THE WAY OF RELIC
Part 1 - The Seraph Monastery
Level by Franco Bula
Walkthrough by manarch2
Start by sliding down a sloped hill. Try to backflip
with a turn in mid-air at the end of the first slope to get to a ledge, climb
up here for the Uzis. Jump back on the slope
and slide down further, falling into a pool. Pick up Flares
and climb out to your left, you can see a keyhole there. Maybe you saw the
required key while sliding down, it’s your task now to climb up again. Climb up
the left single stair and take a run-jump over the illegal slopes, turn left
and jump to the block over the pool, from there into the opening and climb up
the corridor stairs. Turn left at the end and jump to the platform with a Rusty Key (it’s called K3, I name the items in the
level just as they look like if they are not named right). Jump back in the
pool, climb out and use the key to open the door. Kill two soldiers (1,2) and take their
(2x) Uzi Ammo with. There is also a Large Medikit in this
room, between the rolling blades, if you are too hungry to get all items, try
it. You can actually get it, but you die few moments later. Instead or
afterwards time your run to the door and exit this chamber. There are two ways
in the next room, the one ahead leads to a keyhole,
you don’t have the key yet.
Go first left up the rocky stairs and jump to the first pillar, then over all
platforms to the exit. Slide down the middle slope and
jump to the pillar in the following passage, then further to the pillar in the
left corner. Turn right and jump up to grab the higher ledge, climb up here.
Again the way splits up, go right, slide down a bit and jump up another slope,
then follow until you can find the first Prayer
Wheel you might have seen in a fixed camera earlier, before the slope
part, get back all the way to the junction. Go ahead now and at the end climb
up the long ladder, then backflip into a passage
where you can get Flares and a Guard Room Key left, a Little
Medikit and Uzi
Ammo right. Get out and jump to the next waterfall area – you are back
at the very beginning – slide down and fall into the pool, climb out left,
avoid the rolling blades and get into the room where there is the passage ahead
with a keyhole.
Get there and insert the Guard Room Key, turn around – magic! The wall behind
you is no longer there, you stand in a bigger room. Follow the only passage in
the right corner to the end, you get into a room with
three friendly monks running around. Pick up
Shotgun Ammo in the niche in front of you,
turn and see some Uzi Ammo in the little
left niche. Get it and go to some brown blocks. Push the rightmost block once
left, climb on it and pull the higher block once. Get to where the block
formerly was and receive a Blue Crystal. Now
drop down and go down the left stairway into a room with many pillars, go to
the far right corner, first look at the right room with two crystal
receptacles, let’s search the second gem now. Go through the curtain and you
find yourself in a little corridor with many of these curtains. Ignore the
first two and go to the other side of the passage. You are now in front of a
nasty curtain maze with included rolling blades, you
can use either of the two exits. I chose the left one and to the corner of it,
waited until the blade behind the curtains get away and went exactly through
the corner to get the second Blue Crystal
and also some Flares.
First of all, go back out of the maze, to the crystal receptacles you saw
earlier, place both Blue Crystals and the middle door opens, but two soldiers (3,4) also appear.
You can let them get killed by the monks, if you want, you can help them, of
course, but don’t shoot at the monks or they’ll be very angry… After both are
dead, pick up a Little Medikit
and Shotgun Ammo they leave. Go into the
open door and right, when you get close to the rocks two boulders come falling
down, simply jump to the right slopes and jump over them to avoid death. Now
climb up the rocks, jump over a slope to get on. Ignore the water hole ahead
for now, go right, when falling into the water swim through a tunnel back, you
can climb up there and get back through the just mentioned water hole. Climb up
the left bit higher rocks, turn and run-jump with a grab to the ledge. Climb up, get a Large Medikit and Uzi Ammo.
Pull the lever to open the door in the room below, also see two monks arriving.
Enter the room and go down the left stairs, light a flare and jump into the
water. Swim around the left corner and in a very small passage, climb out at
the end to pull a (timed) lever that opens a door in the big area you visited
before – we’ll get there soon, first get out in the pool again and swim to the
other side of it to find a little passage with Uzi
Ammo and a Little Medikit.
