The Venice Incident – 20x20x20 challenge

 

Level by Uzi Master (Blade Leguerrier)

 

Walkthrough by dmdibl (David Dibble)

 

This level is no more than 20 blocks wide, 20 blocks long, and 20 blocks tall. Pistol ammo is limited. The men in white suits have bulletproof vests, but the Glock uses Teflon-coated rounds that will penetrate the vests. Otherwise a powerful weapon like the shotgun or M-16 is advisable against the guys in white.

 

Note: gunman = gunman in black suit; Mafioso = gunman in white suit, a ‘made man.’

 

 

Lara hears a ticking from the back of her speedboat, and without hesitation leaps to a dock and rolls. The boat explodes leaving Lara stranded among the canals of Venice.

 

Go left (S). Right around the corner are pistol clips (50 rounds). Continuing, the tree has small medipack, the next tree has shotgun shells. The dog looks like he is guarding more ammo for Lara, but better shoot him before picking up pistol clips. Go to where the dog fell to get small medipack (dogs often swallow them in this adventure).

 

Dive into the canal, in the middle of the east wall use an underwater lever, roll, and swim through an opposite door that opened. Go left inside, and left around the corner, and swim down into a slot at bottom, inside find shotgun. Swim out and get onto a raised portion, wade toward the center and shoot two rats. Pull out where they were and use a wall lever, a camera shows a block going down to the right of the villa's front door. Some sort of small bats attack, Lara can try to hide underwater. Two large bats attack, shoot them with pistols. Wade and swim to the NW corner for pistol clips. Swim to about the middle of the east wall for M-16 clips. Then swim S to exit, left around the corner (E), and pull out of the water to stand outside the front door.

 

Go to the right (N) around the corner to where the block lowered, and pick up Golden Key. Look north to a window, stepping toward it will alert two gunmen. With pistols out, Lara should start backing up, all the way to the front door, and keep backing up, while gunmen break the window, and run firing toward her. When they are dead pick up large medipack and Uzi clips. Go to the broken window, into the little gunmen area and in NW corner find pistol clips. Jump onto a crate here, and pull up to  ledge overhead for Uzi clips. Exit east, and left of the gondola find another Golden Key.

 

Return to the front door and use the keys on either side to open the doors, then enter. Too bad that Lara is stumbling into a major meeting of a crime syndicate. Press button right (N), go in opened door, shoot a couple bats. In the SW corner, crouch to get a large medipack, and across to the east wall to get M-16 clips. Lara sees on the east wall that she needs an item before the spikes in the center will be disabled. For now, go out of this room, and straight across to S door.

 

Push the double doors open. A Mafioso drops down, get out the shotgun and back up, blasting at him. By the time he drops a gunman appears, so shoot him too. The first leaves the Uzis, the second Glock ammo. Now go into the south room, shoot both dogs that are dreamily looking out windows, and get 2x small medipack. A NE corner diagonal crawlspace has shotgun shells and shotgun wideshot shells (the trapdoor at the top of this ladder has to be opened from above). When Lara crawls out notice the trigger tile under her in the corner. Move the harp in the SE to that tile—actually, it's a good idea to move the harp to one square before that tile and save the game, then push the harp on the tile.

 

A camera shows two gunmen rushing at Lara, so maybe try the Uzis (shoot a rat while you're at it). Take 2x pistol clips from their bodies. Go outside this room, and now the doors to the west are open. Enter the main house, and see that the door to the right (N) is invitingly open. Ha! Fat chance. Instead go forward, a right block by the stairs has small medipack, the low table across the way has Uzi clips. Go to the top of the stairs, then north for large medipack. There isn't anything else that can be done upstairs, so go down to the south door on the stair landing. Push double doors open, enter, and go to the red curtains right (NW). Push the button behind them, and the painting on the other side of the room opens. Lara hops through the painting opening, and a camera shows that a gunman appears, but the closing painting blocks him off. So Lara goes right (S), through a crawlspace.

 

Drop out of it, use a wall switch, an adjacent door opens to the west. Go inside the ductwork and throw a floor lever. The plinth blades stop, so Lara can continue safely to the end of the ductwork to pick up a crowbar, then return back through the plinth blades—the blades are going to start up again, the blades are going to start up again—well, okay, maybe not. Go straight forward and use the crowbar on a door, to be back in that sort of library. As Lara steps out a dog attacks, then a gunman. The dog leaves a small medipack, the gunman drops a note which reads:

 

“The great Madame, all were humbled by her greatness, her power. We shall serve her, she shall rise. We will never forget her tragic death in 1907.”

