TREASURE
ISLAND
Level by SnakeEater
Walkthrough by Phil
Lambeth
Many thanks to the
builder and to vimmers for locating the secrets I'd
missed.
Begin in a pleasant
outdoor setting with scattered greenery, a couple of small pools and a closed
gate. Open the treasure chest in the SE alcove for a small medipack.
Kill the colorful macaw that attacks you,
then find the wall switch to the left of the closed
gate. Another macaw appears, so
kill it before pulling down the switch to open the gate. Go there and
open the treasure chest for the RED KEY.
Jump into the W pool
and swim down to locate shotgun ammo
hidden in the NW corner. Surface and climb out. To the left of the
W pool is a vine-covered wall. Jump up to grab it, climb up a bit, shift
left around the corner and drop down into the alcove for SECRET #1. Pick up the large medipack and uzi
ammo and safety drop to the ground. The larger E pool is for later,
so go up the ramp separating the pools to the N wall. Pull up into the
cleverly concealed opening. Run forward down the passage. The
intersecting passage to your left is for later, so use your Red Key to open the
N gate. Pull up into the opening overlooking the next room, where you're
greeted with foreboding music.
Wait until the flames
subside, then take a standing jump over the stakes onto a corner of the first
block. You'll be safe from the returning flames so long as you stay in
that corner. Time a jump W to the larger and higher block, then take a running
jump N to the next block for some shotgun ammo.
Now time a standing jump E down to the corner of the next block, and from there
a running jump and grab to the block against the E wall. Pull up and find
the BLUE KEY partially hidden in the
plant.
There's a croc in the water, but you'll likely not alert it
until you actually dive in. Swim quickly across to the SW corner, where
you can pull out and dispatch the croc. Now you can swim back for the flares in the NE corner. Return to the SW
corner and pull out. Pull up N onto the large block. If you're
smart, you won't attempt a direct jump into the S opening. Instead, jump
back E to a corner of the block, then negotiate a running jump and grab over
the stakes. Even at that you'll lose some health as you pull up.
Hop down into the
passage and turn right at the intersection. Use the Blue Key to open the
next gate. Enter a tall room occupied by two dormant skeletons.
There's a bay of wall switches across the room, but don't worry about those
now. Jump onto the ledge that houses the switches, and jump onto the
short block S next to the stakes. Face E and jump to grab the taller
column (even though it's not marked as a ladder). Climb up to the top and
you'll notice along the way that the skeletons
have awakened down below and are greedily awaiting your return.
Jump E to the next
column, then take a running jump and grab N to the final column. Pull up
and take a standing jump NW onto the ledge. Wait until the first
flame blower subsides, then run past it and into the N
opening. Turn right for a small medipack.
Return to the ledge and make your way past the second flame blower. Pull
up onto the NW block for the GREEN KEY, then make your way back down the same way you came.
You have no way to dispose of the skeletons, but you'll be safe atop the bay of
wall switches. You may safely pull only one of those switches (all others
will set you aflame), and that one is in the row nearest the W wall, the one on
the right. When you pull it, the exit gate E opens, so dash past the
skeletons through the open gateway, turn right at the wall and run to the
opening. When you hop down onto the ramp you'll be safe once again.
Jump into the E pool
and swim into the E opening. Follow the passage to its end and pull out
into a small clearing. Open the treasure chest for some shotgun ammo, then use
your Green Key to open the gate. Run up the ramp and into an enclosed
beach area. Watch the flyby and prepare to get down to business.
First, splash into
the water and run around a bit to alert no less than
six crocs. There's some uzi ammo near the NE side and a small medipack near the SW side. After
picking up the medipack, pull up W onto the nearby block for some shotgun ammo. Finally, if you explore the
rocks at the SE side you'll alert a macaw.
Now that the indigenous wildlife has been cleared out, go to that tall palm
tree near the SE corner. You can climb it, so do so until you're just
past the fronds (and seemingly hanging in mid air). Turn to face NE
(roughly in line with the closed exit gate) and back flip to an upper
rock. Turn around and vault up for SECRET #2.
Pick up the SHOTGUN and face W.
You can shoot the two
barrels poised on the ledge ahead, one of which reveals an artifact. To
get there, stand with your back to the wall where the
tip of the block meets the wall. Turn slightly to your left, facing that
palm tree in the distance, and take a standing jump forward. Grab an
invisible platform, pull up, turn to your left and take a running jump and grab
to the W ledge. Pick up the TOKEN
and jump back to the invisible platform after disposing of two macaws.
