Scarecrowfield

 

Level by SnakeEater

 

Walkthrough by manarch2

 

 

You will drop down some slopes into a wide garden area. A scarecrow and two hens attack so kill them. Head N through the valley and go around the NE house for Flares and Shotgun Ammo. To the right of the W pool, pick up another package of Flares. Dive into the pool and at the bottom pick up more Flares, then use the underwater lever to open the nearby door and inside the passage pick up the Inca Piece 1. Swim out and climb out of the water. Go S to the left of the house and spot more Shotgun Ammo in the bushes; afterwards head into the W passage between the hill and the house and jump onto the hill, then backflip onto the roof. Run-jump to the NW house, then into the far NE alcove to find Shotgun Ammo. Jump back, then to the W house and go around the central structure to shatter a barrel for a Small Medipack. Climb the ladder on the N side and on top turn N to jump over the railing onto a balcony. Go E and use the floor lever to raise a trapdoor somewhere else, then jump back over the railing to the roof and make your way down to the floor level, dropping down on the E side best to take a Small Medipack with you.

 

Return all the way to near the start of the level and head into a larger E side passage. Pick up Wideshot Shotgun Ammo under some bushes. This alarms another scarecrow; kill it, then go right at the crossing and pick up Crossbow Ammo. In front of you is a pushable block, climb over it and pull it once, then climb back and push it into the corner. Climb on it a last time, then run-jump onto the raised trapdoor and enter the building. Jump over the gap into another building, follow the passage and find Revolver Ammo in a box in a left alcove. At the end turn right and pick up the Inca Piece 2, then get out of this passage and drop down to the floor. Head to the W building you once jumped onto, killing another scarecrow, combine the two Inca Pieces and place them in the receptacle to open the door. Shatter the barrel to free the way and find Uzi Ammo in the corner and a Rust Key in the box. Exit this building and head N to the closed wooden door, place the Rust Key to open it and enter.

 

There are a couple of pushable items in the centre of this room, two are still on raised blocks so you first need to get them down. Throughout the room, there are five armours you have to shatter. Afterwards the raising block with the blue pushable lowers. Don't save now! First push the pushable off the tile as on reload it would float in the air! Afterwards you can save again. Climb the low block in the middle of the W wall, pick up Shotgun Ammo and climb the right block, turn and jump to the highest block. Drop in the little pit below, pick up Flares and climb another block. Run-jump to the S walkway, run to its E end and drop off the ledge holding Action to grab a jumpswitch. This lowers another block with the red pushable (no save bug here, at least not for me). Now, you can push all four pushables to their corresponding tiles. The NE door opens so head through, drop down a block and pick up more Flares. Run up the ramp into a larger room and kill two scarecrows. The pool directly left looking from the entrance contains another package of Flares. Climb out. In the third W pool from the left, you can find Wideshot Shotgun Ammo, and in the fifth, you can use an underwater lever to open a N door. Climb out and enter. Watch out for several spike balls and crawl under the N one to pick up the Crowbar. Shatter the NW armour for Shotgun Ammo, then leave this room again.

 

Get out and climb the blocks to your left. In the gap in the corner, you can find Uzi Ammo; to the left of the stairs there are more Flares. Climb up and jump up to get to the high walkway and pick up Flares. Get to the SW side of the walkway and run-jump W, jump up the slope and pick up a Small Medipack. Return to the previous walkway, climb on the block and jump on the top walkway. Run to its S side and run-jump with holding Action to land in the alcove with a Large Medipack. Drop down and return all the way up to the top walkway, climb on the block and get up to the higher room. Jump over the fence and the crowbar lever turns out to be a pesky mummy, but since you don't have good weapons yet ignore it and go into the maze. Go right and jump over the wooden barrier, then go left at the crossing and at the end of the corridor pick up the Crossbow and Explosive Crossbow Ammo. Return, then shatter the larger wooden barrier and get Revolver Ammo in the sole box inside this chamber. Return to the start of this maze and to the boxes. Push the three lower boxes in a row with the higher one and then pull out the higher one twice. Go around it and get into a small chamber the high block has previously hidden. Pick up Flares, shatter the barrel in the far left corner and pick up a Small Medipack and the Lasersight. Get out of this room, drop down through the hole and climb down to the floor level.