 

This doesn't mean a whole lot to me, but Lara is already running out of this room, and back to the front entryway. Go right to the keypad near the front door and enter the number “1907”. The container next to the keypad opens up, Lara reaches in to get Glock and batteries (obviously the batteries have a later use).

 

Enter the doors west again, and this time go to that inviting door on the right stair landing N. Lara may want to start by drawing Uzis. Check all ammo, and maybe take a small medipack to top up Lara's health if needed. Now step inside. The door closes behind Lara.

 

This can be rough if Lara steps too far down the stairs, as this may cause gunmen on a ringing walkway to drop down, in addition to enemies on the ground. Also, if Lara is on the left side when entering the door, she may get distracted by those high up gunmen, while being blasted by a gunman next to her. The best thing is to enter on the right side, advance a small step, roll forward so that Lara touches the stairs, then roll and hop back against the door, as far in the entry corner as possible. Watch Lara's health. She may only have to contend with 2x gunmen and two dogs initially.

 

When those are dead, step down and pick up pistol clips and Glock ammo. You can probably hear two gunmen running overhead, trying to get out the door up there. Climb up on the table, jump/grab the chandelier, and pull up. Draw the Glock. Lara should be able to jump straight up from the chandelier and shoot the gunmen in the SE corner where the door is. She can shoot them in the back. This is so much easier than having them drop down to join the initial fight.

 

Once they are dead, drop down to the table and switch to pistols. Shoot the vase under the chandelier, and crouch to pick up the Bundle of Keys. Shoot the vase that is farther down the table, the one at the west end, and pick up Glock ammo.  Do NOT shoot the nearby vase, as it contains those small bats.

 

Climb the chandelier again, and take a running jump/grab to the climbing surface west between the balcony railings. Shimmy around right to drop down onto the balcony. Run around to the SE door, shooting a couple of bats, to see what the gunmen left: M-16 clips and shotgun shells. Push the double doors open, and shoot a dog with pistols.

 

Don't exit by the double doors, but instead go west, and use the bundle of keys to unlock the door there. Lara steps out on a tiny balcony. To the left outside there is a brick wall, and a gunman pacing back and forth on it. If Lara acts fast he doesn't even notice her. Use Uzis to shoot him in the back, and he rolls off the brick wall. Pick up Uzi clips on the little balcony. Take a running jump to land on the brick wall where the gunman was. Hang and drop into the area beneath the small balcony. Here Lara can push the button for the door in the brick wall, so that she can access this area later on.

 

There is a gunman outside the brick wall, so shoot him, get his Glock ammo. A Mafioso is observing from the far side of this next area, use a weapon like the Glock to take him out, get his large medipack. Continue south, push open the double doors, and inside climb on a crate for grenade ammo. Drop down and open a manhole cover. Descend the ladder, pick up pistol clips from the middle of puddled water, but the far door is closed, so get back up and out. Outside in the grassy area, shoot a window right to get back in the house.

 

Here at the back of the house there are two doors, north and south, and both take the Bundle of Keys to unlock. Go left (N) and unlock the door. Go downstairs. In the room go to the far right corner (SE) for shotgun wideshot shells. From the entrance, make a sharp right to throw a wall lever; this closes the entrance door, and opens the door on the right. Go through, up short stairs, around to the left just far enough to see the M-16 protected by steam jets. Don't get too close or Lara will be scalded.

 

Jump into the water and swim to the farthest SW corner, throw the underwater lever on the inside of the pillar. See a door open. (Lara was just in that area, after dropping down a manhole ladder.) Now swim to the farthest NE corner to pick up Glock ammo. From here swim out, make a right around the corner and swim against the right wall to the inside corner, and pick up shotgun shells. Pull out of the water.

 

Go to the east-west walkway in the middle of the room, W end. Pull back the mirror once. Get to the side and pull it back east once. Now the passage is clear where the mirror was, go down it to a wheel valve and turn it. This does several things. It double flips the entrance doors again, meaning the door by which Lara entered here is now shut, but the passageway door to the small room is now open. That means that thugs that were in that passageway have now made it into the small room, and are now trying to get into the final door to this area. But most importantly the value turned off steam jets over the M-16.

 

Lara side flips over the pipe with the valve. Pick up 2x M-16 clips. Side flip out. Go over now to pick up Blue Key and M-16. If Lara wants to get out of here she will now have to go back and turn the valve again, do that. For the fun of it let's see if the M-16 works. Wait for the gunmen to show up, and find that the M-16 works fine. Pick up their small medipack and pistol clips. Go down the dark stairs. Throw the wall lever at the bottom to reverse the doors again. Now Lara can leave by the passageway.

