BtB2013-Hammer of the Gods.
4 secrets
Level by EssGee
Walkthrough by G&D Productions.
In case you need one or more of the saves/screens/videos, you’ll need to download the saves folder. These
savegames are made following this walkthrough, so if you took another route
through you could miss some items in the saves.
The compass is pointing to the way Lara looks, so for the directions in the walkthrough the
camera must be
behind her.
Watch the opening flyby
Exploring the front end of the fjord.
Swim NE and locate the underwater lever in an alcove left to open the
underwater gate in the opposite bank (S).
Go in there and pull the underwater ceiling lever to raise trapdoor at
the nearby bank.
Go out and left to climb up onto the platform. Jump and grab to the
wooden sloped ledge SE. Jump up onto the wooden ledge E and use the Chain to
shimmy to other side of the fjord (walk to the edge and use Ctrl).
Drop from the chain and jump from the slope onto the balcony.
If you like, you can jump W from the balcony onto the jetty below to get
a small medipack.
Return to balcony via platforms and chain shimmy.
Entering the corridors of the fortress.
Operate the lever to open the gate. Get in avoiding the spike trap.
Solve two pushables puzzle N and S to open the wall W to continue. The
solution is on the ceiling.
Go in and take note of a Laser-sight behind the gate (for later).
Head to the right at the intersection (N), the warped wooden door on the
right is for later. Go through to the longer balcony operate two jump levers.
Do the W one first (jump towards it) and a block lowers in a passage below. Now
jump over the balustrade to the E lever, it will open the entrance gate to the
bridge and the gate for the Laser-sight (later). Drop into the fjord and climb
onto the platform NW.
A timed swim for a sword.
Pull the TIMED lever and see an underwater lever as well as an adjacent
wall block. Save again.
Pull lever again and run/swim to the S wall and a bit on the left to the
lowered raising block to pull underwater lever behind it and get out before
block rises again (roll and swim out high) (savegame.0).
This underwater lever opened an adjacent wall next to it (S wall).
Go into the tunnel where wall opened, go straight and down right to find
the Sword at the back of the cave, swim back a bit and up left to a
breathe hole.
Bow and Arrows.
Pull out of the water, shoot the bag SW for a small medipack
pickup, then go through the door E. Pick up some Flares after shooting
the sacks NW. Use the timed pressure plate in the middle of the floor to get
through gate S (stand on the S side, pull up onto the floor and hop up S,
running forward) (savegame.1).
Shoot the Werewolf, avoiding the blades.
Go into crawlspace left (E), shoot the box and retrieve the Bow.
Get out and walk along the right hand side through the blade passage to the
exit door.
The Lasersight, injured Viking's quarters and the Dining Hall.
Get into the water and return to fjord (N), swim to the NW and get on
the wooden platform, turn around and jump up SE and from there onto the bridge
and left into the corridors.
Grab the Laser sight on the left. Follow though N and use the
Sword on wooden door around the corner and right.
Enter the Injured Viking's quarters and shoot a sack for a Medipack
(W). Pickup some Arrows from pedestal (E). -Note:
this is a replenishing supply of arrows-.
Go E into the passage and get Viking to smash two barricades to enter
Dining Hall. Defeat two werewolves in there.
Move a wood stack (next to fire NE) to access a crawlspace behind it and
grab the Shotgun ammo and Flares.
Use the TIMED lever on the other side of the fire place to raise a block
to get to the ceiling trapdoor and open it. Then use the lever again to pull up
into the room above (savegame.2) and grab First
Hall Key to Runic Portal Hall. Shoot the sack to grab a small medipack.
Get back down and into the corridor W, get up a slope on the left and
grab the small medipack there, back down and loop around to get some Shotgun
ammo from the pedestal. Now lure the Viking back to his sleeping quarters
to smash barricade there, then upstairs to one more barricade.
Getting across the bridge.
Wait for Viking to arrive to smash that last barricade. Once he's done
that, use the sword to operate the crowbar lever. Notice wooden gate open
behind in opposite rock wall revealing a spike ball (outside).
