BtB2013-Nidavellir,
the Land of the Dwarves.
4 secrets
Level by IvanTRFan
Walkthrough by G&D Productions.
In case you need one or more of the
saves/screens/videos, you’ll need to download the saves folder. These savegames are made following
this walkthrough, so if you took another route through you could miss some
items in the saves.
The compass is pointing to the way Lara
looks, so for the directions in the walkthrough the camera must be behind her.
The first part of this level could
be lagging because of the large number of objects used,
later on (inside) it will get better. There's also a flare bug which will cause
flares not to work and in case you use the binoculars, the game will probably
crash.
Open the Gate to the Village.
When you go N a bunch of wolves attack, follow through
to the end and get a Medipack. Go back and
head S, more wolves. Follow through to the end and shoot even more wolves to
get to the Viking's Head Statue.
Go back to the gate and use the Head to open it. On
the village square are more wolves.
Exploring the Village, the
Laser Sight and the Bow.
Deal with the wolves when you'll encounter them. Open
the house N, shoot some sacks and get the Flares. Climb up the ladder,
back flip to the attic and get the Laser Sight and Arrows from
the chest. Go back outside and go E to the canyon, stand next to the bridge
house and on the edge, hop back and run jump to grab the (second) flag pole.
Swing to the ledge with an open door. Inside are Arrows N, climb the
ladder E wall (next to the door) and 5 steps from the top you can back flip to
land on the broken floor. In the chest N is the Bow.
The Torch.
Go to the W side and look up, shoot that spike ball
with the Bow and the door W opens up. Grab a Torch there and get back out. Drop
the Torch down after you saved and be sure you can see it down there
before you go to the opening in the floor next to that chest (you could always
throw down some spare Torches). Face N and run in, grab that jump lever to open
the door back to the village.
Break the Ice, the Old Key open the Bridge.
Go get that Torch and through the door W and ignite
the Torch in the house N. Head SW along the barricade and left around the
corner of the house is a boulder. Burn the rope to let the boulder break the
ice in the pool. You can leave the Torch. Dive down and get the Old Key
from the bottom. Get out and head back into the bridge house, open the door E
and climb up to the next yard.
The Silver Circles Key.
Go to the SW corner, hang from the edge of the canyon
and shimmy all the way to the right till you can pull up on a ledge (quite far,
near a tree). Go shoot those wolves and one drops the Silver Circles Key.
Stand NW and run jump with a curve onto the log platform (savegame.0). Shoot some sacks SE for a small medipack and go up to the first floor (at least what's
left of it). To the E is a crowbar door and left (N) some window shutters you
can open up.
The Sword, the Musket.
Drop down and go back through the bridge house to the
village square. Open the house S and inside on the anvil is a Sword
(crowbar).
Upstairs under some sacks is Musket ammo and in
the chest are the Musket and Flares.
Push Blocks.
Head back through the bridge house, up through the
window S and open that door E. Jump over to the window and open it. You cannot
use binoculars here due to the flare bug. You can get a normal camera view in
the alcove at the S wall though.
For a Secret (it might be
wise to go for the Secrets as you'll get a lot of supplies): In the SE
corner are some wooden blocks, move then in a row of 3 along the S wall so you
can pull the top block out of the corner, go on like this moving the blocks to
the W till you can reach a lever way up on the W wall. The door opposite opens.
From the blocks you can also jump onto the logs and get a Medipack.
Behind that open door (crawl) is a chest with Secret
#1, a small medipack, Shotgun-
and Uzi ammo and a Bag of Runes. Leave through the door N to the
Stonehenge Field.
Stonehenge Field, the Wolf's
Heart Sacrifice.
Open the house N and shoot some sacks for Arrows
and a small medipack. In the chest you'll find
the Shotgun plus ammo, Musket ammo, a Medipack,
Flares and the Sacrificial Dagger. The next wolf that comes out
to play will leave the Wolf's Heart, combine that with the Dagger and
get the Wolf's Heart Sacrifice.
Boulder Alley.
Go to the Stones E and place the Wolf's Heart
Sacrifice, the ground opens up. Go down the long tunnel and the light coloured stair parts indicate danger, get through the axe
and go straight down the stairs and notice the gate N.
Now you have to trigger two boulders on the left and
right by running over the upper corner of the bright tiles. Go down the stairs
E and turn around just before the bright tile, hop back and sprint up the
stairs and either right or left out of the way (savegame.1).
The gate N in the wider passage opens up and also the one at the bottom of the
stairs opened up (we need a Key). So enter the gate N. (if there were any cameras used in the level, they will not work anymore
due to that boulder on the trigger at the end of the E stairs)
Push Puzzle.
