NEW ADVENTURES OF
LARA CROFT
Levels by Levelman
Walkthrough by Phil Lambeth, using notes provided by
Tom
Level
1 - NEW HOME
Begin in an outer courtyard. Turn around and open the door. Be forewarned that there are many areas
to explore here, but relatively little to do.
This walkthrough will cover only the essential areas. Turn left and go up the stairs. Turn left at the grandfather clock and enter
the pool area. Jump up to grab the
monkey bars and monkey swing across to the W side. Release and drop onto the ledge. Pull down the wall switch to release a
rope. Go back to the monkey bars and
stand at the edge of the ledge. Jump up
to grab the top of the scaffolding, shimmy right a bit and pull up in a
kneeling position. Crawl to the E side
and pick up the LASER SIGHT. Hang/drop to the ledge and go down the N
stairs. Take a running jump from the N
edge of the pool board to the rope.
Swing forward and jump off to land on the S ledge. Pick up the GOLDEN
SKULL for SECRET #1, then exit this room.
Turn right and run E past the stairs, turn left and
open the brown door N. Go all the way N
and locate a floor lever on the other side of a pillar. Push it to open the iron gates in the
courtyard. If you wish, you can
continue up the stairs to the top floor and activate a jump switch to open a
door for some flares, then enter the
nearby room and push a button to trigger an instrumental rendition of San
Francisco. Otherwise, go downstairs
and return to the courtyard. Don't go
through the open gates NE, but rather enter the S alley and follow to a
courtyard with two tall sloped pillars.
Climb the ladder you see on one of them, pull up and backflip to the
next pillar, slide, jump and grab the ledge. Pull up, turn to your left and take a running
jump and grab to the W ledge. Pull up
and step forward. As you pick up the GOLDEN SKULL for SECRET
#2, you hear the sound of a door opening. Drop to the ground and locate the open
doorway W of the tall sloped pillars.
Find the wall switch inside. When
you pull it down, a cut scene shows the garage doors opening. You can go back the way you came or take a
short cut through the swimming pool.
Return to the first courtyard and enter the
garage. Shoot the boxes next to the
motorbike (which, by the way, is inoperative) and pick up the REVOLVER.
You now have to locate and shoot four targets that appear in
succession. Go out into the courtyard,
and you can see the first one high up to your left beyond the fountain. Shoot it and follow the street beyond the
open iron gates until you near the end, then turn around and look up N for the
second target. Shoot it and go back
through the open iron gates. Turn around
and look up N, and you can see the tip of the third target peeking over the
highest point of the building. Shoot it
and go back through the open iron gates.
Follow the street until you near the arched bridge, and look up W to
spot the fourth and final target. When
you shoot it a door opens, so run down along the street until you reach an
arched doorway to your right. Open the
door just inside if you didn't do so earlier, and find that another door in the
room is now open. Go inside and push the
floor lever to open the exit gates around the corner. Go there to end the level and return to the
load screen. Push "escape"
and select the next level from the menu.
Level 2 - GOLD PYRAMID
After the brief opening flyby, turn right and enter
the pyramid. Go down the ramp and take
the right fork to go up an adjacent ramp.
When you reach the top you'll hand two closed gates, each requiring a
star artifact. Shoot the vase, if you
wish, to release a scorpion. Climb the ladder, shift left at the first
ledge and release. As you walk around
the ledge you trigger a cut scene showing a ninja
coming up the ramp after you. Go down to
engage him in mortal combat and pick up the flares
he drops. Climb back to the top of the
ladder and shift left and drop onto the upper ledge. Go to the W edge of the ledge, just to the
right of the pole, and jump up to grab the ladder in the wall of the
shaft. Climb up into an upper room and
pick up the shotgun ammo and the HAND OF
ORION. Get back down to the
ledge and hop over the W gap into the next passage. The N corridor leads to the edge of the
pyramid, and you can't get out that way, so go into the W room and shoot the
vase behind the crypt for the CARTOUCHE PIECE 2.
