back down).   Use the Code Card to open the E door.  Enter the next room and shoot the panel for SECRET #2.  Pick up the ROSE JEWEL and continue up the steps.  Push the floor lever at the end of the corridor, and you'll hear the sound of a trap door opening.  Go back down, jump up onto the table in the corner and pull up to a wooden stairway.  Follow to an upper room and pick up the TORCH.  Carefully step toward the flames and light the torch.  Empty that bottle of Red Wine into the scales and light it.  The gate behind you opens.  When you jump to grab the edge of the facing roof, the level ends.