Jungle
Level by Jordan
Walkthru by Harry
Lara drops down a shaft and lands behind a waterfall.
Go forward and pick up a token (P3) off the
floor in front of a door. Turn around and use the token in the token booth to
the left of the waterfall. Go through the waterfall and into a corridor. Go to
the left and push the moveable block forward one tile. You hear the secret
sound for secret #1. Jump over the block and
pick up a heart (P1) off the floor. Enter the
open door to pick up a small medipack,
large medipack, shotgun shells, Desert Eagle clips,
Uzi clips, MP5 clips, rockets, grenades, harpoons, and flares.
Push the button on the wall and hear the secret sound
for secret #2. Go around the corner to a
closed gate and place the heart into the wall opening. You hear a noise. Go
back to the moveable block and pull up onto an overhead grate. Pick up a small medipack, large medipack, shotgun shells, Desert Eagle clips, Uzi clips,
MP5 clips, rockets, grenades, harpoons, and flares. Get down and go back to the waterfall. The
covered button on the wall is available. Push the button.
Go through the waterfall and through the now open
door. You can see motorbike and a large water pool that is barred off by gates.
Pick up a token (P3) off the floor between two
token booths on your right side. Use the token in the left side token booth.
Jump over a block beside the token booth. First climb the green wall trellis on
the right side wall. Climb up and drop off on the right side. Pick up large medipack and a rocket for secret #3.
Get down and pick up a token
(P3) from the corner. Quickly jump back onto the block near the token
booth. Shoot the tiger and be careful of
an electrical machine that is traveling around
the area. When it is safe, use the token in the token booth
near the back wall. The door opens on the left side. Enter the room and
pick up a ticket (P2). Jump back to the
block and wait for the electrical machine to leave. Go into the corner gate
near the open door and use the ticket on the middle black upright bar between
the two red Xs. The gates open and you can access the water.
Jump into the water and swim straight across. The
middle area of the water is deadly. Pick up two large medipack and Desert Eagle clips off the floor. Shoot
the two slotted walls in from of you. Enter the room to hear the secret sound
for secret #4. Pick up two large medipack, Desert Eagle clips,
grenades and
rockets off the floor.
Exit the room and run and jump over a slope to grab
the upper grate walkway. Follow the grate walkway and get a health crystal. Go to end and push the button on the
wall. Do not jump into the water but retrace you
steps back to the room and swim back to the other side. Jump on the block and
wait for the electrical machine to pass. Then run back through the waterfall
and jump onto the moveable block.
Look ahead and see that the second covered button on
the wall is available. Push the button. The gate at the end opens. Enter that
small room and hear another gate open behind you. Go back and enter the new
small room to hear another gate open. Jump over the moveable block and enter
the small room. Pick up the shotgun, Desert Eagle,
Uzi’s, Mp5, rocket launcher, grenade launcher and harpoon gun for secret #5.
You can push the moveable block ahead two tiles to keep the electrical machine
from ambushing you in the room.
Get back to the room next to pool and swim across to
the other side again. Jump over a slope to grab and upper grate walkway. Follow
the grate walkway to the end again. Dive into the water and swim across but do
not pull up. First dive to the bottom and pick up a large
medipack, shotgun shells, Desert Eagle clips, Uzi
clips, MP5 clips, rockets, grenades, harpoons, and flares for secret #6.
Surface and save the game before you pull up onto the edge.
Sophia appears and starts to shoot at you. Pull a moveable block from the
corner wall and pull it towards the motorbike. Get behind the block for shelter
and push it forward onto a fancy floor tile. Enter the tunnel behind the corner
waterfall. Do not press the button or you catch on
fire. Go forward and shoot the snake. Run
through the open door. Jump into the hole and end and the level ends.
I did not find any use for the motorbike. I could not
kill Sophia so I just ran away.
There is a cut scene of Lara being held prisoner by a man in a mask. I guess that it is from TR3. I had no sound. Then the game ends
House
level
Step forward and pick up a key
(K1). Ignore the wall with the green section ahead of you. That is the
exit. Go to the right side wall and use the key in the key lock. Run through
the blue curtain wall. Enter the next room and push a moveable block in the
middle of the room. Pick up another key (K1).
Use the book switch on the wall to the left the T-Rex
head. On the opposite wall, press the pushbutton to get the secret sound for secret #1. Enter the open yellow curtain wall beside
the pushbutton. Climb a ladder and back flip over the bookcase. Press the
pushbutton on the wall. The gate opens beside you. Follow the corner and enter
a room with a health crystal and two moveable
blocks. One moveable block will disappear and reappear again as you move about
the room. Go to the moveable block at the back wall and pull in onto the door
texture floor tile. You hear a gate open.
Push the other block forward and pick up a small medipack, large medipack, shotgun shells, Desert Eagle clips, Uzi clips,
MP5 clips, rocket, grenade, harpoons, and flares.
Pull the block back again. Go around it towards the right side and pull down a
wall switch on a block. Climb the block near the room entrance and use the zip
line to the end. Pick up a small medipack,
large medipack, shotgun, Desert Eagle, Uzi's, MP5,
rocket launcher, grenade launcher, and harpoon
gun.
Go left around the corner and into the room again.
Pick up a key (K1) off the floor. If you use
the key lock, Sophia appears behind you and you
effectively die. I could not kill her or escape. DO NOT USE the key lock. Just
return back to the previous room.
Enter the yellow curtain wall in the right wall. You
see a very colorful floor trap door in front of you. Jump onto the blocks on
the left wall. Drop into a hole and use a key in the key lock. Get up and dive
into the water under the now open colorful floor trap door. Swim down and into
the only exit corridor. Pull up at the end where you see the number four on the
wall.
You enter another room with spikes in the middle.
There is a quicksand trench around the edges of the room. Go to the far left
corner and see a pushbutton. Do not use it yet. Jump on the block in front of
you. Drop into a hole and pick up pistols. Get
out and now push the pushbutton. Jump back to avoid a moving
spike wall. You can push another pushbutton on the wall but nothing
seems to happen. Pull back a moveable block in the
corner next to the bookcase. Go behind it to use a book switch. This opens the
trap door at the top of the ladder in the corner.
You can pull back the other two blocks to find a
pushbutton and a wall switch. DO NOT USE them. If you do, Lara catches
fire. Go back to the ladder and
carefully avoid the spike wall and climb to the top. Run to the end of the
corridor and pick up flares. You hear the
secret sound for secret #2. Carefully get down
and go back to the moveable block corner. Run and jump into the quicksand and
return to the room entrance. Swim back and exit the room.
Go into the corner and go through the yellow curtain
door. You enter a green room. Run
straight ahead and press a pushbutton. Nothing seems to happen. Go to the right
and drop into hole. You are in a large green room with some ramps. I found
nothing there. Pull up and hop onto the nearest block. Jump to a higher block
and pull up through a ceiling hole. Go to the side
wall and pick up five flares. There is a
pushbutton on the wall. DO NOT USE the pushbutton. If you press it, the room
floods with water. There are some deadly floor tiles but you cannot get out and
you drown.
Ignore the pushbutton and get down to the room below.
Exit this room and now return to the starting room. Press the pushbutton on the
right side wall. Enter the white curtain wall. Run to the back of the room and
the level ends.
20-jul-2012