Catweazle's Lair
Level by nusrat
Walkthrough by manarch2
NOTE: Always keep the things in mind the princess tells you.
Torch, Stone Skull Key
Run W. The camera changes – just run on and the door opens
for you. In the following corridor kill a spider and a bowman. Pull out the
block on the E wall twice and get to the room behind to talk to a princess. “kill all the spiders, dear” Before leaving this chamber
again open the sarcophagus and you receive the Shotgun. Go out and pull the
block to the W wall, then once N and climb on it. Push the second block in and
pick up a Torch. With it, go to the very first area of this level and light it
at the fireplace. Pick up Crossbow Ammo and return to the building to light the
wall torches. The door in the hall opens so get through and head E to find a
ladder. Shimmy to the right and around two corners and approach the princess.
You will hear some spiders on the floor so get down and shoot all six of them.
A SE block has lowered near the crates so jump in and pick up the Stone Skull
Key. Find a N alcove where you can place it.
Dragon Fight
The nearby door opens; head through. An infernal trap room awaits you. Go left
and avoid the blade, then pick up the Large Medikit
when the fire goes out. Get back to the entrance and jump to the block in front
of you. Turn left and jump through the fires and blades to the exit. Pull the
lever which is a timed one and go N. Avoid the mummy and climb into the left
corridor, find a left passage and follow it to the end. The door is already
closed by now, and I couldn’t manage to do it. Instead, a message appears: “no
other way than running?” Get back to the darker part of the last passage,
ignoring the left room. Run through the dark square and pull the block in the
little chamber behind. Step on the tile with the floating ball and you will be
transported behind the timed door. A dragon starts spitting fire at you. Pick
up a Little Medikit and shoot the dragon. After some
time he will be dead and you can jump on the green tile and to the tile just
above the water to find a nearly invisible Little Bronze Key. Turn NE and jump
to the exit, with a little left curve around the spiked platform.
Mirror Room
Climb up and head to the princess: “watch out this is not a normal mirrorroom”. Use the key to open the door and get through
it to the new room. Look in the mirror and spot three green tiles, two with a
burner. Pull both knights in this room on the tiles with burners and then pull
one on the third tile. A princess hologram appears N; go to where she stops and
climb up to the higher stage there. Pick up Crossbow Ammo in one corner and
jump into the central hole. Another mummy appears; you are now in the other
part of the mirror room. Pull the sword lever and pull the new knight on the
corresponding tile of the blue one in the original room. Go through the broken
wall into the original room again and enter the open door.
Mechanical Scarab
Climb down the ladder under the trapdoor and push the block once to go on. At
the junction choose the right path and follow the mechanical beetle until he
moves into the air. Go around the left corners and climb up W to a passage with
Uzi Ammo. Go E of this courtyard and climb up to the wall. Run S and drop into
the hole for Revolver Ammo. Back out again jump to the red brick platform.
Notice a lever you cannot reach yet. Jump NW to the roof of the central
platform. Avoid the burners and get to the W balcony. Go around it and use the
tightrope to get to the other side, timing the few metres over the fire. If you
don’t want to do this, simply jump from the central building to the ledge. Push
the timed floor lever that raises a SE block to the lever you saw earlier. The
timed run is not tight; it can be easily done in 10 seconds. Get there and pull
the wall lever, then turn left and jump on the platform between the slopes.
Jump over them, avoid more fires and pull a lever. Jump further N to Revolver
Ammo. Climb down again. Go N and climb to the ledge where some spikes are deactivated
now. The door opens so head through and get the Stone Skull Key. Push the floor
lever and exit again. Outside again climb the ledge to the timed lever again
and jump to the highest floor of the central building. A door has opened here
so get the Mechanical Scarab inside. Leave this room through the W exit again
and follow the passages, at the junction go now right. Combine the Mechanical
Scarab with the Stone Skull Key and use it to deactivate the spikes in the new
room.
First Princess’s Hints, Bunch of Keys
Go to the corner with the princess and see a little screen of a horseman.
