LOOKING FOR INHERITANCE
Level by Mazun
Walkthrough by Moonpooka
You are welcome to post my walkthroughs on your site, but please do not edit or change them. If you find an error please let me know so I can amend it. Thank you.
There are four secrets to find.
You will begin the level at the top of a long slope. Slide down backwards so you can grab the end of the slope, then shimmy left and climb up into the passage.
There is a ceiling ladder above you in the new passage so grab it and swing to the far north Wall but do not go round the corner to the right, hang left of the ceiling ladder then drop so that you will land on a sloped block in the corner of the passage below; you will lose a small amount of health then will slide again into the lower passage.
Light a flare and find the crawl space in the south wall at the end of the passage, then go though and climb the rocks to the top. Collect the FLARES from the upper rock then make your way to the outside. You will now find yourself above the deep gorge at the start of the level and the view will change to show you 1st SECRET EXPLOSIVE ARROWS on a rock to your left. Nip over and take the arrows then pull up to the north pillar. Face the east wall and pull up at the side of it, slide down and jump to the slope ahead but try and land as near to the edge as possible as a boulder will fall, jump back and grab the edge of the slope then quickly shimmy left to the passage, but do not attempt to pull up yet, hang in the corner of the passage until the boulder has fallen behind you, then climb up and re enter the passage.
Use the ceiling ladder again and swing all the way to the end of the passage, then drop off and head through the small cave until you can climb into a new room.
Kill the bats that show up then take a trip to the NE corner ledge for some UZI AMMO. Jump back to the entrance ledge and stand to the right of the west wall and use action and up keys to grab an invisible gap, shimmy right all the way round the wall until you can pull up into a crawl space. Crawl through and climb down on the other side for a SMP, then have guns ready as a scorpion attacks. Pull back up into the crawl space and climb down the other side onto the safe ledge on the lethal floor.
Jump to the north ledge and then take a running jump to the NW corner slope, slide and catch the west wall passage, then pull up and make your way through to the end. You will arrive above a pool room and the view will change giving you a brief glimpse a crocodile waiting in the water below; try and kill it before it disappears through the water tunnel or you could end up in trouble later on.
Once the coast is clear, jump into the water and swim through the west tunnel, another crocodile shows up but all you can do it keep swimming into the next room then climb out on the right side ledge to shoot it.
Take the UZI AMMO
at your feet then take a trip over to the west wall ledge for some more UZI
AMMO. Now drop into the water and enter the crawl space in the west wall of
the pool for some FLARES.
Swim out and climb up to the NW corner ledge, then use the slope to grab a gap in the north wall, shimmy right until you can pull up into an alcove, and take the SMP at your feet.
Face out over the pool and look down to see a slope ahead, you need to take a running jump to the slope then slide and jump at the last minute to catch the gap on the black rocky structure. Shimmy left until you can climb up onto the bridge then head through the passage and take a left turn at the junction.
Continue through the passage until you arrive above a new room with a ceiling ladder and a long slope leading down, do not use the slope or you will end up in a spike pit, instead jump left of the slope and land on a safe area by the left side pillar. Kill the scorpion that shows up and then pull up to the pillar for some UZI AMMO. Look across to the pillar below the ceiling ladder and a scorpion is lurking, kill it and it will leave you some FLARES, then jump over and retrieve them. Jump to the final pillar for another stash of UZI AMMO, then return to the pillar below the ceiling ladder and swing back towards the passage.
Now, you can either drop from the ceiling ladder or wait until you are back at the doorway but either way you need to drop onto the slope below and slide down backward so that you drop in to the spike pit; but you must grab the edge and not fall into the spikes. There is a crawl space below you now so drop and grab it then pull up and crawl through to a small room. There are two scorpions waiting for you so kill them then light a flare to see FLARES REVOLVER AMMO in the centre of the room; but beware as you take them because a boulder will fall. Jump away to avoid the falling boulder then enter the south passage and climb the ladder at the end, find the 1st CANOPIC JAR then drop down the hole to get back to the previous passage.
Head west and at the end of the passage turn right; you can now see a darker part of the west wall which is climbable. Climb up and at the top you will come to a long slope, it is vital you stop and save here if you wish to collect the next secret.
