Back to Basics 2010
Level by l.m.
Video
Walkthrough by JoeTheCrazyGamer can be found here
Walkthrough by D&G
Productions.
Venice at evening
2010
To the Villa.
Go out and shoot the dog, dive
into the water and swim NE under the jetty, throw the underwater lever and
climb back up to the jetty. Go into the square N and quickly grab the Shotgun where the gate opened N and go
shoot the Gangster.
The Golden Key.
Go back out, walk W a bit and
look up S over the gondola, the wall across the canal is climbable, go up a bit
and backflip to the roof part. Jump to the awning SE
to get the Uzi ammo. Jump back,
shoot the window and go inside, to the left a closed door, to the right a
Keyhole. Head onto the yard and shoot the dog and the Gangster. Pick up the Glock ammo he leaves behind. Go into the Villa N and upstairs, go W and
get the small medipack
from the windowsill. There’s a lever to the left in that windowsill, throw it
and a block goes down in a building outside. Back on the stairs you can jump
onto the chandelier and on top lies the Golden
Key. Go downstairs and W near the window, you find Uzi ammo.
Stop the Current.
Return to the yard and use the
key in the passage SW. Go through the door W and in the windowsill N is a lever
to open a ceiling hatch at the ladder S, shoot the Mafia Boss and get his Uzi ammo. Pull the chain in the NE
windowsill to open the doors down in the canal as you can see. Make your way
back down there and swim in, shoot the bats after climbing onto the jetty. On
the jetty are Flares N and S is a
lever that will stop the propeller in the canal.
Into Town, the Waterskin, a
Crowbar and the Wires.
Now you are able to swim W and
to the left is a jetty, climb up and get the small medipack after shooting the bats,
notice the Wires on the pipes. Dive in, swim into the canal N and throw the
2 underwater levers to open the next doors to the Town. On the jetty to the
left is Uzi ammo, then swim N and go
right. Immediately to the left are 2 pillars, on the bottom between the 2 is
the Waterskin.
On the pillar W of this one is
a Timed underwater lever, pull it and swim W and then immediately right into
the opened gate, inside is the Crowbar.
Now you can go back to get those Wires, swim S, around the corners and straight
up to that jetty nears the propeller to pry the Wires from the pipes.
Swim back to town and go right
at the crossing, climb out on a jetty and shoot the Gangster, he will drop a Medipack (even
after he died in the water). Go to the last jetty E and up the stairs SE. After
the flyby first go left (E).
Merlot Wine, raise the block for the Sight.
Shoot the window and jump into
the backroom of the Villa. In the windowsill (left) is a lever, raising a block
on the yard. Pick up the Merlot Wine
from the table and open the double doors S to get a shortcut back to the hall.
Go back out through the window and head left (S). Shoot the dog and get some Shotgun ammo near a tree in the fenced
off garden.
A Pitted Black Code Card.
Go S and open the manhole Lara
looks at (face W), down there are a Pitted
Black Code Card (a rat leaves this behind) and a Medipack. You also have to shoot
bats.
The Lasersight.
Climb back up and next to the
gate E is a lever, throw it and go up to the yard. Climb the block to the right
and jump up S to get the Lasersight.
Detour for some Secrets.
Jump back to the block and
from there onto the wall W, from the N end a jump onto the roof NE, again a
jump over the roof N and you have Secret #1, the Uzis, 2x Uzi ammo, a small medipack and Shotgun
ammo.
Get back down to the yard with
that raised block and go into the passage SW, where you used the key, through
the door W and up to that small room with the trapdoor, open the panel SW (W
wall) with the Crowbar and step in to get Secret #2, Broken
Mask Piece 1. Get back to the yard.
Go back through the gate W and
head back to the stairs N.
The Cellar, a Bag with Sand.
Go down the stairs into the
canal. Swim W to the big doors and climb up to a ledge N, push the button there
to open gates S over the canal. Get in there and shoot the rats, then look for
a Bag with Sand in the back of the
cellar.
The Glock 17 and some Church
Bells.
To the right is a closed door,
so for now, dive into the water below the cellar and find 2 underwater levers
in the W side alcoves. Climb back up to the cellar and go through the now open
door SW. Jump over the canal and shoot the Gangster to get his Glock 17. Look up N and spot the 2 Church
bells you keep hearing. Shoot those; you might have to find the correct aiming
position, so save before you pull the trigger. The big doors E open up.
Timed Swim, the First Jewel Rose.
Dive into the water, swim N
and to the left is an underwater lever, save as Lara uses it and swim E through
the big doors, almost at the end of the canal and to the left (N) is the open
door (I swam through the middle of the canal and after that first pole I went
left a bit). Pick up the Jewel Rose
from that room.
Drain the Canal, the Second Jewel Rose.
Go out and up the jetty S,
walk into the SE corner at the stairs and spot the opening there, jump in and
use the Code Card. Go into the room and the only thing you have to do here is
to place the Wires in that switch E, face S to do that. Use the switch (face N)
and doors close, go into the room W and shoot some rats, there’s a valve in the
other end of the room use it too and the water lowers (had
some strange things here, but that could be because I used the valve before the
switch). Behind the fan W you can get the Shotgun ammo, you do loose a bit of health though. Now go out N and
dive into the water below. Climb up to the lever NE and use it to lower a block
nearby. Dive into the water, swim into the open door S and follow through E,
keep to the right to avoid the propeller. Climb out in a room with some Flares NW and go up S. Pick up the Shotgun ammo. Go down into the room W
and out N, run right around the corner into the passage where the block
lowered. Get the Second Jewel Rose
there.