Go back down and out the door right (S), go right again, around the
corner to the longer balcony. Use the bow and laser sight to target and shoot
swinging spike ball in small alcove in the S rock wall. This opens the gate at
other side of the bridge.
Go across the bridge and proceed through corridors.
Grab the Shotgun from a pedestal in a corridor on the left.
Proceed S and locate a small crawlspace behind barrels for Secret #1, a Medipack (if you have problems
to get in or out, use the roll-in-crawlspace move). Then return to the
corridor, go W and use the First Hall Key around the corner to enter the next
area.
The Empty Sack.
Enter the Runic Portal Hall. Shoot a Mummy with the shotgun.
Grab the Empty Sack from under the skeleton.
Proceed upstairs (SW). Solve the multi-lever puzzle using the
"arrow" texture clues (they either point down or up) on the back of
the blocks in the other side of the room. The levers to use from left to right
are 1-2-3.
The Troll Hall, Chalice of the Council #1 and the Rocks.
Enter the Troll Hall, shoot a sack S for a Medipack and then
watch the flyby of a Giant Troll approaching as you go E.
Kill the Giant Troll. Move the wood stack on the right to the tall
pedestal (E) to pickup the Chalice of the Council #1 (this also opens
the place again so you can leave).
Hop down from the block and shoot the bags on the right (N) to get the Rocks.
Combine the Rocks with the Empty Sack and get the Heavy Sack.
Chalice of the Council #2.
Go down the staircase again and use the Heavy Sack on that contraption
left of the Circular door.
Go in and left (S) to pickup Chalice of the Council #2 in side
room. Then continue on via newly opened exit door W. Proceed to rear part of
the fjord and watch out for that hole in the floor.
Blacksmith's hut, a Serpent's Head.
As you emerge at the balcony overlooking the rear part of the fjord,
note the keyhole for later and the dropped trapdoor next to the balcony. Use
chain shimmy to get to other side.
Turn left (W) and jump up the wooden ledge. Shoot the wooden box there
and pickup a Serpent's Head. Head S over the bridge to the Blacksmith's
house, killing a Viking on the way.
To the Cave, the Wolf's heart.
Get Shotgun ammo from wooden box next to fire. Remember the fire
for later. Climb up NW and get Flares from under the sacks, this
triggers another Viking. Jump to the rocky ledge SW and go to the end and get
the Medipack near the cross. Jump back to the ridge N and jump over to
the E. From there jump to the monkey swing and shimmy to hanging platform then
jump and grab crack straight in front.
Side shimmy and pull up into cave. Descend into cave. Shoot the bag to
get the Wolf's heart.
The Rear Fjord, the Sacrificial Dagger.
Get out of the crawlspace, exit the cave E. Jump into the water of the rear
fjord. Pull up out at the rock platform (under the bridge, SW), climb up the
rock outcrop.
Get the Sacrificial Dagger from that rock outcrop (a bit hard to
see).
Stand jump E to the tree branches to swing back to the balcony and head
over the chain again.
Combine the Dagger and Wolf's Heart to make the Sacrificial Ritual
and use it on the pedestal, then enter the Witch's den.
Witch's Den, Golden Apple Half 1.
Shoot the Mummy with the shotgun (if you want, or you just dodge her).
Light a flare to locate a high crawlspace in corner of room (SE). Pull
up to crawlspace to grab Secret #2, a small
medipack.
Get down and shoot the jars on the shelf (NE) in Witch's den for the Platform
Key for a Trapdoor later. Then get into the opening in the E wall to the mirror
room. Get a small medipack by taking a running jump to the S where you
can see different looking tiles. Then turn left (E) and jump to the corner
tile, on it is the Golden Apple Half 1. Hop back N and leave this room,
go to the W side and climb up the shelf for the Torch. Go back to
blacksmith's cave to ignite the Torch, out S and over the bridge.
Return the same way to the Witch's den and set her scarecrow on fire to
open door to the Fairies courtyard (stand on the lower floor next to it).
