The
City of Wonders
Walkthrough included in the level
download.
OVERVIEW:
- Lara needs to get the artefact that opens the way
into the city of wonders from the thieves.
- When she uses the artefact, the doors fail to open.
Instead, the floor of one of the buildings collapses, revealing a large chasm
that drops down into a crypt.
- Once down, she sets out to recover the Scepter of Wonders.
- To get hold of this, she needs to get the Portal Gem.
- To get hold of this, she needs three golden stars (which can be collected in
any order).
- However, to get these, she first needs a crowbar.
DETAILED INSTRUCTIONS:
Lara is hiding in a building when the thieves arrives. Exit the building,
turning to the right. You'll see the vehicle the thieves just drove up in. Go
round the corner to the right, and you'll see two thieves and their pet dog
running away from you. You can either attack straight away, or follow them to
see where they are heading. There is also a couple of
pick-ups hidden behind the vehicle.
The men and the dog run past a decorative pillar, then down some steps
into a large room. When you catch up with them, shoot them all, and retrieve an
uzi and the artefact.
When you use the artefact, the doors fail to
open - what can you expect from machinery over two thousand years old? - but there is an earthquake, which dislodges two scorpions. Shoot
them, then exit the building. Head past the decorative
pillar, to what looks to be an ampitheatre of some
kind. However, the floor of this has collapsed, and a rather
nasty wraith has been released.
Slide down into the chasm, then drop to the platform on the right. Take
a running jump across to the pillar in the middle of the chasm. It sounds as
though the theives' back-up has arrived. Immediately
draw your uzis, turn around, and shoot a friend of
the thieves. Then slide down the slope, and drop to the platform on the left.
Another thief has arrived, but he may be high enough to ignore (although
if you leave him, he may beat you to the bottom of the chasm). Do a standing
jump to another platform, then slide down the next slope backwards, and grab
the edge. Drop to the crack, and follow it around to the left.
Once you are hanging over another ledge, drop down. Two options here: either drop backwards off the ledge, grabbing the edge, then
drop to the floor of the crypt (and lose a little health), or do a running jump
to another platform, then slide down the slopes on the right.
At the bottom of the slopes, you will find a crucifix which will take
care of the pesky wraith. There is also a health-pack hidden in one of the
sarcophagi.
[SECRET ONE: Behind one of the skeletons is a fake wall. Look for the
red glow, then go through the holographic projection. Climb
up the blocks, and emerge halfway up the chasm. You'll find a health-pack, some
flares, and some uzi-ammo which appears to have
fallen down into the chasm during the earthquake. Exit by the same way you came
in (watch out for the spikes).]
There's only one way out of the crypt. Exit, and then start running, for
another wraith has appeared, although this one requires water to be vanquished.
At the T-intersection, turn left, then follow the
passage down and around until you drop into some water. This will deal with the
fire wraith, but you'll have to avoid a crocodile while waiting.
Once the wraith is gone, get out of the water, draw your guns, and deal
with one of the thieves who has followed you down the
chasm. Then go up the stairs until you reach a large room with two blocks in
it. There is a switch on a wall. Press it, then turn
to find that the blocks have become a double ladder of platforms. Climbing
these, and performing running jumps between the two ladders, you will be able
to reach an exit high on the far wall.
Drop into the water passage you find here, then
swim along a passage (which somehow takes you through the large room you were
just in - something funny is happening here to the space-time continuum). Half
way along, there is another earthquake. (You'll find out soon enough what
caused it.) CLimb out at the other end, then follow the stairs around, take the first right, and seek
out a thief guarding a particular passage. Shoot him, pick up the small medipack, then continue up the
passage he was guarding.
You will emerge in a room with a weird sort of sculpture on the floor,
and three thieves will quickly seek you out. Take them out, because one of them
is carrying a crowbar which you will soon need. A little exploring at this
point will reveal that the theives have blasted their
way into the City of Wonders through the doors that failed to open when you
used the artefact - hence the recent earthquake. However,
the way out has been blocked.