There are in fact
three slopes ahead in succession; you also have to get to the next secret by
using the final slope which is quite tricky. I found two ways of doing this,
one of which was really hard, so I have only added the easiest way to help you.
Slide down the first slope then drop onto the second, slide down then when you get to near the bottom take a jump forward and land on the sloped south wall ahead, back flip with a turn as you land so that you are facing north, then spring from here to the slope you just came down. Keep bouncing back and forth between the wall slope and the slope and hit the right key so that Lara moves over to the right. When she is at the north wall to the right, hit hard on the right key and grab the north wall. Climb right and up until you reach a crawl space in the upper part of the north wall, then go through to a tiny room. Shoot the chest and the vases for 2nd SECRET CROSSBOW LMP UZI AMMO then drop back down to the sloped passage and head through to the next area.
Lara will look at a black gate as she enters this next room, but you need the crowbar to open it; so leave it for now and head into the east passage. Go down to the tiny room below and shoot the bats that are waiting, then shoot the pots and chest for THE UZI UZI AMMO. Return to the upper room and go left to see a black wooden door at the east wall; this is another crowbar door which you will return to later.
Enter the passage in the west wall and go up to the outside area. Watch the cut scene for clues then make your way over to the moat surrounding the small white building. Kill the lurking crocodile then dive in the water and climb the steps to the back of the building. You can see a door here with a Vraeus receptacle which you will come back to, to end the level.
Turn and face the rocks and see the shimmy gap you need to jump to, first shimmy left until you can climb up for some UZI AMMO x 2 and then shimmy right until you can climb behind the small water fall. Go through to the tiny room beyond and use the floor lever in the SW corner to open a door outside, then collect some more UZI AMMO from in front of the closed gate and return to the moat. Search the water for some FLARES then climb out of the moat and pick off the wild boar and scorpion that have arrived to greet you.
There is a large coloured structure at the SE corner of the room with three tiers running round the outside of it. Go over to the structure and use the coloured walls to climb up. Back flip off onto the first tier and make your way to the east wall where you will find the newly opened door. Go through and you will see a pole leading to a lower room. There is also a black gate and a black wooden door which you will come back to later. Slide down the pole to the room below then go forwards and enter the water hole; take note of the closed gate to the right and the closed door ahead, then swim left until you can climb out into a new room.
In this room there is a ledge at the NE corner with a lever on top which is protected by spike traps. There is also a movable object, a death tile and a white tile on the floor. The movable object must be placed on the white floor tile to deactivate the lever spikes but you must move the object around the correct route or Lara will catch light. You also have to move the object in one continuous move where there is more than one tile to pass over, if you stop on the wrong tiles Lara will get a nasty surprise! Here is the route
Push the object once to the east push it twice north twice west then push it over the death tile (without stopping) until it rests on the white tile. Watch the spikes deactivate, then pull up and use the lever. The gate through the water tunnel is now open so drop back into the pool and swim through to the next room.
In this room there is another white tile for you to place an object on; only it is slightly harder this time because if you make a wrong move boulders will fall and/or spikes will activate.
Go to the object and push it once south pull it twice onto the brown tile then pull it twice onto the brown central tile - push it twice to the west then pull the object north three times - go round the other side and push it once south - a ball will now fall behind the object but Lara is safe pull the object once towards the white floor tile - then go round and push it onto the white tile. You will see the door open in the pool tunnel and a crocodile is loose.
Drop into the pool and quickly swim through the newly opened door in the east wall to enter the next room, then climb out and kill the crocodile. Climb the ladder on the east wall then at the top do a back flip with a turn to grab bridge behind you, then Pull up and take a look around.
There are three openings in the walls, and you need to take the west opening first.
Enter and jump left for some FLARES then drop into the hole and head down the passage for a SMP, then return to the bridge and enter the east opening.
There are some bones to break on the ground to the right; (you do not need the laser sight to shoot the bones, just use the crossbow and an explosive arrow and aim at the bones when you fire) this is the 1st set of bones you will need to break in order to retrieve the final secret.
Return to the bridge and look up in the central hole for a four sided ladder, (there is also a closed door in the ladder) climb up on the south side and go through to a new room. Use the button above the SE corner ledge and you will see a shot of the death tile room below; some of those tiles are now safe to use, so leave via the north passage and drop back down to the bridge.