 

At the top of the stairs keep running straight across the house to the north, and unlock the door there. Shoot the dog, and get his small medipack. Now there are a lot of gunmen below. It shows discretion on Lara's part to just step into the hallway down, then to turn and sprint back toward the front door. This gives her lots of room to roll and strafe with the M-16. Two Mafiosi drop shotgun shells and M-16 clips, three gunmen drop Glock ammo and 2x Uzi clips.

 

Returned to that opened north door and go down. Shoot a rat. Get large medipack, Yellow Key, Glock ammo.

 

Go back out the passage, outside the door to windows on the left. I'm not sure about the actions in this paragraph, Lara merely seems to detour, but remember that underwater lever opened a door. Go through the broken window to a grassy area outside, and left through the south door, and down a manhole ladder. Go through puddled water, find the opened door, and shoot two dogs. If Lara stands around she can shoot two more dogs. Pick up 2x shotgun shells and a small medipack. Find the crowbar door in the SE corner, open it, go up to a wall switch, open the door, and Lara is back underground at the valve, even though everything is done here. The far side door in this water area is now shut, so Lara could work the valve again, but I think the easiest thing for Lara is to return to the manhole cover, climb up, go back to the grassy area, and enter the house by the broken window.

 

Go toward the front of the house, up the stairs and left (S) to find the keyhole for the Blue Key. Use it. Carefully enter the room as there is a swinging crate on the right. Run to the left and shoot rat, dog, and roll to shoot gunman and take his large medipack. Switch to pistols, shoot vase NE for shotgun shells. Shoot out the window south. Shoot vase SW for flares. Shoot out the west window, and here pick up pistol clips.

 

Switch weapon to something more powerful, although not necessary. Drop out the south window, shoot two dogs, pick up their small medipack. From the small doorway east pick up a radio. Combine the radio with batteries, to have a Radio With Batteries—obviously. Climb the ladder west, and at top turn right. Lara had a lot of trouble trying to slide down past the clothesline with damp laundry. So I had Lara stand facing the right broken window (in the room, this is the end window Lara shot). A little more than one square out from the right wall, do a standing jump into that window.

 

Get around the swinging crate and out of this room. Go down the stairs to the bottom. Here there is a low table on one side, and a computer desk on the other side. Place the Radio With Batteries next to the computer, in the center of the desk. Lara makes a distress call requesting help. The trouble with doing this on an open channel is that other people are listening in, and won't be at all happy about more intruders.

 

Go up the stairs and start to go by the room with the blue keyhole. A camera shows all sorts of mobsters converging on Lara. This is too much. Lara runs into the room on the right (avoiding swinging crate) and to the far left corner by the clothes rack. Turn toward the doorway, and wait with M-16, shoot about 3x gunmen and a Mafioso. First time they dropped nothing, but on replay Lara found shotgun wideshot shells.

 

Go out of the room right, and up to big double doors that opened. Go into a small passage right, a door shuts behind her. At the end of this corridor shoot 2x gunmen, and pick up Glock ammo. Go left, shoot the window glass, get shotgun shells. Come back and use the yellow key, shoot a dog that comes out. In the small room shoot a vase on the floor for Heart of Protection. Uh, right. Crouch against the clothes rack and chair to pick up Glock ammo. Get out the Glock because a Mafioso comes running, get his large medipack. When Lara comes back to the intersection of small halls there's a small medipack, not sure why, maybe from that dog.

 

Go to the broken window, from its edge jump right to a balcony. Push open double doors. Shoot a dog (a small medipack does appear to the side of where he falls), and shoot a vase for pistol clips. There is a button that opens a door on a brick wall, for whatever reason. The table is between alcoves with a window and a crowbar door. If Lara does the crowbar door she falls out, so wait a bit for that.

 

Go outside to the balcony. Save the game. Angle a running jump right to the red awning SE. Slide down, grab the edge, shimmy left to get a Golden Key. A gunman starts firing from that balcony, and it is hard to hit him. I just had Lara leap into the water, swim most of the way down the canal, and get out past the front door. A dog runs out the front door, shoot it for small medipack. Quickly turn the corner of the front door to shoot a Mafioso for Uzi clips. In the entryway turn into the right (N) door. Go to the middle of the east wall and place the heart. In the room center spikes shoot up and retract. From the now safe spike area pick up Code Card and Grenade Launcher.