Go back to where you shot the thief in the Escher-like stairs, and take
the path to the left. There will be a short climb to a large room with a
darkened floor. Walk out to the block that sticks out into the room, but don't
drop to the floor of the room. (Instant burning death awaits).
There are nearly invisible platforms to find. One way to check where the
platforms are is to throw flares. Look for when the flares appear to bounce in
mid-air, then do a standing jump in that direction. Eventually,
you should make your way across to the other side, where you can use the
crowbar to get a hold of the first golden star.
When you turn around to go back the way you came, you will see a thief
doing his best to get to you, jumping from platform to platform. Take him out
when he comes in range, then exit this area.
There are still two stars to find. When you climb down the climbing
wall, turn around, then head straight. The path will
turn a few times, but don't take any of the choices left, right or up. Eventually,
you will come to some water. Jump in, and swim down. You will soon come to
another star, but this time underwater. Climb out on the left, go into the
alcove and press the switch. Turn around to discover that the water has been
pushed back by some unknown force, and the star is now accessible to your
crowbar. Then, if you aren't worried about secrets, you can merely turn around,
and jump straight into the water.
[SECRET TWO: Go into the passage way at the end of the area where the
water once was, and step on the picture tile to open the door. Then, go back to
the block and climb up, jump up to the left, and press the switch in the alcove
which will turn the unknown force off and allow the water back. Now you can
swim into the passage way, and get out in a room with a long-dead adventurer
and some of his stuff: a shotgun, ammo, a small medpack,
and some more flares. Return to the area where you got the star.]
Swim back up, and climb out of the water. Then go back around to where
there is a climbing wall on the left. Climb up, go straight ahead, then drop down into the hole. Take the first path to the
right. This will eventually bring you into the holographic projection maze in
which some of the walls are not real.
You need to find and press two switches, in order for the gateway to
open to allow you access to the third star. There are two thieves in here as
well.
[SECRET THREE: There is also a large medipack
hidden somewhere in the maze.]
Once you have the third star, exit the way you came in. When you come to
the T-intersection, turn to the right, and keep going until you can't go
straight ahead any more. If you look to the right, you will see a pillar
glowing redly in the distance. You will return, but
take the left choice. This will take you to a corridor lined with tiles, and
some water. Jump in, and swim down. When you enter the large room, you will
notice a number of possible exits. You need to keep trying passages until you
emerge in another corridor lined with tiles, which will take you into a replica
of the other passages. You will know it is a replica because the equivalent
pillar is not glowing redly.
Once you make it into the replica passages, find the only other way out,
which is a climb into a room with the receptacles to place the three golden
stars in your possession, and a bluish gem, which is the portal gem. However,
you will notice that the room has a redish glow, and
that there are apparently invisible walls preventing you from getting to the
portal gem. Place the stars, then climb up to the gem.
Grab the gem, then immediately climb down, and get away before the invisible
walls lock you in forever.
With the portal gem, return to the pillar
which is glowing redly. (Yes, this means you will have to get wet again...) Two options here:
you can drop through the pillar (it is another holographic projection), and
walk to the edge of a fiendish octagonal array of spikes, then climb back out,
or you can go around the pillar straight away, and place the portal gem in the
hole provided. Drop down through the holographic pillar, into water, then swim through a narrow corridor of water, with the
spikes getting alarmingly close on all sides. Climb out at the other end into a
room with the Scepter of Wonders on a pedastal.
Grab the Scepter, then exit back through the
spike pit water-corridor. Head back towards the corridor lined with tiles, but
this time take the first left, then left again. This will bring you into a room
with a structure remarkably similar to the one in the building at the start. Step
into the middle of the structure, and you will find yourself teleported back to
the beginning of the level. When you exit the building, you will see a number
of vehicles, being guarded by another thief. Finish him off, then
run around as if to get into the nearest car, and the level will end.