Under the Moon –
Magic or God
Level by Franco Bula
Walkthrough by manarch2; 3 secrets added by Treeble
The Bracelet
Follow the passage into a bigger room. Pick up Uzi Ammo from a right block and kill
a skeleton that attacks from a left corridor. On the floor you can find Flares
and Shotgun Ammo. Climb up to the right of the three passages and find a switch
left of the far vase. Pull it to get a cutscene of
some items in the left passage and get there for Secret
1, an Energy Diamond and Shotgun Ammo. Now enter the middle passage and
climb up the block. Follow the large tunnel to a skeleton, pick up the Platinum
Bracelet from it and return. Observe the skeleton right of the far left
passage, it misses one bracelet left. Place it to open a door in the passage
left of you, and enter it. Here you have to kill a dog and also a skeleton that
attacks from behind. Follow the passage and find the open green door.
Spike Traps, Rays
Sprint into the left alcove with the button, use it to open a door elsewhere,
turn and jump over the right fire pit, avoid the fires and sprint through the
right passage before the spike wall hits you. If you care, there is Uzi Ammo in
the niche where the spike wall came from. At the end of the tunnel pick up
Shotgun Ammo; Lara looks at an object on the left wall. Go down into the next
room, kill a dog, head on right and kill a skeleton. The left passage leads you
back to the start, so don’t go there yet. Slide down
and jump up to the left. Crawl through a narrow passage, get up and follow the
passage until you hear some doors closing. When you hear the doors closing,
look upwards and you'll notice a flat ledge slightly off to the side. Line up
to it, jump, climb up and back flip off the slope to land on Secret 2. Go into the left passage, you can see a room
with deadly red rays. Don’t go down but look to the right wall to see a timed
wall lever.
Timed Runs
Use it and jump down into the ray room, sprint through the door and in the room
with the archer run up the right stairs, then go right around the corner and
through the timed door. Follow the passage and the right door, which is the
door from the former right passage, opens. Head through and go back to the wall
lever, use it, sidejump and climb up the block, then
sprint through the door and to the opposite wall, find a lever in the middle
and use it. Backflip with a midair turn, then go back
in the last passage, right and out of the first timed door, right around the
corner, you arrive back near the start, sprint through the left passage and
around and through the open door in the middle.
The Arrow
Pick up Shotgun Ammo left, then head through the right passage, avoiding three
spike traps coming out of the wall. Slide down the left passage (right is Uzi
Ammo in front of a closed door) and kill two ahmets.
Jump up over the left slopes and slide down into a room with a deadly pit in
front of you. Slide and in the last moment jump to the other
side. Turn and run over the left ledge, then grab a crawlspace ledge and
head through, climb up into the right passage and crawl to get the Arrow,
return and kill a dog in the last passage. About halfway through the corridor
leading to the crawlspace, there's a movable block. Push it twice to reveal Secret 3. Run to the end of the passage and climb up
(a trapdoor opened after picking up the Arrow). Backflip onto the ledge near where
you started this detour.
The Archer
Jump to the left hand slopes and shimmy right, at the
end climb up and backflip on the rear slope, then
bounce between the slopes with right curves until you reach the safe ledge.
Climb the blocks and a door to the ahmet lair opens,
get back and jump up the slope, grab the Uzi Ammo if you don’t have it yet, and
head through the now open door, back into the room with the rays. Return to the
archer room and climb up the block located right of the archer statue. Place
the Arrow on the Archer to let him shoot it, the Arrow pries a Gold Key out of
the object on the wall, pick it up.
More Dangers
Slide down the slope in the rear part of the room again and this time jump up
the right passage. Kill a dog and an ahmet in the
next room, pick up a Little Medikit. Enter the
passage and use the Gold Key at the end to open the door. Avoid a spike trap
when entering the next room and kill two skeletons and an ahmet.
