Poseidon's
Sanctum
Levels by Sarikman
Walkthrough by dmdibl (David Dibble)
These four TR3 levels are an
excellent example of what can be done with the unofficial editor, DXTRE3D.
Players no longer have to be stuck with TR4 enemies that are only retextured
tin men, or with a weak T-Rex that can be brought down with a single revolver
shot. Instead, players can once again enjoy the fun enemies of TR3. This
adventure is in every way comparable to the better TR4 levels that are being
created today. At the start players can set user-defined keys, and set gamma
for screen brightness (useful to adjust gamma upward in dark places during the
game, a feature I wish TR4 had).
Level 1 - Poseidi Village (6 secrets)
Run down the road to the
corner right and pick up flares.
Continue on. Use “Esc” and select the pistols from the inventory ring. (Note
that in TR3, from the inventory ring, you can hit “Down Key” for game menus,
such as to set the lighting gamma, or hit “Up Key” to display objects such as
keys that are in Lara's possession. Most action keys will be the same as in
TR4.) Shoot the two dogs that attack, then take a look
around the plaza.
Greek
Coastal Town
To begin, there is a small medipack
immediately in the left corner on entering the Poseidon statue square. From the
entrance, if Lara goes right, under the blue framework, and down an alley, she
can pick up flares.
Go down to the sandy beach, and onto the stone jetty in the middle; at its end
are more shotgun shells. Go right (Lara
facing water outward) on a ledge with framework and pick up MP5 shells. Now go on the rocks in front
of the ledge and jump to the end of the dark rocks. From the highest point at
the water's edge make a standing jump forward (angle slightly left), grab, pull
up, slide down to get Secret #1, Shotgun.
When Lara jumps back out and
lands in the water, swim left to the end to pick up a large medipack at the
bottom. Now Lara swims back out and past the stone jetty to continue straight,
left at the channel turn, then right. Spot the crawlspace low on the left wall.
But first Lara will go for a secret. Continue, left at the rocks, right, and
swim down into a corner ahead, find the low crawlspace, swim in for Secret #2, shotgun
shells. Swim back out and return left, left, right to that previous
low crawlspace. Inside is an inflatable yellow boat. From the ledge, Lara can
run up to a closed door, on the ledge spot the key and the keyhole. They don't
match, but pick up the Door Key. Swim
back to the sandy beach.
Balcony Jump
Run past left of the Poseidon
statue, and continue straight back to the door with the red keyhole. Use the
key and go inside. Find shotgun shells
in the right corner, go up the stairs and find some Uzi clips to the upper room. Here Lara
needs to jump across to the other balcony where the railing is low, not over
the big blue spheres. An easy way to do this is to go to the right, turn Lara
for a side flip over the rail, and put Lara's right shoulder against the inside
wall so she is about as far from the railing as possible on the small balcony,
then slide flip.
After the jump, in the next
room find MP5 clips on the window seat
left. From here, jump up to the blue crawlspace. Crawl right, turn around, and
back out. Wait for the long screenshot, and for Lara to bring her feet up, then back flip to the next balcony. In this room find Uzi clips, grenade
ammo, and a switch on the right. Throw it for a screenshot of a door
opening. Safety drop from the balcony, and go into the
alleyway right beside Lara.
Hazard Run
At the alley end, get shotgun shells from the right end, then go to the left end, down
the ladder, and into the door that opened, shoot a big rat. Get the shotgun shells. Dive into the water—it's safe—and
down to find a large medipack.
Get out of water, with Lara standing on the left facing the burning tiles. Do a running jump/grab over the tiles, the left side is
safe. Jump into the water in the middle here, swim into the small crack at the
bottom right, get Secret #3, shotgun shells.
Get back out on the safe tile,
and again do a running jump/grab over the fire tiles. Get into the dark
doorway, light a flare, and save the game. Lara slips by swinging machinery
without damage. At the T-junction, get the grenade
ammo right, then take the thumpers one at a
time. Go up the stairs, climb ladder, shoot grill, and come to a library.
There are Uzi clips and shotgun shells in the back corners. Climb the
tallest bookcase and make a running jump/grab to the window. Jump over the
alley to the next window.
In the room first go right and
pick up the flares, then step out on the
balcony and pick up the Boathouse Key.
Back inside the room flip the switch to open the doors downstairs to the
boathouse (Lara saw these doors from the other side). Downstairs, get the shotgun shells between the two tall lamps. To arm
Lara with the shotgun just press “2” as in TR4. If
Lara tries to go through the boathouse doors the plaza door will be opened by
exceptionally clever dogs, so dispatch them. Go downstairs to the boat,
use the key in the keyhole to open the outer door, and jump into the boat. (TR3
vehicle controls are: “Ctrl” forward, “Alt” reverse, exit vehicle with “End+Right” or “End+Left.”)
Extremely
Short Boat Ride
Maneuver the boat out the
door, left, then right to jump the rock ramp. It's easiest to back the boat up
with Lara facing the ramp, then hit “Ctrl.” Make a
left through a door that closes behind Lara. At the end ledge, Lara jumps out
right to see pillars in a larger pool. In this larger pool there is a rocket lying in the farthest diagonal corner. Get
it, swim back to where Lara first dove into this pool. On the left, face the
large pool, make a running jump without grab to a
slanted block. Turn right, do a running jump/grab to the next pillar. Pull up
and bounce off several slopes to land in the corner, get Uzi clips.
Do a running jump/grab along
the right wall, pull up and jump ahead, jump out to the sloped pillar with a
slight curve left, and jump again with a slight curve left so that Lara lands
and slides backward. Hang from the edge, shimmy left all the way. Pull up, do a
jump/twist with right curve, hit the edge of the next slope, jump forward with
a slight curve right to make the opening in the wall. Jump down.
Room With Secrets
Hear footsteps approaching,
which probably isn't good. Two of those “damned” thugs with spiked clubs are
coming, so quickly shoot them with the shotgun. In the room
spot shotgun shells in the dark to the
right. Go forward and notice ramps down into a spike field. Get ready to
slide down. Wait...don't those ledges on the far side of the room look
suspicious?
Go right, and see that there
is a crack in the wall. Lara can jump to grab this, shimmy across to the middle
ledge. Nothing here, but spot the goodies ahead. From middle ledge, center, do
a running jump/ grab to the far ledge. Get Secret #4,
shotgun shells and large medipack.
