Knights of Cydonia
Back to Basics 2010
Level by Horus
Walkthrough by D&G Productions.
Go left and to the water, step inside the wooden
shack S and just right around the corner is a button. Push it, backflip with
roll and jump up against the ladder; then backflip before the trapdoor closes.
Jump NW to the red awning and then to the terrace N, open the doors and go in.
Shoot the window and go push a button at the other end of the balcony, a gate
opens up below. Hop over the fence and get into the boat house N, just inside
left is a crawlspace in the wall, jump and grab in to follow to a chain pulley. A big door opens below outside. Go back and
out of the boat house and swim E a bit.
Flooded
Basement, the Theatre 1st Floor Key.
Swim into that door N, climb on the jetty and
shoot the window W, jump in and go down to a flooded basement. Swim straight as a boulder will fall into
the water. Climb out in the NE corner and look SW, there’s an opening in the
wall Lara looks at. Jump to the wall left of the opening (time the swinging
crate) and grab the crack in that wall (a curved running jump can do the
trick). Traverse to the opening and use the button to open an underwater gate.
Get out of the basement and up the passage, hop into the water where the gate
opened N, climb onto the jetty in the next room and turn around to jump and
grab the chain SE. Climb up to just above the dark line in the wall and
backflip to a ledge. Open the doors and throw the lever inside. You’ll get a
view of an open trapdoor in the flooded basement. Return there and swim down to
get the Theatre 1st Floor Key
N. Go back out side and to the wooden shack where the level started
(SW).
The
Theatre, the Shotgun.
Make your way back up the timed hatch to the
roof of the wooden shack and shoot the window S. Go in, shoot the dog and shoot
the windows S and look up there to spot a Bell. Back inside and open the door E
with the Key. Go in and throw the lever on this
balcony to open doors below. Hop over the balustrade and throw another lever NW
to open the front doors of the Theatre. Go E and left into the staircase,
follow up to where a Gangster attacks, get his Shotgun ammo and the Shotgun
from the table.
The
Attic, a
Lasersight.
Follow the passage up to the attic (notice the
receptacle for the Rose when you get there). On the W wall of the attic is a
Timed switch, opening more doors on the ground floor (use it later). Then go
into the passage W and throw the lever there to open a trapdoor behind the
window. There’s a bell too behind that window, it’s the one you saw before. Go
back out and into the passage E to collect the Lasersight.
The
Glock 17.
Go back to the attic, to the Timed switch W,
pull it, hit look to get out of the flyby and backflip/roll over the
balustrade, jump over the E side balustrade and run/sprint down to the first
floor balcony and jump with a roll over the balustrade to land on the ground
floor. Sprint through the doors E and shoot the Gangster (drops a small medipack) and his dog. Go through
the passage N and up to another Gangster. Either shoot him or run past him to
the end of the passage and first get the Glock
17. Pick up the Glock ammo dropped by the Gangster and go back down to the Hall.
The
Bell, a Marble Rose.
Go out the front door N (opened by the lever
left of it) and swim right (E), climb
onto the first jetty S to get some Glock
ammo. Look up E and shoot the Bell there. A block goes up in the NE corner,
get up there and climb up to the balcony. Pick up the Marble Rose there. Get back into the Theatre and go up to the attic
(jump in the water and climb out, go in and take a left (E) and immediately a
left again, up the ramp, over the balcony to another opening left, follow
through and after the room with the table). Just to the right before you get to
the attic is the receptacle for the Rose.
The
House Key and a Torch.
Inside go down left (straight are double doors)
and drop down to the ground floor, on the table is the House Key. Climb back up and go out, turn left in the upper passage
and open the double doors. Go over the bridge to the ledge E and from there a
jump to grab the red awning N. Traverse left around the corner and pull up,
backflip with roll and jump again to grab the crawlspace. Climb out backwards
from the other end and traverse to the left side, drop onto the walkway there.
Throw both Torches down (just to be sure) and drop down yourself.
The
House, Sewers.
Leave the Torches for now and go N to the canal,
back left to the first square and W to the door you can open with the House
Key. Follow through to a courtyard and open the manhole. Climb down; follow up
another ladder to a valve closing off the gas supply. Go back to the first
square and into the wooden shack.
The
Theatre Lobby Key.
Go up the timed ceiling hatch to the roof again
and S into the room where you shot the windows S. Stand against the W wall and
look up E to shoot the Bell. A trapdoor opens up S, drop in and climb into the
crawlspace W, follow through up one ladder, open the trapdoor and down another
ladder. Drop through the breakable floor and turn around to pick up the Shotgun ammo. Follow through to a room
with Shotgun ammo and the Theatre Lobby Key on the tables. Open
the doors E and you are in the wardrobe of the Theatre. Open the doors E with
the lever NE and get back into the Hall.