Climb out and go upstairs again to search the newly opened door. It’s in the
left passage, it’s of course closed by now, get back in the pool and pull it
again, do a backjump with mid-air turn, then swim and
climb out, jump up and jump and run into the passage avoiding a knife trap,
then left and get through the door. Get up the little stairs and jump to the
platform, you now have to jump all the way up the platforms to the very top of
the room. Get the Little Medikit
in the niche, turn and jump to the ledge, climb up to the topmost room and get Uzi Ammo and a Shaft B
Key, pull the block on the marked tile on the other side to see a more
or less epic battle from monks against two soldiers
(5,6), get down all the way, you can use the shaft to
get down on one wall, make your way to the floor again.
Get out of this area again and back to the big area with the right pool. Go up
left, there are two doors – the right one leads you back to the area with the
first crystal, the left leads to a keyhole, insert the Shaft B Key to open the
door. Kill two crows (7,8),
push the right button and get in the passage with the empty firepots,
time your jump when the blade goes left, jump in the right passage and follow
around, thereon jump over the first firetiles and
time your next jump over the second firetiles. Get the
second Prayer Wheel and jump back, time your
run with the blades and jump over the second firepot,
in the left passage and quickly jump up into the alcove with the Little Medikit. Jump
back, to the right passage, get Uzi Ammo,
get back and jump into the open door. Get the Silver
Key and jump back over the now lighted firepots,
then back to the big area (everything done here for now) and again left to the
blocks you saw very earlier, get downstairs and into the curtain maze. After
getting into it go to the opposite wall and get some Uzi
Ammo, then run into the single curtain. Get some Shotgun and Uzi Ammo around
some corners and insert the Silver Key to open the trapdoor.
Jump in the pool, swim through the only exit and climb out at the bridge, get
to the other room and jump over the pit where you fell down, get to the new
room. Swim down and to the longer passage, picking up first a Large Medikit and at
the very end the third Prayer Wheel. Swim
back and spot a opening in the ceiling, swim up there and through the opened
trapdoor you also noticed earlier in this level, swim through the passage, find
a tunnel and get out at the very end, jump to the opposite ledge and get out at
the water hole. Jump over the rocks and run behind the boulders, to the corridor
and back right into the maze. Work your way through the room heading to the
direction of the first blade until you find a Little
Medikit. Get it and exit through the single
curtain, through another curtain and shoot the windows. In the next room you
can see two secret dragons, the tile however
is deadly. Place all three Prayer Wheels in the left and right tunnels to see
two doors open, get back all the way to the big room, first to the boulders,
then over the rocks, the bridge and into the right area where you found the
second wheel. The door in the left passage is now open, get through, pass
another open door and get a Large Medikit and 2x Flares.
Follow the passage through more self-opening doors, meet some monks and see the golden
dragon on some (deadly) blocks, follow further and pull the lever at the
very end, get back jumping over the boulders and into the right passage, the
door is here open now, get down into the hole.
Follow the passage, avoid the doors by simply running through or doing turns, get
in the new room, jump over the lava twice, then left down to Little Medikit, Flares and 2x Uzi Ammo
tiles, get up again, follow the platforms jumping and get up the big stairs.
Turn left and shoot two soldiers (9,10), jumping up and down. Turn and jump to the tile on the
far right corner, it’s the only safe tile, jump to the safe ledge, get the SERAPH and insert it one square further. Jump
back using the aforementioned tile, get all the way back to the entrance of
this area - a trapdoor has opened, jump in it and then into the hole at the end
of the passage. Avoid the swinging blades by keeping close to the walls and get
another Little Medikit
at the end. Drop into the hole, if you want get full health and do a grab while
getting backwards into the hole so that you can explore the room a bit, you
still can end the level when running between the firepots.
End of the level.
Enemies: 10
Secrets: 0 (but you can see all of them)