Pick up the Uzis in the centre. In the same room with the Uzis, there's an
opening in the ceiling behind the column near the red rays. Locate the hanging
climbing wall and climb to the top. Near a Health Crystal, is a movable block. Pull it out of your way and crawl all the way to the
end on to a different tile on the floor. You'll see a vase elsewhere which you
haven't been to yet. When you are making your way out of the Dark Maze section,
you'll notice a door open just under the ledge you need a pushblock
to climb up to and, within, the Secret 4. Follow
the narrow passage right and pick up a Little Medikit
at the end, jump up in the far left passage as there is an invisible platform,
climb up and jump into the alcove. Drop down the blocks to find Secret 5, a Large Medikit.
Climb back up, drop down find the only way out (back
and right). Slide down the slopes and at the very bottom quickly pull the
lever, then climb the blocks to safely get in the passage before the spikes
hide the way. Follow it and jump over the platforms to the other side.
Curve-jump around the corner to get to the next ledge, ( savegame
) grab it and climb up, then run-jump to the next slope, jump two slopes
further and then with a left curve to the final slope, backflip
onto the rear slope, then jump with a midair turn and then jump up and grab the
monkeyswing. Get to the other end and drop to grab
the crevice in the wall, shimmy right and drop down to the safe ledge.
Caves
Follow the passage and climb the blocks, kill an ahmet
and jump on the next platform. Grab Shotgun Ammo, jump to the other side and
get an Energy Diamond from the left ledge, return to the ledge where you picked
up the ammo and jump to the highest part of the left slope, turn in mid-air and
jump to grab the ledge above. Climb up and use the ledges to get to the other
side, grab the Little Medikit and jump up to the
right of it to get into a high crawlspace, at the end of the passage slide
down, jump over the gap, slide further down, drop and use the lever, then climb
up. If you missed something you can return via an open door left of the slope
to the spike wall area.
Lava and Spikes
The opened door is on the opposite wall to where you
started the trap sequences. Run in and a spike wall starts moving down in a far
room, quickly jump over the left and right ledges, in the small ledge at the
end step back and run-jump into the spike room, then sprint to the right hand
exit. Follow the passage, kill a skeleton and at the end climb the ladder
outside.
Courtyards
Kill three dogs in this room. There are four passages,
one of them leads to closed doors (you need a key). Look at the other three and
go into the right of them, head right and when the path leads right, go into
the left alcove and shatter the window. Get Secret 3,
an Energy Crystal and Uzi Ammo. Get back and now go to the opposite part of the
room, and into the far right corner, shatter the next window and jump over a
boulder. Kill two skeletons, don’t slide down the slope but run-jump over the
slope and grab a crevice in the wall, shimmy right and wait until the spike
wall is away, then drop down and enter the opening, at the end you can get
health by approaching the crystal. Also pick up an Energy Diamond and see a
trapdoor open. Get back and climb the ladder on the opposite wall, then backflip with a midair turn and grab the crevice again,
shimmy right, climb up and follow the passage back to the courtyards. Exit and
head into the left of the three mentioned passages, then climb the ladder and
drop into the trapdoor. Pick up Flares and a Little Medikit,
then head to the darker passage.
Dark Maze
Head through the passage and run down some stairs. You need to jump on
five blocks that are hidden in the maze. First kill two ahmets,
then find the first block near the start, the second in a left passage, the
third directly near the (looking from the entrance) far wall, and the fourth
and fifth near this far wall. This opens a door at the start of the maze. Return
there and also find a movable part of the rear pillar, push it into the room
and to the wall to be able to climb up. Run into the next room and then right,
in the passage you have to run over the edge with a left curve so that you land
on the left hand pillar. You’re back in the maze. Jump over the platforms until
you cannot get on, then monkeyswing to another far
pillar. You can see a brighter passage now but there seems to be no way to it.
Well, there is – jump on the invisible tile located diagonal to the pillar you
stand on, in the passage that leads to the bright alcove. Then jump over the
gap to the next invisible pillar and from here into the alcove. Pick up the
Gold Key, drop back down and leave this maze through where you came from.
Finale
Climb back up the ladder and drop down to the courtyard again. Run out to the
central one, then in the passage with the keyhole. Insert the Golden Key and
drop down the ledge, then follow the passage to end
this level.
THE END