Shoot 4 Ravens and enter courtyard. Ignore the fairies. They will amuse
themselves.
Courtyard of the Fairies and Hall of the Valkyrie, Chalice of the
Council 3 and Golden Apple half 2.
Lara's attention is drawn to a small box in the centre of the courtyard.
Drop to the lower level of courtyard and use the Serpent's Head (E wall) to
enter Hall of Valkyrie.
Kill the Valkyrie, then climb up the ladder (NE) to the back room to
grab Chalice of the Council 3 and Golden Apple half 2 from the
two pedestals. Exit the Hall of the Valkyrie.
On upper deck of the Fairies courtyard, combine the two halves of the
Apple to a Golden Apple and place that on the central pressure switch
(face N) to activate the cogs and reveal the Inner Sanctum Key, watch the
flyby.
Pickup the Inner Sanctum Key from the pedestal (N) and see the
camera showing the location of Inner Sanctum keyhole.
Leave S and return to the other side of fjord using the chain.
Use the Platform Key there to raise a platform next to the balcony.
Hop over the balustrade onto the platform, then jump E up rocks to the
top, turn around and take a running jump from standing right and grab the
ledge. Use the Inner Sanctum Key there to lower a raising block and reveal an
underwater door. Jump back to the E ledge, from the higher part you can run
jump with a right curve into an alcove under the rock outcrop NE (hit Ctrl as
you are near the corner of the alcove). Here is Secret
#3, a Medipack. Hop into the fjord.
The Inner Lake, the Frozen Flame.
Open the underwater door E and swim in. Note the wooden box on the
bottom. Get out via the rock ledge in the NE corner and jump into the tunnel
NW. From here you can shoot that wooden box in the water with bow and arrow.
Jump in and retrieve the Turret Key from the water.
Get up via rock ledge and jump to the tunnel again. Follow through and
head up the ladder and off on the right, then make your way around Fire pit.
Save the game when you are on a platform at the N wall, then hop to the next
and take a running jump with grab to get into the opening S avoiding death by
spikes (savegame.3).
Use the Turret Key at Thor statue balcony to open the wooden gate and
then use the chain to open the Fortress gate.
Turn around and jump the ledges in the fire pit again and then into the
open gate NE to grab the Frozen Flame.
Leave this place the way you came.
Jump in the water and get out at the wooden gate on the left. Face SW
and use the cracks in the S wall to shimmy to the right and enter the passage.
Use the Frozen Flame on the stand and hop through the gate.
Entrance to Glaosheimr.
Head along corridors and arrive at an entrance area. Go right into the
SW corner, pull up to high ledge E and shoot a wooden box to get into the
crawlspace. Follow through, jumping a fire pit and push the wood pile onto a
spike trap.
Return and jump back to the ground floor. The wood pile you pushed is on
the right (E). Jump on the wooden pile to safely retract a piece of a wall.
Press the Rune button to open a wooden gate near the ledge you pulled up on
earlier (SW). Use the lever there to move raising blocks as shown in the camera
shot. Go to the block N, pull the jump lever to open the main door. Go into the
corridor, hop over the pit avoiding a boulder trap (scoot left or right). Grab Medipack
and Shotgun ammo from two pedestals.
12 seats of the Council, a Fierce Battle.
Into the Council Hall, operate a floor lever at the S wall. This opens
the Ornate Lion gate. Go through corridor and upstairs, first save, then slide
down to Thor's Domain.
Hall of Valhalla, Chalice of the Council #4.
Defeat Thor and watch the fireworks afterwards (savegame.4).
In the NE corner a trapdoor opened, drop down and get in the next room
the Chalice of the Council 4. Follow through (N) and around the corner
climb up on the left. Go up the ramp and jump down, get on the wooden elevator
and when it stops you are back at the Council Hall. Place the 4 Chalices of the
Council on the statues surrounding the square.
Watch the fly by after you collected your prize: The Odin Chalice.
G&D. Feb 9-2013