Level by Jordan
Walkthru by Harry
Lara drops down a shaft and lands behind a waterfall. Go forward and pick up a token (P3) off the floor in front of a door. Turn around and use the token in the token booth to the left of the waterfall. Go through the waterfall and into a corridor. Go to the left and push the moveable block forward one tile. You hear the secret sound for secret #1. Jump over the block and pick up a heart (P1) off the floor. Enter the open door to pick up a small medipack, large medipack, shotgun shells, Desert Eagle clips, Uzi clips, MP5 clips, rockets, grenades, harpoons, and flares.
Push the button on the wall and hear the secret sound for secret #2. Go around the corner to a closed gate and place the heart into the wall opening. You hear a noise. Go back to the moveable block and pull up onto an overhead grate. Pick up a small medipack, large medipack, shotgun shells, Desert Eagle clips, Uzi clips, MP5 clips, rockets, grenades, harpoons, and flares. Get down and go back to the waterfall. The covered button on the wall is available. Push the button.
Go through the waterfall and through the now open door. You can see motorbike and a large water pool that is barred off by gates. Pick up a token (P3) off the floor between two token booths on your right side. Use the token in the left side token booth. Jump over a block beside the token booth. First climb the green wall trellis on the right side wall. Climb up and drop off on the right side. Pick up large medipack and a rocket for secret #3.
Get down and pick up a token (P3) from the corner. Quickly jump back onto the block near the token booth. Shoot the tiger and be careful of an electrical machine that is traveling around the area. When it is safe, use the token in the token booth near the back wall. The door opens on the left side. Enter the room and pick up a ticket (P2). Jump back to the block and wait for the electrical machine to leave. Go into the corner gate near the open door and use the ticket on the middle black upright bar between the two red Xs. The gates open and you can access the water.
Jump into the water and swim straight across. The middle area of the water is deadly. Pick up two large medipack and Desert Eagle clips off the floor. Shoot the two slotted walls in from of you. Enter the room to hear the secret sound for secret #4. Pick up two large medipack, Desert Eagle clips, grenades and rockets off the floor.
Exit the room and run and jump over a slope to grab the upper grate walkway. Follow the grate walkway and get a health crystal. Go to end and push the button on the wall. Do not jump into the water but retrace you steps back to the room and swim back to the other side. Jump on the block and wait for the electrical machine to pass. Then run back through the waterfall and jump onto the moveable block.
Look ahead and see that the second covered button on the wall is available. Push the button. The gate at the end opens. Enter that small room and hear another gate open behind you. Go back and enter the new small room to hear another gate open. Jump over the moveable block and enter the small room. Pick up the shotgun, Desert Eagle, Uziís, Mp5, rocket launcher, grenade launcher and harpoon gun for secret #5. You can push the moveable block ahead two tiles to keep the electrical machine from ambushing you in the room.
Get back to the room next to pool and swim across to the other side again. Jump over a slope to grab and upper grate walkway. Follow the grate walkway to the end again. Dive into the water and swim across but do not pull up. First dive to the bottom and pick up a large medipack, shotgun shells, Desert Eagle clips, Uzi clips, MP5 clips, rockets, grenades, harpoons, and flares for secret #6. Surface and save the game before you pull up onto the edge.
Sophia appears and starts to shoot at you. Pull a moveable block from the corner wall and pull it towards the motorbike. Get behind the block for shelter and push it forward onto a fancy floor tile. Enter the tunnel behind the corner waterfall. Do not press the button or you catch on fire. Go forward and shoot the snake. Run through the open door. Jump into the hole and end and the level ends.
I did not find any use for the motorbike. I could not kill Sophia so I just ran away.
There is a cut scene of Lara being held prisoner by a man in a mask. I guess that it is from TR3. I had no sound. Then the game ends
Step forward and pick up a key (K1). Ignore the wall with the green section ahead of you. That is the exit. Go to the right side wall and use the key in the key lock. Run through the blue curtain wall. Enter the next room and push a moveable block in the middle of the room. Pick up another key (K1).
Use the book switch on the wall to the left the T-Rex head. On the opposite wall, press the pushbutton to get the secret sound for secret #1. Enter the open yellow curtain wall beside the pushbutton. Climb a ladder and back flip over the bookcase. Press the pushbutton on the wall. The gate opens beside you. Follow the corner and enter a room with a health crystal and two moveable blocks. One moveable block will disappear and reappear again as you move about the room. Go to the moveable block at the back wall and pull in onto the door texture floor tile. You hear a gate open.
Push the other block forward and pick up a small medipack, large medipack, shotgun shells, Desert Eagle clips, Uzi clips, MP5 clips, rocket, grenade, harpoons, and flares. Pull the block back again. Go around it towards the right side and pull down a wall switch on a block. Climb the block near the room entrance and use the zip line to the end. Pick up a small medipack, large medipack, shotgun, Desert Eagle, Uzi's, MP5, rocket launcher, grenade launcher, and harpoon gun.
Go left around the corner and into the room again. Pick up a key (K1) off the floor. If you use the key lock, Sophia appears behind you and you effectively die. I could not kill her or escape. DO NOT USE the key lock. Just return back to the previous room.
Enter the yellow curtain wall in the right wall. You see a very colorful floor trap door in front of you. Jump onto the blocks on the left wall. Drop into a hole and use a key in the key lock. Get up and dive into the water under the now open colorful floor trap door. Swim down and into the only exit corridor. Pull up at the end where you see the number four on the wall.
You enter another room with spikes in the middle. There is a quicksand trench around the edges of the room. Go to the far left corner and see a pushbutton. Do not use it yet. Jump on the block in front of you. Drop into a hole and pick up pistols. Get out and now push the pushbutton. Jump back to avoid a moving spike wall. You can push another pushbutton on the wall but nothing seems to happen. Pull back a moveable block in the corner next to the bookcase. Go behind it to use a book switch. This opens the trap door at the top of the ladder in the corner.
You can pull back the other two blocks to find a pushbutton and a wall switch. DO NOT USE them. If you do, Lara catches fire.† Go back to the ladder and carefully avoid the spike wall and climb to the top. Run to the end of the corridor and pick up flares. You hear the secret sound for secret #2. Carefully get down and go back to the moveable block corner. Run and jump into the quicksand and return to the room entrance. Swim back and exit the room.
Go into the corner and go through the yellow curtain door. You enter a green room.† Run straight ahead and press a pushbutton. Nothing seems to happen. Go to the right and drop into hole. You are in a large green room with some ramps. I found nothing there. Pull up and hop onto the nearest block. Jump to a higher block and pull up through a ceiling hole. Go to the side wall and pick up five flares. There is a pushbutton on the wall. DO NOT USE the pushbutton. If you press it, the room floods with water. There are some deadly floor tiles but you cannot get out and you drown.
Ignore the pushbutton and get down to the room below. Exit this room and now return to the starting room. Press the pushbutton on the right side wall. Enter the white curtain wall. Run to the back of the room and the level ends.