Place the Roses, the Bridge Key.
Jump back into the passage
with the card reader and from there to the jetty with the stairs, head up the
stairs and go through the window E into the Villa. Go through the double doors
to the hall and up the stairs. Place the Jewel Roses NE and NW. The painting on
the N wall opens up, jump in there from the stairs and get the Bridge Key.
Shoot the Mafia Boss and go
back into the back room, jump left out of the window and go use a button on the
building W, the platform will rise. Climb it and shoot
the windows to get inside. Use the Bridge Key there and cross the bridge, the
zip-line S is needed to get a Torch.
But we could first use it to
get a Secret, ride the zip-line and drop onto that white wall, jump SE onto the
awning and go jump over to the high awning on the building S, jump to grab the
roof next to the jump lever in the SE corner and go over the jump lever to use
it, a block lowers. Go W then left and find the lowered block in the alley
where you shot the dog before. In the pit is Secret #3, Mask Piece 2. Make your way back up to the zip-line.
The Torch.
Use the Zip-line to the end
and land in a small yard, shoot the dog and go to a button NW (face S). Use it
to lower the platform near the fence and go pick up a Torch from the grass and go drop it on the platform. You could put
on 2 and then use the button. Climb the platform from standing in the garden
and then get the Torch(es)
up onto the wall. Jump (with a Torch) over to the other side of the canal using
the awnings along the villa and from the last one a jump straight into the
window where you used the Bridge Key. (The Zip-line reset itself, so if you
need another Torch, just use it to get onto that wall and pick up the spare you
put there)
Over the Bridge, raise the platform in the Cellar.
Go over the bridge and drop
the Torch (leave it here for the time being) to shoot the Gangsters, one of
them drops Uzi ammo. To the N is the
Bowl for the water, in the windows W are 2 harps, exchange the places, the N
goes S and vice versa and you will see the platform in the Cellar go up,
allowing you to fill the Waterskin there later.
Downstairs, use the Sand, get the Blue Key.
Go S down the stairs and hop
onto the chandelier to get the Uzi ammo
there, hang and drop down from the N side of the chandelier and climb up into a
small alcove NW to get Secret #4, Shotgun
ammo. Side flip back onto the stairs and open the double doors N. To the
left you can empty the Bag with Sand in the Bowl SW (screen of a curtain). On a
table N is the Blue Key, shoot the
Gangster showing up (mine got himself stuck under the stairs and it took me a
long tile to get rid of him, he left a small medipack
I could not get), better wait here till he gets into the room with you. Near
the table (NW you find some Uzi ammo
on the windowsill. Go out and open the door S on the stairs. Bring the Torch to
that room and find the Fire Bowl NW. Don’t pour the Merlot Wine in it yet.
Light the Torch, Timed Doors.
Bring the Torch up to the
first floor landing and spot the curtain in the SW corner, in the W wall is a
painting (Timed door), leave the Torch at the double doors N. Go climb the
chandelier and face E, little trick here to speed things up, top up the health,
light a flare and save. Now jump to use the jump lever, throw the flare away
just before landing and Lara will recover faster from the long drop. Get
quickly upstairs with running jumps and hop into the open painting. Down to the
lower floor and use the button to open the next Timed
painting next to you. Go out, grab the small
medipack from the doorway NW and shoot the
window.
Light the Torch, fill the Waterskin.
Open the double doors there SE
and grab the Torch, stand in the window you shot and get down onto the awning,
then jump down NW onto the square. Go down the stairs and drop the Torch in the
passage down in front of a closed door and use the jump lever to open the door.
Shoot the dog and take your Torch, jump over to the jetty E and go into the
cellar where you can now ignite the Torch. Drop is in a safe place and hop onto
the platform in the water to fill the Waterskin
there. Pick up the Torch and go back up to that square you came from, leave the
Torch for a moment and go to a grave stone SW, push the S side stone to the W and
a block goes up behind you. Pick up the Torch and hop onto the block SE, jump
to the awning, get inside and go through the double doors to the ground floor
where you can now put the Wine in the Bowl and light it. Leave the Torch.
The Heart of Giacomo
Casanova.
Now go out N, left up the
stairs and straight to the Water Bowl, put the water in it and see the curtain
lift. Back to the room wit the Fire bowl and up the
stairs left is the open curtain. Go in and get the Heart of Giacomo Casanova. A screen shows
the canal below with some Gangsters there.
Escape.
Go out of the room, shoot your
first Gangster (leaves a small medipack) and his dog and go out the window, down to
the canal level and shoot more gangsters waiting there, on the jetty N is the
last dog. Go there to pick up a Bundle
of Keys at the big doors. Look up over the doors to spot the jump lever. Go
back S, right into the open door, up the stairs to the small square and jump
from the E side to grab onto a red awning E, walk to the N end and do a runjump to the roof NW, grab it at the last moment and
traverse to the right. At the end a backflip to
another awning and now jump with a curve around the corner to grab the roof N,
go to the jump lever and use it. Go in, open the gate with the Keys and leave
Venice.
07-01-2010.