Head to the south opening and enter the death tile room. Stop on the first tile which is safe and then go two tiles east - two south - one west - 1 south - 1 west - two south - 1 west - 1 south - then go onto the safe path. Go left and use the floor lever to open the door on the ladder, and then leave this room via the death tile route (or you can take a trip up the ladder behind you on the north wall which will take you back to the button room) Either way you need to go back to the central ladder and enter that newly opened door.
Through the new door, go down the passage but do not enter the room at the end until you have saved your game.
As you enter the room the gate will close behind you and you are trapped, almost immediately a boulder will fall so you need to move away quick, but also three other boulders are hanging above and as you move around the tiny room they will fall and crush Lara as she tries to make for the ladder on the north wall. The hard way is to judge the boulders as the fall, moving away from each area before the next one falls and then take a jump to the ladder through all the confusion. The easy way is to just run forwards to the left side of the ladder and let the boulders drop either side of Lara, maybe only one will fall so you will have to make sure it is the right side so you can climb the ladder.
At the top of the ladder back flip with a turn and catch the passage behind you, then pull up and go through for the 2nd CANOPIC JAR. Leave via the passage to the right and you will come to a tiny room with a SMP to collect. Look on the ceiling and notice a death tile to the right and white tile to the left. Now I am not sure about this but I tried both routes and I imagine you are supposed to choose which is more important to you, losing some health and getting the revolver or keeping your health and gaining some ammo.
If you choose the death tile route you will slide into a fire tile in the room below, but you can extinguish Lara in the central water hole, spikes will then activate and Lara loses more health as she walks through the spikes to collect the REVOLVER REVOLVER AMMO x 2, but if you have enough health to keep topped up with it may be worth taking that Revolver and ammo.
If you choose the safe route you will not lose any health and will collect SHOTGUN SHOTGUN AMMO x 2 - SMP. Both rooms have a crawl space to use which will take you back to a familiar area, but beware as a dog is waiting for you when you drop down.
Ok, you are back in the familiar room now.
Go back to the tiered structure via the west passage, then jump to the coloured wall and climb up, back flip off at the second tier the go place the 2nd Canopic Jar at the south gate. The gate will open for you to go through to a small pool room.
Kill the bat that is lurking and then swim over to the south passage; before you go through turn and see a pyramid key on a ledge in the corner of the north wall which you will collect later. For now though, head through the passage and climb the walls to the trop where you will arrive at a large lava/sloped pillar room with a ceiling ladder.
There are three buttons to use in this room and also the crowbar to collect. I doubt it makes any difference which button you use first so this is how I accomplished the task.
Grab the ceiling ladder and swing to the first sloped pillar ahead of you, drop onto it so you land on its far side, then drop and slide, jump slightly right so Lara lands on the slope to the right of her but also land so she slides down backwards and can catch the edge of the slope. Shimmy left as far as you can, then pull up, back flip with a turn and also hit the right key so that Lara lands on the slope to her right and can slide down to the 1st button at the east wall. Use the button then drop into the safe water pool to your left, the currant will take you back to the pool room then you have to make your way back up to the lava/pillar room.
Grab the ceiling ladder again but this time swing to the centre of the ladder, take a right turn at the junction and head to the west wall sloped pillar, drop onto it and Lara will slide down and arrive at the 2nd button. Use the button then drop into the water pool to the left to get back to the pool room.
Return to the lava/pillar room, and once again grab the ceiling ladder. Swing to the centre of the ladder but this time take a left turn and make your way to the end of the ladder. You cant see the slope you now have to drop onto, so save game and hope for the best, if you hit the slope below correctly you will be able to spring off the slope and grab the pole at the SE Corner of the room.
Swing round the pole so that Laras back is facing the alcove in the SE corner of the room, then back flip off into the alcove and find the 3rd button. Use the button then walk to the back of the alcove. (But do not drop into the water hole) Grab the crawl space to the right and go through, turn and drop down the other side and you will land on a slope on the deadly floor, immediately back flip onto a safe ledge behind you, then take a running jump into the hole between the four slopes to your left.
Collect a SMP then pull up to the west slope, slide and jump to land in the water hole ahead, then swim down for the CROWBAR. The currant will take you back to the pool room and you will have to make another, but final, trip to the lava/slope room.
