The Broken Kingdom
Five Levels by Pilip
Walkthrough by dmdibl (David Dibble)
The guards in the first Louvre level may not appear
unless Lara runs around with her guns drawn. To unlock the .rar
archives in the Story folder, there are passwords in the second, third, and
fourth levels, and every password is somewhere in the last room.
1. Louvre – Quest for an Answer
Crawl forward into the first museum exhibition rooms. Lara can start by
destroying priceless relics, but they don't conceal anything. Open the door and
go into the next, laser-trapped room. Lara can jump over lasers, draw guns, but
the guard still doesn't appear. I found she had to go back to the start room with
drawn guns, and then the guard came running in after her. Battle it out to get
his Louvre Pass Card Lower Floors.
Now Lara can return to the laser-trapped room. Ahead in the N wall
insert the pass card, the doors will open. Admire the night sky before leaving
by jumping over the lasers. Continue to a ramp and go up. Another guard
appears, so keep backing up in hallways shooting him with pistols. Continue up
to find that doors have blank walls behind them. But take the crawlspace and
soon run into an invisible wall. Lara can stand up here, turn around, and climb
the ladder, back flip at top.
In the next room there are two of those phony doors, but see the high
passage in the NE. Pull into it, go to the hole, hang, drop, roll into a glass
exhibition case. Shoot your way out, keep
guns drawn, go up stairs to a larger exhibition
hall. Lara should have triggered a guard to appear about halfway down the room,
kill him and get his safe disc. Use
it at the far end of the room in the terminal, and metal bars open. Go up a
couple flights of stairs.
At the end of the corridor is another phony door (tricked me). Find the
high crawlspace in the middle of the E wall. Crawl along, when Lara can stand,
jump up left. Shoot the glass, to enter a little courtyard—this time being
suspicious of that door. In the SE corner by the tree, Lara can jump up to grab
by facing E. No sense pulling up, just shimmy behind the tree to reach the
passage.
While still in the passageway, take a running jump to reach the roof in
the next area. Run jump to the shimmy crack and shimmy right, pull up into a
crawlspace. Go forward, pull up left, shoot the glass, drop
to a ledge in the same area. From the ledge, see a high crawlspace in the NW
corner. Make jumps around the area counterclockwise to reach the N wall, jump
up to grab a crack and shimmy left, drop down, jump over to NW corner, pull up
into that crawlspace.
Continue, pull up onto a ledge around high roofs. In the SE find the way to
another crawlspace. (Most visitors don't get to admire all the ductwork in the
Louvre; all they do is look at artwork.) Draw guns. Come out in a hall,
which leads to glass showcases. A guard should come out from the left. Get rid
of him, and go in S where he came from.
Keep guns drawn, shoot the next guard, and he leaves a safe disc. Use it in the terminal NW. Nothing
happened? Lara can go to the E wall, and pull the wooden crate aside. Shoot
glass, go up and left to find at the end Louvre
Pass Card Higher Floors. Come back straight, shoot glass, pick up what looks like cards, but is 4x Grenade gun super ammo. Use the pass card here
near the door, which opens on a ladder. Instead of jumping to the ladder, turn
around, drop over the edge, hang, and look down to see the opening a couple
blocks below. That is where Lara wants to go, the
ladder bottom is a dead end.
Jump to the ladder, climb down to the fourth
horizontal row of rivets, then down once more. You should see the edge of the
opening, with Lara slightly lower. Back flip into opening. Run along, shoot glass,
start to jump out...the level ends.
2. The Great Wall – Emperor's Tomb
Atop the great wall, a closed gate behind Lara. Run forward to the end, jump up left of the closed gate, follow to a room that appears a dead end. There is a jump
switch diagonally across from the entrance, in the SW corner, behind fern
greenery. Get out, go back and find the first gate is open now. Jump in, go to a hole, down a ladder, and around the corner to a
long passage under the Great Wall, with roaming tigers. Tigers bound toward
Lara, so shoot them. On the right ledge of the second barred set, there is The Guard Tower Key concealed in shrubbery. Go
forward to a gate and use the key on its left.
Shoot bats. Advance into what must be the guard tower. Pull up NE, twice
more to get The Sacred Pools Key.
