Egyptian Adventure
Level
by misho98
Walkthrough by dmdibl
(David Dibble)
Lara
is on a quest for four Hands of Orion, and these can be gotten in any order,
which is part of the charm of this level. Thus the walkthrough is simply one of
the ways to proceed.
6
secrets
Dark Atmospheric Room
We start in a typical
dark Egyptian room, but don’t worry, this is about the
only place that is really dark. Start by shooting bats. Lara is facing a ladder
at the end of the room, so go and climb it. Turn around, grab a monkey swing.
Take it out and right into an alcove, here reach in and pull out a torch. Drop
down to the floor. Light the torch and use it to light four wall torches around
the room; the gate opens on the W wall. Climb up there, go out to get a fast
fly-by of a tall hub room.
Several Doors and
Ways: Tall Hub Room
Jump out to a ledge.
There is a ladder on the far side of the room; go to it and climb up to where
Lara can back flip to the highest ledge. When Lara lands look over the side to
the right and spot the jump switch below Lara’s feet. We’ll be getting back to
that switch.
Go forward to a
torch-lit wall lever and throw it. A gate opens. This is down near the bottom
of the tall hub room. Go back out and use the binoculars with light function to
examine the dark left wall. There is a ladder over there, going up to an alcove.
Jump over, climb, get Secret #1, Shotgun and wideshot shells.
Get back down to the
room ledge. Notice the gate across the way. Lara can open that gate with the
jump switch. Go back to where Lara flipped from the ladder, drop down, grab and
pull the jump switch. After Lara lands she can look up to see the open upper
gate.
Jump to the ladder
again, but this time go down. At its bottom, turn around to see a crossbow
protected by spikes on a center pedestal. The spikes won’t harm Lara. Climb up
and take the crossbow.
A harpy shows up, but if Lara backs into a corner the harpy can’t reach her, so
shoot it with pistols.
Step off the ledge
and fall into the pool below. Quickly pull out on a ledge and shoot a
crocodile. At one end of the room get explosive crossbow ammo and a large medipack.
Go to the N side of the room, and on a center pillar with ladders find and
throw a wall lever. A gate opens above on the crossbow ledge. The two wall
levers and the jump switch have opened three ways for Lara to explore.
Jump into the water,
swim to the E wall, center alcove, go in to pick up an easy The Hand of Orion.
Treasure Room
Get out of the water
and climb the W ladder. Go through a statue room, into a treasure room. A giant
scorpion attacks, but crossbow explosive ammo is effective. In the NW corner is
a wall lever, use it to raise a block in the far SE corner. In this area with
the seated statues one vase on a ledge contains explosive crossbow ammo, the
other vase contains wideshot shotgun shells.
Go forward into the
treasure area and shoot two jackals. Head SE toward the corner raised block,
and on the way, where the jackals were, pick up another shotgun. Make a standing jump to
the raised SE block. Jump up to a monkey swing. Follow to end, drop and hang,
pull up into a high alcove for Secret #2, large medipack. When Lara tries to get it a spike
ball falls from the ceiling so crouch, take the medipack, crawl back away over
the edge. Lara finds herself on a climbing surface, so climb down before
dropping to the ground.
Lava Room Jumps
Go straight across W
into the wall opening. Shoot another giant scorpion. The wall alcoves are hard
to reach, but find a rope hanging in
front of the center grate W. Jump straight up to grab the rope, rotate Lara to
face N, and swing to enter the far alcove.
The lever here is
timed. It raises a block straight across on the other side of the room in the
SW corner. Lara throws the lever, runs out and jumps left to
the walkway, races down the walkway (jumping the gap) and makes a
running jump to the SW to reach that raised block, then climbs into the alcove
before the block lowers. Timing is generous, so Lara can pause to set up the
jump out to the walkway.
In the SW alcove
throw a wall lever. Make a running jump out to the side of the statue, see that a gate opened behind the statue. Pull the
statue out a couple of tiles. Drop from the walkway and shimmy past the statue,
get up into the alcove that was behind it, and use a wall lever. A block raises up in the walkway in front of the statue, so push the
statue forward to the center of walkway, onto the marked tile. Straight ahead
another gate opens. Get over N, climb up, use a wall
lever. At last the gate opens in the W wall, go over to get the gate key.
