TR2 - CAPE FEAR V2.0 by THE VAGRANT (KEVIN)
WALKTHROUGH BY THE VAGRANT (KEVIN)
Dec. 6, 2003, the Vagrant
I hope you won't have to use this walkthrough; really this game is so easy
* the Swamps
Lara starts this Louisiana level by approaching the old plantation house from
the swamps. Quickly swim to the dock areas (avoiding the Shark & 2 catfish)
& pick up the spear gun, spears & medipack. other spears & an
underwater switch can be found on the left side of the house's front dock. the
switch opens the underwater door into the boatshed.
Use CTRL and a direction key to get in or out of the boat. use CTRL key as a
"speed boost" while driving the boat. leave the boatshed, pass the
front of the plantation house & jump the ramp ("sunken roof")
into the back swamps. There are shotgun shells & a medipack hidden under
this roof. when you round the building's corner, you'll see the second dock...
across from it is an underwater cave with hidden Uzi ammo to find and some
spears on the sandbar. but nothing to find in this back swamp...
generally, the swamps are simply a Background for the level(& to drive the
boat in). there's nothing much to find in them; it's all up near the building,
if there is...
Drive up to the dock, jump out & kill the goon with your spear gun. you'll
get your pistols from him. Now you're ready to start the game! make sure you've
got full health & rounding the building's corner, you'll see dock # 3. Pull
up, jump out & start raising hell! you'll get a shotgun from the Bad Girl;
use it on the flamethrower guy... you'll notice he Had a fondness for sleazy
"Detective" pulps... "Nora, we're going for a boat ride
tonight"...yuk,yuk--- after the flamethrower guy, there's a large medipack
to find in this room with the rotted floors... down the hall, take out the
shotgun guy-he'll drop the Uzis..& there's a medipack in the poolroom
to find. you'll proceed on to a lounge area with 2 dogs, a levy wearing goon
& another bad girl. After this fight, there are 2 routes that can be taken.
#1: you can pull the block out of the wall, throw 2 switches & go back to
the foyer room to the main hall to fight goon there.... OR.... better yet....
#2: you can drop down thru a hole in the floor into the underground caverns.
here you'll find a small medipack & grenades in a side room. continue down
the tunnel. you'll have to jump some spikes & outrun some
boulders, run thru some moving spiked walls.
Someone finally commented that this part is just like "the Great Wall of
China" traps. That's because this section IS; I did that intentionally, I
like it. anyways, after you outrun the moving spike walls, you can go back into
this room & pick up the grenade launcher & a med pack.
Next you'll have to kill a few spiders. use the bounce pad to get up into the
high tunnel. you'll fight 2 more goons here and will return back to the lounge
room (with the pull able block). You gained the grenade launcher by choosing
route #2....
*Back on the first floor-
Proceed on into the main hall. you'll have to fight 2 dogs & bad girls.
extra grenades can be found by bouncing up onto the hanging lamp...
* the second floor
You'll eventually go into a grey colored room with a canopy bed in it. kill the
goons & 1 dog in here & in back of the bed, pull out the block so you
can reach the switch. it'll open the door into the green room (nearby room).
if you decide to pull the block out one more time, you'll find the -Hanged Man-
tarot card here.
secret #1.
Going into the green room, watch out for the flamethrower guy; best to quickly
take him out! you'll need to make a few jumps to get to a switch that opens the
next door... after pulling the switch, might be a good idea to save the game
here. The next room has moving spiked walls; they are "wider' than they
first appear... continuing on from the spike walls, climb up thru the ceiling
onto the terrace overlooking the back swamp. Don't jump down into the swamps;
you've already been there, done that.
Instead, run thru the swinging spiked balls & wall knife blades to a
balcony...this leads into a library, where you'll have to fight 2 dogs & a
bad girl... there are 2 switches in this room. both of them operate doors in
the boatshed. one to return to it & the second to Leave the boatshed.
You'll proceed down into a room (with spikes) that has a railing overlooking
where you first entered the plantation house. please don't jump down there
(you've been there already!)..... instead, kill the 3 enemies, the flamethrower
gut, a dog & a levy wearing goon. they drop pickups too.
you'll notice a "double-door" with spikes below it. you can jump
around the ledges to reach it's switch (located in the corner to the left of
the doors)... or use the bounce pad. use the bounce pad to get the goodies on
the hanging lamp. After opening this door, you can do 1 of 2 things:
#1: use the bounce pad to jump over the spikes, thru the doors & onto a
balcony overlooking dock #3 (& probably your boat too...) OR....and this is
a better way...
#2: find the room to the right of the double doors. you'll have to kill a
shotgun guy in this red bedroom. Off to a side of the fireplace, you can jump
up to a small room behind the curtains. Here you will find secret #2, the
-Lovers- tarot card... now you can return to the balcony overlooking the
boat... you gained the second secret by choosing this route. Back on the
balcony, you have a choice of 2 things to do.
#1: you can dive down to you boat, jump the ramp into the boatshed & exit
the level by driving thru the (now) opened door... OR....better still...
#2: you can throw the wall switch on the balcony & proceed onto the
Graveyard....(the final secret is in the graveyard...)
* the Cemetery
Jump across to a ledge (from the ramp into the boatshed); you'll come to the
small grated door. You'll be bothered by 2 catfish in a small swamp with some
sunken crypts in it. Go thru the cemetery pillars; there's a gun battle to be
had here. you can hide behind the crypts between
killing goons. you can jump on top of them too. the goons drop pickups. when
you get them under control, you'll go thru some slamming doors into another
crypt area infested with giant spiders....take them out.
Proceed thru the graveyard, you'll be attacked but there are lots of pickups to
be had. When you get the goons under control, you can pick up secret #3: the
-Death- tarot card.
Your work is down here, at Cape Fear; it's time to head home & crack a
frosty one, Lara- smashing show, girl! you've got the 3 tarot cards for Queen
Ida; you've shut down this nest of smugglers, so backtrack thru the graveyard
to the boat...
Exit the game by boating thru the double doors in the boatshed.
Hope you enjoyed Cape Fear & thank you so much for playing it!
I had fun building it, Kevin (a.k.a "the Vagrant")