Keep climbing. And keep climbing. See the gate at the top, the keyhole is
directly across from it. Take a running jump into the open gate.
Continue, come to a broken bridge over a pool. Hang and drop from the first
section of the bridge, land right on top of The Cript Key. Climb a ladder E to the top, and
left, to drop back on the bridge. Jump the gap and continue to a room with more
tigers. Shoot them. The room seems barren, but straight in from the entrance,
on the back wall, is a jump switch plastered with greenery again. Use it, go back to the broken bridge. In the middle the N gate
opened, either jump to it, or leap into the water and Lara can jump up to the opening.
Go up right, find a long ladder, and at its top back flip out. Get on
the first ledge, jump to the N ladder, then across the room. The climb up
should be clear. Lara jumps straight up to grab several times. At the top throw
a floor lever. Now get down to the bottom.
At the hole in the floor Lara could not get down the ladder. If she
tried to back down, she would go over the edge, attempt to hang, but instead
find herself standing on the ground in front of the ladder. So Lara had to go
over a side, then shimmy around to the ladder. The
second problem was that if Lara tried a drop/grab fast descent her hands would
slip and she would fall. Therefore Lara had to go the slow way down the ladder.
Get to the bottom, go out, and find that the gate on the opposite side
of the pool has opened. Jump up to the opening from the water. At the end of
the passage use the key in the keyhole. Go out a nearby open gate and jump to
the bridge. Do a running jump across the bridge gap. Step forward, and turn right to do a stand
jump/grab to a hole in the wall N, which previously was blocked.
Follow to a gong, turn the corner and start shooting speckled red giant
spiders. Lara was in a passage, having trouble seeing, but there were several
of the giant spiders. Go on to a tree with bright foliage, and beyond it is a
hole in the ground. Again Lara had to go down the ladder slowly. Take passage
to a mushroom shaped rock in lava, jump across it.
Slide down into a long double line of guardian warrior statues. Keep
going straight, then left to what looks like a little pool in front of a gate.
There are hidden depths.
Dive in, swim down a bit. On the E side (NE corner) see a pillar with a
gap. Swim around to the outside and see that there is a jump switch here for
later. At the same height, swim around to the S side, and find an underwater
lever on the central structure. Use it. Surface, get out of
the water to find that the gate here has opened.
Enter and shoot two giant spiders. After that, look up to the E. On the
middle level there is a floor lever that Lara has to reach. Climb the ladder in
the NW corner and back flip at the top. Lara can jump over and walk along the N
ledges, stopping about two and a half squares from the E side. Look down to the
middle ledge. It is possible for Lara to jump diagonally and curve in onto that
ledge. (Or Lara could position herself in other places on the top ledge over
the floor lever, and use the Ctrl bug to land on the middle ledge.) Now get
down and go out to the pool where the water level has lowered.
Lara can easily jump down to the central structure, and then into the
water. Go around to the outside of the NE corner, to that jump switch, and use
it. Swim all the way down to the bottom, find a gate
in the middle S has opened. Go in to a small pool area and a center S alcove,
and on the inside E end find an underwater lever to throw.
Swim back out, and in the huge area a large circular door E has opened.
Swim down the tunnel E and into a new area. Lara may want to take a breath.
On the S side of the central pillar there is an underwater lever to use.
This raises the water to flood this entire space, so now Lara's air supply is
precious. On the N side of the central pillar, but up one level, where it was
formerly air, there is an underwater lever. Throw that second lever.
Swim back down to the lower level where a gate E has opened,
go through to a high chamber with crocodile. On the bottom, find The Sacred Pools Key on the S side. (There is
air above if Lara needs it.) On a NW pillar throw an underwater lever. Return
to the previous adjacent area. Go to the lower underwater lever—the one that
raised the water level—and use it again to drop the water. Now Lara can climb
out on the S ledge and use the key in the keyhole. Swim directly underneath to
find that the S gate is open. Take the tunnel, swim a
long way up to surface. Get out to shoot three tigers.
To the right (W) of the gate is a mass of foliage on a pillar which conceals a
jump switch; use it to open the gate.
Go in all the way S to a gate, then turn around and climb a ladder to
the top, turn to the SW passage with an interesting layout. At the end of it
throw a floor lever. Go and drop down the ladder, roll, and go through the now
open gate.