Make your way back
down and go across to the alcove in the NW corner. Locate the timed wall
switch and pull it down to open the W exit gate. Side flip left, turn and
run around the left side of the rocky obstacle. Approach the exit
gate from an angle so you can jump up into the opening and get through before
the gate drops.
You're in another
room with a bay of wall switches, a crowbar door and a number of closed
gates. First of all, put that hard-earned Token to use. Turn left
and insert it in the N receptacle. When the gate lifts, go inside for SECRET #3. Open the treasure chest for the
UZIS, then pick
up the uzi ammo. Shoot the barrels
to reveal a small medipack and two more
stashes of uzi ammo. Return to the
main room and face the wall switches. No traps here, but you have to
arrange the switches in their proper order to open the various gates (many
thanks to vimmers for providing this information).
S gate
Looking from left to
right, pull down the first, fourth and fifth switches. The gate in the
red-tinted S wall opens. Go through the short passage to
the ledge and hop back quickly as a boulder rolls down from your left.
You're faced with a formidable array of pillars, some sloped and some
fire-trapped. Needless to say, the water down below is deadly, so save
your game before starting. Wait for the flames to subside, then take a
running jump and grab to the first pillar. Pull up in the left corner and
time a standing jump E to grab the monkey swing. You can't reach from
here the taller pillar against the W wall, and the shorter pillar is boulder trapped.
Follow the monkey bars, timing your way past the wall flame blower, and drop
down onto the first pillar against the E wall.
The rest is fairly routine. Make your way clockwise around the periphery of this room, timing the flames as appropriate. When you reach the sloped pillars, you need to slide and jump from surface to surface until you land on a sloped but stable pillar against the W wall. The short pillar N is the boulder-trapped one, so take a running jump over it and grab the edge of the taller pillar. Pull up and take the SILVER BALL.
Face E and take a
standing jump to grab an invisible platform. Pull up and jump to the top
of the ledge. Shoot two bats and
face the higher ledge in the N wall. You obviously need the assistance of
another invisible platform to get there. Stand near the E wall and take a
running jump toward the rightmost opening. You should land safely on top
of the invisible platform. Step forward and take a standing jump into the
opening. Drop down into the lower room and shoot all the barrels.
Pick up the CROSSBOW for SECRET #4 and shoot three bats. Pick up three quivers of crossbow arrows and exit this room. Safety drop from the E opening and slide down to the exit passage.
Return to the main room.
NE gate
The first, third and
fifth switches should be pulled down, with the others remaining up. The
gate on the left in the E wall opens. Go inside and follow the passage to
a room with a closed gate and three wooden structures at varying heights.
The little white jug hides the CROWBAR.
Take it with you to the main room and open that crowbar door you saw earlier in
the S wall. Shoot the wooden structure and pick up the LASER SIGHT and the REVOLVER.
Return to the previous room and shoot the three wooden structures there with
your pistols. The gate in the N wall opens, so enter and kill the ninja and assassin
you'll find inside.
There's an opening
high in the S wall near the SE corner of this room. You can see a target
inside, so combine your revolver and laser sight and shoot it. A block
rises, enabling you to reach the opening. Jump down into the room below
for SECRET #5. Open one treasure
chest for a small medipack, open the other for some flares.
Pick up the revolver ammo and shatter
three sets of bones to raise another block that enables you to exit. Simply
stand in front of the bones and roll continuously while firing a steady stream
of bullets with your pistols.
The three white
blocks in the other room are moveable. Locate the strip of speckled floor
tiles you'll find near the W wall, and move the blocks there to form a
row. The SW gate opens, so enter and watch out for the sunken squares,
which are spike traps. Shoot the wooden structure and enter the SW alcove
for some shotgun ammo. A block is
raised against the E wall. Get up on it and shoot the raised white jug
against the W well (the one at floor level is empty). Another block rises
beside you. Get up on it and jump S to the ledge. Find and pick up
the BRASS BALL. Return to the main
room.
SE gate
Leave the first and
fourth switches up, pull down the other three. The gate on the right in
the E wall opens. Slide down into an outdoor area and shoot the macaw. In front of you is a canal spanned by
a bridge with dart traps and a single flame blower. The canal is filled
with crocodiles, six of them by my count,
so don't fall in. There's no way to get back out, either.
It's not nearly as hard as it looks, however. Simply crawl along the
bridge underneath the darts and the flames, and pull up at the far end.