 

Go out of room, and up the stairs, and all the way around to the big open doors. In here, go left to press a button. You may be tired of the racket the gunman is making out on the balcony, so go straight across and left to the window to shoot him. Jump to that balcony, go inside the room, and left to open a crowbar door.

 

Lara falls down into water. Pull the underwater lever near the fans. Above the lever and fans, get out on a ledge for shotgun shells. Jump across the water, pull up, go forward to use a wall lever. This raises a trapdoor, so Lara can jump back high across the water. Grab and pull up twice. Pick up a Golden Key on top, so once again Lara has two of them. Now look ahead, Lara has been in this next area before. On the far roof is a Mafioso impatiently waiting. I had Lara drop down to the next slanted roof and use the M-16 to shoot him.

 

Now hang and drop where Lara got the radio. Run across and climb the ladder. Once again turn to the right, and set up a jump for the broken window. Inside the room, watch out for the swinging crate, exit by the door. Go right and up to the big doors. This time continue straight through, but there are gunmen waiting on both the right and left. Get their attention and run back.

 

Shoot them, get Uzi clips and M-16 clips. On the left side, shoot a dog on a bed. Crouch down and shoot a vase under the corner table. A rat runs out, shoot the rat for another Blue Key. Jump on top the table for Pistols (basically the same as picking up clips). In the opposite corner by the foot of the bed, shoot a vase for pistol clips.

 

Now go to the south, notice the trigger tile right next to the opened doors. Go into the south corridor and around, push out the harp, and place it on that tile. The outer doors open to a balcony.

 

Draw Uzis and start to go out, triggering a camera shot of overhead and side balconies, and gunmen and Mafioso. Sometimes when the camera shot ends, a gunman confronts Lara (fallen from above?), but then sometimes not. Go out around to the right on the balcony (S) and shoot a gunman. Go to the opposite end of the balcony, and in the distance see a Mafioso. Lara can use the Glock, by jumping up and shooting she can score hits and drop him. Looking in the same direction, there is a gunman on a closer balcony; Lara can use the Glock in the same fashion on him.

 

Now make a running jump to the red awning that is outward from where Lara has been standing. From a high point of this awning, Lara has to jump to a lower point on the red awning to the north, where the gondola is. Try this: Lara sets up the jump normally, hopping back, then she jumps straight up in the air (to advance herself a little bit forward), then she takes the jump without grab. Her feet should land on the edge of the far awning. Sometimes it helps to roll forward after such a close jump, but in this case it isn't necessary.

 

Jump to the next red awning. From here jump to the balcony with double doors where the gunman was. Push the double doors open, to find that three gunmen are waiting. Deal with them, pick up small medipack, shotgun shells, and Uzi clips and look around. Notice the unlit wall torches.

 

Go out the hallway and come to scything blades on the stairway. It isn't clear whether there is any advantage to going down now. (Whether Lara get wires at the bottom of the staircase, or whether she gets the torch another place, she will still have to come back up.) Take the torch route first.

 

Go up the stairs. Use the Blue Key in the keyhole, and a block lowers. Go into the hallway to the right, past some gunmen trying to get through doors. Continue to a corner, shoot a dog, get Uzi clips. On the next stretch pick up Glock ammo. Follow the hall, and turn right where there is a door and two golden keyholes. Roll and shoot a dog that is running up behind Lara. Use both golden keys, enter the door, and on floor level go to the back left. Use the code card in the alcove, see a camera shot of a Mafioso, and get out the Glock to deal with him.

 

Turn the corner and shoot two Mafiosi, one high and one low, pick up large medipack and Uzi clips where they fall. There are also Uzi clips on the floor to the right of the table and chair. Go up the stairs, and position Lara to jump on top the chandelier. Jump across, and use Ctrl to get into a window alcove, take the Rose Jewel. Safety drop down, get out of this room.

 

At the circuitous hallway, go to the right, take the corner left, and halfway down the hall come to double doors to the outside. If these are free of gunmen trying to burst through, Lara can open up one or both of them. In the hallway opposite these doors is a set of closed dark doors (W), and to the side of them are receptacles for two Rose Jewels. Remember that for later, when Lara has found the second Rose Jewel. Continue on, pass the corner where Lara came up, and continue to where gunmen are behind the doors. Use the Bundle of Keys in the keyhole, run around the corner to lessen the mob of gunmen, and shoot them as they come after Lara. Pick up Glock ammo, large medipack, and M-16 clips that they leave.