Return to the middle ledge. Lara can't shimmy back to the top of the slopes, as
the crack doesn't go far enough. The simplest way is to hang from the middle
ledge, in the center facing in the direction of the lower slopes descent. While
doing this, spot the rocket on the ground below. Position
Lara in line with the edge of the long slope behind her. Now pull up,
back flip to land on that long slope, near the bottom angle jump to hit the
edge of a middle slope, then bounce to grab the back of the final center slope.
Pull up, slide, and jump to safety.
Well, not really safety. Two
more of those thugs will come running, so take them down with the shotgun. Turn
back to the spike field. On the left is a safe square. Step down into that, and
walk through the spikes to the rocket that Lara spotted while hanging
from above. Pick up Secret #5, rocket, and walk back to the safe square to get
out of the spike field.
Push Block
Puzzle Times Three
In the next room spot a door
to the right in the corner, and a door straight ahead. You know these are doors
because Lara will run against them, rather than stopping dead as she does with
a wall. There are two push blocks and two obvious pattern tiles on the floor.
Move the blocks (one square at a time in TR3) to the marked tiles. A door opens
and Lara can get a small medipack.
Lara can jump up directly above, to a spot between two more push blocks but she
can't move them. Instead, go to the corner of this small room and climb up, go
past the push block (which can't be moved), and into the right crawlspace to
pick up flares. Back out,
go to the end of this area and around the corner to a push block. Lara needs to
pull this back twice, and then to the side once. Now the way is open to reach
the second push block, which Lara pulls back once. Now return to the ground
floor. Back in the small medipack corner, Lara can
now jump up, but this time she will grab the side of the push block to climb
up...
Wait a second...what happened
to that second door in the previous room?
Lara goes back to the room
with the two dead thugs, where the side door is still shut. The solution here
is obvious if you have already played the fourth level of this adventure. The
two push blocks need to be moved into the rays of light that are emanating from
corner ceiling panels. Go to the block near the entrance from the spike field,
and push it one square into the light beams, actually blocking the door Lara
wants to open. Go to the other block and move it twice (essentially diagonally)
so that it is one square away from the other corner, in the light beam. Hear
the sound of a door opening.
Go back to the other push
block, and pull it aside to reveal the open side door. Inside the room, do a running jump/grab to the pillar. Shimmy all the way
right. Pull up, slide, and jump with a curve left, so that Lara slides
backwards on the next slope and hangs from the edge. Pull up, back flip/twist,
grab and pull up for Secret #6, MP5. To
get out, Lara can do a standing jump/grab to the left pillar. Shimmy right,
pull up, and as Lara slides make a jump to the right to land in safety.
Tricky
Maneuvers
Finally Lara can return to the
small room where she was about to jump up and climb. Lara jumps up, grabs the
side of the push block, and continues to pull upward to a ladder, and a dark
corridor. Light a flare to see better as Lara comes out onto swirling disks, ooo-la-roo, ooo-la-roo. I thought the best way through was a running
jump to land beyond the first disk. This depends a lot on timing; Lara tried to
land as the first disk was starting forward, and then another running jump. I
was willing to accept minor health loss to get through.
Climb up, slide down backwards
to hang. Now pull up, back flip/twist to grab the far edge. For the next slopes
once again go down backwards, but back flip fairly soon as Lara starts to
slide. Hit the next slope, hang from the edge, pull up and back flip/twist to
grab the far edge.
Timed Run
Crawl through. Get the shotgun shells in front of the timed door, and
the small medipack
to the left. Then go right to the end to find the switch for that timed door.
First, pull the switch to get a screenshot of the timed door opening, and let
the time expire. Now you are free of the screenshot. Pull the switch and roll.
The trick here is to hit the
dash key fairly soon, to make the jog to the right while Lara is in sprint
mode, and take the long straightaway. Let up on the sprint key to make the
sharp turn left and then right. Hit the sprint key again. The second trick is
to go for the right edge of the door as Lara can squeak through even as it is
closing. Once that is done, slide down.
Boss Tony
Oops, this looks like an early
boss from TR3. Run into the middle of this ledge facing Tony, have the shotgun
out. Side flip to left and right and back, firing the
shotgun. It did not take too many shots before Tony succumbed, sent out an energy
beam, and left a key behind. Jump to the center pillar for Poseidon's Temple Key, and continue to the
open door on the far side. Light a flare to see. Climb up, crawl through, and
drop down into a familiar passageway. Lara is at the stairs she encountered
after getting through the thumpers.
There are now two routes. Lara
could go back through the thumpers, then dodge that swinging machinery, and
make jumps over fire tiles, then climb the ladder back up to the alleyway and
return to the plaza. Or, the route Lara actually took (for some reason): go up
the stairs and ladder, return to the library, climb bookcase and jump to one
window then the next, then go down the stairs and out the door to the plaza.
From this door Lara makes a
U-turn right, into the alley by the orange sienna building. Shoot the dog. Run
to the end and use the key in the keyhole. Well it seems, as Lara tells us,
that this really wasn't what she was searching for. But in the middle pick up shotgun shells and Uzi clips behind the broken column in front of her.
Go left and turn the wheel (opens a door). Come back and straight through into
the other side, a left turn and the level ends.
Level 2 -
The Orthodox Church (4 secrets)
Quad Bike
Jumps
Get the Uzi clips from the far corner before climbing
onto the quad bike. Gun the bike up the ramp on the left side and make the
jump. Continue straight, make curves right, and now set the bike up for the
next jump. Back it up against the canyon wall while facing the opening ahead,
and make the jump. (Note: it is possible to hold down both the “Ctrl” and “Alt”
keys at once, essentially gunning the motor with the brake full on. Then
release “Alt” and the bike will shoot forward. This also works with the boat.)
After the jump, turn left.
Probably the bike is against the right wall, so there is a deep pit straight
ahead; maneuver to the left of it and stop. Pick up shotgun
shells on the left. Might as well leave the bike where it is, and
run forward around the corner for more shotgun
shells. As Lara picks these up notice the opening ahead, which will be an exit. Go to the cliff on the left, hang
over the side, and drop and grab the crack. Shimmy all
the way to the right, and drop down to the block. Run across to the opening and
pick up Secret #7, the Uzis. Continue to
climb the ladder, and slide out the exit. There is a quad bike jump coming up
on the left.
