Parrots Cove

 

Level by Talos

 

Walkthrough by José

 

 

The Projectile Fired

 

After the flyby, run to the far NW corner of the beach to find a water hole in the floor. Put an eye on the gray bar at the top left of your screen, because Lara can't stay much time into the water. Dive to the SW corner of this dangerous room and pick up the Projectile Fired; quickly go back outside to take a breath.

 

The First Mansion Key

 

Jump into the water again and this time swim through the N underwater opening, taking care of the spike traps (dive up from the entrance) and find the air hole in the ceiling. After the cutscene shoot a dwarf and pick up the first Mansion Key he drops (notice the pedestal-receptacle for much later). If you want you can explore this room to find 2 x flares, a large and small medipacks, but you'll alert another dwarf. Go back to the beach.

 

Ship Area (1st time)

 

Run to the far E side of the beach and through an opening in the E wall flanked by two yellow lights; you'll find an old ship. Climb to the deck and use the helm to open a door somewhere. No much more to do here at this moment so go back to the beach.

 

The Old Knife

 

Go to the right (NW) to the piles of crates and look for a nearby moveable crate; move it a couple of tiles to the N between the other two to open the nearby door. Shoot a dog and a parrot and go inside. Shoot another dog in the first small courtyard and advance through the dark corridor to the E; at the end you'll find the big double doors you opened with the helm moments ago. In this courtyard shoot a dog and a couple of dwarfs; one of them will drop the Old Knife (crowbar).

 

The Torch

 

In the E side of this courtyard there's a wooden structure, in its back side pick up a small medipack; look for a place to climb near the NE corner and pick up a Torch. Don't forget the flares too.

 

Lighting the torch - Preparations for the 1st secret

 

Make your way to go all the way back to the starting area were the campfire is. Light your torch there and shoot a parrot (if you didn't do it before). Go to the nearby SW depression where a skeleton is lying near a cannon; light the skeleton with your torch to see a door opening somewhere. Take your torch with you and return to the old ship area (E).

 

Ship Area (2nd time)

 

Climb again to the deck and near the helm is the open door with SECRET #1: the Wind Dancer. Leave your torch for a moment. In the E side of the ship there is a cannon (and a pirate-mummy too), use the projectile fired in the mouth of the cannon to open the nearby trapdoor at the bottom of the hole in the deck. Throw the torch into the hole and climb down.

 

The Holy Dagger

 

Use the lamp in the SW corner to open the next door, time the chain and pick up bow explosive arrows near the left cannon. Eventually Lara will look to the right wall, open the door with the knife, shoot a dog and pick up flares and wideshot ammo. Bring your torch here and burn the rope: the Holy Dagger will appear.

 

The Second Mansion Key

 

But our work here is not finished. Crawl under the darts, pull the moveable block in the SE corner and go inside, watch out for more darts and pick up the bow in the niche. Use the monkeyswing to cross this dangerous room and pick up the second Mansion Key at the end. Make your way to go back to the beach, to the open door near the piles of crates (N).

 

The Tavern

 

Near the open door there is a high niche with a jumpswitch (right of the entrance). It's timed so pull it and sprint through the dark corridor, left, left and up the ramp in the next courtyard to enter into the tavern. Pick up the large medipack on the floor and the small medipack on the table. Light a flare and look to the N wall panels: one of them is different from the others; you can open it with the knife.

 

The Iron Key

 

Press the button to open a door outside, climb the ladder and watch the cutscene. Pick up the flares and shoot the wooden box in the NW corner to reveal the Iron Key (screenshot of a door in the beach). Go out of the tavern and at the end of the first corridor is the door you opened with the button. Go inside the new courtyard and shoot two dogs and a parrot, being disturbed by a pirate-mummy too. When the calm is restored, explore the area to find 2 x bow explosive arrows.

 

The Triton's Heart - Preparations for the 2nd secret

 

Use your keys to open the double doors. Once inside, drag the moveable crate from the dark SW corner, light a flare and use the lamp-switch to open a door somewhere. Now climb the NW crates and up to the upper floor of this building, avoid the pirate-mummies (or use explosive arrows), drag the corpse and pick up the Triton's Heart.

 

Second Secret

 

Get back to the tavern, behind the crowbar door and in the corner is the door you've opened with the lamp moments ago. Inside pick up flares, 2 x wideshot ammo and SECRET #2: Mara's Lute. Go back to the beach.

 

The Sword Of Loa

 

Near the piles of crates there is a closed wooden door and the keyhole where you can use the iron key. Do it so, enter and kill the pirate inside who will provide you the Sword of Loa. Also look for some bow explosive arrows near the wall.

 

The Silver Key

 

Back to the beach and return to the far SW corner where the hole with dangerous waters is. Dive again through the N underwater opening and to the place where you got the first mansion key a long time ago. Combine the Holy Dagger with the Triton's Heart to obtain the Triton's Heart with Dagger; use this artifact in the pedestal to get the Silver Key.

 

Mara's Key

 

Now make your way to go back to the courtyard where you got the old knife and the torch to use this new key there. Inside this small room climb the rocky pedestal with the statue and use the sword of Loa. Pick up the Boneshank Sword (aka shotgun) lying in the small hole in the floor and after the cutscene pick up the Mara's Key under your feet too.

 

The Piece of Eight

 

No much to walk now, go directly to the courtyard where the entrance to the tavern is and use this last key. Enter, pick up wideshot ammo near the closed doors, light a flare and note the symbol that has the crate in SW corner. There are five symbols like that in the floor tiles too. You know what to do: jump from tile to tile taking care not to touch the other tiles. It's not an easy task; I began with the tile in SW corner, a standing jump to the N, a standing jump to the SE tile, a standing jump to the E-SE tile and from the very SW corner of this tile a curved running jump (moving anticlockwise over this tile) to the last N tile trying to not touch the borders of the adjacent tiles when running. If you're lucky a door opens in the NW corner; jump there (using the same technique as in the last jump) and pick up the Piece of Eight.

 

The Final Battle

 

When you pick up the coin you get a camera shot of the last door, so you know where to go (W end of the beach). Use the piece of eight in the receptacle, enter and watch the final cutscene. There is a large medipack in larboard and wideshot ammo on the poop deck. Once the pirates and the parrot are defeated (Use explosive ammo with the lady in the prow first, she's more dangerous and will pick up a small medipack there. Use the sword or the pistols with the other one) one of them drops the Hawk's Key. Use it in the S side of the ship to open the central trapdoor, drop into the last room and pick up a kind of map piece to finish the adventure.

 

January 8, 2015