THE TRIANGLE Of LIGHT - PREQUEL

Level by KingdomHearts

Walkthrough by Yoav


THE ARRIVAL

You start in a small forest outside a house. Head forward and make the diary note! Look for a hill against the wall, take a standing jump/grab and pull up. Jump over the wire and you are inside. Look closely for a trapdoor between the pool and the wall, just pull it up and drop into the hole for the OLD KEY. Go over the W ladder and climb up, use your key, enter a room covered with lasers over all the floor. Simply climb the crate and make a monkeyswing over the next crate, then jump over the last crate N and get the GARDEN KEY. Get back outside and head N to open the gate with the key you have. First jump into a small pool, locate and pull the lever to open the E gate, then go through. At the Poseidon place, jump into a small pool and once again pull a lever which will open a door somewhere.

Go W until you've found the opened door and enter the kitchen. Climb on the windowsill and press the switch to open a trapdoor in the middle of the kitchen. Drop into a water maze and swim E and R into an alcove for uzi clips. Keep swimming L, L, into another alcove and pull the lever to open a gate somewhere. Swim back to the exit hole for air, then swim W, L, L and locate the opening alcove, pull there another lever. Exit the maze and look for an opening door in the kitchen. Take the HOUSE KEY and get back to the main door and use the key to enter the house.

At the lobby, jump over those lasers on the floor and take the left hallway, crawl under the laser and push the glass door to enter the dining room and take from the pedestal a small medipack. Go back and take the right hallway, again crawl and push the glass door. Enter a room with a large board and three pushable objects with different colores. First take the ANTIQUATED PAPER from the pedestal and read it. Then simply pull one step back the pink cube onto the X-tile, then the blue cube onto the NW X-tile and the green cube onto the NE X-tile. Go through the N opened gate to reach a place with a pool, a low receptacle and two Poseidon statues. Go behind the left statue and press the switch (you get a screenie of an opening door).

Now jump into the pool and pull back the door and swim into an underwater maze. Swim R, R, R, L, into an alcove and pull a lever (you get a screenie of an opening door). Roll, swim back, take L when needed then R, L, L and locate the air pocket. Continue L, R, L until the end and R into an alcove for the LIBRARY KEY. Roll, swim back, take a R when needed, then L, and you reach the air pocket. Now simply swim straight until you reach a flashing place and locate the ceiling hole W. Time the flame and quickly pull inside the room, take the CRYSTAL and backfip into the water (you may get burned and lose a little health). Swim back to the exit door, pull out and get back to the lobby.

Go upstairs and enter the N room you just opened and enter the bedroom. Reach the bathroom, locate and press a switch next to the toilet bowl (you get a screenie of an opening door). Back at the room and enter the fireplace, climb up into an attic full of boxes. Move some boxes aside and you should find the ROOM KEY. Get back to the bedroom and exit, then use the room key to open the door, enter the room and take from the pedestal the SCEPTER. Exit and reach the S switch, press it to open the door and enter the room. At the moment there is nothing you have to do, but remember this room. Press the next switch and enter the room to take a small medipack from pedestal. Then go back and use your library key to open the door. Enter a large library and reach the W room, then enter the fireplace. Climb up into the attic, then locate and press the switch you will find. Get back to the room and enter the S opened library, pull there a switch and go back to the large library. Notice the far E room you just opened, that leads to another room with a closed door you will open soon.

Get back to the lobby and drop through the N opened door, throw another switch and climb out. Reach the S opening room and you should find there a door you've already opened. Go up the stairs and enter the room and take from the pedestal a SECRET GOLDEN ROSE, then get back to the lobby. Take the right hallway again and reach the place with the pool and two Poseidon statues. Combine the crystal with scepter and place the CRYSTAL SCEPTER in a low receptacle (you get a screenie of an opening door).

Make your way back to the large library and enter the E room, continue into the next room you just opened. Look for a switch next to the windows and throw it to open the N door. Time the flame and reach the end, take from the pedestal the WEAPON CHAMBER KEY (you get a screenie of an earlier room). Get back to the library and exit, then check the changes at the next room; now it has shallow water. Exit and head over to the N bedroom, open the door with the key you have. Enter the chamber and start collecting VECTOR R35 PISTOLS, SHOTGUN+AMMO and LARGE MEDIPACKS, then press the code 2931 to open again the door.