Return to the quad bike,
mount, drive it around the corner and up the slope to
make that jump. Position the quad bike for the next jump. (Yes, it is possible
for Lara to make both jumps at the same time, angling the bike left on the big
lower slope.) Drive across a high rock bridge, and inside turn right and gun
the bike for another jump. It may help to land the bike angled to the right, as
on landing it may be difficult to turn right, although judicious use of the
“Alt” and “Ctrl” keys will turn the bike.
Make the next jump—here it
does help to land with the bike angled right. Go down the slope for another
jump over water, then drop down to the left. Drive out, then right into a
spacious area. Lara may want to dismount and go back for a swim, maybe looking
for secrets, but while the water looks inviting the fish are related to
piranha. Instead Lara goes into the next cave to find MP5 clips right around the corner. And a little
farther on to the left is grenade ammo.
Go back to the bike and drive
into this cave, up the slope, and make the water jump. Turn the bike right,
stop, and dismount here where there is a bigger water area with slopes on
either side.
Make a running jump to the
right slope so that Lara slides back and hangs down. Shimmy left on this block.
Now pull up, do a back flip/twist and hard right curve to grab the slope on the
other side. For some reason Lara doesn't want to shimmy here, but it doesn't
matter. Just pull up, back flip/twist and grab the rock back on the first side.
Shimmy all the way left and see the rocket. Again Lara
needs to do a back flip/twist/grab across, shimmy, and back to get Secret #8, the rocket.
Get back into the water (try
the corner if Lara won't back out) and swim to the quad bike. Make the U-turn
left and up the ramp for a jump—no water this time. Turn left and drop to the
roadway. Lara has gotten by rock slides that destroyed the road. You can find
some Uzi
clips there. Continue on the road to the barrier, where Lara
dismounts and leaves the quad bike behind. Jump over the barrier.
Orthodox
Church
Ahead is a wall surrounding an
Orthodox Church. Lara uses pistols to shoot several
vultures. Vultures and dogs are all over the place, so Lara will just have to
contend with them in her explorations, dealing with them on her own. (Don't
want to remove all surprises in the walkthrough.)
From where Lara jumped across
the barrier, go left down the wall, then go right all
the way to the end for Uzi clips. Go
back outside the wall, near the barrier, go left to
spot nearby flares on the ground. Go all
the way down the wall here, and in the end corner find a small medipack. Come
back about halfway, and see an enclosed ramp against the red rock walls. Jump
up the ramp and pick up Secret #9, grenade ammo.
Territorial
Vultures
Go back to the barrier and jump on the slope at the left of it (as Lara facing the barrier). Walk till Lara can jump on the
wall. While she is on the wall, go right (not to the very end or the game will crash) and jump onto the sloped roof of the church, which disturbs a gang of vultures who are nesting nearby. Lara has to reach the
very rooftop. So, try to perform a diagonal running jump on the roof, where it is not too high or jump to the pillar at the front corner of the church, and from
here jump to the triangular roof over the entrance to the church. Stand against the church at the exact center of the roof peak, so that when Lara jumps straight up she grabs the higher roof on either side of its peak. Pull
up and go forward into the depression to pick up the Sacred Key. Continue forward, jumping
over the next sloped roofs, to find shotgun shells
and a large medipack. Don't slide behind them since the game will crash again. Instead follow to the opposite side lower church roof till you find some buildings. Drop onto the middle one. The left one has a small medipack on it. Leave the second one and find a rocket on the last one.
Go to the end of the wall and climb on some rocks. Here is Secret#10, grenade
ammo. This is the fourth and last secret in this level.
Now feel free to drop Lara on the church’s yard. She can
explore the church grounds if she wants - the wildlife here is pretty lonely and
gets excited by visitors. You can press the button by the tall gate in the corner to open it in case if you missed the roof key and/or the secret(s) but the main point is the big door keyhole where you can use the Sacred Key to open the church doors.
Push Button
Puzzle
Inside left, pick up a small medipack. Look
around and notice that there are four push buttons and a red keyhole. The
buttons will give screenshots of what is happening, and it soon becomes clear
that pressing them not only opens double gates in the out buildings, but also
closes them. Soon Lara realizes that she needs to avoid the outer buttons
near the wall paintings on either side, but must press the two inner buttons.
Then go outside to the
farthest out building. The gate is open so press the button inside. Return to
the building closest the church entrance and press the button there. Go to the
middle building and drop down the ladder, and in the tomb find 2x shotgun shells and another Sacred Key.
Go back inside the church to
the keyhole in the rear left, and use the key to open the gates. Inside is a
sacred scroll, which surely will give away the plot of what is to come, but the
voice-over only talks about facing deadly traps and tribulations to achieve a
reward. Push the button on the right side wall. We see a way has opened up in
the tomb.
Exit Traps
Return to the middle building
outside, and enter the newly created hole. Pick up the shotgun shells, then sprint under the overhead
boulder and up against the ladder, jump up to avoid being crushed. Climb to the
top and save the game as there is a spike ceiling about to descend. Lara slides
down and immediately goes left to press the first button, then runs clockwise around the room to press the other two buttons, and manages a dash
to the third button on the right wall. The gate opens to the right of this, and
Lara runs through unscathed as spikes descend. Continue and approach the next
gate, which opens on Lara's approach, and the level ends.
Level 3 -
Dungeons Under the Church (5 secrets)
Defenders of
the Dungeon
A little forward there are Uzi clips to the right. Crawl through to the next
area and use the shotgun on three knights. In this area with uneven ground
there are flares in the back left
corner. Go up the stairs and into the next large chamber to fight two more
knights. From the entrance here, find MP5 clips
in the near left corner, and small medipack in the near right corner. Explore
toward the back of the room, where it looks as though to the right there is a
receptacle for a gem, and to the left there is a large circular medallion, a
receptacle for a Seraph. Go there, and find a gap in the pillar to the left of
the Seraph medallion. Pull up into the gap for Secret
#11, grenade ammo.
First Route
There are two long and
demanding routes leading out from this chamber. Take the left (from the
entrance) middle opening, and Lara comes out overlooking a spike field. Climb
up to either side corner block, and jump up to the monkey swing. Lara's choice on how to get across. The monkey swings are
flamed trapped. It seemed to me that one place near the end was tougher, but
that the save/reload trick also works in TR3. That is, save as the flame
emitter starts, immediately reload, and then Lara seems to have a little extra
time to get past the flame emitter, as it will be off or dying down.
