Level by Ceasum
Walkthrough G&D Productions.
There are several ways
in which you can get through these levels. There are lots of bats and rats,
could be we missed to mention a few.
Get out of the elevator and
shoot a bunch of bats.
N Area:
Take a right and go into the tunnel with the blinking
light (N), take a right and then left and turn the wheel there to turn on
the emergency lighting. Turn around, go to the left and shoot the crates
there to get
Secret #1, a
Rose (Rose doesn’t show in the
inventory).
Page to the
Notebook and the Desert Eagle.
Go back to the tunnel and take a right again, to a
wider area and straight ahead you can turn on the light with the wheel (N).
Go back a bit and left near the table is a
Page to the Notebook on the
ground. It will show up as an added page in Werner’s Notebook. Reading it
will give you some clues about broken pumps and missing plugs for an
elevator.
Go behind a hole in the floor (NE) and open a chest to
get the Desert Eagle and some
Ammo Clips. The hole in the floor seems to be a way back up for later.
S Area: First
Lift Plug.
Return through the tunnel to the elevator cave (S) and
go straight into the S tunnel. Here you’ll find the second elevator
mentioned in the Notebook. To the W are the receptacles for the three plugs
(fuses) we need to find. Go into a small room left and turn the light on,
but this will also flood the deeper cave in the N area. So head back there
and hop over the balustrade into the water below. Look on the bottom for a
red coral plant with bubbles coming from it. That’s where you’ll find the
First Lift Plug. Swim up and
climb out W into the tunnel to a cave with a Lava pit.
Over the Lava
Pit, open a Wall.
Turn around and safety drop down one ledge and run jump
across the pit to grab that broken track. Climb up and go into the tunnel
ahead, up the ramp and shoot some bats, then shoot the crates to get
Eagle Clips. Open the chest to
get the Lasersight. Go left up
the ramp to a fence and stand left at the gap in the fence. Look for a
barrel standing in that room behind the fence (opposite wall) and shoot it,
the barrel explodes opening up the wall. That place is now accessible from
the other side.
Get Out.
Go back down this tunnel and look to the right for a
trapdoor in an alcove, don’t open it yet but get into the crawlspace behind
it to get
Secret #2, a Rose.
Get back and now open the trapdoor, go down the ladder and end up on a
boulder ramp. Stand left facing a bit right and sprint to that opening at
the bottom right. Shoot a bat and hop to the ledge ahead, to the next and
then right to a rope. Swing to the track ahead.
Cave with the
Gate, Page 2 of the Notebook.
Follow up to a cave where we’ll have to open a gate you
can see straight ahead, shoot a bat and go there. Use the switch left of the
gate to raise a platform up on a walkway. On the track in front of the gate
is another Page to the Notebook 2.
To the right is barbed wire under a jump lever. Go to
the ladder NW and up, jump over to the platform on walkway. Go right and
into a small room with a crate, move it between the hole in the floor and
the pipe, then push it down the hole and get down too. Push the crate into
the large cave and onto the barbed wire under the jump lever. Go back up to
the walkway (ladder NW) and jump to grab the jump lever landing safely on
the crate. The gate opens.
Lower S Area:
Second Lift Plug.
Go through the gate and shoot the rat, then jump far to
the left onto the side of the lava pit and shimmy to safety. Go behind that
elevator shaft and shoot the crates, nothing in them, but in the chest is
the Second Lift Plug. Climb the
ladder SW and back flip with twist to grab a walkway behind you. Throw the
switch (next to the ladder) to open the hatch above and go up the next
ladder to a familiar area. Go N back to the first cave.
Upper Area W:
Crowbar and the Rope.
Climb the ladder on the left (W) wall, there’s nothing
in those crates there, so head up the steep tunnel to a cave to the left
near the scaffolding is an empty crate but also a chest you can open for the
Crowbar.
At the other side (E) is a kind of wheel, stand on the
right of it, facing N and use that wheel, so that the other end ends up over
a manhole (there’s a rope in the cave below now). Leave and go down the
ladder to the first cave.
Lower W Area:
Boss’s Hideout, Third Lift Plug.
Head into the tunnel left of the ladder (W) and look up
right for a grate you can shoot, follow the crawlspace to a small room with
a chest, open it to get
Secret #3, another
Rose. Get back to the tunnel and
go right (W) to come to the cave where the rope appeared (bit to the right).
Use the rope to swing to the walkway on the right (NW) and go left to jump
over the fences to the walkway at the tunnel. Shoot the rats and go up to
the hideout where you shot that barrel before. On the grated floor in the
middle is a Page written by the
Alchemist. First go left and
open a chest to get the Third Lift
Plug. In the back of this place is a small field with a couple of
bodies; better leave them alone. Grab the
Page to the Notebook 3. Get out
of there and in the cave with the rope, you can choose two paths:
1: Go left
over the walkways, jump left onto the rocks N and shimmy along the edge to
the walkway, use the rope to get back and go back to the first cave. From
there go S to the upper S area. Go to the receptacles where you can use the
Plugs.
2: hop to
the right (S) over the fence, landing on a dark slope, just slide off and
hit Ctrl as soon as you pass the edge so you’ll land on the slope below,
safety drop to the track below, jump over the lava pit S and hop to the
second elevator. Go up the ladders to the upper walkway.
The Second
Elevator Back in Business.
Use the Plugs to activate the elevator. Go down the
ladders again and wait for the elevator to come down then get into the it.
Ride up and step off W, open the left gate (W) with your Crowbar. Go up the
slope and to the next level.