Go over the blocks and down to the gate N to use the
lever and raise blocks along the E wall, go up to the statue NE and move it to
the other corner, go on like this till the statue reached the NW corner.
For a Secret: First go to the back of this room (S)
room, grab up into an opening in the ceiling and come to a Colour
Puzzle room.
Colour
Puzzle (no clue found).
The floor tiles with the black dots are deadly and we
must hit certain tiles to open the door ahead. Walk straight onto the striped
band, turn right and walk to the orange, turn left and walk over the trigger
tile (middle of the orange) to the next safe striped band. Turn left go to the
green, turn right and walk over the trigger tile (middle of the green). Right
over the striped band to the gate and walk through as it opens up on approach.
Grab Secret #2, the Uzis, Uzi ammo,
Shotgun ammo, Arrows, Musket ammo, a small medipack and a Bag of Runes. Go back hopping
straight over the dotted tiles to the safe striped ones and into the opening S,
down to the room with the statue.
Now we have to move the statue to the tile in the
middle, all the blocks will go down and the gate N opens up. Get in and grab
the Blue Circles Key from the chest.
Go back to the Boulder Alley and down the stairs where
the gate is open. Use the Key and go through the gate to slide to a room with
another fixed camera, just go straight over the bridge and come to a passage
with Blades. I just did running jumps turning away from Blades and got through
without much harm.
The Yellow Circles Key.
Then you will come to a gap in the floor, opposite is
an alcove with a Key. No way you can reach it, so drop down into the hallway
and go down the stairs to find a spike ball up in the ceiling NE. Shoot it and
a block goes up on the stairs, stand against the block facing W and back flip
into the crevice behind you, jump and grab the block. Hop up and get the Yellow
Circles Key. Go left and down the passage, open the gate with the lever and
go down the stairs and left to the door you can open with the Key.
The Frozen Flame.
Climb down the ladder and in the next room a Witch
will leave the Frozen Flame behind while she dies laughing (happy
death)Place that Flame on the stand next to the gate N and use the lever on the
left wall and take an hour long elevator ride up to a passage with Axes.
The Frozen Flame Key and the
Magic (Grenade Gun).
Drop down either side and go to a room with a lava
pit. Grab the monkey climb, go to the lever on the
right (SW) to raise a block in the other side of the room. Go over to the lever
SE and another block goes up. Follow the monkey swing around to the first block
(N wall), jump to the next and again monkey climb around to the central pillar,
drop grab and turn around to climb up. Take a right, run through the spike trap
using the safe spot in between and follow through W, take the Frozen Flame
Key left and the Magic right.
Push Puzzle.
Jump over the pit through the axe (run jump diagonally
over the pit to the left corner and run left around before the axe swings back)
(savegame.2). Use the Key and come to another
puzzle room. Drop into the lower part, move the statue forwards once then push
it in a square around the central tile and 4 blocks go up, you should be
standing on one too. Push the statue to the pressure pad in the middle and the
S door will open.
Dwarves Hideout.
Follow through to a large cave with little cabins.
Don't go all the way down but up at another staircase on the right and follow
the stairs to the side of the cabin NW. Throw the lever to raise a block in the
cave in front of a higher opening (for a Secret). Now go down all the way and
pick up that Spell on the floor at the bottom of the stairs and Dwarves
show up, shoot them all and collect 2x small medipacks
and 4 more Spells.
For the Secret: Climb the block NW and walk into the
passage. Stop and save before going in. On the ceiling and floor are each 4
different tiles. Combine those into a graphic map (secret3.jpg)
of the room and it will give you the path through this room to open the two
gates W. Don't touch any of the other floor tiles and run into the open passage
to get Secret #3, Medipacks,
Shotgun, Uzi Ammo, Arrows and a Bag of Runes. Get out to the cave.
Push Puzzle, the Silver Blue Key.
Go to a crawlspace right of the SE cabin, into a
puzzle room. The statue has to go into the SW corner, but there is only one
safe route to do that because when the end of a push stops on a dotted tile,
the floor will burn and you do too. The tiles with the "flower" motive
are safe to put the statue on. So push it in a continuing move to the N, then
W, one tile S and from there to the E wall and then via the SE corner to the
pressure pad SW. A block goes up, climb it and open the chest to get Musket
ammo, a Medipack, a small medipack and the Silver Blue Key.
Monkey Swing for the Gate.
Hop down W and crawl out W, go straight and use the
Key there to open the door between the cabins, ahead is a closed gate. Go left
and drop down, make your way through the axes to get a Medipack
and Lightning Spell. Look up E and use the jump lever to raise a
block in a pit.
Go back through the swinging axes and up the ladder,
go down at the other side (N) and now you can jump over the pit. Climb down in
the next room, use the crowbar lever to raise a block and shoot the werewolf.
