LB Advent Calendar 2010 – The Long Way Home

Level by Eelkemama

Walkthrough by manarch2


Lara Come Home!

After the starting cutscene go left and find a passage somewhere E. Follow it until you reach a courtyard. Go to the NW corner where you can find a jumpswitch that lowers a block SE. Pull the lever there to open the big double doors. Enter the tunnel and pick up Flares in the middle. Now get into the high N crawlspace to find a lever behind. Get back and run E outside again, then head S into the next area. Spot a lever on the S pillar and go into the room which you’ve just opened. Read the note that you cannot save in this building. After a cutscene run in the first bigger chamber and pull out the NW block, then pull and push it onto the blue tile and then in the hole. In the passage where the block was you can shoot the barrel to open a door behind you. Pull out the knight off the passage and on the blue tile. Go further in the passage and SW to find a ladder. Climb it up and use the jumpswitch to open a door further in the building. Now get back to the knight and pull it all the way into the open door, pulling it on every blue tile you can find, then inside the door and on the last blue tile. Pull it back on the tile before to open the exit door. Run out and you can save again. Go into the next room.

SECRET 1: Jump into the water (it is not deadly) and find a S passage where you can find a Secret.

Jump over the water platforms SW and pull the lever there. It is a timed one; jump over the platforms E into the timed door. Inside the chamber you can find a jumplever NW; a Sword SW and a Large Medikit near the S wall. Get out again and back to the courtyards. Go into the E courtyard (nothing to find here) and directly further in the E building. Go S to get a Mechanical Scarab with Key, then head E into the passage. See a little cutscene and use the Scarab three times in the following three passages. Use the lever to open the next door and slide down the ramp. On your way down you have to jump to a jumplever; if you missed it you can lower a block with the lever at the ramp’s end and climb back up again. When finally the lever is pulled run into the wine cellar and follow the corridor around the corner. At the end place the Sword to open the next door. Now go upstairs and climb into the rainy courtyard. Go left and find a jumpswitch right high up in the passage to raise a N block. Climb into the house and pull away the second block to get the Crowbar. Pick it up, climb on the block and jump back to the entrance. Open the E door with your Crowbar. Jump in the hole in front of you and then on the N different textured tile to open the trapdoor. Take your Flares and swim back to the upper stage, using the underwater lever to open the overhead trap door.

Now balance to the other side, using the tightrope. In this room (you might have noticed) you magically lost your pistols. At the end follow the path and take a Little Medikit in the flowers; this raises the block in front of you. Climb in the crawlspace and drop into the room at the end. See a cutscene and take the Flares with you. Jump in the pool and into the SW corner to find a water passage here. Throw the underwater lever at the end and swim back to the platform where you dropped onto. Under this one is another underwater lever that opens the door at the end of this room. Jump on the first slope and from there to the second. Hang off the ledge and shimmy left, then climb up and backflip onto the walkway, on its end jump on the next platform and from there to the rope. Get to the opposite walkway and go to the end. Climb up the slope and jump with a left curve on the second. Shimmy left to the end and jump through the open door which closes behind you. You enter another courtyard.

SECRET 2: Jump in the central pool and find a Secret NW.

The NW knight is shootable; you get a Torch there but you don’t need it yet. Jump to the horse statue and crawl under it to find your Pistols back and a Revolver. Now jump back and head N into the next area. Open the left door and pick up a Large Medikit SW. Now go into the NE part of the room and open the trapdoor to achieve the Lasersight, which you should combine with the Revolver. Go outside to the horse statue again and shoot the cube high left of the W door to open it. Go into the new area. There are five pushable boxes in this area; pull away the second looking from the W direction. Pick up the Castle Gate Key from the floor. Open the S door with your key and pull down the jumplever in the building. This raises a block SW in the last courtyard; get there and pull down the lever which lights the fireplace in the E building. Now go into the W mirror room and see a Mystic Book NW in the corner.

SECRET 3: There is also a Secret NW.