The
Theatre Lobby, ignite the Torch
Open the doors (S) to the Theatre Lobby and get
one of the Torches from the yard N. Enter the Lobby, go right and just past the
pile of rubble is a block on the floor, hop on and turn N, hop onto the lower
tip of the upper floor and find the flames there. Carefully ignite the Torch
and get back down. E (next to a curtain) are 2 wall torches, light those and
the curtain lifts.
Upper
Floor.
Jump up over the crates taking the Torch to the
upper floor, quickly drop the Torch in a safe spot and turn around to shoot the
Gangster, jump where he was and go behind the curtain to get a Medipack. Jump back and get the Torch,
hop onto the crate SE and hold the Torch under the sprinkler. The door E opens
up, leave the Torch and get in there. Get into the crawlspace E and follow
through over some breakable ledges. A flyby of the next place kicks in.
Boulder
Puzzle Courtyard, the Crowbar.
Drop out of the crawlspace, climb the ladder S
about halfway up and back flip/roll/grab the wooden ledge. Just inside the
courtyard, turn around and grab up to the ladder, go up and inside to get the Shotgun ammo. Turn around again and run
to jump over to the ledge N, walk up to the middle, turn and grab up to the
steps above.
Jump E onto the crate on the terrace and shoot
the windows E, get inside and jump onto the crate N, climb up into the wall
above and jump out SW to the upper window. Shoot them and jump out right around
the corner to get onto the wooden ledge (N). Hop to the balcony with the zip
line.
2
Jump Levers.
You now have to operate 2 jump levers from here,
one at the end of the zip-line and one on the ramps W. To create a shortcut
back up, shoot the window N and get down into that room, open the doors and
step onto the balcony to get the Glock
ammo. Go back in and up to the balcony with the zip-line, ride it to the
end and grab the jump lever (#1). A
trapdoor opens up. Go back up over the terrace, through the room N and from the
upper balcony you can jump to the ramps W. Open that trapdoor and jump to grab
the jump lever (#2). Slide and back
flip/roll onto the steps to get out of the way of the boulder. A platform rises
and a trapdoor opens up way up W.
Jump to the N onto the platform and use the
switch to open another trapdoor. Then use the slope under the jump lever N to
backflip and jump/grab up to the ramp above. Stand against the mound S and hop
over the top, slide a bit and jump to grab the monkeyclimb. Go over to the
opening S and use the lever there to open an underwater gate.
Dive down into the water and find that gate SE,
go in and up through both open trapdoors to use the 2 switches. Platforms will
rise and lower so the path of the next boulder will not lead to death and
destruction but to the Crowbar. Now swim back out and go up the ladder in the
SW corner again, back flip to the wooden ledge and climb the ladder again to a
short passage with a closed door. Turn around and jump to the steps and over to
the terrace E. Into the windows and make your way down the crates into the
lower room. Behind the crates in the SE corner is a small medipack. Now get out into the fenced area W and throw the
now safe lever.
The Boulder will end up on a trigger tile and a
block in the N wall lowers (NW) Go back out, dive into the water and climb up
onto the TNT crate NW, jump into the alcove to pull the chain pulley and a
painting opens up. It is inside the room with the crates E. To the ladders,
back flip, again the ladder and via the stairs E. Jump from the chandelier into
the open painting and finally get the Crowbar.
For
the Secret.
You have to get back up to the monkeyclimb way up
W, you know how to get there by now. Go to the place where you used the lever
and the last boulder came from (way up SW). Where the boulder was is a jump
lever, go use it and then get back onto the terrace E, from the NW corner of
the terrace you can jump and grab the fenced ledge to the right of the raised
platform and pull up. Get into the opened doors and get Secret #1, a Medipack and Shotgun ammo.
Mask
Piece #1.
Get back to the SW corner of the courtyard, up
the ladder to the wooden ledge and jump to grab the crawlspace W. Follow
through, jump and grab the ceiling over the deadly pit to get back to the first
floor of the Theatre. Go SW into passage and open the crowbar panel. Go N, jump
over the ledges to the N side and get Mask
Piece #1.
A wraith shows up, drop down to the ground
floor, run out N and go straight through the hall to the canal. Then get back
inside and to the right of the big stairs and in the S wall is a crevice, get
in and get Secret
#2, Shotgun ammo.
Now return upstairs the theatre through the room
E and once there climb the crate next to the crowbar door. Jump to the wooden
ledge S and follow this broken walkway around to the far NW corner and use the
lever there to open a shortcut to the other corner (for later).
Jump back S one ledge and use the zip-line
there. You have to land in the caved in passage S. Go left around the corner
very careful as Boulders will come down. Head E and drop down through the
broken glass floor to get a small
medipack in the NE. Then head S to the stage area.
The
Stage, Harp Puzzle.
Go to the NW and drop down to the ground floor,
head S and notice 2 lowered raising platforms along the W wall. In the
orchestra booth in front of the stage is a harp. That one has to go to the E
side of this lower floor. Push it to the white block NE, under the glass floor
you can spot a lever.