Grab the ceiling ladder again and swing straight ahead until you approach the four pillar hole, drop onto the first pillar below then slide and grab the higher pillar ahead, shimmy right as far as you can and pull up, slide and take a right curved jump to the south wall, then grab an invisible wall gap and shimmy right along the wall to the end. Drop to the slope below and do a back flip with a turn to catch the wall ladder behind you, then climb to the top and go through the upper passage. You will arrive in a small room and can collect some goodies from the greenery: SHOTGUN AMMO UZI AMMO x 2 FLARES.
Use the crowbar on the black north door, then enter the passage and save your game at the top of the slope because there is a hideous task ahead.
At the bottom of the slope spikes will activate and pop up in the passage as you go through, you have to make t to the end before the spikes kill Lara and it is not easy, especially as a boulder trap is also waiting for you. The easiest way I could perform this task was to slide down the slope and jump just before hitting the passage below. Take two running jumps through the passage and arrive at the slope at the end of the passage, quickly jump up to the slope and turn as you land, the boulder will fall but there is just enough time to spring up and onto an upper sloped ledge and then spring to catch the upper north wall ladder, phew!
Climb to the top of the ladder and shimmy off to the right to enter the new passage, make your way to the end and then drop down through the crawl space and arrive in a lower green passage.
Go to the end of this passage, but do not drop down the hole at the end yet. Light a flare and see a crawl space in the south wall above the hole, grab it and climb through to a small cave type room then go through to the end of the room. Lara will look at a gap in the bottom of the wall to her left because underneath are the sneakily hidden 2nd set of bones. Load up your crossbow and explosive arrows and shoot towards the wall to break the bones, then crouch down in the corner of the cave and use the look button to make sure the bones have been destroyed.
Return through the crawl space and drop down the hole, you will arrive on the ledge in the pool room and the GUARDIAN KEY is at your feet. Take it and jump into the pool then climb out at the north side, leave via the north door and make your way back outside to the coloured structure.
Climb to ground and go back inside the building via the east wall tunnel, you can now open the black door at the east wall with the crowbar and find some goodies inside SHOTGUN AMMO FLARES REVOLVER AMMO.
Now go to the black gate at the north wall and use the crowbar to open the cell. Go in and shoot the pot in the corner for the 2nd GUARDIAN KEY, then before you leave make sure you break the 3rd set of bones in the corner of the cell.
Return to the coloured structure and climb up to the first tier, back flip off to the ledge then re enter the east wall door. Go left and use the crowbar on the black west wall door, then take the 3 x UZI AMMO from the floor, shoot the chests for SHOTGUN AMMO REVOLVER AMMO, then leave and head to the black west wall gate. Use the crowbar on the gate then make your way through to a new room.
There is a coloured pillar as you enter the room and on it is the receptacle for the 1st Guardian Key, place it then go to the coloured pillar behind, a dog will attack from a back room so wipe it out before placing the 2nd Guardian Key on the coloured pillar.
Two gates are now open between the coloured pillars and you can move the object at the east wall out, pull it out once and then push it all the way through to the south room until it is sitting on a coloured tile in the centre of the room. Two gates will now open and a door at the south wall, kill the two dogs that attack but do not bother to search their cells for anything. Enter the south room and take the SUN TALISMAN from the wall, then collect 2 x UZI AMMO from the east and west alcoves and leave. Go back to the object room and shoot the vase in the corner for some more UZI AMMO, then make your way back to the coloured structure.
Climb the structure to the top level and back flip off to the ledge. First thing to do up here is to go to the NW corner and look over to the top of the small white building for the 4th set of bones to shoot, use your crossbow and explosive arrows again and aim towards the bones to break them, then go to the east wall gate and use the Sun Talisman to open it.
Go through the passage and you will come to a room with bridges spanning across a pool. First you need to run round the bridges and shoot the wild boar and two dogs that show up, and then you can pick the crocodile off that is lurking in the pool.
Dive into the pool and collect UZI AMMO x 2 from the floor, and then pull up onto the block in the SW corner of the pool for some more UZI AMMO. Dive back into the pool and collect UZI AMMO x 2 from underneath the bridges to the north and south; you will have to use the crawl function to pick up the ammo as Lara seems to get stuck in the bridge otherwise, and then drop back into the pool.
