Enigma
Level
by Frankie
Walkthrough by manarch2
At the end of the starting cutscene hit the Look key to break the camera view.
Push all four numbered blocks on the upper platform down. In the corners of the
room are pillars with numbers; push and pull the corresponding block between
the two pillars, climb the right one and use the lever to raise the platform.
Now push the block onto the marked tile. Do that with all four blocks and the E
door opens. Head through the passage to the end, turn around and climb the
ladder to the top. Shimmy right and get on the ledge, then drop into a
courtyard. In the alcove behind the S tree is a lever you have to use to open
the E gates. Run into the next area, then around the pool to the SE corner and
enter the code (1950) to open the next door. Pick up a Large Medipack and a Small
Medipack. Enter the maze (there are three
mummies and three ninjas altogether
in it), head right, around the corner, left (ignoring the upper passages),
right, left, right, around two corners and ahead. Use the lever, turn around,
head left, right and get through the just opened door. After the long tunnel
head through the self-opening door, then run forwards and approach the item on
the pedestal but it appears unreachable for now; you also triggered three mummies. Head SW and climb the ladder to the
N of the pillar with the lever, backflip and use the lever to lower the raising
block.
Head to the SE side of the block, don't touch any of the ledges directly around
it and jump(!) on the tile with the pedestal. Pick up both pieces of the Eye of Horus, combine and place them W to open
the door. Run through the surreal passages and at the end you're transported
into a lava room with many pillars and fires (break the cutscene with the Look
key at the end). Jump to the far end of the S slope so that you slide down
forwards, then take a curve jump left on the W pillar. Now jump towards the
pillar SW with the door which opens itself. After the passage watch the
cutscene, break it wit the Look key and then use the levers in the correct
order (looking at the ledges above) to move the elevator in its shaft. Head up
the stairs behind it and use the code (1950) again to activate the
elevator. You can get in now with a sideflip but you can also wait as it goes
up and down from now on. Enter the labyrinth and go right, straight, straight,
left, right, shoot the glass behind the marked tile and head on to the first
junction. Shoot the glass at the green light and head on, go right, left and
right and shoot the glass behind the marked tile. Go ahead and left, shoot the
glass behind the next two marked tiles, go right, shoot the glass to the left
of the next tile, then go right, to the next tile, shoot the glass to the left
and then follow the path along the marked tiles, shooting the way free if
necessary.
After the next passage take a brave run-jump forwards to land on a safe tile.
Climb two tiles, run further two tiles, turn left, run forwards four tiles, one
tile left, one tile right, four tiles left, three right, four right, run up the
step and run-jump to the exit. Drop down the ladder and run up the stairway and
the long winding passage, noticing a door along the way. Use the timed lever at
the end and dash back to said door, head through the hallway and into the
office. Head to the self-opening door and into the museum. The 36th glass panel
from the left is shatterable ;) , so
get through, pick up the Large Medipack
and exit this area through the crawlspace. Before entering the transporter pick
up a Large Medipack, the Crossbow and Explosive
Crossbow Ammo (look in the mirrors for their positions). Now you can
get transported to the next area. Climb the ledge to the left of the door, kill
a ninja and pick up a Small Medipack. Follow the long winding path,
killing another ninja, and climb the
block at the end. Jump into the courtyard, kill three
dalmatians and four ninjas on
the walls. Go NW behind one of the houses and find a lever near a transporter,
get in and arrive in a snowy area. Head to the W side of the SE structure, jump
to the SE corner of the plant and climb the ledge. Get ahead to arrive in yet
another setting. Simply run up the stairs, the end credits roll and you can
head forwards to finish this level.
THE END