It's a fairly simply matter to time a run to the GOLDEN
BALL, duck while picking it up, and make your way back along the
bridge. Return to the main room.
Far N gate
Simply pull down the
switch on the far right, making sure that the others are up. The gate in
the N wall opens, so go through the connecting passage into the next
room. An assassin and a ninja await you, so pause to deal with them.
The barrels can be shot, but all are empty. However, the NE jug hides revolver ammo. The five sets of bones lying
about can be shattered as well, so let's do that in case it's important for
some reason to do so. Note the hand receptacles for three metal
balls. Since you now have all three, insert them to open the gate in the
W wall.
Shoot either or both
of the wooden barriers and enter the next area. Swinging blades greet
your arrival, so time a jump past the first two blades and over the
spikes. Enter the open S gateway. The gate closes behind you, you
hear action music and two fire wraiths
give chase. Simply jump into the pool to douse them. Pull out and
shoot the four corner white jugs, one of which hides shotgun ammo. Open the treasure chest for the GATE KEY.
Shoot the white jug in the NE corner of the pool with your combined revolver
and laser sight. Swim down and pick up the explosive
crossbow arrows.
Stand facing the E
wall, between the two plants with your feet on the outside edge of the pool
ledge. Turn 45 degrees to your left and take a running jump toward the
wall. You should land within a phantom opening. Follow the passage
to the GRENADE GUN for SECRET #6.
Now it's time to use
that wall switch, which opens the exit gate. Squeeze past the swinging
blades and note the wooden structure in the arc of the last blade. Shoot
it and enter the N crawl space. Shoot two more wooden structures and open
the crowbar door. Shoot two more wooden structures, stoop to shoot three
wooden barriers in the crawl space, and enter the passage. Open two more
crowbar doors, pass a gauntlet of flames (the sunken squares in between are not
traps) and finally open one more crowbar door to access SECRET #7. Step forward and claim two
quivers of crossbow arrows, a large medipack, two
stashes of shotgun ammo, revolver ammo, two stashes of uzi ammo
and a small medipack
as your reward for all that hard work.
Return the way you
came and use your Gate Key to open the W gate. As you step forward
into another outdoor area, a flyby gives you an overview of the tasks
ahead.
There's another set
of bones here to shatter, so let's do that first. Now climb up onto the
short block against the N wall. Climb up higher and open the treasure
chest for some revolver ammo. Get
back down, but stay away from the treasure near the water, as it's
mine-trapped. As you approach the nearby small medipack,
five pirate skeletons are
awakened. You can shoot off their heads with the combined revolver
and laser sight, but do so from the safety of the block. There's a hole
in the SW corner of the shallow pool. Jump in, swim down and follow the
passage to SECRET #8. Pick up the
uzi ammo, the shotgun
ammo and the large medipack,
and return the way you came.
Go across the outdoor
area to the SE alcove and pull up onto the block N. Turn to face SE and
take a running jump into the higher alcove in the corner. Take a running
jump W and grab the block. Pull up and take a running jump and grab to
the W ledge. Pull up and climb the ladder on the
pillar to your right. At the top, look around to see three wall switches at this upper level. Shoot the barrels
obstructing the switch in the N wall, then take a
running jump (without grab) over there to attract and kill two macaws. Don't pull the switch there yet, as
it's timed. Jump across to the bridge (not to the previous pillar) and go
across to the E side. Jump to the SE ledge and pull down the wall switch
there to lower a rope.
Hop down NW to the
ledge, jump to grab the rope, turn to your right, swing and jump off onto the
NE ledge in front of the next wall switch, and pull it down to lower another
rope. Jump back to the first rope and swing/jump to the NW ledge with the
third (timed) wall switch. Save your game. Pull down the switch,
turn to your right and jump to the second rope, turn to your right to face the
timed gate and swing forward. Jump off on the first swing, as you don't
have time to let Lara become "set." When you arrive in a timely
fashion, save your game again so you won't have to repeat this ordeal.
Follow the passage to
another outdoor area. A burst of warning music heralds another advancing pirate skeleton. Two assassins, two ninjas
and a knight also protect this
area. You can do nothing about the knight other than stay out of his
way. There are five wall switches in this area. Three are fairly obvious, two are tucked away on the E side of the
valley. Pull down all five to open the N double gates. Enter to the
soothing sounds of Lara's theme music. Turn left and run W to end the
level.