South America
Level
by Ray Croft
Walkthrough by manarch2
The Maze Key
In the starting room, head N to shatter a vase for Uzi
Ammo, then exit this room W, ignore the closed door and the keyhole
for now and get to the other side of the small pool. Climb out, head through
the left passage ignoring another vase, and shatter the vase to the right of
the closed door. Spot a jumpswitch high up and use it to open the door, then
jump over the ledges above the deep pit and pick up 2x
Uzi Ammo from the right platform. Follow the passage to six
pedestals where you can grab a Small Medipack
and 3x Uzi Ammo. Head through the SE
tunnel arriving in a spike room. Save, then time your run over the spike floor
(start running when the spikes go up) and sprint to the safe tiles in the
middle of the room. The second trap is shorter and can be done with a single
run-jump. Shoot a baddy and use the
jumpswitch to open the nearby door, enter, head left and climb the blocks to
the top. Pick up Uzi Ammo from an
elevated block, then climb the S block, jump up to the right one and climb up
to the top ledge. Push and pull the statue NE and the block SE on the
respectively marked tiles to open both doors and pick up the Maze Key and the Silver
Cross which is Secret #1.
Return all the way back to near the start where you noticed a keyhole and a
closed door, performing the same technique to survive the spike room, and place
the Maze Key to open the door.
Trap Passages
Enter the room, exit through the only possible way and reach a crossing. Go
left, climb the “letter ladder” and drop down to the right as there is nothing
in the left hand pit. Follow the corridor and find the Uzis NW of the pedestal, Uzi Ammo in the pool and a well hidden jumpswitch
in the NE corner behind a pillar. This opens the large gate. Run-jump on the
right part of the slope and at the end jump with a right curve to avoid the
spike pit. Light a flare to spot some half-invisible blocks above the pit and
use them to get to the other side. Grab 2x Uzi Ammo
from the pedestals, then progress on either left or right walkway and at the
end run-jump into the opening in the middle of the E wall. Drop down some
blocks and stop on the one containing 3x Uzi Ammo
(the boulder won’t hurt you here, but if it does, simply crouch down). Follow
the passage into a new room, climb the greenish blocks and on top stand-jump
with a curve to the jumpswitch which opens a door higher up. You’ll lose a lot
of health when you drop down. Climb back up, this time ignore the jumpswitch
and jump up to a high platform, from here jump to the ledge with the open door
and pick up a Small Medipack, a Large Medipack and 3x
Uzi Ammo. Enter the next room and kill five
baddies who leave 2x Uzi Ammo
and a Small Medipack.
A Mystery, Three Doors
The following actions might be a bit of a mystery. Dive into the pool and swim
in the passage between the two pillars in the middle. There is a floor lever to
your left, but I couldn’t find any other way than to use DOZY to get inside
(there might be a problem with overlapping and/or water rooms). Use it and get
out of this pool. Head E and see the left of the three doors has opened now.
Run downstairs and jump onto the first block, then climb as far as possible and
jump up to the high ledge with a run-jump aiming at either left or right side
of the end of the bridge. Go to the left part of the S walkway and run-jump E
to the ledge between the two pillars, climb the ladder. From here it’s just an
easy jump-climb-session until you reach the floor lever. Use it to open the
middle of the three doors and return all the way back there. Inside kill two scorpions and use the jumpswitch to your left
to open the right of the three doors; if you want run-jump over the pool in the
right time to avoid some spikes, then jump up to the higher ledge to gather Flares. Return outside and enter the last (right)
door. Use the floor lever to open a door way back. Return there: Head back
through the SW opening, climb down, follow the passage and climb back up the
blocks. Jump into the water and climb out left to enter the open door.
The Rusty Key
Avoid an easy fire trap, then follow into the next room, get through the
opposite opening in the pool room and kill another scorpion.
Pick up the Shotgun and Shotgun Ammo to your right. Climb the block, pick
up a Large Medipack and pull the block away to reveal a passage. When the fire
goes out quickly head through the trap square. Push the statue in the SW corner
to the NW corner and the door opens, kill four
scorpions that waited for you and in the next room climb the E
blocks and platforms to the top, turn and shoot another baddy and enter the E passage at the top. Time the
jump over the spike block and quickly jump to the far right passage, avoid a
boulder and kill two baddies in the next
room; the one in the pool leaves a Rusty Key
for you. Return all the way to the previous area before the ledge climbing and
use the Rusty Key to open the door. Follow the passage into a larger room.
The Blue Crystal, Finale
Get into the NE corner, kill a baddy and
climb the blocks up to an alcove with a Small
Medipack, then drop in the pit in the very NE corner and find
another Silver Cross for Secret #2. Head into the SW corner and follow
the passage. Jump over the spike pit (not directly from the edge as Lara would
be killed otherwise), then get through the fire passage and pick up the Blue Crystal at the end, return all the way,
avoiding fires and spikes, and return to the larger hall. Place the Blue
Crystal in the receptacle and slide down the slope. Kill the baddy at the end, then head left and climb the
blocks to the top. Use the floor lever in the NW corner, jump over S and head
through the open door. Running on the third square from the door will trigger a
boulder, so run onto the second one, roll and quickly run-jump up the block
(might take a few tries though) to avoid it. Afterwards jump over the boulder,
head upstairs and pass some pools, jump over the large pool and head into the
SW corner. Push and pull the block onto the marked tile to open the nearby
door, use the floor lever and a NE door opens behind the pool. Head there and
drop into the pit to finish this level.
THE END