This must be the Emperor's Tomb. Nothing to do here...or is there? Look
back toward the passageway, and look closely to the right wall beside it to
spot a jump switch. The tomb slides back to reveal a hole for Lara to drop
down. At the bottom, a few steps forward and Lara picks up an ancient coin; the
gate opens.
Now this part is tricky. Remember that Lara is looking for a secret code
at the end of these levels. What she has to do is advance forward through the
gate into darkness, and use binoculars to read the code on the stone floor. If she steps a little bit too far the level will end. But
not far enough and she can't read the code. I found 4111998. Looks
suspiciously like a date, doesn't it?
(In the “Story” folder, try to open THE GREAT WALL.rar, and
you will be asked for a password to unlock it. Enter the number above, and the
file will be extracted. The text message is, “I found a strange disc under the
sarcophagi. Some geographical marks are written on it, but I can't make much of
it because of damage. But it clearly shows something in the Himalayas.” A clue for Lara's next destination.)
Step forward, and Lara is in
3. Nepal – Race to Shambhala
Run forward W. At the small passage, walk along the left wall to
approach roof icicles, let them fall harmlessly. Enter a misty temple
room with a mound of icy snow in the middle. From the E side, going in from the
passage, jump up to the mound, and then jump up again. From the top of the
mound do a running jump N and grab a ledge. Continue up the N passage. In the
next snowy room Lara can push open the doors on the left (W) side. Come back to
the SE corner and throw a floor lever. A pillar rises up from the snowy mound
in the middle of the room. Jump up to the snow and pull up on top the pillar.
Face N at that edge of the pillar and jump up to pull an overhead jump switch.
Now go through the W doors Lara opened.
Look around the attractive room, then go down the stairs toward the icy
(subzero) water. Go right in a U-turn to the back of the stairs, and under them
(opened by jump switch) is an alcove with 2x small medipack and a large
medipack. Now get ready for some
hypothermia. Dive into the pool, swim down fast to the end to pick up Jing Jang Piece, flip and swim back, taking medipacks as needed, pull out.
Go up the stairs and take the left balcony (N) almost to the end to
place the piece. Then look down to the pool and see that big double doors W
have opened. Go down and through them. Look around, note the central statue,
and that there are doors at cardinal compass points. Most are closed, but the
way S is open, go there and right on a balcony to pick up a Budist
Coin.
Come back inside and straight across, try to place the coin on a stand
by the N door. It works, the heavy gold coin operates a mechanism, the door opens. Go in to a long room with more frigid water.
At the end, on the right of a far alcove there is a jump switch. Leap from ice
floe to ice floe to reach the far end, see now that there is a wall crack, so
all Lara has to do is jump into the alcove and shimmy to use the jump switch.
Then Lara falls in the water, so quickly get back on an ice floe, and get back
out of this room.
There is a final door in the W, and when Lara checks, it has opened.
Take a corridor to another snowy room, and shoot a snow leopard. Go straight on
and end up outside. Go left to the E side, and drop backwards to hang over the
edge. Go down, work right, and find that Lara can climb around a corner onto a
lower balcony. Walk along the inside wall to drop icicles,
and do the same around the left corners. At the end go inside, and come
to an extremely tall room.
Study the room, which may be something of a puzzle. Start by going left
and clockwise around the room, three-quarters of the way around to the W ledge.
Facing the wall, go over the side to grab a ladder and go down, then shimmy
right around a corner, where Lara can drop down to a lower ledge. Jump to a
ladder in the NW corner, and go down to a ledge.
This time jump counterclockwise about the room on the ledges, about
three-quarters of the way around to a NE ledge. In the grass
pick up small medipack
and large medipack.
Lara is going to have to drop down, and it doesn't seem that one place has an
advantage over another. Make one jump back to the S, pull up, and go around the
corner to hang over the edge above a snowy SE ledge. Lara can drop here and do
a roll when she lands. Lara needs to drop down even lower, but the place to do
it can be puzzling, as most drops will be fatal.
