Enigma

Level by Frankie

Walkthrough by manarch2



At the end of the starting cutscene hit the Look key to break the camera view. Push all four numbered blocks on the upper platform down. In the corners of the room are pillars with numbers; push and pull the corresponding block between the two pillars, climb the right one and use the lever to raise the platform. Now push the block onto the marked tile. Do that with all four blocks and the E door opens. Head through the passage to the end, turn around and climb the ladder to the top. Shimmy right and get on the ledge, then drop into a courtyard. In the alcove behind the S tree is a lever you have to use to open the E gates. Run into the next area, then around the pool to the SE corner and enter the code (1950) to open the next door. Pick up a Large Medipack and a Small Medipack. Enter the maze (there are three mummies and three ninjas altogether in it), head right, around the corner, left (ignoring the upper passages), right, left, right, around two corners and ahead. Use the lever, turn around, head left, right and get through the just opened door. After the long tunnel head through the self-opening door, then run forwards and approach the item on the pedestal but it appears unreachable for now; you also triggered three mummies. Head SW and climb the ladder to the N of the pillar with the lever, backflip and use the lever to lower the raising block.

Head to the SE side of the block, don't touch any of the ledges directly around it and jump(!) on the tile with the pedestal. Pick up both pieces of the Eye of Horus, combine and place them W to open the door. Run through the surreal passages and at the end you're transported into a lava room with many pillars and fires (break the cutscene with the Look key at the end). Jump to the far end of the S slope so that you slide down forwards, then take a curve jump left on the W pillar. Now jump towards the pillar SW with the door which opens itself. After the passage watch the cutscene, break it wit the Look key and then use the levers in the correct order (looking at the ledges above) to move the elevator in its shaft. Head up the stairs behind it and use the code (1950) again to activate the elevator. You can get in now with a sideflip but you can also wait as it goes up and down from now on. Enter the labyrinth and go right, straight, straight, left, right, shoot the glass behind the marked tile and head on to the first junction. Shoot the glass at the green light and head on, go right, left and right and shoot the glass behind the marked tile. Go ahead and left, shoot the glass behind the next two marked tiles, go right, shoot the glass to the left of the next tile, then go right, to the next tile, shoot the glass to the left and then follow the path along the marked tiles, shooting the way free if necessary.

After the next passage take a brave run-jump forwards to land on a safe tile. Climb two tiles, run further two tiles, turn left, run forwards four tiles, one tile left, one tile right, four tiles left, three right, four right, run up the step and run-jump to the exit. Drop down the ladder and run up the stairway and the long winding passage, noticing a door along the way. Use the timed lever at the end and dash back to said door, head through the hallway and into the office. Head to the self-opening door and into the museum. The 36th glass panel from the left is shatterable
;) , so get through, pick up the Large Medipack and exit this area through the crawlspace. Before entering the transporter pick up a Large Medipack, the Crossbow and Explosive Crossbow Ammo (look in the mirrors for their positions). Now you can get transported to the next area. Climb the ledge to the left of the door, kill a ninja and pick up a Small Medipack. Follow the long winding path, killing another ninja, and climb the block at the end. Jump into the courtyard, kill three dalmatians and four ninjas on the walls. Go NW behind one of the houses and find a lever near a transporter, get in and arrive in a snowy area. Head to the W side of the SE structure, jump to the SE corner of the plant and climb the ledge. Get ahead to arrive in yet another setting. Simply run up the stairs, the end credits roll and you can head forwards to finish this level.

THE END