THE BLACK HARPY RETURNS

Level by Marcos

Walkthrough by DJ Full

 

See the introducing cutscenes: a harpy being defeated, the harpy being resurrected, Wiwi being kidnapped, a man running away shouting “Help! Help!”, and a boy trying to rescue him saying “Dad! I will save You!”. Admire amount of work put into those anims, slide down, fall into a cave to lol at Lara in Larson’s clothes, and…

 

Turn around to find the dropped binocs.

 

CHAMBER OF SECRETS

 

Take the left path and open the trapdoor at the end. Safety drop down. It is written: Chamber of Secrets – only for bold and patient. So if You feel like this at the moment, step on the higher pedestal. The map flips and You can see the just created way leading into the dungeon. If You go ahead on the junction, You will see a camera showing You the Golden Snake. Such snakes are secrets in this game. You can’t pick it up yet. Turn around and go right twice. From the pedestal, get the 1st SECRET. Don’t mind the falling block. But a similar one will squash Lara in the third alcove (if You enter it, a sound will warn You of the danger). To deactivate the trap, push the fireplace closest to You, and the one at the opposite end of the corridor, then get out of the dungeon and go through the raised grate to rotate a gem switch. The block is gone, but You need to press the gem once more to make the item accessible. This restores the previous room, but without an active trap. So when it’s done, safely enter the third alcove and collect the 2nd SECRET. Nothing more to do here. The 3rd Golden Snake awaits You somewhere else, so press the high fireplace near the exit to make the way out of the place. Climb back through the trapdoor and return to the starting point.

 

APOPTOSIS

 

If You take the right path, You will get the last secret, but miss a climatic cutscene. So I recommend You to: save the game, take the middle (W) path, approach the grates on Your right to see some evil, hooded guys behind the twin slopes, turn the switch, go through the door, pass the corridor, open the trapdoor and hop down to get squashed by a boulder. And then…

 

TWIN SLOPES

 

Take the right path, hop on the polerope (You need to do a standing or running jump), climb a little bit higher and backflip over the fence to land on a platform. See the slopes facing each other? Grab the N ledge and shimmy to the very end, until You can pull up. From the raised part of the floor behind the skeleton You’re facing, pick up the item. It says “Golden Snake (secret)”, however it doesn’t count as one. Jump on the other side and get through the only accessible corridor to find a turnable statue. Rotate it to make the way out – a door opens at the edge of the abyss. Pass it and open the trapdoor.

 

BOULDER CORRIDOR

 

Grab the ledge of the hole and wait until You see a boulder. Safety drop, slide down and escape to the alcove on Your left. Spot the opposite one. In the right moment (seconds after the closer boulder rolls away to the left), take a running start to reach the higher part of the corridor and jump curving left to land in the hole. Go through the next trapdoor, at the end of this passage, to slide down.

 

BLADE PLATFORMS

 

Watch some brutal scenes and make some space for the run-up: at about 1,5 square from the ledge, and in a middle of the shelf, would do the thing. Timing: 2 seconds after the knives do the cut. The sequence: a running jump, the next run-up curved left, and the next running jump with feign grab (hitting Action lenghtens it) to land on the safe platform. Jump over the slope, stand in the middle of the tile, face the next set of knives, make 1 step backwards, 1 step forwards and You should be in the right spot. Wait 1,5 second after the blades cut the air and do the next sequence, which is: a standing jump, curved running jump, another curved running jump and a running jump with grabbing the safe ledge. Pull up and approach the broken bridge.

 

GETTING THE 1ST KEY

 

Jump on the other side. See the lonely platform on the S? Face its lower end, standing in the NE corner of the higher stair. You need to make the distance as short as possible, so jump up once and You should land in the right spot. Now do the running jump to grab the platform ledge and pull up. Turn around and make a running jump into the hole in the wall. Crawl backwards under the grate to drop into the corridor. Turn another snake and pick up the laser sight (not necessary for finishing the game, so if You missed it, don’t panic). You saw the door open – get back on the bridge and enter the passage it leads to. It leads to a chamber filled with wasted skeletons. One of them “gives” You some flares, another one – a revolver combinable with the laser sight (also not necessary for finishing the game, so if You missed it – see the previous brackets). Go through the raised grate and watch a perfect synchronization of anims and sounds (this is a WT and I shouldn’t make comments like this one, but as a musician, I just couldn’t resist). Shoot the skull between Piega’s gargoyle’s feet. Both pistols and revolver can help You with it. Pick up the Stampers Access Key and get all the way to the other side of the broken bridge.

