Palace Of Gods
Level by Levelzentrum (March, 2001)
Walkthrough by Harry Laudie
[Note] The zip file I have just contained a PRJ file. I used the level editor to make a cleopal.tom file and then built the level cleopal.tr4 to play. [End note]
Go to the north-east to jump top the top of a hill. Pick up two revolver ammo and the revolver. Kill a harpy that starts to attack. Slide down to the west for a large medipack, two Uzi ammo and the Uzi's. Kill another harpy and go north. Pick up Uzi ammo and the door opens. Go inside and fight a demigod to your left. He seems to drop grenade shells after death. Go around the room to pick revolver ammo, flares, grenade shells, large medipack, grenade gun and Pharos Knot. Notice closed doors to the west and to the north. There is a high opening to the north-east. Go north to use the Pharos Knot and the north door opens. Shoot the boxes inside but they contain nothing. See a crevice too high to reach so go north and west. Also notice a jump switch on the north wall. Use the jump switch and go back to see a block under the opening in the north-east. Climb it and follow the tunnel to the end. Jump to the crevice and shimmy to the right and into a crawl space. Go through and enter a room. Pick up flares and a small medipack. Pull the jump switch on the east wall and get a cut scene of an underwater door opening. Get back out and shimmy left to avoid the spikes and drop to a safe square. Go west and jump into the pool to find the door.
Swim through the tunnel and pull up to a room of columns. Kill a skeleton that appears and pull the jump switch on the north wall at the pool. You get a cut scene of the big doors opening back in the first room. If you go to the back you will find a black beetle on a column but you have no crowbar yet. Go back to the first room and through the double doors. Open the coffin for a shotgun. When you get it, there is a secret sound but no secret is registered. Also a hole opens up in the floor to your right. Drop into the hole at the north wall. Go west and down the stairs into the next room. Pick up a crossbow and crossbow explosive ammo from the two coffins. Go west and up a ramp to pull to get a cut scene of fires starting and two skeletons. Kill the two skeletons and go to the north-west. Step on a tile that has no flames and the fire on a tile to the west goes out. Step on that tile and another fire goes out. Just keep doing this until you can use the jump switch at the far north-west corner. You get a cut scene of a block rising. You passed that area getting here so return and see the block to the north. On the way there notice the closed doors to the east. Get up there and blow up the two skeletons, one of which leaves flares. Near the middle of the room you can find the crowbar on the floor.
Climb the ladder in the north-east. Pull and go down the corridor and drop into the water below. Swim through the tunnel to get back to the room with columns. Go to the back of the room and pry the black beetle #1 off the wall. Wait for a cut scene of two doors opening. If you break the cut scene, the doors do not open. Back into the water and swim back. Go though the double doors and go to the north-east corner. Hop onto the block and pry black beetle #2 off the wall. Then go down the hole in the floor, and go west to see the two open doors in the south-west corner. Enter the cave area. Go to the hills in the south-east corner. After a few lucky jumps, you should land on the flat top of a hill. Jump to the hills to the west and finally onto a platform in front of a higher cave. Follow the cave to a room with columns. Some columns have bocks that go up or down for some reason. It is a simple matter to jump to the columns and ledges and finally reach the ledge at the west wall. Pry the black beetle #3 off the wall. A ledge on the south wall has shotgun shells. A column to the east also has shotgun shells. A ledge on the north wall has a small medipack. Get down and exit the cave.
Go to the north-east and climb the block to return to the ladder. This time go into the water hole in the north-west corner. Follow the underwater tunnel to an underwater door. Open it and swim through and up for air. Pull up a large room with fountains. Look south and see a door. Go north and see the black pyramid for the black beetles. Go north to the wall and pry black beetle #4 off the wall. The two coffins there contain nothing. Use the four black beetles in the black pyramid aand get a cut scene of the door to the south opening. Pick up the Mechanical Scarab with Key from the black pyramid. Go south and jump to the door. Enter the door and pick up flares. Enter a small maze area and eventually reach the tunnel to the north on the other side of the triangular crawl space to your right as you enter.
Follow the tunnel and go through crawl spaces and emerge into a room. There is nothing in the box by the door. Approach the door and it opens. Go inside and use the Scarab to trip the spike floor. Pick up the Scarab and follow the corridor to some water. Dive in and swim to the other side. Pull up and follow the corridor and into a large room. Run towards the empty coffin and the level ends.