Immediately to the left and on the ground is another
Page to the Notebook. Follow
this valley to the end and at a big tree in the end turn left and walk into
that bush there, look up and grab up into the crawlspace to get
Secret #4,
a Rose. Get back out and go
straight across to the archway around a courtyard. Skeletons will wake up,
you can shoot them with pistols (one leaves a
Medipack).
The Monastery.
In the pool in the middle of the courtyard is a
Page to the Notebook.
Around this courtyard are a lot of doors; but only one
opens from this side, another needs a key. Go to the door NW in the W wall
and open it, to the left is a staircase up to a dormitory we’ll visit later.
Go right (under the staircase) and open the doors there.
To the left in the windowsill are
Eagle Clips; they are also a
hint for what we have to do next. First go further and then turn around (S),
look up and shoot the Gem from the Lions Head. A hatch opens on a ladder in
the other end of the library. Go there and first pick up another
Page to the Notebook (NE
corner). Climb the ladder in the E wall niche; back flip off to the
balconies. Go around and jump the gaps to get to the end where you’ll find
another door on top of some steps.
Go through to a large hall and go left along the wall,
at the second wall carpet is a push crate hidden behind the carpet. Pull it
out and move it over to the lever on the wall next to the N window. First go
behind the carpet where you got the crate from and crawl to get
Secret #5,
a Rose.
Timed Door.
The lever over the crate opens a Timed door behind you,
on the steps SE. Pull, back flip with twist, sprint up the steps and run
left into the door.
Library, Little
Wheel.
There’s a Knight roaming around this library, it is
possible to kill him. Look for a
book switch on the NW corner of the central bookcase and flip it to retract
the spikes on top. Climb up at the ladder (E side) and get the
Little Wheel.
A nice Secret
and a Second Wheel.
Get down, open a crowbar door SE and find an open door
behind it. Step out onto a balcony and side flip (or hop) with a slight
angle over the balustrade to the roof below landing on the higher part just
under the balcony. Go to the far SW corner to get
Secret #6,
a Rose. As an extra reward for
finding all secrets you’ll get 2
Glock 17 guns with 12292 ammo.
Go back a bit and look in the left wall (W) for a part
you can break (Ctrl). Get the Second
Little Wheel. Drop from the roof there and you are near a dead tree.
The Dormitory.
Look for a
Torch near that tree (inner courtyard NW) and take it inside to ignite
it on one of the wall torches. Go back into that door NW and this time go
left up the staircase. Be careful and hop over the broken parts to get to a
Dormitory.
The Chapel;
the Kitchen Key.
Throw the Torch on the floor in the middle and stand
back till it breaks. Go hang down in the NW corner, check your health, as
you will loose some and drop down. Go left (S) up the higher floor, grab the
Kitchen key from a pedestal left as well and shoot the skeleton (leaves a
Medipack). Go to the niche NE
and open the door to the courtyard.
The Kitchen;
Third Little Wheel.
In the courtyard another skeleton will greet you, go
left (N) to the door with the keyhole. Go left around to a crate at the W
wall, climb up and grab up to the roof above the fire. Shimmy right and pull
up there to use a crowbar lever, which will turn off the fire. Go to where
the fire was and find the Third
Little Wheel.
The Kitchen;
The Crucifix.
In the NE corner of the Kitchen floor is a trapdoor you
can open. Get down, down some steps and find a
small medipack next to the
shelves NW. Pull/push a crate from the S wall to the E wall, next to the
torch and climb up to a hall. Move the crate (W) along the wall to the other
end of the hall (between the carpet and the corner, N) and climb up. Jump up
at the wall and grab up over the crack in the wall so you can climb up to
the niche above. Pick up a Medipack
and pry the Crucifix off the
wall.
The Chapel; Use
the Little Wheels.
Back out to the courtyard, take a right and around the
corner, back to the chapel where you found the Kitchen Key. Go up the steps
S and through one of the tapestries on the wall. Place the 3 Little Wheels
and they will open up a door in the courtyard. Go out of the Chapel and take
a right. Go through the door S into the Church.
The Church; 2
Gemstone Pieces.
Go to the Altar and place the Crucifix on it. A gold
block appears to the right. On top of the block is a receptacle. From the
block you can jump and grab a climbable wall a bit on the left, go up to the
windowsill. Face E and run jump to grab the flagpole. Swing and jump to the
next, aiming a bit to the right so you will be just left of the flag. Do the
next swings and jumps just straight so you can grab a crack in the wall left
of the far window and in the windowsill is a
Gemstone Piece 1.
Drop down to the stairs below and go down and right, up
a climb wall left of a door (NE). Grab the
Medipack from the windowsill and
get back down. Go W and into the second windowsill right. Jump and grab the
climbable wall on the pillar next to the window (above the crack) and climb
up to get Gemstone Piece 2. (This
was actually a shortcut; you are meant to climb a wall in the far SW corner,
use a monkey climb to get to a pillar with a jump lever raising a block in
the NW corner to reach this pillar with the gemstone piece). Combine
the two pieces, go to the gold block on the Altar and use the
Gemstone.
The Knight, the
Tomb Key.
A knight mounts his horse, go shoot him and when he’s
dead he will leave the Tomb Key.
Use that on the wall behind the Altar (W) and the Tomb opens up. (I
had a glitch here, using the Glock, my ammo never ran out, strange).
The Tomb, the
Lux Veritatis Sword.
Climb down, use the lever to open the doors and pull
that skeleton away from the final
Page to the Notebook. Then go to the Coffin and open it up to find the
Conclusions and the Lux Veritatis
Sword.
Get out of the Tomb and leave the Church through the
opened doors.
G&D Nov.27-2014.