Approach the princess: “remember, 1 step to the right” Climb the stair and run
through the door you’ve opened with the last floor lever. Follow the passage
and you can see the princess from the far. Get to her and she says “come back
later, lara, but not without
the pink crystal”. Turn S, go to the stairs, and get Shotgun Ammo right of
them. Now run up the stairway. Kill a goat and jump onto the hut to get a Large
Medikit. Climb out and turn N. Jump to the second hut
and drop into the hole for Shotgun Wideshot Ammo and
a lever to pull. Get out again and again up the stairs. The door in the
corridor is now open so follow the tunnel and in the bigger room go left to
find 2x Flares and Shotgun Wideshot Ammo. Go to the
middle W wall and approach the gate that opens itself.
Go on and then left, to get into a room with 2x Shotgun Ammo. Get in the big
room and find more Shotgun Ammo in the NE corner. Now climb the stairs; there are
two higher stages. First, go on the first stage and go around the room to have
access to an E corridor. Get into the fireplace room and pull the lever behind
the knight left of the fire. Now enter the second stage and head to the SW
corner. Here, you can find the door you’ve just opened. Go to the princess: “2
forward”. Now run downstairs again and SW to find the exit. Get outside again.
Jump in the water for Shotgun Ammo. Climb out and go through the E passage. A
flyby shows you the next area. Climb on the ledge right in front of you and
onto the right tile. If you step on the left a timed run will start. Jump over
the roofs on the SE green tiles, on the last one jump to the cage in front of
you and climb up. The spikes aren’t dangerous. Jump to the left ledge and with
a little right curve to the sloped roof. Shimmy left and at the end backflip onto the second cage. Drop at the end and quickly
pull the lever to open the door at the other cage. Get in it and pick up a
Bunch of Keys.
Pink Crystal
Now go and pull the NE block out twice to reveal a
lever behind. Pull it for later. Go to the SW corner of the whole area and
climb the ladder into the building. Kill two crows and push the block twice so
that he falls over the ledge. Get down and pull the block SE, near the
princess. Climb on it, then on the pillar and jump to the jumplever.
Pull it down and a N door opens. Get in and climb the
right ladder in the church. Pull the sword lever which is again a timed one.
Turn and jump with a left curve to the raised platform, then jump to the other
side and climb left up to the roof. Jump right to the lever and pull it, then
turn and jump left to the far left platform, over the slope and drop to the
platform with the lever. Pull it finally down.
SECRET 1: Go E again. One of the little
buildings has a shatterable window. Step on the green
tile. Go back to the last big inside hall and go E. Kill the death and enter
the N door for a Large Medikit.
Get back to the last big inside hall and run to the second stage. Go to the
middle E door which is open now and head to the blue ball. A door bursts
somewhere on this floor – get NW and pick up the Pink Crystal from the
pedestal.
Last Princess’s Hints, Using the Hints
Get E to the first floor and into the newly opened door for a Large Medikit and a lever. Pull it down. Now return all the way
to the princess and the keylock. Insert the Bunch of
Keys and the door opens. Go inside and to the princess: “do as a monkey, up to
the blue field”. Pull the lever opposite of the princess and enter the newly
opened door. There is yet another timed lever in the NE corner,
it lowers a trapdoor in the NE corner of the pool area behind you. Jump in the
water and climb out E, then jump to the ladder and up to the high ledge. Go
around the left corner and drop to the balcony with the princess. She tells you
“2 left, 2 straight” when you get close to her. Pull the lever at the end which
lowers a NE block and jump into the pool again, just where you climbed the
ladder. Pull down the underwater lever here. Get back to the main water area. S
you can find 2x Uzi Ammo on the pillars. Between the two pillars is another
tunnel; swim through and pick up 2x Shotgun Ammo in the room before climbing
out S. Enter the new room but stop on the first tile. Many tiles in this room
are deadly, so watch out and remember the hints of the princess:
Step on the right tile.
Go two tiles ahead.
Use the monkeyswing to get to the blue field.
Go two tiles left and two tiles straight.
Big Courtyard
Set off into the next courtyard.
SECRET 2: Jump in the water and pull the E
underwater lever, hidden in the plants. Climb on the just raised block and jump
to the jumplever that opens the S door. Swim through
the passage behind and get the Crossbow. Pull the lever in one of the corners
and swim through the exit. You can get some air in a hole,
swim down again, then S and finally W to climb out at the pool you might have
seen earlier. Get back to where you came from.