Climb out at the north side of the pool to get back onto the bridges, then make your way over to the high west wall pillar for some more UZI AMMO REVOLVER AMMO. As you pick the ammo up a Harpy will attack, so gun it down and jump back to the bridges.
Kill the crocodile that has shown up in the pool, and then head over to the SE corner of the room. Take a running jump to the pillar at the east wall and then run and jump to catch the gap in the south wall. Shimmy right and go all the way around the wall until you can pull up into a passage in the south wall. Save your game before entering the passage as a hard task awaits Lara.
As you run down the passage you will then slide and hear the drastic music play, this signals the time to head back up the passage and jump onto the slope, slide down backwards and a boulder will crash down over the top of Laras head but will leave her quite safe. Go back down the passage until you see a ceiling hole with a ladder up inside, stop just before it and do not jump back into the passage or you will trigger another boulder from behind. Jump up and grab the ladder then climb to the top of the hole, back flip off to the passage behind you then make your way to the end where you can pull up to the left and enter an upper passage.
Go through to the end and notice two alcoves up in the wall to your right, but do not climb into the first one or you will trigger a spike tarp and hinder you way later. Instead, take the second alcove and climb up. A spike trap is activated but you need to get onto the white tile over the spikes. Time the spikes then run down onto the white tile. This tile is timed to a death tile behind the wall but before you do the run nip through the spikes and collect a SMP from the centre of the small room.
Go back onto the white tile and your time begins to the death tile. Run left when the spikes are up then run into the right side corner of the east wall spike tile, do a side flip left onto the higher north block and then pull up to the north wall crawl space. Quickly turn and drop down into the hole and onto the death tile, hopefully it is not alight again. Jump up and forwards to grab the top of the west wall before the fire ignites, then pull up and slide down backward on the slope to your right. Grab the end of the slope then drop down to the room below and take the GOLDEN VRAEUS.
Kill the Harpy that shows up then climb down the ladder hole nearby and make your way to ground. Head through to the end of the passage then climb the next ladder to the top, pull up and turn, then jump to the east ledge and drop into a lower passage. Go through and climb the ladder at the end which will take you to an outside area. Run and roll with guns blazing until the wild boar and Harpy are dead, then head over to the north edge of the ledge, you will hear the music ditty play and can now jump to the top of the coloured structure.
Stand on the north side of the roof and look over and down northwards, you will see a tall pillar with a small med pack on top. This is a hard running jump but if you keep action and forward keys pressed Lara will eventually land tall pillar and can take the SMP. A Harpy shows up so quickly do a running jump to the ledge at the north rocky wall, then blow the Harpy away.
Enter the north passage and kill the scorpion before placing the 1st Canopic Jar in the receptacle by the gate. The gate will open and you can go through for the 3rd SECRET LASER SIGHT, and then you can return outside.
Lara will look towards the top of the white building but you already broke the bones earlier so ignore this reaction and jump off of the ledge to the right so that you land in the moat of the white building.
Make your way up the steps and to the back of the building then place the Golden Vraeus in the receptacle by the door; you can enter the door now but you will get a flyby of a gold room and this means you have forgotten the final secret so do not bother to enter now.
You need to take another trip to the room behind the water fall and open the black gate with the crow bar.
Go through to the new room and search the four corners of the pool for SHOTGUN AMMO x 2 UZI AMMO x 2, and then stand on the outer path of the room. Load up your crossbow and laser sight then take three of four shots at the coloured tile in the centre of the ceiling; this will open a final door in the outside area.
Head back outside and enter the newly opened door at the south rocky wall. (If you find it has not opened go back to the room behind the water fall and shoot some more at the ceiling tile) Go through the passage and the secret bell will chime, then go through to the beautiful gold room and collect 4th SECRET AMULET OF HORUS.
Now search the NW and SW corners of the room for REVOLVER AMMO LMP and then go back outside.
There are three demigods waiting outside, two of them are over to the right of the area but they never moved to attack so I assume they are just ornamental, but the demigod up on the roof of the white building will be firing at you. Leap over to the white building and go up the steps to the back, where you opened the Golden Vraeus door. Enter the door and watch the flyby then run forwards to exit the level.