 

SOLVING THE STAMPERS

 

Place the key in the red keyhole and get in the corridor. Rotate the gem. Don’t try to time the stampers – there are invisible spikes as well! You will understand their function soon, but now just rotate the red gem switch again, in the right moment to stop the stampers when they are high above the ground. Pick up the tortured knight’s Swamp Access Key and don’t mind the holes in the floor behind him – You will understand their purpose later as well.

 

THE SWAMP

 

You have the key, use it in the right keyhole and get through the door to face the swamp. You can do nothing here, so go back… and face the Invulnerable to bullets guardian! Lure him behind the stampers, runjump over the first hole, grab/pull up and jump over the second one. When he does the second jump following You, get back over the holes, sprint to the switch and kill the guy with stampers (actually, with those invisible spikes). Stop them again and, from Your once undead, now completely dead opponent, obtain the Cell Guide Key. Get out of the corridor, open the middle door and let the guide make a path for You across the swamp. Jump in and find the Guardian’s Diamond in the SE corner. Get on the new bank to see the guide saying goodbye.

 

THE HADES SECT HQ

 

Step into the new corridor. At the end, place the gem in the guardian’s chest and go through the door. Watch out! For steam emitters just before You enter the cave. Time them and behold the resurrection machine. Now, just after witnessing her friend’s death, the only word Lara says is Wow. Stand next to the device to refill Your health.

 

SECRET KEY II

 

You need two Secret Keys to open the doors. The first one is in the snake’s mouth hanging on the wall to the left of the central rock (the one with a pentagram on it). Get in the passage next to it for some more flares (I really love this item).

 

SECRET KEY I

 

Get on the other side of the rock, climb the fireplace and the block above it (another cutscene is shown), runjump into the nearest passage on the NW to find a skeleton behind the fire and realize this is the one posessing the second Secret Key. The other one in the same place has the shotgun with 32 additional normal shells for You (48 in total). It will become Your main weapon from now on.

 

SKELETON’S SOUL…

 

Having both Secret Keys, use them to open the doors on the other side of the cave (ground floor…???) Secret Key II grants You access to the left door, behind which You can spot a not so dead skeleton – his (or her?) soul is still alive and shining. Seems the author wants You to shatter the skeleton and pick up his soul, but I just ducked and grabbed the item. In such case, a more atmospheric effect is seen – the skeleton vanishes from the ground.

 

…& MAGIC RUBY

 

With help of Secret Key I, get through the right door. Welcome to the Cavern of Jumping Crystals. One of them is pickable – see the pentagram on the ceiling to get a hint!

 

THE PUSHABLE

 

Get back to the main cave. Bounce off the slopes above the Secret Key II door and pull up on the above platform with a skeleton to watch another cam showing You one more skeleton on the floor (I can’t understand what it’s supposed to tell me). The guy You stand next to has its soul already in the right place, so You know You need to place another one in one of the two remaining skeletons. Watch out! You will die if You try to place it in the right one! Choose the middle one and watch the pushable.

 

PRISON

 

On the junction, choose the left corridor. Approach the skeleton from its left side to avoid the blade and the falling ceiling when picking up Harpy Wings. Ignore the remaining corridor – there is a reach-through grate, with an item behind it, but trying to grab the pickup results in being cut by another skeleton’s blade. However, this particular death looks hilarious, so You can check it – with saving the game first, of course. But what You need to do is to climb through the hole created after the ceiling has fallen, and backflip (with a midroll) on the upper floor. Watch out for little beetles coming out of the hanging guy’s corpse. Follow the corridor, ignore the second corpse, hop over the slope. The floor is about to collapse – You can reduce the fall damage by jumping on the slope right before it happens, and grabbing the ledge. Safety drop, pick up the Golden Hand and grab the W grate. Keep to its left side while pulling up. This way, You will avoid the next skeleton’s sword. Hop over the slope and remember the Hand of Rathmore puzzle from TR3 Gold - The Lost Artifact: Reunion. This is the same one – place the Golden Hand in the nearest corpse and get the heck out of here! As the next swarm of beetles bursts out of the PUZZLE_DONE.

 

MIRAGE SHELVES

 

Outside, turn around to see a shelf, save the game and draw the shotgun. Jump on the shelf and shoot immediately to kill a demon. It’s large, but it shouldn’t push You off the ledge – anyway, it is recommended to keep Lara close to the wall. When the mirage dies, hop on the SW shelf and slide down backwards to grab the ledge. Release, slide, grab again and shimmy right to pull up and jump curving left to land on the lower roof. Safety drop into the hole.

