SNOW OF TIBET

 

Level by Ray Croft

 

Walkthrough by Phil Lambeth

 

 

Begin standing on a ledge before an undulating pool of water.  Find the nearby large medipack and note the keyhole.  Jump in the water, which is dangerously cold, so quickly pick up the SILVER KEY on the ledge and pull back out before you freeze to death.  Open the gate to the grated floor with the Silver Key and enter.  The S wall is climbable, so get up to the upper ledge and jump across to the N ledge.  The wall here is also climbable, so climb up to a still higher ledge and pull up to face the great outdoors.  First, turn around and jump to grab the suspended platform.  Pull up onto it and backflip onto a ledge that surrounds this upper area.  Enter the NE crawl space for a small medipack and some flaresThis apparently registers as SECRET #1, although I didn't hear the telltale chimes.

 

Get down to the lower ledge and walk through the blue weeds.  Watch the extended (and rather meaningless, as you can't access the areas it shows) flyby that's triggered when you reach the brown weeds.  Step forward and find poisonous crossbow arrows in the weeds near the NW corner.  Look down into the nearby pit.  You can see a somewhat anomalous red rose growing out of the ice, but if you drop down to get it you find you can't pick it up.  Nothing else to do down here, so climb back out and go through the N opening. 

 

Slide backwards down the long slope and grab the edge. Shimmy all the way to the right and pull up onto a flat spot. Jump forward into a slight depression and pick up the flares for SECRET #2 (again, no chimes). Hop back, grab the edge again and shimmy left to the other wall, pull up and jump off with a roll to dive down into some freezing water. Swim quickly over to the NE corner and pull up into the alcove.  Pick up the MONASTERY KEY, which causes the door in the NW alcove to open.  Swim there and pull out.  Go through the opened doorway and push the floor lever on the ledge to your right.  This opens a door elsewhere. 

Continue N toward the swinging spike bags and trigger some action music.  Save your game in preparation for a really tight timed run.  That face tile near the floor lever opens a timed door beyond the swinging bags, and you need to be really quick to get there in time.  Even without the bags it would be tight.  If you can't make it legally, the flycheat is enabled.  Either way, push the floor lever in the alcove at the end.  A cutscene shows the area you just left, so go back there (you can shimmy past the bags along the E edge if you're weary from your exertions).

 

The door opposite the floor lever is now open.  There's a small medipack near one of the crosses.  Drop down into the trench and pick up the DOOR KEY.  The door on the other end of the short canal opens.  Go there and vault up into the new room.  All the blocks in here are moveable.  You can see an inaccessible opening in the S wall, so your task is to form a N-S bridge so that you can first move the upper block to the S wall, then form an E-W bridge to move the upper block beneath the S opening.  Go to it; you don't need a walkthrough for the details.  When you're done, climb up into the upper area and trigger another interminable flyby.

 

I went around shooting all the jugs, which turned out to be empty.  Enter the E side room and pull up through the ceiling hole near the NE corner so the swinging spike bags won't skewer you.  Push the floor lever.  Hop down and return to the main room to find that the SW door is now open.  Go through and enter a lava room.  Take a running jump and grab across the lava, pull up and take a standing jump and grab to the higher ledge.  Pull up and find another floor lever to push.  Jump down to the lower ledge and take a running jump and grab N (the higher portion only) to exit.  Return to the main room.  If you're in a masochistic mood, save your game here and take a graceful swan dive into the pit for a most satisfying crunch when you finally reach the bottom.

 

In any event, go around the ledge to the SE corner.  Pull up onto the block opposite the gate and shoot the jug on the higher N pillar to get it out of your way.  Take a running jump to the pillar, turn left and take a standing jump to grab the edge of the ceiling.  Pull up and use the S wall to climb still higher.  Shift right and drop down onto a crate.  Turn around and take a running jump N to the red carpet.  Enter the NW alcove for the SILVER KEY.  Hmm, lots of unused keys, no keyholes.  Yet.  Those two crates are moveable.  Pull them out of the way to reveal a keyhole in the SW corner.  Use your Silver Key to open the gate in the opposite NE corner. 

 

Go there and walk through the blue weeds to use your Door Key at the NE corner.  The door opens in the SE corner.  Ah, enemies at last.  Shoot the wolf and the soldier.  Get up onto the higher W ledge if you'd like another large medipack.  Get down and go through the E alley.  Use your Monastery Key to open the gate.  Step through to end the level.