Lara should have nearly full health. From where she is in the SE, Lara
can turn toward the center of the room, back up, and do a sprint over the edge;
press “Ctrl” to take her farther. She should land near the center of the snow
pile below, with a quarter of health left. I also experimented with the same
tactic sprinting from the NE corner, with marginally better results, although
that may be the happenstance of an individual jump. After Lara has landed, jump
over the snow bank to the S doorway.
Go forward, in the corner be careful of roof icicles, and watch out for
more ahead. But don't be so distracted by icicles that Lara fails to shoot
prowling monsters in the next area. When they are dead go forward, but there
are more obstacles in the next passage. The icicles by the rock are tricky.
Lara can jump to slopes N, just to the right of center, and sometimes trigger
the icicles to fall, while she slides safely down against the wall.
In the water room do ledge jumps to the middle left, where it looks likes a N passage is blocked by a
golden door. That is a push block. Go to it and push it away, go into the room
to see that the back right corner (NE) has a tile for that push block. Move it
there. You may notice that the push block isn't standable,
but once moved into the corner it changes (slightly different hue) and now Lara
can stand on the block. However, there can be problems getting up on it. Lara
pressed against it, jumped, and grabbed it. Shimmy right to the wall. Pull up
with the Roll Key pressed and Lara rolls onto the block. Turn left and stand jump/grab to the ledge
(see cogwheel mechanism here on the wall).
Jump/grab a crack in the middle pillar, shimmy around it to the opposite
ledge, pick up a cogwheel. Drop down. Repeat
everything to return to the upper ledge to place the cogwheel, whereupon all
the wheels in the room start to turn. Again grab the crack in the middle
pillar, shimmy around to the opposite ledge. From here jump through a gate that
opened. Climb the ladder, near the top go around right corner, drop down on a
ledge. Roll and jump to the ledges ahead, all the way to the NE corner. There
jump up and pull a jump switch.
Hang and drop to the lower ledge, and then to the ground. Go out the S
passage, look left, and see that red doors are open. Jump the ledges to get
over there.
At the red doors watch for roof icicles. Go ahead to a corner and stop,
as there are yeti-like creatures scampering on ice. Lara shoots them safely
from where she is.
Go down a slope, see red doors—stop! Don't step off the pure white snow.
Go to the edge of the snow in this room. Turn and look in the right corner, and
see 732001 on the walls. Looks like another date.
(In the “Story” folder, try to open NEPAL.rar, and you will be
asked for a password to unlock it. Enter the number above, and the file is
extracted. The text message is, “I found an entrance, but the door won't open.
There is an empty music box on the left side of the room. But I wasn't alone.
Mr. Shnider and his mercenaries caught me and took my
weapons. I was able to escape, and figured where I need to go. The poem from
the diary is the one missing from the music box. And I think I know where the
missing music wheel is. Fe Hing Cheng was
buried in Angkor Wat. I think I will find many
answers inside his tomb.”)
Step toward the red doors to end the level.
4. Angkor Wat – The Lost World
Run forward into an attractive Angkor Wat. The stairs on the left have a gate at the top. Go right (S)
and come to a room with a large tree in the middle. It is rather a long drop
down, but Lara can run straight forward and grab a branch, pull up on it. Run
off a corner and onto a ledge below. Here Lara can just hang and drop to the
ground. Look in the SW corner for a floor lever. Use it, and once again there
is no camera clue what happened. Lara uses ledges and branches in the N to
climb out of the room. Return to the big starting room and find that the gate
has opened at the top of the stairs.
Go up and into the next room that looks like it requires opening high
and low gates. Run left of the big gate to the NW corner, then turn and look at
the right pillar, to spot a ladder. Climb up, and jump to the corner. Aha,
there is a shimmy crack in the W wall, take it across. Run forward, but at
least pause for a moment on a gray tile by a pillar to allow time for spikes to
shoot out of the wall in front. Side flip over the
spikes and continue, repeat at the next gray tile by a pillar. Against E wall
find a floor lever and throw it.
See that the right upper N gate has opened. Drop down, go climb the
ladder on the pillar, and jump across to the ledge there. On the ledge look in
the alcove, spot a jump switch on the left wall, so use it. Drop to the ground
where the gates have opened. It looks like a good idea to run into the N
passage, but take a step forward and rolling balls start up.