 

NO HORROR WITHOUT A SPIDER

 

Go downstairs to find a slot for the Magic Ruby. Place it and get through the door. A skeleton invites You to the next part, but You need to give him Harpy Wings first, for him to open the door for You. Enter the cave full of eyes emerging from the ground and approach (meanwhile, the brave young man fights another Guardian resistant to bullets!) the grated door. Uh…disgusting – Lara says, seeing a creature eating a spider. Unfortunately, You won’t be able to fight this monster. But several steps later, watch out anyway – if there is a cobweb next to You, it’s obvious a giant spider is about to leap down on You. Several shells should handle it. Climb its cobweb, and the above plants, go around the right corner, descend a little bit, release the plants and grab the crawlspace edge. Pull up and get into the spider’s nest for Knife Blades Access Key. Get out to see Your ally fighting the Black Harpy. Oh, no… It’s a…

 

BACKTRACK

 

Go back down the cavern and fight another mirage. In the Hades Sect HQ, climb up the slopes to reach the skeleton platforms again, and pull up onto the ledge above them to see a fatal result of the just witnessed battle – the young, brave man is dead – this is rather bad. But he leaves You one big and two small medis, and this is rather good.

 

DEATH TO THE HARPY

 

Its single attack can kill You. Back in the Knive Blades area, use as many shells as it is necessary for the Black Harpy to die. And it is necessary to use a lot of them. Don’t care if You miss – You have twice enough ammo.


INTO THE PORTAL

 

When it falls, enter the N corridor and place the Knife Blades Access Key in its slot. Now You can rotate the gem deactivating blades. Jump on the platform with dead Wiwi on it. Sometimes, the following cutscene doesn’t activate properly. In such case, just stand next to Wiwi once again.

 

Now Lara realizes her friend is dead for sure… but the guide takes care about poor Wiwi – and the resurrection machine is used to bring the Elf back to life.

 

Now go back to the spider cavern (on Your way there, You will see the guide) and proceed further than You got for the first time. Watch the guide talk to some head, open the portal and disappear in it. Follow him and approach the bridge to see the finale.

 

The Hades Sect members are imprisoned, both father and his son are resurrected, and the machine is destroyed.

 

If You are fast enough, read the end credits. If You are not, here they are:

 

Dedicated to the innocent victims of this world savagely violent.

 

LARA

PoYu Chen

!Lara Croft!

Sapper

 

CHARACTERS

Wiwi                                       Juttar

guide skeleton                      Marcos

guard zombie                                    Golden Dawn

guy (Ray)                               Golden Dawn

man (dad)                              Baddy

wizards                                  Oxy

 

EXTRA CHARACTERS

ghost skeleton                      Lexx

harpy skeleton                      Lexx

red harpy                               EJF_Steel_Tooth

 

ANIMALS

spider                                     Baddy

cyclops                                   Teme9

little beetle                             Die Basis

bats                                         GGCTUK

winged monster                   Marcos

 

DECORATIVE OBJECTS

gargoyle statue                     Piega

great pillar                             PeeT

stone snake                          Teme9

gate and fence                     xX_Alexis_girl_Xx

skeleton statue                     TifaNazah

rusty lattices                          karlo002

hanging vines                                  usuki_frenzist

 

TRAPS

stamper (moving blade mesh)       Baddy

knife blade                                        Baddy

7Mystic RollingBall                          Level NextGen

 

SWITCHES, PUZZLES AND OTHER ITEMS

keys                            Die Basis

compass                    TombRaiderTim

load & save               maax_87

hand puzzle              Bedazzled

 

Resurrection machine explosion devised by Pemon

 

Textures, animations, sounds and meshes modifics by Marcos

 

MUSIC

(fragments)

Fernando de Armas (title)

TR audio and others (level)

Sarah Brightman (credits)

 

THE BEST TEXTURES

David Gurrea

 

VOICES

Taty

 

BETA TESTING

Pemon

McRaider

Fallen Angel

 

FONT

Neale Davidson

(converted by Piega)

 

THANKS TO

trle.net

laraslevelbase.org

trsearch.org

Tomb Raider Fans forum

Pemon

 

TOOLS

NGLE
TREP

PixStr

StrPix

TBuilder

TRWest

TR Wad to TRWest

TRViewer

Wadmerger

Tr Sound Manager

 

And finally, there is the disclaimer, but everyone already knows it.