THE TRIANGLE Of LIGHT -
PREQUEL
Level by KingdomHearts
Walkthrough by Yoav
THE ARRIVAL
You start in a small forest outside a house. Head forward and make the diary note!
Look for a hill against the wall, take a standing jump/grab and pull up. Jump
over the wire and you are inside. Look closely for a trapdoor between the pool
and the wall, just pull it up and drop into the hole for the OLD KEY. Go
over the W ladder and climb up, use your key, enter a room covered with lasers
over all the floor. Simply climb the crate and make a monkeyswing over the next crate, then jump over the last
crate N and get the GARDEN KEY. Get back outside and head N to open the
gate with the key you have. First jump into a small pool, locate and pull the
lever to open the E gate, then go through. At the Poseidon place, jump into a
small pool and once again pull a lever which will open a door somewhere.
Go W until you've found the opened door and enter the kitchen. Climb on the
windowsill and press the switch to open a trapdoor in the middle of the
kitchen. Drop into a water maze and swim E and R into an alcove for uzi clips. Keep swimming L, L, into another alcove and pull
the lever to open a gate somewhere. Swim back to the exit hole for air, then
swim W, L, L and locate the opening alcove, pull there another lever. Exit the maze and look for an opening
door in the kitchen. Take the HOUSE KEY and get back to the main door
and use the key to enter the house.
At the lobby, jump over those lasers on the floor and take the left hallway,
crawl under the laser and push the glass door to enter the dining room and take
from the pedestal a small medipack. Go back and take
the right hallway, again crawl and push the glass door. Enter a room with a
large board and three pushable objects with different
colores. First take the ANTIQUATED PAPER from
the pedestal and read it. Then simply pull one step back the pink cube onto the
X-tile, then the blue cube onto the NW X-tile and the green cube onto the NE
X-tile. Go through the N opened gate to reach a place with a pool, a low
receptacle and two Poseidon statues. Go behind the left statue and press the
switch (you get a screenie of an opening door).
Now jump into the pool and pull back the door and swim into an underwater maze.
Swim R, R, R, L, into an alcove and pull a lever (you get a screenie
of an opening door). Roll, swim back, take L when needed then R, L, L and locate the air pocket. Continue L, R, L until the end and R into an alcove for the LIBRARY KEY.
Roll, swim back, take a R when needed, then L, and you
reach the air pocket. Now simply swim straight until you reach a flashing place
and locate the ceiling hole W. Time the flame and quickly pull inside the room,
take the CRYSTAL and backfip into the water
(you may get burned and lose a little health). Swim back to the exit door, pull
out and get back to the lobby.
Go upstairs and enter the N room you just opened and enter the bedroom. Reach
the bathroom, locate and press a switch next to the toilet bowl (you get a screenie of an opening door). Back at the room and enter
the fireplace, climb up into an attic full of boxes. Move some boxes aside and
you should find the ROOM KEY. Get back to the bedroom and exit, then use the room key to open the door, enter the room and
take from the pedestal the SCEPTER. Exit and reach the S switch, press it to open the door and enter the room. At the
moment there is nothing you have to do, but remember this room. Press the next
switch and enter the room to take a small medipack
from pedestal. Then go back and use your library key to open the door. Enter a
large library and reach the W room, then enter the fireplace. Climb up into the
attic, then locate and press the switch you will find. Get back to the room and
enter the S opened library, pull there a switch and go back to the large
library. Notice the far E room you just opened, that leads to another room with
a closed door you will open soon.
Get back to the lobby and drop through the N opened door, throw another switch
and climb out. Reach the S opening room and you should find there a door you've
already opened. Go up the stairs and enter the room and take from the pedestal
a SECRET GOLDEN ROSE, then get back to the lobby. Take the right hallway
again and reach the place with the pool and two Poseidon statues. Combine the
crystal with scepter and place the CRYSTAL SCEPTER in
a low receptacle (you get a screenie of an opening
door).
Make your way back to the large library and enter the E room, continue into the
next room you just opened. Look for a switch next to the windows and throw it
to open the N door. Time the flame and reach the end, take from the pedestal
the WEAPON CHAMBER KEY (you get a screenie of
an earlier room). Get back to the library and exit, then
check the changes at the next room; now it has shallow water. Exit and head
over to the N bedroom, open the door with the key you have. Enter the chamber
and start collecting VECTOR R35 PISTOLS, SHOTGUN+AMMO and LARGE MEDIPACKS, then
press the code 2931 to open again the door.
