One Room Challenge 2011/12 - It's Christmas!
Complete Walkthrough by manarch2
Snow Business
Builder: Mystery-King
Secrets: 1
The Bell
At the levelstart Lara slides down a slope – use your
pistols to kill a leopard attacking from the right. Go to where he came from
and step on the trigger to open a door behind a NE crawlspace for a limited
time, jump NE and quickly crawl through the passage, then get up, take out the
pistols and shoot the bell inside the timed door
passage before the door closes again. A wall at the end of the passage lowers.
Slope Session
Kill another leopard and go to the S wall. Climb into the opening and shoot a
leopard below you. Run-jump to the far slope, jump on the next one and you face
another slope. Backflip and keep jumping back and
forth with right curves to eventually grab the ladder. Shimmy right and backflip in the passage. At the end you can find the Rusty
Key on a pedestal. Get back, drop down on the floor and before climbing the
ladder up again pick up a Large Medikit to your left.
Then get back up outside again.
Into the Temple
Go to the W wall up the stairs, pick up Flares to your left and use the Rusty
Key to open the door nearby. Inside the temple kill two snow leopards. There
are two receptacles for some stones on the rear wall and also two double doors
you can open yourself to the N and S. You can choose either way first.
N doors: Spikes and Blades
Open the doors and follow the passage to some yet inactive spike traps; there
are also some inactive swinging blades. In the first right niche you can push a
block twice to find a Blue Gemstone as the only Secret in this level. Return to the spike traps
and go to the end of the passage. Pick up the Stone Circle from the pedestal
(don’t do it with the back directly in front of the spike trap or you could be
killed) and the spikes and blades are activated. Return carefully through the
passage timing the run over the spikes and through the blade passages.
S doors: Fire Pillars
Open the doors and find some fire pillars on a lava room, use the timed lever
to make them vanish for a short time. Quickly turn and run-jump to the first
one (run with a slight curve so that you don’t fall off the ledge), then aim
for the second pillar, jump there and finally jump to the ledge with the Stone
Circle before the fires return. Grabbing it from the pedestal deactivates the
fires completely. Pick up a Little Medikit from the
left and jump back over the pillars, then head back to the hub room.
Lighting the Pot
Place the two Stone Circles in the two W receptacles to open the door.
Enter the room with an unlighted firepot and a tree.
Pick up the Torch directly N of the tree and head back outside. Light the Torch
on the inflamed pot in the centre of the outside area and head back in the
previous room to light the pot with it. A part of the W wall lowers, drop your Torch, jump in the alcove and pick up the
wooden Bucket. Few seconds later the level ends.