Twenty-Minute-Tales 1 - When the Clock Strikes Midnight

Level by Cory

Walkthrough by manarch2


Revolver and Lasersight

After the initial flyby go W into the hall and to the middle of the N wall. Open the brighter of the doors and enter the passage. If you are quick you can jump over the breaktiles before the fires appear, if not time the jumps to get through them and get the Revolver at the end. Hang off the ledge and shimmy left around the corner and back to the entrance, still avoiding getting caught by the fires. In the wide hall find Revolver Ammo SW (you cannot shoot the soldier on the balcony from here) and open the bright door in the middle of the S wall. Push the right box once and then into the entrance to reveal a timed switch, but don’t use it yet. Carefully get through the passage and push two blocks aside, at the end of the passage is the timed trapdoor. Now go back and use the switch, sprint through the passage avoiding the chains and climb up the ladder before the trapdoor closes. Pick up the Lasersight and drop back down, heading to the box you now have to push and pull back to the niche with the timed lever. Head to the hall again.

The Bell and the Boulder Trap

Combine Revolver and Lasersight to shoot the soldier on the balcony; a SW door opens and another soldier comes running out, kill him too and enter the passage. At the junction go right to find a Little Medikit, then go to the other path and use the switch to open a high door N in the hall. Get out, take out the Revolver again and shoot the bell inside the narrow passage to open a SE door. Go there and find a block near it, push it under the opening and climb into the passage. Head up the ramp until a boulder starts coming down, you can either run down all the way to use the lever that hopefully opens the door or hide in the left corner when you see the boulder coming down. Either way, when you managed surviving the boulder, go up and right at the junction and crawl through the tunnel, then use the crawlspace drop to get out.

Second Floor

Shoot two soldiers W in the middle of the trucks, open the S double doors and run onto the conveyor belt, you end up on a breaktile. Run-jump quickly to the rope in the centre of the level, then swing SW and jump to the ledge here. Follow the passage and jump on the slopes, then jump to and fro with curves to finally get in the passage with the lever (hang off the ledge, then shimmy around the corner and climb up). Use it and go back the way you came. You can find a crawlspace down in the gap, shimmy there and drop to grab it, enter and pick up a Crowbar. At the end of the corridor get up and jump back onto the slope structure and get back to the entrance. In the big lava room jump up right and grab the ledge, shimmy left to the other side and drop. Slide down the slope and take a wide jump to the other side, taking a Teleporter Fuse with. Run down the ramp and the conveyor belt; at the end of the passage jump to the slope and do a few slope jumps to a ladder, climb up and drop high up right. Monkeyswing to the ledge with the lever and use it. It proves to be a timed one, so be quick and drop from the ledge opposite the lever onto a raising block and jump back into the conveyor belt passage – the belt direction has changed.

Third Floor

In the hall go to the opposite (N) door and open it. Jump up the slope construction (when you reached the first slope, hold Alt and Lara will come up herself). Open the door to the third floor and kill another soldier, then head S and open the next door in the wide hall. Time the conveyor belt through the thumper passage (step back between them so that you don’t get killed) and push the button at the end to open the big double doors in the previous hall. Get back with the same technique as before and enter the passage. Climb the block right of you and jump up to monkeyswing all the way to the end, drop and pick up the second Teleporter Fuse. Run-jump back to the entrance ledge and get back to the hall. Return to the second floor using the N slopes.

Two Keys

On the second floor open the W door by using the two left and right switches. Enter the new room and open the W door with the Crowbar. Use the Valve in the next room to flood the lower part of the hall. Return all the way there, dive in and swim up on the balcony where you shot the first soldier to find the yellow Generator Room Key; now swim into the narrow passage where you shot the bell to find the red Generator Room Key and get back out.

A Detour for a Secret

Swim in the N passage where you found the Revolver and down (I never could pick up the Large Medikit). There is a narrow passage down left, swim through and climb out at the end. From the bridge run-jump with a curve and a grab in the low SE alcove. The door closes behind you. Push the right of the two blocks once, then pull out the left and go around it and push it next to the door. Two new blocks are revealed; pull the right one, go around it and push it once, then pull out the left one, go around it and enter the open doorway. Monkeyswing to the other side and climb the ladder, then backflip to find Secret 1, a Little Medikit and Revolver Ammo. Get back in the pool and swim out to the hall again.

The Generator Room

Climb out on the second floor and run all the way back to use the valve again to drain the room. Get to the passage N of the trucks and drop down the slopes, then open the door SE in the room with the two keys. Enter the generator room and kill a soldier, use the two Generator Fuses in the receptacles where fuses are missing. Exit this room again and enter the E yellowish passage Lara looked at at the beginning of the level to let a final cutscene kick in.

THE END