Exit E to treasure room.
Treasure Room Secrets
At treasure room S is
a high locked door that takes the key. Open door, run
inside to pick up The Hand of Orion from a pedestal. A door S opens
and dramatic music plays. In an earlier version of this level two demigods
showed up for battle, but they are gone now. Go in the opened door, get on a
block to use a wall lever, and see that a far door N in the treasure room has
opened as an exit.
Back in the three
pillar room explore along the side standing torches for 2x shotgun shells. Go to the
northernmost pillar, and on the side facing the middle pillar find a climbing
surface. Climb up for Secret #3, small medipack.
Drop down, return to
the treasure room. The screenshot showed a N gate
open, but Lara has an intuitive hunch. Go to the W opening to the lava room.
Jump up to see that lava has turned into water, and crossed ledges have
transformed, apparently triggered in the Hand of Orion room. Secret #4
chimes. Dive into the water NE for explosive crossbow ammo and wideshot shotgun shells. Pull out of the water in the middle of the
room where a ledge slants down.
Return to the
treasure room and go to the N wall open gate. Climb in for a huge tall stairway
where a harpy attacks. Shoot it. Climb a ladder and blocks until Lara reaches a
gate which opens on her approach. Another harpy attacks from behind. Drop back
down and shoot with a couple explosive arrows. Turn and get up through that
gate.
Hub Room, Second
Route
Lara is back at the
top of the high hub. Hop over the ledges to the gate in the S. This is a hard
gate to get into. I had Lara stand two blocks away on the ledge, and jump
diagonally without grab to land in
the opening. Scary, but it works. Approach the inner gate which automatically
opens.
Shoot two crocodiles
in water. Go up stairs for the laser sight. A skeleton follows, shoot him off
with the shotgun. Jump into water and find the W opening, swim until Lara can
pull up and back flip to a ledge. See a fly-by of a monkey-swing area.
Monkey Swing Setup
First jump
into the water underneath the monkey swing. Swim making a big
U-turn left. In this section find a gap in the middle of the N wall. Swim in
and use a ceiling lever. An underwater gate opens straight across, so swim over
there, pull out of the water to use a wall lever.
Swim out and left,
return to the start of the monkey swing. The water is shallow here, so Lara
jumps to pull up to a ledge. Take the full monkey swing, drop down at the end.
(1)
If Lara wants exercise: Lara back flips and jumps forward to grab
the edge of a high slope. She pulls up, back flips to
a slope behind her, and jumps with curve left into a side alcove. May take a
few tries.
(2)
When Lara is all business: A
climbing ladder above that upper alcove does, in fact, extend down even though
the climbing surface isn’t marked. At the bottom, Lara can just turn to the W
wall, do a standing jump to grab it, and climb up to the alcove.
Lever Play With Jackals
In the upper alcove
throw a wall lever. This opens an opposite gate. Jump to E alcove, turn around,
and jump up to the mentioned ladder. Climb near the top and back flip. Throw
the lever on left wall.
A N block
goes down. Go inside and throw a wall lever, which raises the block back up.
Use the slope to get up higher. Turn around and jump up to a crawlspace. Crawl
through and use the next wall lever. Crawl back out, and drop down.
This time raise the
wall lever to lower the N block so Lara can get out. See that the S block has
gone down. Go in there and blow up a skeleton. Back flip on a slope, grab the
upper edge, and pull up to get a gate key. Drop down,
use the key on the black grill door.
Ready
shotgun. Use the wall lever, and a screenshot shows that the Hand
of Orion is free to take. Lara just wants to break free of the screenshot as
jackals came out of side gates by the wall lever. When Lara has control, shoot
the jackals.
Go into the S jackal
alcove. Turn right and climb on top a block. Get Secret #5, shotgun shells. Get out of the
alcove.
Get back to the
ladder and drop all the way down onto the unmarked climbing surface. At bottom,
jump up to the monkey swing and go out, left, right, drop to grab the alcove
edge, pull up and get The Hand of Orion. Lara now has three of the four.