There are no gaps in the rolling balls so this looks impossible. But all
Lara has to do is get over to the right side of the passageway as one ball
clears that square, wait for the next ball to roll aside so she can advance,
and repeat all the way through. Then jump down by a tree.
Go around the tree to see a jump switch and a gap up on the tree trunk.
Go back to the side with the rolling balls, press Lara against the tree trunk
and jump up. Shimmy around to the opposite side, drop and grab the jump switch.
The gate opens behind Lara.
Jump up to the gate on the right side, where the arcing blade doesn't
touch. The ceiling is too low for a side flip, so Lara runs through on the
right side. Stop! Save game. The large medipack ahead
may have Lara's attention, but it is the slightly differently hued tile in
front that is the problem. It releases wall spikes, which prevent Lara from
getting through the passage—no way to jump around them. Lara sprints forward
over that tile, getting by safely, but if she sprints too far more wall spikes
come out and Lara can never return to get the large medipack.
So sprint and stop. Pick up 2x small medipack plus a large
medipack. Sprint to the end wall.
Well, this is interesting. To Lara's left is a poised boulder. and to the right at the bottom of the slope are cutting
blades. Again, easier than it looks. Lara runs down
the slope (no need to sprint), skipping into the
alcove right at the bottom, and the boulder misses her. Ahead
wall spikes shoot out, appearing to block the passage. Not a problem, crawl under
the spikes. Run by the plinth blade on the left side.
Stand jump/grab to first pillar, shimmy left to the corner, and pull up
where it is safe. As long as Lara angles left she can stand jump/grab to the
second pillar. This time shimmy to a forward corner, pull up for next jump to
the third pillar. There is a problem here, as the next gap is too large. Facing
forward on third pillar, Lara runs by the spinning blades on the left side,
losing a bit of health. Grab the next pillar, and shimmy around it. There is a
slope ahead. I had Lara back flip to hit the far edge, drop down and hang, but
it was difficult to repeat this results. To set this up, Lara can't be right at
the corner of the pillar, but in a bit. And don't hit grab (Ctrl) until after
Lara has struck the sloped pillar. Once the back flip is successful, hang down,
pull up and hesitate (Lara's feet start to slide back), then back
flip/twist to grab the last pillar. Shimmy to an inside corner, pull up in
safety, and run up the slope.
There is a nice peaceful room as a reward. Go to the SE and down. I had
Lara hang, drop and go down the slope backwards, back flipping over spike
trenches. Now run forward to what looks like a dead end. But come back, and see
that the NW of the four pillars has a ladder side. Climb up and into a
crawlspace. Continue to a room with letters.
Refer back to the story text, just before this level started. “Fe Hing Cheng was buried in Angkor Wat.”
Lara is at the tomb of Fe Hing Cheng. Unless she
wants to step on flame tiles, or get spiked, she has to step only on the
letters of his name. It helps to use the short-takeoff jump, that is hold down the Shift Key, start to take a step forward,
release the Shift Key and immediately press the Jump Key (Alt). Lara gets the
distance of a running jump, but she requires only about a half tile for
takeoff. If this really isn't clear, then here is a detailed solution:
f start. make diagonal jump left to
E straight ahead jump to
H turn right 90 degrees. jump
over two tiles to
I short diagonal right jump to
N short jump ahead to
G turn left 90 degrees. jump over two tiles to
C straight ahead jump to
H long right diagonal jump to
E straight ahead jump to
N knight's move: long jump ahead and one square left to
G jump to exit.
When Lara escapes the letter tiles, run to the end and go right to come
to a scenic large area. There is a gate N. On the second pillar opposite the
gate, facing it, there is a receptacle. Go up the SW stairs, continue to the
end of the path to find an Old Disc.
Place that in the receptacle and the N gate opens.
Go down to a water room with pillars. Jump right, try to run around the
edge of the room past a gate in the middle N. There is a jump switch on the
back of the NW pillar. With Lara's back to the wall, jump to the switch, and
the N gate opens. There are lots of illegal slopes here, if you haven't already
noticed with Lara getting caught in them. Don't try to go around the pillar
left toward the gate, because of illegal slopes. Go around the pillar right, walk
forward, head for the N gate.
Run forward and pick up Music Wheel,
mentioned in the story text. Walk forward, but don't go beyond the front edge
of the opened gate. Use the binoculars to read 538631 on the ceiling.