On the other side get out the
shotgun and deal with four knights in side passages, then find shotgun shells and grenade
ammo where the knights were hiding. Continue and go left, to a room
with block in the middle, and find the small medipack.
Timed Pillar
Run And Obstacles
Step back and look up, and
study this room from several angles. Here is the deal: the switch by the golden
gate is tightly timed, and opens a gate in a high corner.
Lara throws the switch,
holding down the Look Key to prevent a screenshot. She turns a tiny bit left
and hops back. Do a back flip/twist to land on the block and keep running to
jump to the left edge of the higher pillar ahead. Try to do a curved run right
without stopping and jump to the corner, and again without stopping another
curved run right to leap to the higher pillar and from there to the corner.
Here Lara can set up a jump, hopping back against the wall, to do a running
jump/grab to the left edge of the platform with the golden gate. Lara pulls up,
steps toward the gate, and runs through before it closes.
Next, do a running jump/grab
when the swinging pot is up on the right side. Time the swings and get through
this to the other side. At the end, slide down backwards, hang and drop to the
water. There are shotgun shells and Uzi clips to either side. On the central platform
have Lara jump straight up—this will free her feet from the water, so she can
run. Get through two sets of doors and pick up the Diamond
Key in the corner.
Get through three more doors
and climb the ladder, follow the passageway. There is a wall lever just before
the golden gate, to open it, and now Lara is back in the timed run room. Go out
and straight down the hall to use the key by the door. Save the game. Don't
rush into the next room, but walk slowly and stop at the entrance when there is
a rumble. A rolling boulder goes by. Now Lara can see what is going on, and
trigger the boulders in series without trouble. Pick up the rocket from where the boulders were. Advance to
the next room and look around.
Push Blocks
for a Secret
There is a high push block on
a ledge, plus one on the ground. A little thought, and it is clear Lara can
maneuver the high push block by placing the one on the ground into the gaps in
the floor pillars. It appears the destination will be a high push block that is
planted in the far wall.
Actually, what Lara wants to
do is move the push block on the ledge straight forward into the far corner.
This will mean having to use the ground push block and the two side pillars to
cross the gap, but Lara can get the block on the ledge into the corner. Do so.
Once the block is in the corner, get on top of it and do a running jump/grab to
a high ledge, and throw the wall lever there to open the door of this room.
Drop back down to the ground.
Lara could leave by the open
door, but what about that push block embedded in the wall? That is for a
special secret.
Poor Lara. Now do all the work of getting the ledge push block back to a
side pillar, then straight on to the wide pillars in front of the embedded high
push block. Move the ground push block one last time underneath the embedded
push block. Move the ledge push block on top of the ground push block, so that
both are now underneath the high embedded push block. Lara has done all she
can. She can't move the embedded push block from this side. Leave the room by
the door that opened.
Uncaged Raptors
Go up a few stairs and pick up
the Grenade Gun. Go up to the next room,
which contains a lot of cages with unhappy raptors. (It may spoil the fun, but
there is a high block next to the entrance of this room. Lara can always run
and jump onto this block, and raptors don't like to climb, so she is safe and
can even shoot them with pistols.)
Explore the room. If Lara
steps on tiles in the middle of the room a couple of raptors are set free.
Gosh, they're mad. Shoot them. From the entrance, on the right wall is a wall
lever, on the left wall is a keyhole, in the back of
the room is a big door to open. Lara throws the wall lever. Deal with raptors
that come racing out.
Explore the open cages. Lara
should find MP5 clips, a large medipack, and a Dinosaur Key. Take the key to the left wall
and use it. Two things happen. A raptor is let loose, deal with it. Also a cage
opens, and this is just to the left when Lara first entered this room. (Next to
the block that Lara may have using as safety from the raptors.) Go into that
cage and throw the wall lever. The big door for this room opens in the back.
First, come out of that cage
and left into the adjacent cage, and left into a low crawlspace. Get through,
and run down the passage to find a push block on the left. Yes, that
push block. Move it forward to hear the secret sound. (The block is now resting
on the two blocks that Lara positioned.) Turn and look to the left side, and
pick up Secret #12, rocket launcher.
Go back to
the crawlspace, where there is a vocal raptor waiting on the other side. I found
that if Lara entered the crawlspace, and drew pistols, that her gunfire
appeared to have no effect on the raptor. So I had Lara stand with Uzis drawn
in the passageway in front of the crawlspace. She jumped up and fired an Uzi
burst and red would show on the raptor. She kept repeatedly jumping up and
firing until the raptor dropped. Of course, Lara could also crawl through and
confront the raptor in this small cage.
Go to where the raptor came
from, the back right corner cages from the original entrance, and pick up flares. Go to the opened door, and take a running
jump to the ladder.
Flame
Gauntlet to Seraph
Climb up near the top, back
flip/twist to grab to opposite side. Climb up to the ledges, and behind Lara
are Uzi clips. Now go through the long
rooms and flame statues, staying close to one wall. At the last flame statue
run forward into the corner, so the rolling boulder goes harmlessly behind
Lara. There is no good way to get through the two plinth blades, as Lara can't
jump them. Time them so that Lara does a speed dash through; sometimes Lara
doesn't even take a scratch. Tip from DJ Full: to be specific, face the first trap, collide with the left wall
in front of it, tap backwards two times (no walking), wait for the trap to fully block the exit and then
dash through it. Repeat for the second trap, beginning from the dark line in front of it.
Slide down the slope, go
forward to pick up the Seraph, half of
the needed items.
Go out and left, drop down the
ladder, run out into a room where Lara started this level. Go left and crawl
through to the knight's room, up the stairs, and into the large chamber. This
is where Lara made the choice of starting by going left.
Second Route
for Gem
This time go into the opposite
right passage. Slide down the slope, but not to the bottom. Lara's objective is
the left side slope, about one square up from the bottom. It doesn't matter
which side slopes Lara jumps to first. She can jump to the right, and flip
left, make leaps side to side to get down the slopes, until near the bottom
Lara hits a slope on the left side which takes her downward, rather than
dumping her into the middle. Lara ends up on a square where she can stand.
Light a flare. Lara needs to jump across to the end of the right-side slopes,
into a dark corner. Explore that little area, drop
down for Secret #13, 2x grenade ammo.