Jump back E over the gap and carefully jump to the
ladder. Climb all the way down. Although your Hand
of Orion will fit the nearby receptacle, ignore it for now and continue down
the ramp and loop around to the right to find another ramp leading
downward. In the next room, climb the
pole near the S wall, facing N, and backflip onto the S ledge. Jump from there to the top of the central
structure and push the floor lever. A
slight earthquake signifies that a change has taken place below. Drop down to find that the E pit is now
filled with water, enabling you to swim across to the other side. Jump into the water, swim down to the bottom
for CARTOUCHE PIECE 1, then swim up halfway and enter the W opening. Swim along the passage into a small
underwater room. Turn left into the S
tunnel and follow until you reach an overhead opening. Swim up, surface and pull out into an
alcove. Take the EYE PIECE from the plinth and swim back N and
turn right to return to the flooded pit.
Pull out W, run up the ramp and loop around to the
left to run up the next ramp. Insert the
Hand of Orion in the receptacle nearest the ladder and go through the opened
gateway. Turn left into a room with a
bright pyramid structure and note the cartouche receptacle. Combine your two pieces to form the BA CARTOUCHE
and insert it. A door has opened at the
S end of the corridor, so go there and shoot all the vases in the next
room. Hop onto the corner ledges and
pick up the large medipack, the SHOTGUN and the HAND
OF SIRIUS. Go back to the top
of the ramp and insert the Hand of Sirius in the receptacle there. Enter the opened gateway and follow the
passage to a room with another pyramidal structure. Climb either ladder to the ledge above and
take the second EYE PIECE from the
plinth.
Exit this area, run down the ramp and loop around to
the left to continue downward. Jump into
the flooded pit, swim across and pull up on the other side. Turn right at the intersection and walk
forward slowly. When you hear the burst
of action music, hop back and take refuge in the adjoining passage as a spike
ball rumbles by. Head up the ramp and
turn right at the landing. Enter a
torch-lit room. There's an opening in
the W wall as well as ramps leading up S and N.
Both ramps are spike ball trapped.
Trigger them both (although the S one is just for exercise), then go up
the N ramp and pull up to locate a floor lever. Push it to open a door in the adjacent room
SW. Go there and run past two closed gates to a central pit. Go to its W
side, hang Lara off the ledge and drop down, then immediately grab the
crawlspace. Get in the next room and pick up another HAND OF SIRIUS at the end. Back through the crawlspace drop
into the water and follow all the way back to the room where you can climb out.
Place the hand in the W receptacle and an opening gets revealed in the alcove.
Head through to enter a trophy chamber, kill two scorpions
and pick up a large medipack and shotgun ammo at the end. Return all the way to
the top of the shaft where you reached the crawlspace and enter the opening in
the wall opposite the entrance. Climb up the pole, turn 90 degrees and back
flip into a passage. Follow the passage until you reach a receptacle in the N
wall. Combine the two Eye Pieces to form the EYE
OF HORUS, then insert it in the receptacle
to open the iris door. Shoot the two ninjas
waiting for you outside, loop around to the left and go down the stairs.
Shoot another ninja,
go where he was and follow up the stairs to be warped to the next level.
Level 3 - STAR GATE
After the opening flyby, approach the guide to get his
attention and pick up the nearby flares. Go down S and make sure the guide is
following you. Keep to the right as you
wind your way down, noting the unlit wall torches here and there. Shoot two bats
and continue down a narrow passage until you reach an underground room. Shoot two jars in one alcove to release a scorpion and reveal a TORCH. Light the torch by using the nearby flame
(don't stand too close) and carry it with you up the ramp to the second story. Shoot a jar
for a small medipack, then go through
the E opening and follow the passage to a room with a closed gate at the
end. Light the lampstands on either side
of the gate, then go all the way back to the cave and find your guide. He should be lighting one of the wall torches
as he comes into view. Follow him and
watch him light the remaining wall torches in the cave. You may have to lead him from torch to
torch if he starts displaying a lazy streak. Near the end of the route you'll find a wall
torch that you can light yourself, so do so while the guide continues around
the corner. You may also have to shoot a
scorpion or three along the way. There's also some shotgun
ammo in the area, but you need to take a detour to find it.