(In the “Story” folder, try to open ANGKOR WAT.rar, and you
will be asked for a password to unlock it. Enter the number above, and the file
is extracted. The text message is, “I found the wheel, now I am going back to
Nepal to open the door. I just hope there aren't any citizens in the city
itself.”
Lara steps farther into darkness and the level ends
5. Shamballa – The Broken Kingdom
Lara begins this level deeply disturbed, wondering why the last time she
was in Nepal it was “Race to Shambhala,” and yet now
she finds herself in “Shamballa.” Did the faint
scratching on the old artifact mislead her? At least the ruins are scenic.
She runs forward and goes left around a corner to see a closed gate
ahead to S. In this smaller area with the gate, in the NE there is a grassy
dirt mound. Lara can jump on that, and jump up to grab and pull up to a ledge.
Lara walks forward to see the inner courtyard, then turns right to go E to the
end. Angle left, jump over the railing, shimmy left, around a corner, and keep
going until Lara can pull up to get the Red Ruby.
Drop down to grab the edge, once more shimmy left, around a corner, and
keep going until Lara can pull up on the next golden tile, and use the Ruby in
a snake receptacle. Drop to the ground and go in the now open gate S.
Descend two flights of stairs, and come to a tree with tiny moths
flitting around it. To the right is a closed gate. There are more stairs to the
left, so go down. Use a floor lever on the left at the bottom, and come back up
the stairs. The gate opposite is open. Go down more steps, then to the left.
Pause at a water passage, notice another snake
receptacle to the left of the stairs to water. No need to go down the stairs,
instead jump over a railing to the S. There is a floor lever here, throw it.
Now wade through the water passage until Lara comes to a ladder on the
right (E) side. Climb to the very top, then edge right
and drop onto a ledge. (Take a moment to note that there are ledges to either
side.) Enter at the open gate and throw a floor lever. Come back out to the end
of the ledge and go right down the stairs. Notice the gate on the next ledge is
now open. Jump over to the other stairs, and go right into that room. There is
an informative graven stone ahead, and in the right back corner (SE) there is a
Red Ruby. It might be tempting to
grab this and wade down the water passage to use it at the top of those stairs,
but that would be a disaster, with Lara hitting an impasse.
Instead take the ruby and put it into a snake receptacle on the back of
the graven stone. The door here opens. Go straight in, angle somewhat right, to
find a ladder that leads downward. Lara can then run to the NW to take another
ladder to the bottom. Along the S wall there is a floor lever to use behind a
pillar. Climb back up by the two ladders, return to the room with the graven
stone, go right out to the ledge over the water
passage. Look down right to see that the gate is open. There is convenient gap
in the rail for Lara to drop down on this side.
Go slowly into the gate. Stop at the rolling ball track. Lara can see
the rolling ball to the right, and a bit of a red ruby that is underneath it.
On the left is a small medipack. She could run over
to get the small medipack, but the rolling ball would
crush her. What to do? Hop over the track to start the ball rolling. Then run
up where the red ruby is and into a safe alcove. Let the ball roll up over the
ruby, then as it moves away hop in to pick up the Red
Ruby, and hop back into the alcove. The next time the ball moves
away, Lara can run out of here. Note that at the end of this passage there is a
ladder, but the gate at the top is closed, so first Lara has to use the ruby.
Get back to the other end of the water passage (sometimes Lara can run
along the E wall) and up the short stairs to place the ruby in its snake
receptacle. Turn around and take the water passage back to the rolling ball,
and past to a corner with ladder. Climb the ladder to a point where Lara can
back flip through the now open gate.
Continue to a large room. Monkey swing across, drop to
grab the wall ladder, go right.
Intended play. Continue right and up over a
ledge, and drop on it. Make jumps clockwise all around the room and get on top
of the monkey swing bridge, and throw a floor lever.
Unintended play. As soon as Lara goes right from
the monkey swing, climb to the top, move left over the bridge and drop on top
of it. Run across to a floor lever and throw it.
The large doors on the W side of the room open. To get down, run to the
N side of the bridge, and angle right to jump to the wall ladder. Take it all
the way down to the ground. Go through the big doors,
start to run W and the level ends.
2 December 2011