Get back out, hang and drop.
Get out the shotgun or the MP5. Go forward, around the corner right and a
raptor goes crazy. Lara shoots it before it reaches her.
Lava Slope
Jumps
If Lara had gone straight out
into this area and looked across the lava, she would see the MP5 clips (or the
MP5 if she didn't already have it). From the area jutting into the lava, Lara can
jump to a sloped block, and from there bounce to another block, to be followed
by an easy standing jump to reach the block with ammo. Pick up MP5 clips. To get back, turn toward the entrance,
make a running jump and quick bounce back to safety.
This time go all the way down
this area to the end. Make a running jump to grab the tall pillar, then pull up
and slide. Lara has to make five jumps in a row. After the third jump she lands
on a left sloping pillar. She must slide to the bottom of this so that the
fourth jump takes her to the farthest edge of the next pillar, then for the
fifth jump make a hard right curve to land, slide backwards, and grab.
Shimmy all the way right. Pull
up, back flip/twist/grab and shimmy left. Repeat the maneuver to get back, grab
the sloped block. Pull up, slide, and make four natural jumps to reach the
other side of the lava.
Falling
Ceiling
Hear the raptors. If Lara
stays on her patch of land she is safe from the raptors and she can shoot them
with the MP5. The MP5 is a long distance weapon, and needs to be appreciated
since TR4 has only weapons with the same range.
Switch to the grenade gun and
jump over to see if the area is clear. It isn't, one raptor was hiding, so blow
it up. It was also guarding some MP5 clips. Go to the building entrance but don't jump up there (falling ceiling),
instead save the game. Try to make a running jump from the low flat entrance
and left into the low area left of the raised entrance. Lara falls down on Secret #14, grenade
ammo.
The roof fell down when Lara
jumped. The easiest thing is to get back outside, then jump up to the right
side of the entrance. Do a running jump along the right wall. Grab and shimmy
about to the middle of the slopes. Now do a series of slope jumps in the
middle, and when Lara lands after the third jump immediately run over to the
left wall to avoid the falling ceiling. From here do a running jump to the room
ahead.
As Lara enters this new area a
raptor runs to greet her. There is a block in the back where Lara can stand and
shoot him with pistols, or whatever. If Lara is standing on the block pick up
the Dinosaur Key. Also pick up the large medipack on the
ground.
Small
Boulder Chase
The door back is open. Go down the passage, approach the first boulder, roll, tap backwards to find where it triggers at the raised pathway. As soon as it rolls down, Lara speed runs back to the room
and is safe. After the first boulder comes to rest jump over
it. Do a speed dash under the second boulder. There is a high crawlspace
at the end of the right wall, so pull up into it before the boulder chasing
Lara crushes her. Get through and jump to the outside, go across this raptor area
to the far wall and the door in the middle. The keyhole is on a pillar opposite
the door.
Giant
Boulder Chase
Enter and go up the stairs.
Save before the slide into spikes, as Lara has to jump at the right moment. In
the next area see the giant boulder poised to roll down a ramp. Get the grenade ammo from under it. The boulder is too
fast for any trickery here. Lara has to sprint along the walkway, but let up on
the sprint key in time for her to make a leap to the next ledge.
Once that is done, notice the
second giant boulder. With boulder following, make a sprint straight into the
ladder area, which is fairly easy. Don't climb the ladder,
instead crawl out under the boulder to the right. From there make a curved left
jump back to the walkway. Go to the end where the boulder was, and into the
crawlspace for Secret #15, Uzi clips. This is the fifth and last secret in
this level.
Get back to the other end,
around the side of the boulder to where the ladder is. Climb to the top of the
ladder and collect more Uzi clips. Light
a flare to see where to jump. Get into the crawlspace and prepare to slide down
to a dead raptor and a green pool. Something about this is ominous.
T-Rex Lair
The T-rex
is thinking about a snack. Lara has a good chance if she can confuse it by
running into the pools (T-rex don't like water). The
MP5 comes in handy here. You can also try stand and not moving. You will see
that T-rex is coming close to Lara and it just smells
her and it ignores her, but Lara has to deal with the dinosaur. With the T-rex dead get the grenade ammo and Uzi
clips near the dead raptor pool. From the T-rex
lair pick up the small medipack
and the Ritual Gem. Lara now has both
quest items. Exit by the door at the far end, but keep the grenade gun handy
because that raptor wasn't alone. It is interesting to see that raptors don't
mind water at all, as they charge right into a pool after Lara.
The Long Way
Up
Inside the door, light a flare
and go right then left to find a large medipack. Go back toward the entrance, but go
right. Straight in from the entrance, at the back left there is a slope. Lara
jumps onto its left part and backflips onto another slope behind. Make a curved jump left to the slanted pillar, slide down it and
jump/grab the edge ahead. Pull up to stand. It is hard to see, but there is a
crawlspace diagonally left ahead (near the entrance). To reach it, jump forward to the edge of the long slope, bounce off it
and grab the crawlspace.
Crawl inside and go left to
the end. Light a flare, see where to jump up. After the dark passageway, go to
a slope in the middle of a high room. This is a series of slopes upward, so
pull up, bounce/grab, pull up, bounce/grab, then shimmy left to stand up. Jump
across the gap.
Crawl into the next room, turn
and hang, shimmy right until Lara can pull up to stand. Jump straight across to
a high crack, shimmy all the way right, drop and grab the lower crack, shimmy
all the way left, pull up and back flip. Lara lands safely beyond the spikes.
Go up red rock passages, a door opens and Lara is back in the room where it all
started.
Place Seraph
and Gem
Once again, go right and crawl
through to the knight's room. Continue up the stairs, into the big chamber. Now
Lara can go to the rear of the room. On one side, at the big medallion, she
places the Seraph. At the opposite side she places the Ritual Gem. (Lara gets
inventory at the Seraph receptacle, but the Gem may be selected. Selection
isn't automatic as it is in TR4. Rotate inventory if needed for the right quest
item to place.) The blue double doors open.
Run through to burners. Swan dive between
the flames, and like going over a railing the trick is not to stand too close. Standing jump
up between the next flames. In the next room pick up the Ornate
Star.
Cross to
Exit
Lara muses about having to use
a sacred symbol in order to exit, that for the Orthodox Church this means a cross, but she isn't sure
if she has to find one, or if she has to make it herself. Go through the small door that opened and up the ladder.