Go back to the room with the shallow water, climb S and press the switch, then back over the library and through the hole in the floor. Time and pass the swords, then crawl under the laser to reach a room with shallow water and two pedestals. Take the CELLAR KEY and small medipacks, then make your way over the lobby and take the right hallway, open the door with your key and follow down the passage...

A DANCE WITH THE DEVIL

Continue following the passage.
At the end, pull the switch to open the door, enter the Disco 2000 X and the party begins. Go behind the S counter and pull the switch (you get a screenie of three raising/lowering ledges), then reach and climb up the N ladder and make a backflip to land onto a metal bridge. Facing SW, take a running jump over the frameworks, grab it and pull up. From here take a long jump over the S ledge with two switches. Pull only the W switch (you get a screenie of all three ledges raised). Reach the metal bridge, but this time jump over the E framework and keep jumping over the metal ledge. Now take a jump to reach the framework again and take a short jump to the S ledge. Pull the W switch to open a door somewhere, then jump back to the framework and reach the metal ledge again. Make a series of jumps to those other metal ledges while timing each flame to reach the upper frameworks. Head N and jump those raised ledges, then follow the framework, take a jump over the sloped ledge and backflip to land on a metal bridge.

Go through the opened door and reach a large room. Take the W side and follow down the stairs, jump over those lasers on the floor to reach the office. First pull the switch to open a door further along, then take one TORCH from the pedestal and go back over the large room. Keep holding the torch and head E, follow down the stairs, then take a long jump over the lasers and keep jumping the next lasers. At the next room pick a side and jump onto the metal ledge, then time the flame and take a banana-style jump over the next metal ledge. Then take a standing jump over the doorway, jump over the laser and follow up the stairs. Keep jumping more lasers and follow down the stairs.

Once at the last room you will have to deal with two dogs and a baddy, then go upstairs and deal with a special air service soldier. Collect the PLUG in front of a campfire and get back down. Enter the short passage and place the plug in its receptacle to turn off some flames at the disco. Pick up the torch and light it at the campfire, then go back the same way you came. Once at the disco, jump the raised ledge, then drop the torch onto the framework but make sure it does not fall down. Reach the lower framework and take a long jump over the middle ledge where you turned off the flames, and pull there the switch.

Safely drop to the floor and locate the opening trapdoor at the SW corner. Go through and take the UZIS from the pedestal in the right alcove, then deal with special air service soldier. Then follow down the stairs and jump those three blocks in deadly water, press the switch and jump back. Go upstairs and follow a short passage to enter a room and pull there another switch (you get a screenie of opening door). Now make your way back to the upper framework and collect the torch. Go through the door you just opened and light two wall torches to open the next door. At the end of the next room, pull the switch (you get a screenie of cancelled lasers at the house), then make your way back to the house.

THE CLOCK OF AGES

Go upstairs and take the W doorway, jump over those lasers on the floor to reach the attic. First pull/push two boxes at the W side to clear the way, look for a switch and pull it to stop the action swords. Then pull/push another two boxes and reach the swords place. Walk through those swords and take from the pedestal the SECRET GOLDEN ROSE. Walk back and take the stairs, locate a moveable block in the wall and pull it back. Follow the passage until the end for uzi ammo at a water hole, then go back to where the wall torch is and push forward the block. Locate the next block and pull it one step back, then go around and follow the passage, drop to lower passage and keep following until you reach a gap and take a long jump over it. Time the next swords and drop to a lower passage and catch a flyby showing a temple in the middle of a lake.

Jump into the water and swim into a cave under the temple to locate and pull a lever. Then swim out and around the temple and look for another lever which will open the temple door. Enter the temple and once as you take the THE CLOCK OF AGES you switch screen and find youself outside the temple fighting with BADDY. When you finally kill her, the temple door will open again, enter and head W to reach the end and step onto the tile to switch to previous screen. Time to leave this place and return back the same way, but it's not going to be easy. Climb back and time the swords, then jump a lava gap while there are explosions. Make a momkeyswing all over the next two lava gaps, then follow the passages until you reach the attic and catch a flyby. The main door is open now and four special air service soldiers are waiting for you. Kill them and run toward the forest to end this level.