When you reach the closed iris
door at the end of the route, light the two wall torches on either side while
the guide watches you. A nearby door
opens, so drop the torch for the moment and enter the E opening. Turn the corner and side flip past the giant
cigar cutter. A door opens ahead, so
enter the next room and take from the plinths an EYE
PIECE for SECRET #3 and the SHOTGUN.
Go back the way you came and approach the iris door. That door you heard opening is in the alcove
to your left, so enter the E opening and run down the winding passage until you
reach a room. Take a running jump over
the lava pit and grab the block as the camera view changes. Pull up and take the TIMELESS SANDS.
Jump back into the passage and return to the patiently waiting
guide. Now pick up your torch and enter
the W opening. Run up the ramp and
follow the passage to an upper portion of the cave.
Turn to your right, cross the W rock bridge and follow
to a room where you can light another wall torch. A cut scene shows a gate opening where you
lit those two lampstands earlier. You
can see the second eye piece across the way, but you can't get there from here
with all those spikes blocking your way.
Go all the way back to the other end of the cave where you got your
torch, run up the ramp and return to the room where the gate is now open. Pick up the flares
and use the reach-in switch for a cut scene showing that spike pit filling with
sand. Go all the way back there and walk
across the sand-filled pit and take the second EYE
PIECE from the plinth for SECRET #4. Return to where the guide continues to wait,
combine the two eye pieces to form the EYE OF HORUS,
and insert it in the receptacle to open the iris door.
Before entering, note that the W gate in the alcove to
your right is now open. Go inside, climb
the ladder to an upper room and push the floor lever to open a nearby
door. Go down, enter the new room and
place the Timeless Sands in the statue's hands.
The guide will now enter the room and go down to stand in front of a
closed door requiring an artifact. Leave
him there and go up the ramp on either side of the Timeless Sands statue. Shoot two giant
bugs in the room above, then climb the
ladder in the S wall. Shift left and
drop onto the ledge, then go to the other end and hop down to the lower
block. Enter the S passage and pick up
the GUARDIAN KEY. Go to the companion alcove at the other end
of the ledge and find a large medipack. Drop back down to the floor and climb up one
of the N ladders. Insert the Guardian
Key in the receptacle to open the gate.
Go inside and follow the passage to a room with a floor lever. Push it, then return to the previous room and
find that the Star Gate has been activated.
Enter it to be taken to the load screen, then press the escape key and
select New Level.
Level 4 - IZIS & CLEOPATRA
Lara slides down into a room supported by
columns. Follow the W passage and turn
right at the intersection. Go around and
find a ramp leading upward. Go to the
second story and find some flares. Continue around to the SW corner and pull the
chain to open a door nearby. Go around
to the S side of this second story and find a companion chain in the NW
corner. Pull it to flood the area down
below and go back down to the first story.
Jump into the pool and follow the W passage into a wider area. Open the underwater door near the SW corner
and follow the passage up to a small room.
Shoot the coffin for the MUSIC SCROLL
and pick up the CROWBAR in the NW
corner. Swim back to the main pool, pull
out into the W alcove and activate the jump switch to form a bridge
overhead.
Jump into the water, pull out E and use the crowbar to
open the face door in the E wall. Go
inside and pry the first BLACK BEETLE
off the wall. Use the nearby ramp to
get back up to the second story, and go all the way around to the NW corner
where you'll find that a door there is now open. I found that Lara would not jump and grab
the pole to slide down, so I got down with a simple safety drop. Take the flares
from the central platform, then take a running jump and grab to the E alcove
and pry off the second BLACK BEETLE. Do the same thing on
the W side for the third BLACK BEETLE,
then climb the pole until you're near the very top before taking a back flip to
the E upper ledge. Run around to the NW
end and take a running jump and grab to the W ledge. Pull up and activate the jump switch, then go
back around and activate a companion jump switch near the SW corner.
Translucent bridges have been formed beneath you, so
safety drop from here and follow to the N alcove for the PHAROS KNOT.
Pull into the crawl space at the NE corner and go claim the fourth BLACK BEETLE.