Go back to the room with the shallow water, climb S and press the switch, then
back over the library and through the hole in the floor. Time and pass the
swords, then crawl under the laser to reach a room with shallow water and two
pedestals. Take the CELLAR KEY and small medipacks,
then make your way over the lobby and take the right hallway, open the door
with your key and follow down the passage...
A DANCE WITH THE DEVIL
Continue following the passage. At the end, pull the switch to open the
door, enter the Disco 2000 X and the party begins. Go behind the S counter and
pull the switch (you get a screenie of three
raising/lowering ledges), then reach and climb up the N ladder and make a backflip to land onto a metal bridge. Facing SW, take a running jump over the frameworks, grab it and pull
up. From here take a long jump over the S ledge with two switches. Pull only
the W switch (you get a screenie of all three ledges
raised). Reach the metal bridge, but this time jump over the E framework and
keep jumping over the metal ledge. Now take a jump to reach the framework again
and take a short jump to the S ledge. Pull the W switch to open a door
somewhere, then jump back to the framework and reach the metal ledge again.
Make a series of jumps to those other metal ledges while timing each flame to
reach the upper frameworks. Head N and jump those raised ledges, then follow the framework, take a jump over the sloped ledge
and backflip to land on a metal bridge.
Go through the opened door and reach a large room. Take the W side and follow
down the stairs, jump over those lasers on the floor to reach the office. First
pull the switch to open a door further along, then take one TORCH from the
pedestal and go back over the large room. Keep holding the torch and head E, follow down the stairs, then take a long jump over the
lasers and keep jumping the next lasers. At the next room pick a side and jump
onto the metal ledge, then time the flame and take a banana-style jump over the
next metal ledge. Then take a standing jump over the doorway, jump over the
laser and follow up the stairs. Keep jumping more lasers and follow down the
stairs.
Once at the last room you will have to deal with two dogs and a baddy, then go
upstairs and deal with a special air service soldier. Collect the PLUG
in front of a campfire and get back down. Enter the short passage and place the
plug in its receptacle to turn off some flames at the disco. Pick up the torch
and light it at the campfire, then go back the same way you came. Once at the
disco, jump the raised ledge, then drop the torch onto the framework but make
sure it does not fall down. Reach the lower framework and take a long jump over
the middle ledge where you turned off the flames, and pull there the switch.
Safely drop to the floor and locate the opening trapdoor at the SW corner. Go
through and take the UZIS from the pedestal in the right alcove, then deal with
special air service soldier. Then follow down the stairs and jump those three
blocks in deadly water, press the switch and jump back. Go upstairs and follow
a short passage to enter a room and pull there
another switch (you get a screenie of opening door).
Now make your way back to the upper framework and collect the torch. Go through
the door you just opened and light two wall torches to open the next door. At
the end of the next room, pull the switch (you get a screenie
of cancelled lasers at the house), then make your way back to the house.
THE CLOCK OF AGES
Go upstairs and take the W doorway, jump over those lasers on the floor to
reach the attic. First pull/push two boxes at the W side to clear the way, look for a switch and pull it to stop the action
swords. Then pull/push another two boxes and reach the swords place. Walk
through those swords and take from the pedestal the SECRET GOLDEN ROSE.
Walk back and take the stairs, locate a moveable block in the wall and pull it
back. Follow the passage until the end for uzi ammo
at a water hole, then go back to where the wall torch is and push forward the
block. Locate the next block and pull it one step back, then go around and
follow the passage, drop to lower passage and keep following until you reach a
gap and take a long jump over it. Time the next swords and drop to a lower
passage and catch a flyby showing a temple in the middle of a lake.
Jump into the water and swim into a cave under the temple to locate and pull a
lever. Then swim out and around the temple and look for another lever which
will open the temple door. Enter the temple and once as you take the THE CLOCK OF AGES you switch screen and find youself outside the temple fighting with BADDY. When you
finally kill her, the temple door will open again, enter and head W to reach
the end and step onto the tile to switch to previous screen. Time to leave this
place and return back the same way, but it's not going to be easy. Climb back
and time the swords, then jump a lava gap while there are explosions. Make a momkeyswing all over the next two lava gaps, then follow the passages until you reach the attic and catch
a flyby. The main door is open now and four special air service soldiers are
waiting for you. Kill them and run toward the forest to end this level.