BtB2013-Ultimate Challenge of the
Northern Gods.
5 secrets
Level by m.julien
Walkthrough by G&D Productions.
In case you need one or more of the saves/screens/videos, you’ll need to download the saves folder. These savegames are made following this
walkthrough, so if you took another route through you could miss some items in
the saves.
The compass is pointing to the way Lara looks, so for the directions in the walkthrough the
camera must be
behind her.
The Village, the Key of Niflheim and a Guide.
Go to the other end of the bridge, hop to the tree on the right and run
jump W, grab the snow ridge W and shimmy right to the other side of the canyon
where you will find Secret #1, Shotgun
and Shotgun ammo.
Go back the way you came and into the village.
Go left to open that house, when you pick up the small medipack,
a Key is shown. Go SW to get that Key of Niflheim, a guide appears. While
the guide makes his way to the house, go to the hut NW
where you can get a Medipack from the sack on the
table. Now go to the guide and then go into a cave in the SE
mountains. Go to the door the guide has to open and look if he is on his way.
Then wait at the doors till they are opened up.
Bridge for the Guide.
Sprint down the ramp and jump over that gap, we'll have to close the
bridge for the guide. Jump to the levers NW and use the numbers 1-3-4 from left
to right, a block goes up SW, jump there and climb into the opening. Follow
through to a Rune button S, the first for the bridge. Go N, use the chain and
use the second Rune button for the bridge. Use the chain to get to the
bridge and drop in front of the spike trap, the guide will help you disable it,
go to the doors and they will be opened. Climb the wall and use the Key to
Niflheim S to open the Big Door. A flyby will take you through a Huge Cavern.
The Huge Cavern, the Sword.
Go left around the corner and up into the opening W (to the right of this opening is a gate in the same wall,
behind it is the "Magic" Secret, and we'll need to push 3 buttons to open it).
Inside take a right and shoot the wolf, behind that pillar NE is a Medipack,
the pillar is climbable (for later).
First go N, shoot some Raven and in the room at the end Lara will look
at a barrel, on top is the Sword (crowbar). Shoot the wolf and pick up
some Flares in the room where the Sword was.
A Timed Run for the First Flame of Niflheim.
Go back to that climbable pillar where the Medipack was. Go up and back
flip from the top into the opening (remember this
route for later). Go to the first opening S, to the end of the bridge
and jump right to the opening W. In the next room up the pillar W ( from the
snow mound next to it) and run jump to the flagpole S, swing onto the next
wall. Look S and spot two braches you have to use later. Drop down S and spot
the Frozen Flame in the air over a raising block. To the S is the Timed lever
which will raise the block and start this event.
Back flip with roll, sprint N and right into the opening (you can have a
look first, shoot the crate and get a small medipack). Run to the NE
corner of that floor and try to roll just before you fall off and bump against
the pillar (so you won't go too far). This way you'll end up on a block and not
in the water, from the block jump into the opening W and go right to that
climbable pillar. Up to the top and back flip with roll into the opening, run
into the first right. Over the bridge and jump to the right into the opening W.
Up that pillar W and run jump to the flagpole to swing to the wall. Step
back and run jump to the flagpole, swing to the next and then onto
the slanted block ahead, slide jump and slide jump again to get onto the raised
block with Flame of Niflheim #1 (savegame.0).
The Axe.
Go NE and if you didn't yet, shoot the
crate and get a small medipack. Run down into
the water below, head E and left to the NE corner, jump up to an opening in the
N wall.
First go to that block E, climb up and turn right to grab up to the
snowy ledge above, push that Rune button and spikes retract at a jump lever
we'll go to next. Now jump to the ledge in the NE
corner (red light) and push the first crystal button for the
"Magic" Secret. Get down to
the floor and head NW, open the door and go right around the corner up the
ladder there. Jump from that ledge to the block where the spikes were and use
the jump lever to open the gate to the Axe. Get down, go down the steps S and
run over the bridge to get the Axe. Back out and up the steps, leave E
and shoot 2 Vikings and a wolf. Go NE into the Mirror room.
The Mirror room, the Nordic Knot.
The gates will close behind you. Looking in the SE mirror you can spot
an opening in the E wall (red light), go climb in there and use the Rune button
to ignite all the lantern in the Mirror room, again look in the mirrors to spot
one of the lanterns isn't burning, that's the one where the Nordic Knot
is hidden (the one SE). The gates opened up so you can leave, go left and SW to
the Cavern.