Continue to a big room. It is clear, particularly from an overhead camera shot, that Lara can make a cross.
The long part of the cross will point to where you came from. The short arms will be to the side.
Left arm,
two moves; right arm, one move, and the first gate opens at the end of the
room. For the long base of the cross, two moves for each remaining unplaced
block. When the cross is formed, the last door opens. Exit, crawl through, and
the level ends.
Level 4 -
The Hidden Sanctum (5 secrets)
Lara begins talking about a
lighthouse. To the left as Lara comes out is a rocket.
To the right as Lara comes out, jump up and go around into the corner to find a
small medipack.
Look up to see the lighthouse. Go forward to where Lara can overlook the sea,
and go left to the rock wall to find MP5 clips.
Lighthouse
Go back to where Lara found
the small medipack. In the opposite corner, pull up
higher. From here do a running jump/grab to the next ledge, and a jump forward.
Climb up to the lighthouse. At the back corner of the lighthouse, away from the
sea, find a rocket and shotgun shells. Go into the nearby entrance and
go by the door, keep going the long route to reach another rocket, then come back
to the door. It takes the Ornate Star which Lara has, but it may not be obvious
how to place it. The receptacle isn't the correct spot, for if Lara stands
there nothing will happen. Instead she has to stand to the left, in front of
the horizontal bar. Then she places the Ornate Star and the door will open.
Drop down into the water.
Straight down is grenade ammo. Swim down
the water tunnel, go right, and pull out of the water. Here go right for more grenade ammo. Well, it is pretty clear what
happens here with the spiked cylinder and the red gem. Lara jumps down to the
red gem. Nothing happens. Now jump into the two holes at the back wall for shotgun shells and grenade
ammo. Jump back up to the red gem. Position Lara
so that she is facing to the side, but so she will just miss a side slope.
Pick up the gem, Poseidon's Guardian's Heart,
and leap as quickly as possible into one of the open areas to the side. Climb
out and go back into the water.
Swim straight ahead, and find
the opening in the ceiling in the left corner. Pull out and get the MP5 clips. Place the red gem in the snake
receptacle in the middle wall for screenshot of gate opening. Turn around. Go
to either small pool on the left, dive to the bottom for a small slot to swim
into, enter and find Secret #16, rocket. (The secret doesn't show in statistics
because the secret count was hardwired into the original TR3. However, in the
end of game final statistics it will count, and you will see how many of the 20
secrets Lara has found.)
Large
Poseidon Hub Room
Get out, return to the big
water channel, and swim left, down into the gate that opened, then surface into
a large decorated room. This will be a central point. On the raised ledges to
either side of the pool find 2x shotgun shells.
There are doorways at either end of this long room. Near one doorway is a small medipack. Check
the other end and find nothing. But here Lara can go out to the sides and pull
up on the pillar next to the corner. Go to the middle of the roof and find Secret #17, rocket.
Get down and enter the doorway
here. Pick up shotgun shells but ignore
the crawlspace nearby (for Lara's return). Stop at the entrance to the big
room, back up, and take out the two zombie thugs. Save the game. Again go
forward cautiously. Most of this big room is fire trapped. The ceiling shows the
safe tiles to jump to.
Deadly Floor
Room
First of all, spot the safe
tiles left. You can jump on the little higher floor where you will find grenade ammo. Take them and jump back. Lara
can go three squares into this room. Check the ceiling. Now there are two
deadly tiles ahead that need to be jumped over, so do a running jump. Lara can
walk to the right between two pillars. But what she really wants to do is run
to the right, angle left, and jump to the left
sloped side of the raised floor. Bounce back and forth between the slopes,
avoiding the deadly flat, and work toward the wall. Flip Lara so she is facing
back toward the entrance. Now there are slopes on Lara's left. Slide almost to
the bottom, make a curved jump left to reach the far slope, and jump ahead to
raised ledges, Lara headed back toward entrance.
On the raised ledge the middle
square is deadly. See the ammo on the highest portion of the ledge, jump to
pick up Secret #18, MP5 clips. Turn around and jump back to where Lara
was.
Check the ceiling to see what
is coming. Ahead of Lara are raised safe slopes. Beyond that is a raised block
that is deadly, although the slope beyond it is safe. That is where Lara wants
to go.
I found it worked best to use
the short-takeoff jump. [Hold down the Shift Key, take a step forward, let up
on the Shift Key and immediately press Jump. Lara makes the distance of a
running jump.] Make the short-takeoff jump to the left edge on the far side of
the slopes ahead, make a curved jump left to the far side of the left slopes,
now a curved jump right beyond that deadly block against the wall, reaching the
safe sloped side beyond it, and bounce forward over the deadly tile to land on
a safe square.
Walk one square forward. Lara
can do a standing jump to grab the back of the sloped block ahead and left.
Shimmy to right. Pull up, slide, and jump curved right to the safe tile against
the wall.
Turn left, see the facing
slopes ahead. Make a jump to them, bounce back and forth along the slopes. At
the far end see a small medipack on the ground. Flip
Lara to face in that direction, and curve jump to land
on that safe square. Pick up small medipack.
Make a standing jump to grab
the raised blocks. Shimmy left as far as possible, and here it is safe to pull
up. Turn left, jump to the safe pillar. Turn left and jump to the safe high
pillar in the center of the room. Pick up shotgun
shells, pull up into the corridor and go into the next big room.
Tinnos Wasp Room
First business, shoot the two
giant wasps in the corners. Go right from the entrance and use the MP5 to shoot
a wasp out on a pillar. Go left from the entrance to a vase, find a spot where
Lara can shoot another wasp on a pillar (otherwise they will bother her later
when she is going for a secret). You can search for some Uzi clips where you are standing. Here on
the left side find the ladder on the pillar and climb up.
A running
jump/grab to a pillar and a running jump to next. From here
use the MP5 to shoot a distant wasp. If it flies behind a pillar wait for it,
or coax it out and kill it. Jump down the line to the next pillar. Turn to
right to see the obvious crack.
Actually, Lara wants to make a standing
jump/grab to the high crawlspace above the crack. Don't pull up, but shimmy left to where Lara can see the rocket.
Don't pull up (i.e., don't press the Up Key). Press the Crouch Key and Lara will pull up in a crouch for
Secret #19, rocket and grenade ammo.