 

Leave this room for now and head all the way back outside. Go E around the pool to the building and open the door with the Crowbar. Inside you can find the Shotgun and Shotgun Ammo for Secret #1 on the left and right blocks. Head back out and head far W passing all the houses, to the building directly E of the pool. Open another door with the Crowbar and search the room for a box where you can find the Garden Key. A barrel hides a Small Medipack so shatter it. Two hens are alarmed so kill them, then head out. Before diving into the pool search the area for some items. SE in the corner, you can find Crossbow Ammo. Go W and pick up Shotgun Ammo. NW of the mill there is Uzi Ammo. Kill an attacking scarecrow, then go around the pool, shattering two barrels which are half-hiding Wideshot Shotgun Ammo and Flares. Now dive into the pool and search for a small passage in the middle of the W side. Swim through the passage and climb out in the garden at the end.

 

Kill a warrior in this garden and take the blue Egg with you he leaves behind. There are five egg baskets in the N – you need to search for them now. SE are Flares, in the SW you can place the Garden Key to open the nearby door. Enter the new part of the garden and go left. Shatter the bin in the SE corner for another blue Egg. In the NE corner, you can find Flares besides a tree. Thereon search for a far NW door, open it and at the end of the passage dive into the pool. Search for Flares and a blue Egg in one of the holes. Climb out and get to the W side of the pool. Climb the pole (don't jump up but use Action) facing N, climb up six times and finally backflip on the S edge. Jump E over the slope, then to the far NE platform and from here to the E walkway. Pick up another blue Egg and jump to the platform above the exit (SE) to find a Small Medipack. Drop down and head back to the large garden area. Go to the three blocks in the SW corner and pull the N one out of the way so that you can move the middle one. Underneath the last blue Egg was hidden so get it and return through the SE opening to the previous garden area. Place the five blue Eggs in the N receptacles and a W door opens. Pick up the Crank, then go back E and dive into the water. Swim back to the pool in the outside area where you once came from, climb out and go SW to find the well.

 

Place and use the Crank on the S side facing N, then go to the side and pick up the Sun from the bucket you've moved up. Head E all the way to nearly the start of the level, but then run through the E passage, head N at the crossing and climb the ladder at the end. Head to the N end and pick up Flares. Climb the more even part of the slope, then get up to the roofs. Go left and follow the passage, eventually finding Flares on a left block. Get to the S end, then jump over the gap and climb up to hear the chimes of Secret #2, find a Small Medipack and Shotgun Ammo, then return N to the left turn, drop down one ledge SW and pick up Shotgun Ammo. Another scarecrow appears on floor level as a result. Go W and at the end run-jump over the slope to the SW walkway. At its end, you can place the Sun – this releases three ropes nearby, so use all of them to get to the upper S hills. Jump down and before exploring the hills turn around and climb the ladder to get on top of the walkway which holds the three ropes. Follow to its end to find Secret #3, Flares and a Large Medipack.

 

Return and climb down the ladder, then get up to the top of the hill and head SW to the Large Medipack. You can pick it up now, but be warned that as soon as you hear the music, you better should take out a heavy weapon, turn and kill the giant crab that is attacking from behind. After its death a blue Egg appears on the NE place where it came from (not necessarily where you finished it off), so pick it up. Go E and search this area for 2x Flares, 2x Shotgun Ammo and also the Uzis hidden sneakily under some bushes. Now go W and search the S area with the wooden floor in the centre for Flares, Crossbow Ammo and a Small Medipack (running through the area will trigger another scarecrow); behind a N pillar are more Flares and W of it, under some bushes, is Revolver Ammo. Finally head to the very SW part of the upper hills, pick up Shotgun Ammo and enter the E passage. Pull the block once, then go out of this passage, right, around the corner, then shatter the lattice and approach the block from the other side. Pull it outside, but don't climb on it yet. Go around it again and inside the building using the first entrance. Go in, then straight, right and at the end of the passage you can find Secret #4, a Small Medipack and the Revolver. Get back outside and now climb onto the block, then up to the top using the different pillars. Pick up a Torch and light it nearby on the fire. Drop down and use the slopes to get down to the floor level, as you've done and picked up everything in this area.