Use the Knot, the Second Flame of Niflheim.
In the NW section, N wall is the gate you can open with that Knot. Get
through the axe and in the next passage it's best to just sprint straight
through the middle before the traps really activate. Make it through the moving
logs and in the next hall are spiked ceilings. What I did was: stand
jump to grab the second floor, shimmy around and pull up, turn
around and stand jump to grab the third
floor and go around again. Hang in the middle of the back side and pull up,
roll and run jump to the chain, swing to land on that pillar and jump to the
ladder. Go up to get Flame of Niflheim #2. Jump back to the pillar and a
rope appeared S, grab that and swing to the platform, you'll have to be quick
to jump to the floor ahead because it will raise into the spikes (Best is to go
one step up on the rope, swing and grab the platform, pull up and then run jump
to the floor- savegame.1). To the left is a small
medipack.
The Viking, break the Jars, the Exit.
Go out SW and in the room with the Wounded Viking. Under that barrel E
is Secret #2, the Uzis, let the
Viking break the barrel. Now go into the opening N, shoot the sacks and duck
against the wooden barrier, as soon as the Viking breaks the barrier, hit
sprint to roll away from him. Go left over the trapdoor and find a lever, wait
for the Viking to stand ON the trapdoor and throw the lever to drop him into a
pit. Don't go down, but stand at a corner and wait for the Viking to break the
jars down there. A block will go down in the previous room.
Hop back over the pit, go left to climb the block in the NE corner, grab
up and jump to the climb wall W, go left around and drop onto a corner block,
stay in that corner and face S, stand jump to the
flagpole and swing to the lowered block. Slide down into the room near
the mirror room. Go out SW to the Cavern.
Use the Axe, open the Blue Gates.
Go S and left around the corner to a Big Stone. Behind it is a crack in
the E wall, go along the crack to an alcove and jump out left to that balcony
and use the Axe there to open Blue Gates above (later).
Push Puzzle, the Clue and the Snake Head.
Make your way into the far SW corner and right around the corner is a
ladder (later).
Get into the opening W and go to the N side of the room, stand in the
pool, run over the pressure plate and get to the block S and left, grab up from
about one step left of the right hand side and turn left more than 90* so you
can jump and grab up into an alcove E (savegame.2).
From there jump to that lever SW and throw it to open gates. Walk N onto the
top of the arch below and use the binocs to spot a transparent ledge a bit to
the left, jump there and then hop to the top of the next arch. From there you
can reach the crawlspace in the W wall with Secret
#3, 2x Shotgun ammo.
Drop down to the floor, go into the open gates E and jump to the central
platform in that room. Two of the bowls around the central platform will start
to burn and will be a clue for the upcoming puzzle. Pick up the Shotgun
ammo there.
Go out and left to the opening SE to the Cavern, now climb that ladder
there (N) to the puzzle field. Look through the floor to where those bowls are
and put the statues on top (SE corner and NE corner one square back). The Snake
Head will appear on the pedestal N, take it. Jump
E to grab that ledge on the E wall. Jump to the one SW and push the second
crystal button for the "Magic" Secret.
Hang down from the NW corner and safety drop into the deeper water
below.
To the Blue Gates, open the Big Door.
Go up to the gates E and open them with the Snake Head (receptacle
left). Go in, shoot a crate to get a Medipack and climb the wall S to
the floor above. To the left and jump over those columns and use the chain to
swing to the ledge at the Gates (opened by using the Axe).
Shoot the werewolf and pull the chain to open the Big Door in the
Cavern.
The Golden Cross, stop the Burners.
Go out and just run off the N end into the deep water below, go SE to
the central island and E from there into the Big Door you just opened. Drop
down into the next hallway and go S into a pool, open the underwater door W and
swim into a narrow tunnel to the right (lower part of the bottom). In the next
toom climb up to the balcony and electric rays appear at the Cross in the big
room.
Go back and step to that Cross, a Fairy will appear, run to the pool and
dive in. The pool will freeze over, leave W, follow through to the Cavern. Go
back to the Big Door E of the central island and back into the rooms you just
left. All the way S over the frozen pool and up onto a ledge in the back. To
the left is a lever that will stop the burners at the chain. To the right on the N wall is the third Crystal
button for the "Magic" Secret, this time the gate will open up.