Jump back into the
water to leave, return to where the water is shallow, jump
to pull up onto a ledge. Jump into the little slope area pool. Swim back out to
the room with overhead stairs, pull up on them N.
Hub Room Again, Third
Route
From the alcove, jump
up to the left ledges, go over to the W ladder, then
all the way down it to the crossbow pedestal ledges. Here in the N there is an
open gate (below the middle ledge, there is a pillar with ladders going down—the
wall lever at the bottom opened this gate).
Enter the N opening.
Go in to a big water room, shoot three crocodiles. Dive into the water and swim
into the W opening. Pull out of the water, turn around to see a crawlspace.
Jump to it, grab, pull in for Secret #6, small medipack. Get out, fall in the
water, get back on the ledge. Continue to the next
room.
Three Movable Statues
Room
Jump up to a monkey swing, go directly across to the far lever. Throw the wall
lever to get a camera shot of a block raising in the
pool below. Drop down to the floor, and explode two mummies while there. Run to
the ladder at the entrance and climb back up. This time take the monkey swing
to left across the room, to wall lever in NW. Throw wall lever,
see another shot of a block raising in the pool below. Drop down and deal with
a harpy.
Near the ladder, pick
up one of the torches. Light it, and use it to light wall torches on either
side of the NE door. The door opens. As this statue is marked by “coastal”
texture, move it to the coastal tile in the SW. Once the statue is placed, the
door to the “Tut” statue opens. Move this to the Tut tile in the N.
That accomplished,
the door opens to the Pharaoh (Rameses head) statue. Move that to the remaining
marked tile. Oops, Lara can’t pull the statue out. Pick up both torches, one by
one, and throw them over in front of the ladder out of the way. Now Lara can
move the statue to the Rameses tile. The SW corner door opens. Go and throw the
floor lever. The high N door opens. Go there, jump up, and get the gate key
from the pedestal.
Tin Men for Last
Orion Hand
Climb the ladder out
of this room. Swim back to the big water room, and to the entrance SW where
Lara pulls out of the water. Jump up to grab and pull up on a higher block. Go
diagonally across the room to the NE corner. Jump into the opening there, and
use the key to open the black grill door.
Inside is a battle
with three tin men. There is a Hand of Orion on a pedestal. If Lara really
wants to, she can hop around trying to fire at tin men chests. When Lara falls
into the water, she can pick up a large medipack and 2x shotgun shells. Climb back out and
continue the battle.
Or, when Lara enters
the room she can wait for the tin men to come running toward her. Jump around
them, run to the pedestal with The Hand of Orion, grab it, turn to jump to the
corner ladder, and climb out of this room, leaving three frustrated tin men
behind. Lara now has all four Hands of Orion that she needs.
At the top of the
ladder walk forward, a gate opens to the starting room, although it is hard to
recognize as a local earthquake has buckled floors and made other changes. Go
out the W opening, and jump to a ledge in the tall hub room. Hang from the
inside of the ledge to drop down into the water below.
Swim into the W opening
and pull out of the water. Go forward, turn around to
see the ladder above, climb up. Go forward to get a camera of the Orion
receptacles ahead; Lara is near the end.
Finish With Tall
Pillar Jumps
Stand jump to hang
from the middle back of the tall pillar, try to ignore the camera perspective.
Pull up, slide, and jump with right curve. Lara hits the next pillar, but
slides back to hang from it. Shimmy left, but leave about ‘one Lara’ space on
the left.
Pull up onto the
pillar, hesitate, back flip/twist,
hit the next pillar and immediately make a hard curve left. Lara should land in
an alcove. (Again, ignore the camera.)
Jump up to a monkey
swing and go across the room. At the far wall, Lara’s view is restored. Here,
turn to the left, monkey swing to the edge, drop and grab the back of a sloped
pillar. Pull up in the center, slide, and jump to a pole.
Ahead, left, is the
pillar Lara wants to jump to. Turn around to back flip to it. Shoot annoying
bats. The ceiling column is a ladder. Jump to it, shimmy around left, and back flip to a pillar.
Now do a running jump
to receptacles at the room's end. Place all four Hands of Orion. When that is
done, a door opens. Pick up the Sands of Time. From here, climb up, and run to the
exit.
29 November 2011