Pick it up and a block lowers; push the floor lever to get to the upper stage. Pick up the Green Juwel Amulet in the passage. A door opens in the next room; one of the lattices is shootable, get in this next room and through the open door. You will fall back into the tunnel to the mirror room. Now get back to the courtyard and take the Torch with you to go back to the fireplace and light the Torch. Go into the S passage and Lara will look on a special hay bale. Light this one and get the Red Jewel Amulet under it. Back to the central courtyard place both amulets on the S wall to open the SW door. Enter the new rooms and throw a jumpswitch SW to raise a W block. Climb on it and jump to the second jumpswitch in this room. Go into the open door and then right. In the church courtyard go SE and spot a crawlspace SE, where you can find Can and Cup. Crawl back and drop in the courtyard. Go back where you came from and then SE. You can find a timed wheel switch there; pull it few times (advise: five-six times) and run back to the church. Sprint through the closing door and pick up the Dish at the end of the church. The wall lever S is a light button; shoot the knight in this room which raises a NE door. Pull the jump switch down there and go NW to climb up the wall there, using the new kind of wall jumps (just grab the ledge and press Alt). Get through the open door and combine Can and Cup with the Dish; then place the Complete Dish (if you don’t have the Can and Cup yet, you can get into a passage on the higher area and get it) SE. The platform where you stand on raises; head to the helicopter to make the level change.


Merry Christmas

Pull down the SE lever to open the central trapdoor. Jump down in the pool and swim N. Get in the NW hole and pull the underwater lever.

SECRET 4: Swim in the NE hole and receive another Secret.

The S door is now open; swim into the passage and pull the underwater lever to get access to a jumpswitch at the beginning of the level. Another underwater door opens when pulling it down so swim there and pull the next underwater lever to lower a N block. Swim there and open the door manually. Climb out of the water and you arrive in a little town. Step on the next tile to see a cutscene of the first area, then run NW to pull away the sack. This reveals a Bone Skull Key; pick it up and use it on the W wall keyhole in the first courtyard. In the mansion you get a message to find the present. Go into the right corridor and pick up the Ocular Part 1 from the floor. Get back E a bit and then climb N high up into the crawlspace to get the Bar. Now get up the S stairway to get upstairs. You have to solve a Knight’s Move (Rösselsprung) puzzle now; only the middle knight is movable so pull it twice W and once S to open a door in the lower courtyard. If you want you can open the E door to the reindeer but there is nothing to find there. Instead or afterwards get the Décor right of the E lever, then pull the N lever, then sprint W and jump on the just raised block. Climb up before it lowers again and pick up a Little Bronze Key. Monkeyswing to the other side to receive a Golden Ornament Key. Get down again and now go SW and climb up to the balcony to push down the boulder. Jump to the floor again.

SECRET 5: Jump in the hole where the boulder crashed into and slide down till the end. Get the Secret and you’ll be magically transported up.

Go through the now open N door and into the courtyard; thereon go in the E building and jump on the water trail that leads you to a junction. Jump on the W water trail which leads you to a lever, pull it down.

SECRET 6: Turn around and jump in the left alcove to get a Secret, then jump back.

Slide further until you reach the starting area again; run out of the building and directly go N and jump in the hole. Push the hole button to open the NW door in the courtyard. Get there and follow the passage until you find yourself on an alcove next to a bigger room. Climb the left ladder and pull down the floor lever. Get back and jump on the blue lights, then follow them around the central pillar to get the Castle Gate Key in the SE corner. Jump down.

SECRET 7: Get in the passage right under the entrance and get a Secret.

Climb the ladder back to the last room and use the Castle Gate Key on the right keylock. Take the Pistols on the W side of the room.

SECRET 8: Shoot the E lattice to get the eighth and last Secret.

Jump in the hole and pull the W lever to flood this room. Pull down the NE underwater lever, climb out N and up the ladder to another puzzle room. After the cutscene pull the knight, the box and the block on the corresponding tiles with pictures of the right pushable thing. Now a door opens; get down and swim back to see the now open W door. At the end of the following passage pull the right lever and the left door opens. When arrived back at the beginning of the town, use the Golden Ornament Key and the Little Bronze Key to open the N door. Push the N button to open the nearby door and crawl under the stairs to get a Crystal; thereon go in the right room to pick up a Torch. Run upstairs with it and light it at the fireplace. Light the SE, SW and NW candles with it and go into the NE room to get the Ocular Part 2. Place the Decor on the right receptacle and a block appears in the corner. Climb up into the bedroom and shoot the black cat W to make the fireplace change its place. Get into the room behind it and go into the N passage to take a Gift with you. Now go to the W passage with the toilet inside and climb up into the higher area. Combine the Bar with the Crystal and place the Scepter at the end of the passage. Get back down and through the open door in the passage. Place the from Ocular Parts 1 and 2 combined Smaragd Ocular NW and open the door to the balcony. Pull the lever to open the door to the opposite mansion and reach the room with the woman. Go left and shoot the picture with your Pistols, then follow the passage to a room with many people in it. Place the gift on the pedestal, looking W, and the level ends.

THE END