Climb back up the ladder and onto the block to grab the monkey climb. Find your
way (of course the long way) to the jump lever SW and another block will go up
W. Back up to the monkey climb and again all the way around to get to that
block. Drop grab and climb up to the floor above, go left (E) and use the chain
opening a gate in the passage next door. Drop down to the entrance ledge, back
over the pit, up the ladder and to the open gate right (W).
The Axe.
Swim through to a room with a Big Door that needs the
Axe. Go through the passage with the swinging axe to a room with a red and a
blue opening.
Axe Handle-Blue: Just SPRINT
in straight down onto a break tile and keep sprinting through the room with the
falling spike ceilings and into the passage in the back. Climb up and pick up
the Axe Handle, go into the open door, a stand jump/grab to the first
tile, a run jump/grab to the second and another run jump/grab to get to safety.
Go back left to the room and enter the other opening.
Axe Blade-Red: Stand left
at the pit with the sloped blocks, hop over the top of the first, slide and
jump to the next, one more jump and grab the crack in the wall ahead. Shimmy
left and pull up over, slide a bit and jump to grab the monkey climb. Go to the
pedestal with the Axe Blade. Hop onto the block in the corner and time
the burners to go back over the monkey climb, left to the sloped block and a
few jumps later you're safe (savegame.3).
The Giant Troll and the Golden
Chalice.
Combine the Handle and the Blade and go back to the
Big Door to place the Axe in the receptacle. Hop through and jump over to the
next island.
For a Secret: From there you can walk to the right (W)
side, light a flare and drop it onto the island so you can just make out the
edge of a floor W, jump there to get Secret #4,
Ammo, some Medipacks and a Bag of
Runes.
Jump back and go S, shoot the Giant Troll from a safe
distance (you should have plenty of ammo) and jump over to get the Golden
Chalice, a Fairy will show up.
Using the Chalice.
Run back and jump over the islands, through the Big
Door and dive in the water hole to get rid of the fairy. Swim back along the
tunnel and return to the large cave. Go to the alcove at the back of the cave
(S), and place the Chalice in the Chalice Chair puzzle hole.
Second Dwarf Hideout.
Return to the large cave and the rock waterfall W has
become transparent revealing another Dwarf hideout. Enter this part of the cave
and an army of six more dwarves will emerge from behind the little huts. Shoot
them all, then pickup a Serpent Head, a Medipack and 6 Spells (one SW). Use the
Serpent Head on the puzzle hole at the W end of this cave to open the big
doors.
The Earthquake Corridor.
Enter the long wide corridor.
1st earthquake - a deep pit appears. Jump across the
chasm on right hand side. Proceed a bit further along the corridor.
2nd earthquake.
Another chasm appears. Jump to the climbable pillar and move around it to the
far side. Then back flip to the safe block behind you. Run jump over the gap.
Proceed a bit further along the corridor running along the right hand wall.
3rd earthquake - the floor tilts
and a row of rolling balls drops and rolls down the slope. Just sprint past and
jump up at the end to avoid the rolling balls.
Final Battle: Four Medusa Witches and a Dragon.
You can see the mutant in the centre of a big room,
but it is best to keep your distance from him, to avoid the locust swarms being
spawned. But in case they show up, save and reload, they will be gone for a
while.
There are 4 Medusa witches guarding 4 puzzle holes on
each side of the Dragons lair. But they only attack one at a time. To avoid too
much damage, just stay back into the earthquake corridor to about where the
rolling balls are located. This will be far enough to avoid locusts being
spawned and the witches will come to you (Note: if you retreat further, and the
witches follow too far they trigger a crash when they die). Kill a witch and
she will drop a Frozen Flame. Kill each of the four witches in the same manner
(savegame.4). Once they are dead, pickup the 4
frozen flames
Placing the Flames.
Now you need to run clockwise around the entire
perimeter corridor of the mutant lair. At each corner of the corridor, there is
a marked tile which will temporarily raise a protective block in front of the
Flame puzzle Hole in the centre of the corridor. The mutant can't flame you now
as you place a Frozen Flame. Repeat this procedure around all four sides of the
mutant lair. As you place a Flame, that side of the lair is sealed in. Whilst
it stops the Mutants fireballs, it doesn't stop the locusts, so keep moving,
saving/reloading.
Get Out.
When all four flames are placed, a door at the W side
opens. Head there and climb onto the pillar. Jump over the spikes to grab the
ladder. Climb up into the slanted alcove, back flip/jump and grab the higher
part of the ladder. Right around at the top and via a couple of back flip
ledges to more ladder climbing. When you get out in the open snow field at the
top a short Flyby camera will end the level.
G&D. Mar. 01-2013.