Go back and safety drop to the level below. Use one of the S ladders to climb down still
further, then drop down to the lowest level of this
room. Locate the floor hatch in the
center of the room and open it facing S.
Climb down for SECRET #5 and
pick up the LASER SIGHT and the revolver ammo.
Climb back out and use one of the corner platforms to get back up to the
level where you can see the beetle pyramid.
Use one of the ladders to get back up to the level with the pole. Go toward the N wall and jump either NW or NE
to the next ledge. Hang from the edge
over the block beneath you, release and immediately grab the top of the
block. Pull up and use the overhead
monkey bars to access the N alcove. Drop
down inside and pick up the REVOLVER.
Safety drop to the floor below, time a jump past the
flame blower and insert the Black Beetles in the four sides of the
pyramid. Step forward and pick up the MECHANICAL SCARAB. Climb one of the S ladders to get up to the
next level, then climb the pole and back flip to the uppermost E ledge. Safety drop to the ledge below and exit via
the S opening. Go around and run W
across the translucent blue bridge.
Follow the passage into a new room and note the jump switch at the SW
corner. Jump to the ledge there and
activate the jump switch to open the W double doors. Go past the closed face door on your right
(you'll come back to it later) and enter the next room to trigger a cut
scene. After camera control is
restored, either go around or swim across to the ledge separating the two
pools. Pull up and turn left. In the next room, activate the reach-in
switch and proceed SW into the next room.
Place the Music Scroll on the stand and play a tune on the harp as a
nearby door opens.
Enter the E doorway and shoot the coffin for the WINDING KEY.
Exit this room and return to the large room with the twin pools. Go to the NW passage, combine the Mechanical
Scarab and Winding Key to form (naturally) the WINDING
SCARAB WITH KEY, and place it on the beetle tile at your feet. Watch it trigger the spikes, then walk
forward and pick it up. Climb the ladder
and use the reach-in switch for a HORSEMAN'S GEM
and SECRET #6. Go back down, locate the NE ramp and go up to
the second story. Pull the chain just
before you enter the next area, and a cut scene shows a yellow translucent
bridge being formed. Shoot the harpy and proceed N across the bridge. Follow the passage to a room with a statue of
an Indian princess. Go on down the ramp
and activate the reach-in switches E and W.
Go up the ramp to the N wall, climb up onto the raised block and
activate a third reach-in switch.
Hop down to the ledge and take a running jump and grab
to the central yellow platform. Pull up
and take a running jump and grab to the W ledge. Pull up and take the HATHOR EFFIGY from the pedestal. Safety drop to the floor, go up one of the S
ramps and you'll hear a burst of action music as you enter the passage. You've awakened two skeletons, but you can shoot their heads off with
your combined revolver and lasersight (as long as you're sure to keep at least
one round for later). Return to the
twin pool room and look up S to see a coffin in the distance. Shoot it, then go
down the SW ramp to find more spike traps.
Use the scarab to trigger the first one, and note that these spikes are
intermittent. Therefore, you have to
time your runs past them. Pick up the
scarab after you've passed the second spike trap, and pull the chain in the far
corner of the room. A block lowers in
the pool area, so go back there, swim down through the opening and follow the N
passage.
The next room is filled with spike traps, both of the
floor and the ceiling variety, so you need to make your way very gingerly to
the NW corner and surface before you run out of air. Wade up into the next room, open the
sarcophagus for the ORNATE HANDLE and SECRET #7, then shoot
the coffins for a large medipack and the
SHOTGUN.
Go back into the water, swim past the spike traps and surface in the
twin pools room. Go to the SE opening,
turn left into the open face door just past the stairs and run up the ramp to
the second story. Go around to the SW
corner and combine the Hathor Effigy and Ornate Handle to form the PORTAL GUARDIAN.
Place it on the stand to open the door to your left. Go inside and insert the Horseman's Gem in
the receptacle on the E wall.
A demigod is
awakened as the S doors open, so go there and engage him in battle. When he's dead, continue W into the next room
and pull the chain. The N doors open, so
enter the next room and go to the N wall behind the throne to insert the Pharos
Knot in the receptacle. The exit doors
open, so run up the stairs and into the cavern ahead to end the level.