Go to the N side of the room, under the
balconies and get down into the fallen floor. There’s a trapdoor along the N
wall, in the shallow water. Open it, get in and swim through the tunnel to the
end and then climb out to the right, you should stand under the harp. Throw the
lever and see the block above go up.
Hop over to the next ledge to the alcove S and
open the ceiling hatch. Climb up and move the harp onto the next raised block
(E). Go back down through the hatch, throw the lever, this lowers the block
again and put the harp on the one marked tile in the E section. The platforms
go up along the W wall.
The
Wires.
Go to the NW corner of the room, stand on the
steps facing a bit SE and jump to grab the balcony above. Walk to the SW corner
and jump over the platforms to the balcony SW. Inside you can shoot the cover
from a fuse box and pry out the Wires.
Return to the first floor balcony N and into the
corridor there, use the crate to jump up through the glass floor and go to the
Theatre Lobby. Just hop right around the corner, down to the ground and now you
have to go way up to the far NE corner.
Route
#1: Go into the room E and make your way up to the first
floor, jump over the broken walkway around to the NW corner and go into the
opened gate there (or throw the lever to open the gates). You’ll come to the
attic, go into the passage SE and follow through to the NE corner of the Lobby.
Route
#2: Leave the Lobby N to the Hall, go right then left up
the stairs to the attic, left into the SE passage to get to the NE corner of
the Lobby.
On the N wall is a fuse box, place the Wires
there and push the button to open the curtains behind you.
High
Jumps.
Jump S over the chandeliers and then aim for the
lowest tip of the wooden broken floor part straight ahead . Enter S and go left
over the broken floor to get a small
medipack from an alcove NE, in the alcove SW is Shotgun ammo. Now go through the opening S to a control room. There
are 2 levers, one opens the big curtain on the stage and the other opens gates
to the W side balconies.
Backstage.
Use the zip-line to get down to the stage and
shoot the Gangsters there. Up a ramp NW is some Shotgun ammo.
Timed
Monkey Climb for the Code Card.
Go to the Timed lever SW (S wall), it will close
the trapdoor over the death pit to it for a while. Look up and spot the jump
lever there. The route is to hop on the crates SE and look up left (N) to spot
the monkeyclimb over the blocks. Jump onto the slanted block E, jump again and
one more, slide a bit and jump to grab the monkeyclimb. Go left to the grating
and quickly get to the jump lever, drop and immediately side flip left.
The door opened W, climb up in that room to get
the Code Card. (BTW, I had to do
the run twice as the door wouldn’t open, so keep a save in front of the lever.)
Raise
the Platform for the Heart Prop.
Go out and S to the stage, behind the curtain W
is a stack of tables, climb up there and jump onto the crates N to open the
ceiling hatch, climb to the attic and throw the lever W, a platform rises back
in the Theatre.
The
Bag of Sand.
Get down and go to the far NE corner of the
Theatre, use the Code Card to open the door. Get on the crate and grab up to
the balcony NE, go around to the other end to throw the lever. An explosion
rocks the room, go down and get the Bag
of Sand where the floor opened up.
The
Heart Prop.
Get out of the room; go left to the E wall of
the Theatre where a crate holds the curtain up. In that room is the raised
platform, climb it, get on the hanging crates and jump into the alcove N, then
use the monkey climb to get to the S passage. Follow to the next corner where
you have to trigger a boulder. Quickly run back a bit and get up into the
passage when the boulder came to a complete stop.
Go past the boulder and open the trapdoor in
that attic and stand at the NE corner of the opening facing N, hop back onto
the roof below and slide before you jump with a right curve onto the crates.
Get the Heart Prop and get back down
to the stage floor.
Mask
Piece #2.
Go S backstage and head into the SE corner to
climb the ladder there. Go over to the receptacle for the Heart Prop in the
middle N room. Climb the ladder and walk to the S end of the passage, run jump
out to the right hand ledge and then jump up E to get Mask Piece #2 from the table after you saved. A wraith shows up.
Jump down E, get one more floor down and get down that ladder fast. Run for the
nearest water, N of the orchestra booth. If you go N and wade through the water
to the right a small mediapck is in
the NE corner. For a Secret; swim W and
then into the NW opening, and left around the corner to get Secret #3,
a Medipack. Get back to the ground
floor.
A
Waterskin.
We still have those passages up W, go up to the
first floor balcony N, out N, up through the glass floor and S into the theatre
again. To the SW corner and jump to the balcony there, use the rubble inside to
backflip and jump to the wooden ledge and jump S over the rubble. Go get the Waterskin from the balcony and shoot
the Gangster. Get back over the rubble and the shortest way down is a long jump
into the water below where you got the secret. Walk up onto one of the
submerged rocks and fill the Waterskin
Place
the Cydonia Mask.
Now get up the stage and put the Bag of Sand in
the left bowl, the water in the other, the stage trapdoor opens up. Go down and
place the Mask there, the doors of the Theatre open up. The show is over, go
out those opened doors N and pick up the Bottle
of Wine on top of the table.
04-01-2010.