That was actually dev-intended to be done from
the other side of the opening but doing it as explained is less painful and here's why. Get down to
hang on the same side as before. One of those wasps may have shown up,
despite Lara's efforts. Shimmy right a couple of
blocks and drop down to the lower crack. Shimmy left to the end but with some margin, and drop down
on the slope below. Slide to the end and leap up to grab a pillar, pull up. Now that wasp should be stuck on a slope
behind Lara, a cool trick is to shoot that spot with a rocket so the wasp explodes and doesn't disturb ever again.
Lara wants to go down the room
to the right. It is a fairly easy jump, or Lara can turn around, go down the
slope backwards, hang, then pull up, back flip/twist
to grab the next pillar. Do a running jump/grab to the next pillar. To get the
rocket, run off the side of the pillar with Action pressed, pick up rocket, then stand to the side to jump back up.
Lara wants to continue in the direction she was going. Stand on the left corner
near the pillar ahead, and do a standing jump to grab the top. Shimmy left.
Pull up and jump curve left to the pillar in front. Hang, shimmy all the way
left. Pull up, back flip/twist and curve right to land on the pillar.
Jump ahead to the next two
pillars, a running jump/grab to the third. Make a running jump into the hole in
the wall. In the middle of the corridor pick up a small medipack.
Invisible
Platforms
Continue, shoot the zombie
thug, and pick up flares on both sides
of big room. On the left side press the button, which starts
fire emitters to help make the invisible blocks easier to see.
From the button, jump out to
the “invisible” block. Turn right. It is easier to see the far platform ahead,
but look closely and Lara can see the corner of a slightly closer block. Or
just make a running jump/grab toward the right edge of the distant block, and
Lara will grab the closer platform. You can see it better if you light a flare
and drop it away. You will be able to spot the platform and the jump will be
easier. Jump to the corner block. Light a flare, and turn right back toward the
entrance ledge.
Jump to the bigger block the
flare made visible. Now do a standing jump/grab up to the higher block. Look
up, there is a secret in the alcove ahead, but Lara can't get it yet. For now
turn right, jump straight out, and then jump into the corner over the button.
Turn right, jump up to the high platform, run down it and jump to the corner to
press the high button. As the screenshot shows, the gate directly underneath opens.
Now go for that secret. Roll
at the button, walk out, ahead the ledge is one square out from the wall. Throw a flare to see it,
then jump on. To the next ledge, do a running jump aimed slightly right. Light a flare to see where to get
on a higher block. Throw the flare to reveal a sloped block between Lara and
the alcove ahead. Jump to the slope, then into the alcove, pick up Secret #20, large medipack. This is the
fifth and last secret in the level, and the final secret in the adventure.
From here it may be easiest
just to do a safety drop down to the entrance ledge below. Run down to the
other end, jump to the first invisible block, and from here a running jump/grab
to the ledge where the gate opened. Go in, around to the right to pick up a rocket.
Moving Spike
Walls
Make the slope jumps on the
right and grap the last one. Hang and notice the
spike wall on the left of the room. Most of the floor is deadly except for a
few marked safe tiles.
Climb and slide. The spike
wall is moving. Jump to the opposite safe tile. Turn a little bit right and
jump on the other two. Be careful, don’t make the
jumps near the end of tiles, because Lara will die. When Lara is on these two
tiles, another wall will start moving in front of her, so ignore this corridor
for the time being. Perform a roll and do a running jump to reach the two safe
tiles opposite and a bit left. Stand in the middle of the one which is close to
the wall and look for the next tile left. Look at it and do a standing jump.
Lara lands on it, but she has to jump quickly left, so perform a side jump.
When she lands, another wall is triggered. Jump immediately right (on the
previous tile) and now jump forward. As the wall in front
of her is now moved, she can make a last left side jump and now she can relax.
Once it is safe Lara can press the
corner button. The hallway gate opens. It is in the corridor you left behind because the spike walls were
moving.
Retrace steps, back to the
hallway and along it to get through the gate. Lara runs forward toward a second
gate. It might be a good idea to have the rocket launcher shouldered. Three
monsters will attack in this new room.
Tough Tinnos Monsters
Don't wait for those alien
monsters from TR3 to charge, but hit them with rockets fast. The best way to
beat them is to run and stand on the steps in front of a button. The monsters
can’t hit Lara easily and she just has to shoot them and avoid their fires. Use
about five rockets to settle things.
Go forward to press the
button. The screenshot shows that one of two doors has opened. Go back toward
the entrance where another gate has opened. Slide down, run through the short
passage to the crawlspace, and this takes Lara back to the beginning.
Hub to
Second Challenge Route
She returns to the pool area,
crosses it, and goes into the doorway at that other end of the room. Through
the doorway there is a rocket on the
right. Keep walking and a screenshot of a monster approaching will be shown.
Prepare the grenade launcher and kill it.
In the room there is something
that looks like a dry water channel. On the other side of it, against the far
wall, Lara can pick up grenade ammo and
a rocket. There is a small doorway at
one end of the room. As Lara is getting in, a screenshot will show two more
monsters attacking. Again, Lara should be saying to herself,
“The grenade gun is good.”
Pause in the small hallway
before entering the next area; in fact, start hopping back. Use the grenade gun
on the alien monsters.
Fire Pillar
Timed Run
When things quiet down, go
into the next area and pick up a large medipack from the right. Go forward to the fire
pillars. The tile on the left starts the timed sequence.
I was most comfortable doing
it this way. Lara runs over the trigger tile, leaps to the pillar against the
wall, and continues with a running jump/grab to the left side of the
pillar ahead, Lara against the wall. She pulls up and turns right. Note that
the rest of this is nonstop running. Use the short-takeoff jump to reach the
next pillar, angling right. Run over the far corner, aim to run along the right
side of the next pillar, and aim for the right side of the pillar against the
side wall, curve around left to make a jump to the next pillar, run off the
inside corner toward the pillar on the far wall (again aiming to the right),
keep running curve left, jump to the final pillar with Lara against the wall
(helps if this pillar catches fire at the last moment) and from here leap up to
the button.
Press the button to see that
the channel in the previous room is, indeed, flooded with water. Jump back on
the pillars against the wall and return there.
Save and
Reload Game With Lara in Water
Hop up, and
jump into the water, start to swim down to the depths.
SAVE the game in a new slot, then immediately reload it.