 

Go out those open doors straight across to wall, then turn around and look up to the right of that opening. Spot the jump switch, get under it and jump up to use it. To the left a nearby block raised up. Go left and climb a block higher, go right a square or two to find a wall lever. This is important for the zip line later, but first Lara needs wires, and to drop a trapdoor.

 

The next two paragraphs are in the way of sightseeing (remember Lara is really here for the torch). Lara can go to the SE stairs up, and continue to explore to find up on the left shotgun shells, and directly over them, on a higher level a small medipack. Go to the end of this path south to find a high ladder to the roof; here the camera changes to overhead, and Lara fights two gunmen. Ignore the ladder for now, take the right path and come out on a high area where Lara fights a gunman, and targets a high up Mafioso with her Glock. On this roof collect Glock ammo, small medipack, and 2x Uzi clips. This was the place that Lara saw when getting the Rose Jewel.

 

Now return back down the stairs. Come to that ladder to the roof, overhead camera shot,  and this time climb the ladder. To the right find large medipack, and run to the other end of the roof for Glock ammo. From here make a jump across for 2x shotgun shells. Jump back, then go back near the large medipack end of this roof, and use a running jump north to go over the alley and the railing of the adjacent building. On its rooftop get small medipack, large medipack, grenade ammo, and 2x shotgun wideshot shells. Make a running jump back to the first high roof, take the ladder down.

 

This kind of exploration could  be done at any time. For now return north, beyond that wall lever, all the way to a low spiked fence. Get down left here, and see the jump switch that Lara used. Now Lara can do the things she came here to do. Go past the jump switch and to the right beyond a crate spot a Glock. Pick it up. Next to the square with Glock is a window—shoot it. The easiest way to get into this window is to get on the boards away in front of it, and take a running jump with Ctrl to get inside.

 

Climb up left and shoot a bell. Hear a trapdoor drop and a swarm of small bats or black moths attack, so crouch down in a corner until they go away. Drop and hang, as Lara will fall down into a lower area; when Lara lands there are torches in front of her. Move a stone cross to a white/rose tile. The door opens, and a gunman, dog, and wraith attack. Shoot the dog and gunman, run from the wraith through the open door ahead (remember Lara's precaution to open it earlier), make a left through the broken window, run through the house and jump into the canal. The water will extinguish the wraith. Retrace steps to where Lara moved the cross.

 

Pick up a small medipack in the little yard, left by the dog. Go in where Lara moved the cross, and pick up a torch. Probably you remember the burning fireplace. Go back into the house, to the front entryway, and go left to light the torch at the fireplace. Exit this room, go right, up the stairs, around and out to the front balcony of the house. Holding the lit torch, make a running jump to the balcony in front. Turn left and make the jump to that awning as before (set Lara up, jump straight up to advance her forward), make the jump to a lower part of the awning. Jump around to the balcony and go in the doorway.

 

Light the three wall torches here. The red curtain in the corner is swept aside to reveal three gunmen, and if Lara steps into the room two more gunmen. Shoot them and pick up flares, shotgun shells, shotgun wideshot shells, large medipack, 2x Uzi clips, and Code Card. Go out to the lit torch area, and around the corner left to be back at the top of the stairs.

 

Lara has to pass the blades on the stairs. At the very top of the stairs crouch down on the right side. Use the crawlspace roll, which is Crouch + Sprint Key. Roll at the right moment as the blade is about to pull back. It took about a small medipack of health to get down to the bottom, but I didn't have the patience to try again. Shoot the plate covering the wires to expose them, use Ctrl for the crowbar to collect the wires. Pick up Uzi clips under the stairs. Open the double doors.

 

Draw Uzis and jump backward to the wall. Two dogs and a rat attack, and with this extra space Lara can fend them off. Now go into the next room, which is the one with the burning fireplace. Unless Lara wants to go up the blade stairs, she has to repeat the routine used to take up the torch. Go out of this room right, up the stairs, around and out to the front balcony of the house. Make a running jump to the balcony in front. Turn left and make the jump to that next awning. Jump around to the balcony and go in the doorway.

 

Go through to the right passage, bypass blade stairs down, and this time go up the stairs. At the blue keyhole at top follow the walls right, come to an open door. Go out, straight back to the wall, and see slightly to the right the place to insert the wires. After placing them, a raising platform overhead goes up so that Lara can reach the zip line. Now she only needs to open a trapdoor at the end of the zip line.  Roll, go forward and climb up a block left. Go right around the corner to face a wall lever. You might think that Lara will be back here in a short time, right?