Head over the ice to the room and go climb the low block NE, jump NE to
that ledge, turn around and stand jump up SE. Use the crack S to go around the
wall to the next ledge, slide down and jump to grab that pillar. Jump SW to the
ledge with the chain and use the chain to get to the other side and grab the Golden
Cross. A block goes up near the entrance N, use that to get back to the
Cavern. Head into the far SE corner and make your way up the shore to grab up
to the ledge S. Follow through and place the Golden Cross in the back, the
whole place starts to shake as the floor gives way. Make your way back over the
crumbling tiles (savegame.3).
To the Blue Gates.
Go to the Cavern and you'll see Blue Gates open up.
Make your way into the NW corner, onto the ledge W and up into the open
gate with Secret #4, the Magic.
Hop down and go right around corners, back into the opening W you visited at
the start. Go to the climbable pillar, into the opening in the wall and all the
way to the E end. Use the Crowbar lever and see a platform appear. Hop over the
balustrade S onto the balcony and from there jump left around the corner to the
crack. Shimmy to the platform and drop, jump up to the corner ledge and one
more time to get to the open Blue Gates.
Torch Puzzle, Break the Ice for the Third Flame of Niflheim.
Move that wooden block N to the ledge E and in front of the alcove on
that ledge, pull the block on the ledge in front of the alcove and crawl
through the crack NE to get behind that block and push it out onto the lower
block. Hop onto the blocks and grab up W to the upper floor, use the lever on
the pillar to slide a platform out of the wall SE of this upper floor. Grab a
Torch, go down to the ground floor and ignite the torch E. Hop up to the
blocks, then jump S to that platform and go burn the rope of the boulder.
The Ice partially broke, so get down under the rest of the ice sheet and
get into the crawlspace SE, grab Flame of Niflheim #3 and step on the
pressure pad next to the pedestal to open the entrance Gates again. Go back to
the ice pool and find another Shotgun under the skeleton NE, shoot the
zombie if you wish and get out to the Cavern.
For the last Secret: Turn around and hang from the edge, drop/grab the
crack below and shimmy right to the corner crevice to get Secret #5, 2x Shotgun ammo and Uzi ammo.
Shimmy back left to the other end and jump back up to the Gates.
The Spike Pit for the Fourth Flame of Niflheim.
Jump straight N down onto that square beam with the fire bowls. Go to
that ladder you see N and go up into the passage above, to the N a door will
open for you. A Cog wheel and a gate S behind that spike pit, we'll need to
raise those platforms on the left
In the NW corner is a ladder, climb it and go E, to the right at the
fire bowl and jump over the platforms to the opening SW. Go through to a lever
which will raise the "second" platform below.
The idea is to safety drop down onto that platform after jumping to the
crack in the E wall, check the health before you do that! Jump from the
platform into the opening SE and inside is another lever, the "first"
platform goes up, but the "second" goes down again. Hop onto the
block SE and use the chian to get to the other side where another lever will
lower some spikes in the Pit. Go N onto an elevator platform and open the
crowbar door there to get back to the top of the room.
You can now jump the platforms in the room again to the upper S side and
use the lever there to raise the "second" platform again. Both should
now be up. Jump back over the platforms to the N side and get down the ladder
to the Cog wheel (or drop to the
"second" platform again like before and jump to the N side).
Pull about 6/7 times and get over the 2 platforms into the gate S (savegame.4).
Use the lever there to lower some more spikes and use the Cog wheel
there to get out. Jump to the other side again and go down the NW corner of the
pit, walk to the skeleton and grab Flame of Niflheim #4. Jump back up NW
to the flat corner and from there to the Cog wheel. Leave N and just run out
into the water below.
Place the 4 Flames of Niflheim, Thor's Chalice.
Get up to the central island and place the Flames on the stands, watch
the show and grab Thor's Chalice. He doesn't seem to like that so take
him out while side jumping left right (with the Magic
not too hard, but watch the health!), but try not to step onto the
square grey tiles yet. Grab the Grail Offering he will leave behind and
get ready for the next Hammer God. There's Shotgun ammo in the SE corner (will NOT reappear when you run out), run over one of
the other grey tiles on the floor and a second Hammer God appears, take the
same action. I had two of them at the same time, strategic side jumping will
save your day.
Grab two more Grail Offerings and go use those at the statues
around the room. A door opens W, jump there and run over a Timed pressure pad
to open the next door. Follow through and shoot some Giants. First check out
where you have to go, because the door is behind the pit W and will probably be
closed again. You'll have to jump across from the middle of this side and a bit
left to grab the other side and get through the door to leave this godforsaken
place.
G&D. Feb 25-2013.