Get to the pool area and to the far SE building behind the wall. Get in and
pull the right block away to reveal a wall lever. Pull it, get out and go left,
then to the S stairs. Climb them and enter the just opened door. Get some
Flares and jump outside for a jumpswitch. Go two
times right and find a hole near the straw. Pull the lever inside and the door
of the building in front of you opens. Climb out and go right around the corner
and onto the ledge with the door. Approach the blue ball that tells you “the
northern ghost says, choo5e the r1ght one”. Go again up the stairs, this time
to the end. Jump to the many-lever platform and look N. Pull the lever which is
the fifth looking from S and the first looking from W. A longer cutscene shows you a door to the princess opens. Jump on
the NE wall and then to the door you have just opened. Run to the princess:
“666, the beast has risen, find the numbers and close the middle eye”. Pull the
lever and get out again.
SECRET 3: Return to the multi-lever platform and
pull the blinking lever in the NE corner. This opens a door just below you.
Enter the house and get Revolver Ammo and, if you can perform a flare glitch,
Shotgun Ammo in the NW crawlspace.
Now return to the place just above the entrance to this courtyard. Jump in the
SE corner to burst a door. Jump to the ledge above you. Get Revolver Ammo and
pull and push the block to the place where you got to this area. Get around
into the straw room and to the block. Pull it in the room. Watch the tiles in
the floor that form the number “666”. Push the block onto the gap of the middle
6. The door near the pool opens, so get into the building.
Strangely Key, Juwel Key
Jump on the lattice and head right to drop to an invisible platform. Jump on
the slope and then forward to the safe ledge. Jump to the S platform and then E
to the swingpole. Jump over two more poles and to the
walkway at the end. Jump down to the platform. You now have to jump behind the
moving block. Pull the jumplever.
SECRET 4: Jump to the dark ledge in the corner,
afterwards on the slope and then to the platform with the Crossbow. Take it and
perform your next jumps over the slope to the platform. Use the swingpoles to get to the single-tile platform.
Enter the now open door and kill a dog. Follow the long passage to an T-junction and choose the right path. Go through the
doors and head right to some pushables. Pull all
blocks away so that neither the path behind them nor the other passages are
blocked. You reveal a unlighted wall torch. Go into
the S room and pull the lever. A door opens somewhere. Exit this
corridors through a S door and get outside. Go around the building in a
counter-clockwise direction to find the Strangely Key near some orange flowers.
You get a screen of the keylock where you have to use
this key. Now return and go the way in a clockwise direction until you get to a
bigger area. Go to the NE pool and jump in the part between the gratings. Pull
the lever avoiding the piranhas to deactivate some W spikes. Get there and pull
the lever, then climb out, turn and jump into the building. Jump a bit until
the platform stays raised, then climb on it and finally on the wall. Jump to
the other side to get the Juwel Key.
Blue and Yellow Crystal, Placing the Crystals
Return all the way to the building with the many corridors and go in the “bed”-room.
Climb up to your right and open the door with your two keys. Don’t go in yet
but head NE to find a stairway to the door you opened a while ago. Get a Torch
here and return to the just opened door. Light your Torch here and exit again.
Notice some raised blocks on the W wall. Drop in the hole where you came from
and run straight N to the wall torch. Light it and return to the last room with
the raised blocks, as you can see, they lowered. Pick up the Blue Crystal and
2x Revolver Ammo. Before exiting pull the lever in the
SE corner – you see a screenshot of a green tile somewhere. Get out and go W;
at the green tile climb into the building. Turn N and jump to the raised
platform. Jump on the balcony and then to the second, then S to the third
platform. Take the Grey Metal Key, Flares and a Large Medikit
from the room. Get back to the floor (a wall has broken for you) and shoot four
bowmen. Go S and insert the Grey Metal Key to open the door. Open the next door
yourself and kill two more bowmen. Pull the lever in the rear passage and kill
a knight. Take his Yellow Crystal. Go up the ramp for another Large Medikit, then leave this building
again. Go NE to place all three crystals. Now go to the middle W wall and run
up the walkway and climb into the alcove at the end.
SECRET 5: Step the green tile in this room and
leave it for now. Go back to the tower where you found the Juwel
Key and some spikes are disabled there. Pick up some Crossbow Ammo and get back
to the room with the green tile.
Approach the helmet in the central of this room and the level ends.
THE END