Aspidetr Easter Time 2012 – Once Upon a Time – Inside the Magic Gem (Demo)

Level by Greywolf

Walkthrough by manarch2


Into the Tower

Run down the stairs and find a Little Medikit under them at the bottom. Dive into the water, find the passage out of the pool SE and climb out at the end. Open the double doors and see a cutscene of a tower with many stairs and doors.

Dragon Puzzle

There is only one door on this lowest stage so go NE and open it. Pick up a Little Medikit. You can use the pole to get down to the passage below, but there is a more health-consuming way avoiding all those blades. Stand with your back against the gap, then step back and press Action, release it just before Lara grabs the ledge and you fall into the room below. Repeat this, pick up a Large Medikit and drop down in time. Watch a cutscene in the next room and then drop down. The four dragon statues are movable; they are looking to the fire in the centre. Push and pull all of them so that they look at the nearby walls to let them ignite the torches there – the N one goes on the S tile, the S one N, the W one E and the E one W. The fire in the middle vanishes so you can pick up the Dish and leave this room again. You can climb up to the first in-between stage without getting hit by the blades, but you have to climb the rest using the pole, losing a bit health.

Trap Corridor

Run back to the tower, go S and jump up to the stairs, run up and go to the left door. Behind it is the first secret. It’s very hard to get, but here is a method that worked for me: Stand right in front of it so that Lara isn’t able to move forward, press Backwards twice, then walk one step back. Press Forward to run and immediately jump and Lara lands in the small chamber with a Golden Rose for Secret 1. Open the doors now and go ahead (E) up the next stairs, go right and open the first door to your left. When the blade trap goes into the left corner sprint right in the wider passage. The two tiles are the only safe ones in this passage, so save here, then position Lara at the far right wall and run through the first circular blade area, stop in the middle between the two traps (maybe a bit earlier), get through the next blade trap and stop in front of the moving blade. When it moves back to the far left niche follow it and get in the right passage quickly. Pick up the Can and Cup and get back all the way through the passage always staying on the right wall and in the middle between the traps.

Boulders and Current

Get out to the tower again, then open the left door and approach the stairs. You can sprint down now and outrun the boulders but there is an easier way: Crawl down the left part of the stairs and as soon as the boulders start rolling down stop and they won’t hit you. Run back up the stairs and find a ladder to your right, climb it up and find a another Golden Flower - Secret 2. Run down the ramp and drop into the water, you’ll get carried to the end of the passage with the current. Use the underwater lever to open the door behind you, climb out in the next room and pick up a Little Medikit, swim to the passage and jump up and grab a trapdoor. It opens so climb out.

First Rotated Tower

Combine the Can and Cup with the Dish to get a Complete Dish, place it onto the object and a door opens elsewhere. Use the lever to open the double doors back into the tower that has rotated. Don’t jump to the floor (there are both scarabs and mosquitoes) but to the ledge with the lever ahead, use it and enter another courtyard. Climb up to the right door and jump right to find a Large Medikit, drop down. Open the right door and enter a room with many swingpoles and fires. Climb down the ladder right of the door and find a crawlspace on the low E wall. Climb in for Secret 3, the next Golden Rose, then climb all the way up again, get to the E ladder and backflip. Now there are two possibilities:

If you forgot the Can and Cup or the Dish and the left door is closed

When the fire is out jump to the first swingpole, time the next two jumps to the second and third swingpole and to the safe platform (you can jump with releasing Ctrl). Open two doors and you are back at the main hall.

If you found and used the Complete Dish and the left door is open

Enter the left doorway. Drop down into the pool and follow a long passage. Eventually you can climb out and jump up SE to grab a ledge, climb up and jump N to a ledge. Walk over the pole and pick up a Little Medikit at the end, then jump up to the N platform and sprint under the boulder so that it drops but doesn’t hit you. Now jump back over the boulder with a sidejump and then push the boulder E several times so that it falls off the platform, drop down and push it W into the hole. This lowers the block in the centre of the pool, dive in and find the Engraving Piece. Climb out and back up SE, one platform higher SE in the corner and then crawl through the short passage. Turn around, climb the ladder and then open the door at the end and you are back at the again turned main hall. Upstairs you can use the Engraving Piece when you open the high up N door. The builder advises to not save until the double doors are open, and when you save the swingpole is vanished magically. Go S and stand-jump to the pole, jump to the alcove with the double door, open it and use the lever to open the double door. Jump down N and enter (you can save again). Find a jumpswitch in the SW corner, a Large Medikit behind the NW tree and a wall lever NE. The E door opens, head through and find a Little Medikit SE on a block. Go up either stairway and open the door at the end.

Serpent Lever Puzzle

You face a room with many serpent levers connected with several lines in the middle. First of all pick up a Little Medikit NW. Pulling a certain lever in this room activates or deactivates some fires above the levers; your quest is to light all of them. Either take notes which lever triggers which fires or, if you are too lazy, read the right solution at the bottom of the walkthrough. After all fires are lighted two blocks raise in the centre. Climb up, face S standing near the edge and jump up to grab the trapdoor. Climb into the upper room, open the door while being shot with darts (you cannot do anything against), run up the stairs either left or right to avoid more darts and open the smaller door at the end. Pick up a Little Medikit and open another door to an outside area.

Second Rotated Tower

Open the two double doors with a button SE, enter another version of the rotated tower and jump over a block row to find and open a door NW. Enter the high room and climb up to the SW platform, jump up grab a jumpswitch. Use it, it’s timed so hurry up, jump N and then high up E, sidejump right and use the second jumpswitch before the fires start working again. Drop down safely and use the first jumpswitch again to get the Large Medikit on one of the upper platforms quickly, or just leave it there. Get out of this tower, head E back over the blocks and find a gap in front of the double doors. Get down the stairway, go through the open door and into the dark to finish this level.

THE END

Right solution for the serpent lever puzzle: Pull the W, the right N, the right E and the left S lever.

APPENDIX: The thinking person's solution to the Serpent Lever Puzzle, courtesy of Soul -- Simply give every single lever and its respective fire a number (from 1 to 7) and then write down which lever activates which fires (this has to be found out by using every single lever, of course).

Doing this you will get something like:
1 triggers 1,2,3 and 4
2 triggers 1,3 and 4
3 triggers 5 and 2
4 triggers 4,2,7 and 5
5 triggers 3
6 triggers 4,1 and 7
7 triggers 6,7 and 1

Doing so, one can clearly see that the lever that has the number 7 needs to be used, as it's the only one that activates flame number 6.

After some thinking, one can then find out that the only combination that activates 1,2,3,4,5,6, AND 7 (having in mind that the flame goes out again if it is triggered twice, but goes on if it's triggered 3 times, and so on) is pulling the levers with the numbers 2,4,6 and 7.