 

Backtrack through the NE door leading into the pushable puzzle room, then through another N door in the high room with many walkways, and light the wall torch on the right side to open the door. Enter this passage and drop the Torch on the floor. Open a trapdoor to your left before progressing, drop into the passage and at the end pick up Revolver Ammo and Wideshot Shotgun Ammo for Secret #5. Climb back out of this passage, retrieve the Torch and head through the passage, but with caution! A sword comes falling down in the middle, so avoid being caught by it and move on; in the last left alcove before the larger room there are Flares. Enter the next room and light the two wall torches to open the door; nearby you can find Uzi Ammo on the floor. In case you lost the first, you can find another Torch in the S room, together with a fire. There are also Flares in this room and a Small Medipack in the passage connecting the two rooms. Enter the open door and find another Small Medipack to the left. The wooden door opens on approach so head through (leave the Torch here) and navigate through the swinging blades. I ducked and crawled in the rough middle of the walkway, didn't lose much health this way (but you should have found enough health supplies by now so even if this doesn't work, this won't be a large problem). Pick up the Blue Crystal, then use the wall lever to open an underwater door somewhere else, then make your way back through the blades. You don't have to take the Torch with you anymore, so exit this room, head back all the way W and arrive in the multi-stages room.

 

Go through the W opening, then right and around the corner to find Shotgun Ammo. Exit this room through the SW opening, find Uzi Ammo to your left, and drop into the water hole. Swim through the passage passing the newly opened door. Enter the large room with many pillars. In the SE corner pick up Shotgun Ammo; in the NE, climb the block, run-jump S to the higher pillar and use the crowbar lever to open up a trapdoor at the other side of the room. Now drop down and look up to the ceiling, noticing some red and some green and blue tiles. All “red” pillars are deadly if you jump on them. If you don't want to get the secret, simply jump over the “green” and “blue” pillars to the other side. The “blue” pillar activates a fire on the pillar with an item on it though, so when you jump onto them, you cannot get the secret anymore. So if you want the secret, jump to the NW slope, catch the edge and shimmy left in front of the fourth pillar looking from the E, climb on the slope and backflip on the (safe) pillar. From here you can use the other green pillar to get to the pillar with the item on it, without having triggered the fire. Pick up the the Grenade Gun, which is Secret #6. Jump to the safe walkway, climb the ladder and shatter some wooden barriers. Pick up the Yellow Crystal at the end and note the closed door. Drop down, first search for a Small Medipack in one of the alcoves, then shatter the barrel in the alcove right of it to reveal a (timed) lever. Use it, sprint to the ladder, climb up, backflip (best with a roll) and dash through the now open door to the left.

 

In the next room kill a scarecrow. Search the boxes for Shotgun Ammo and a Small Medipack, then climb the lower block in the NW corner and jump up to grab and pull down a ceiling hatch. Climb up afterwards and use the floor lever to open the S door in the previous room. Return there, follow the passage and climb some blocks. Slide down the slope backwards and grab a ladder at the end, climb down and drop over the opening, then immediately grab again and climb into the opening for Secret #7 – the Uzis and 2x Uzi Ammo. Now you can drop in the water, follow the passage, pick up Revolver Ammo on the way and climb out at the end. Kill another scarecrow and look at the painting on the wall claiming the N room to be a “Secret Challenge”. You don't really want to skip it, do you? So enter the N passage, in the next area run and jump over all the breakable tiles until you hopefully reach the NW block and pick up your prize – the Crossbow, Crossbow Ammo, Poisonous Crossbow Ammo and Explosive Crossbow Ammo which is – as promised – Secret #8. Safety-drop down in the pool and climb the S blocks to get up again, exit this room through the passage and, back in the previous room, head through the E passage.

 

In the adjacent room, look for a jumpswitch on the W side of the wooden pillar, which opens up another outside building. Climb over the block row, pick up Grenades and a Small Medipack, then open the door leading you outside with the nearby switch. Kill two scarecrows and head around the building to the left of where you just came from to spot the door opened by the last jumpswitch, then enter the building. In the hole, you can find the Purple Crystal; there is also a Scroll which explains you the last steps you have to do in this level... it seems I'm not needed anymore, so goodbye :). If you still don't know what to do: Go back to the start of the level in the far SE of the outside area, place all three Crystals to raise a nearby block, climb on it, jump to the higher stack of boxes and then head to the egg basket to place the Egg. Just in case you didn't find the blue Egg yet, there is a switch W of the egg basket to have a shortcut back to the upper S hills. When you place the blue Egg, this level ends.

 

THE END