 

First, go SE, to stairs on the left side that go down. At the bottom go straight toward a door, and see the swipe card reader on the right side. Use the Code Card here. The door opens, Lara enters, but one of those Mafioso tries to trap Lara inside by closing the door. Shoot him. Pick up 2x large medipack, use the wall switch, see a trapdoor fall open—finally. If the exit door were open, Lara would be all set to go out and use the zip line, but Lara is trapped. To the right of the door, NE corner, open a floor trapdoor. This goes down a ladder to the library area, and you may remember that Lara was at the bottom of this ages ago. There doesn't seem any other way out.

 

Drop/grab down the ladder. Crawl out beside the harp, and take a right to return to the house entryway. Do the same routine as before to get up. Go left up the stairs, around to the front balcony, etc., awning jumps, blah blah, lit wall torch area, up the stairs, right at blue keyhole, follow right and out the door. See where Lara placed the wires. Go right and climb up. Go right around the corner to face a wall lever at last.

 

[A note on creating a shortcut from the level author. Before throwing the wall lever, Lara can once again go SE, to stairs on the left side that go down. At the bottom go straight toward a door, and see the swipe card reader on the right side. Stand on the square for the swipe card reader. The door opens, allowing access to a ladder. Now Lara can turn around and go back to the wall lever.]

 

Save the game. Throw the wall lever, hop back, jump up on the roof in front of the wall lever, run up to its peak and jump with a right curve (may need to use Ctrl) to a trapdoor that extends out from the backside of the pillar ahead. Try to land on the left side of the trapdoor. Turn left to face south, and jump straight up to grab the ramp overhead, pull up. Lara can jump and pull up left here. Or if Lara runs up to the top of the ramp, then don't pull up, but jump up from the ramp to the ledge.

 

Go NE and jump to a raising platform by the zip line. Ride the zip line to its end, release, hop back to grab, go down the ladder through an open trapdoor. At the bottom pick up the second Rose Jewel. Roll and go press a button to open the door. Come out beside the gondola, so go over into the entrance of the house.

 

[If you followed the author’s suggestion two paragraphs up, Lara can now go into the library left, and left into the low corner crawlspace to take the ladder up, and now the door at top will be open. Exit the room and go left (W). If the double doors are open, Lara can go straight in and place the Rose Jewels on either side of dark doors. Skip to next paragraph.] If Lara did not create a shortcut, then take the same old route up. Balcony jump to awning, awning jump to balcony, take the stairs up to blue keyhole, but this time take the left corridor going south. To left there are double doors which open to the outside. To right (W), find dark doors, and places for the Rose Jewels on either side.

 

Enter once the doors are open, and gunmen come from left and right rear alcoves. Shoot them. Get Uzi clips, large medipack, pistol clips, and Mask Piece 2 on the left side of the room. On the right side of the room get shotgun shells, M-16 clips, and Mask Piece 1. Climb up in a high opening at the back of the room and go left for 2x M-16 clips, and then farther in the corner 2x M-16 clips. Return to the candle strewn area. Combine the mask pieces to get Madam's Mask. Lara may want to have the grenade gun handy. Facing west, place the mask in the holder in the room center.

 

See a flyby in which Lara is mobbed. Wait for the screen to go to full height, meaning the flyby is over and save the game. Feed Lara a medipack while she runs to a back alcove where one of those gunmen came out when Lara first entered this room. Get into the alcove with Lara's back against the wall and start firing grenades. Watch the health bar, but soon it will stop going down, and Lara should be secure. The grenades wipe out all the bad guys within a few seconds.

 

Madam is left hurling bolts. But she is much as a demigod, so Lara can run up to her and crouch, and the blue bolts will go harmlessly over Lara's head. In my game, Lara used pistols, about 300 rounds, to dispose of Madam.

 

Then Lara is mobbed by three or four Mafiosi. Press “Esc” for inventory, in order to check ammo. Lara had used up all normal grenade ammo, but something called one-touch grenade ammo was left. Use that to wipe out all Mafiosi. At the back of the room, in the alcove right, see three Code Cards. Lara picks up one on the first tile, two on the second tile, and one from the third tile, so there are a total of four code cards.

 

Pull up into one of the two high openings in the back of the room. Go right, up the stairs, and right to use all four of the code cards. The door opens to a high roof where Lara previously got pickups. But now there is a scene of a helicopter landing, while Lara murmurs, “What took you so long.” The helicopter touches down waiting for Lara.

 

 

08 December 2011