[Explanation: This is a flip
or TR3 alternate room. Some players found that when Lara swam around the first
right corner the screen froze. Saving and restoring when Lara is in the water
should prevent such a problem.]
Swim about a right corner and
continue until Lara comes to a right alcove, where she can pick up grenade ammo. Swim along the passage and see a
rocket where there is a channel up. If Lara is low on air, first swim up to
take a breath. Then swim back down and pick up the rocket.
Go up to the room and pull out. Find a whole mob of zombie thugs chasing and
assaulting Lara. Run about a little to make sure all the zombie thugs have
formed into a group, then blast them with a single
grenade, which should take care of the lot of them.
There is an open door here.
Looking back into the room from the door, there is a large medipack on the back wall,
left. Now go out the door.
Spike
Cylinders
This doesn't look so good.
Lara should walk over against the left wall, so she is closer to the left
alcove above. The Hard Way: make a run for that alcove, and try to jump
over the spike cylinder as it rolls down. Lara will probably take damage, often
serious damage. The Easy Way: From the left wall turn to face the wall
with the entrance. Make a cross run, Lara curving up the slope to trigger spike
cylinders, then curving down to run back out the entrance. Let the spike
cylinders roll down. Return, and find higher spike cylinders still
remain. But now it is an easy run to the alcove on the left, let the spike
cylinders pass, and go up to the gate at the top of the room.
Excited
Monsters
Surprise, the gate opens onto
more alien monsters. Get in and the door closes behind you. Use grenade
launcher to beat them. The best way is to stand again on the steps in front of
the button. The monsters can’t reach Lara easily and she is able to shoot them
and avoid their fires. When the room is clear, pick up a small medipack, and use
the button. See screenshot of second underwater gate opening, to clear a
passage.
Go back to the zombie room,
enter the water. Swim back to the dolphin-textured room. (It may not be
necessary, but as soon as Lara entered here I saved and restored the game.)
Swim up, get out, and return to the main large room. The pool has those gates
that opened. Dive in and swim through the narrow passage.
Poseidon's
Trident
Pull out of the water, soon
see a screenshot of a Poseidon statue; Lara tells us she needs to find a way to
take his trident.
In the next
room go forward to see the Poseidon statue and a couple of pickups to either
side of it. Lara can jump to get the pickups, but it easier
to wait. Move the two push blocks into the ceiling light beams. For clarity,
this means that the blocks will end up under a slanted part of the ceiling.
A door opens, so go into a
small room and press a button. Lara tells us, “I have to press the button
twice...” so press the button a second time. The Poseidon
statue area floods.
Now Lara can easily get those
pickups on either side of the statue, a small medipack and shotgun
shells. Dive into the water and take the trident
that Lara is after. Hear that a gate opens. Swim down left and through a
crooked passage, then up to pull out. Slide down. In the passageway get grenade ammo and a large
medipack, but at this point a screenshot
shows a resurrected Sophia turning nasty, very nasty.
Sophia on a
Rampage
Run out and over to a right
corner for protection against the first powerful energy blasts from Sophia.
Then jump up on the block there, and make a running jump up to a golden gate
(closed) with MP5 clips in front. Lara
can pick them up, but at this point they are irrelevant.
Turn right and jump to a small medipack, be sure
to get that. Now around the next corner there is a button on the left and a
push block on the right. Be sure Lara's health is topped up. Press the button,
and then push the block aside. From where the block was, jump up to get a large medipack. Grab
the monkey swing and take it out and left (passing a crawlspace), left around a
corner, and soon Lara is safe from the blue energy bolts. [Sophia should be
standing high up in the right corner while Lara monkey swings. Sometimes, if
Lara dies, a reloaded game will make Sophia confused. If Sophia isn't lashing
out with blue energy bolts something is wrong, and you need to reload an even
earlier save. This is rare, and seems to happen only on certain Lara deaths.]
Drop on a ledge to pick up a rocket and
press the button.
Drop down to the ground. The
good news is that the door that opened is here, ahead on the left. The bad news
is that there are a couple of aliens inside. Lara has plenty of ammo for
grenade gun or rocket launcher to dispose of them. Pick up a small medipack from a
corner and press the button on the central pillar on the side opposite the
door. See a screenshot of a gate opening, this is the gate where the MP5 clips
were (or are, if Lara ignored them).
Run out and across the room to
the side with the block that Lara used before, jump up on it and make the jump
up to the now open gate. Press the button. This is a repeat of the other side.
Drop to the ground and the gate that opened is here, on the right. Of course,
inside there is an alien monster to fight. Pick up a nearby large medipack.
Find the button on the central pillar and press it. The gate that opened is up where the
monkey swing is. Lara went by it before because it was shut, but now the gate is
open.
Sophia's
Demise
Go out the door and climb the
adjacent block, jump up to where the MP5 clips were, turn right and jump into
the passage. Follow around to where the push block was,
jump up to grab the monkey swing. Monkey swing out and left—watch Lara's
health—and in the middle of this wall there is a
crawlspace. Turn left against the wall, drop and grab the crawlspace, get
inside. Crawl forward, stand, and slide down onto a death tile.
It is a death tile for Sophia.
Watch her cry out, collapse, and vanish leaving a red gem behind.
Lara drops down out of here,
runs forward, and a gate opens. Keep running straight forward, and climb the
ledge ahead. Climb a block. Go in to find an open gate, go up left, go out and
make a running jump to the roof. Go diagonally across the roof to the back left
corner, find a button to press, see that the fire goes out underneath the red
gem. Turn left and go along this section of roof and make a jump to the ledge
leading to the red gem. Climb up, and pick up Poseidon's
Guardian's Heart.
Lara can look up and make a
standing jump forward to climb up and place the gem in a snake's mouth at the
top of the room (rotate inventory if needed to select red gem). A gate below
opens. Make a running jump down to Sophia's perch. From here get down to the
ground level, and find the center gate open.
Go inside, run up the slope
and the adventure ends. See level statistics. Select for “End the Game,” watch
the ending credits, and see final statistics for the full game.
Quite an adventure. I had a lot
of fun playing this; both the appearance and gameplay are excellent. Hopefully,
few players will shy away from TR3 levels, so that this will receive the
recognition that it merits.
28 November 2011
UPDATED on
6 January 2012
Double-checked and slightly corrected by DJ Full on
16 March 2019