VISIT TO CAMBODIA

 

Level by kettie

 

Walkthrough by Phil Lambeth (with help from José, snork and manarch2 in locating the secrets I'd missed)

 

[ You can also find a Video Walkthrough by JoeTheCrazyGamer here ]

 

 

Begin with Lara's back to you at the end of a tunnel blocked by a rock pile at the other end.  Turn 90 degrees left, hop back and jump up to grab and open the trap door.  Climb out into an above-ground tunnel.  Draw your pistols and walk E toward the doorway.  This way you'll draw out only one soldier.  After killing him, continue through the N doorway and alert the second soldier.  Emerge in an underground room. 

 

Locate the ladder SW and climb to the top.  Keep the up arrow and action keys depressed to transfer Lara to the monkey bars.  Monkey swing along the ceiling track until you can release to activate the jump switch that opens the E gate.  Draw your pistols as you land, and deal with the two tigers bounding toward you.

 

Exit through a wide corridor to trigger a flyby in an outdoor area.  When camera control is restored you find yourself being approached by an alarmingly lifelike snake.  As you roam about you soon discover there's no way to climb out of the campground area.  Wade into the central pool.  Push the block E and then face N to open the trap door it was covering.  If you face N and push the action key without having first moved the block, the trap door opens but the block drops down and you're stuck.  Get in and swim N past the weeds to the other end.  Pull out facing E, as far left as possible, and back flip to the slope behind you.  Jump off without sliding and grab the corner of the S slope.  Pull up there, back flip to another slope and jump off to land safely on the NW ledge.  Jump S to grab the higher ledge, pull up and take a long running jump E (mind the ceiling) to the SE ledge. 

 

Face the S wall and jump up to grab the crack.  Do a ledge jump (while hanging from the crack, tap the jump key) to grab a higher crack, then turn and jump into the N alcove (while hanging from the crack, tap the down arrow key).  Pull down the wall switch and get back down to the SE ledge.  Hop over N and enter the E passage.  Go past the gate you opened (don't worry about the other one in front of you) and take the MAGNUM from the pedestal.  The gate to your right opens, so go on through into a new area.

 

A soldier is lurking beyond the leafy tree, so take care of him before doing anything else.  Note the closed gate and nearby receptacle.  Then go back to where you entered this area and note the lowered platform.  Take a running jump NW over two rails and the lowered  platform onto the adjacent balcony.  Pick up the MP5 for SECRET #1.  When you do so, the platform rises to give you easy access back across.  Return and shoot the box near the tree to clear the way to a jump switch.  Activate it to raise a block behind you.  Jump up on it and step forward to the pillar.  Jump up to grab the crack, and do a ledge jump to a higher crack.  Shimmy left around two corners and tap the down arrow key to turn and jump to the next pillar.  Grab the crack and do a ledge jump up.  Shimmy right around two corners and turn and jump to the third pillar.  This time shimmy left around one corner and turn to jump into the alcove.  Pull the chain to open a nearby door.

 

Safety drop and slide to the ground.  Find the opened door in the SW corner.  Pick up the large medipack at your feet and turn back to locate the nearby flares.  Enter the S passage and draw weapons to deal with the soldier waiting for you in the adjoining W passage.  Follow to an opened doorway to your left.  Enter and face the W slope.  Save your game, because the next move takes some precision.  Jump to the slope and slide down into the room below.  The door closes as you do so.  Run forward to trigger the spike wall behind you.  Stop and roll before you reach the W wall, ignoring the MP5 ammo along the way unless you feel unusually brave.  You won't be able to return and get it later.  Back flip to the W slope and jump off to grab the crack in the wall.  Do a ledge jump up to grab the higher crack.  Shimmy a bit right if necessary and turn and jump into the W opening.  Run forward and hear a platform rising behind you. 

 

Run down the ramp into a shrine area, step forward and take the GOLDEN BUDDHA from the pedestal.  A cut scene shows the receptacle you noted earlier.  Go back and take a running jump over the raised platform (to avoid a possible stuck situation if you try to pull up while standing on the raised platform) and grab the edge of the crawl space.  Pull up inside and run E to find an open doorway.  Run along the corridor past the closed door and return to the outdoor area.   Head NE and insert the Golden Buddha in the receptacle to open the nearby gate.  Run forward and slide down into a corridor.  If you go left and follow all the way around, you'll come to a closed gate that opens upon your approach and brings you back to where you started.  If you go right you'll come to a room with a deep pit.  Run along the ledge and pull up E.  Drop down the other side and pick up the healing mushrooms (small medipack). 

 

Return to the ledge and use the ladder to climb down into the pit.  You'll find the JUNGLE SWORD (crowbar) in the NW corner.  Climb back up the ladder, go to the other end of the ledge and face the N wall.  Pull up into a crawl space and find the LASER SIGHT.  Get back down, fit the laser sight onto the magnum and locate the triangular red hearts on the shiva statues across the pit.  Shoot them to open the door between the statutes and to cause two swingpoles to appear.  Use them to get across the pit. 

 

Enter a scenic outdoor area and watch the flyby.  An onscreen message tells you that you must kill the approaching shiva in order to continue, so do so.  Unfortunately, it drops nothing when it dies.  Go to the NE corner and pull the pushpiece out of the alcove.  Pull it aside and enter the alcove to pull down the wall switch.  A trap door lowers near the entrance, allowing you to jump into the water trench.

 

Swim down and enter the E tunnel.  Follow a long distance until you reach the end, and pull out into a room with many pillars and lowered platforms.  Loop around right and pull up onto the ledge for some flares.  Get on the other ledge and pull back the skeleton to reveal a large medipack and the LION KEY.   Quickly get back onto one of the ledges as you're attacked by a couple of two-headed lions.  When they're dead (they vanish rather suddenly), use the Lion Key in the NE receptacle to raise a block to your left.  Climb up onto the block, then climb still higher onto a ledge in front of a wall switch.  Save your game for a sequence of timed runs (you may want to save in a different slot after completing each one).

 

Pull down the switch, reverse roll and take a running jump to the first timed platform.  You have time to adjust your position quickly, then take another running jump to the second, third and fourth platforms in a generally W direction, all without stopping, and finally take a running jump to the ledge in the W wall.

 

Pull down the wall switch, turn to your left and take a running jump S (no need to hop back first) to the slope.  If you're lucky you won't have to grab and pull up.  Slide down a bit and jump to the S ledge.  Swerve left and take a running jump to the raised E platform.  Adjust your position quickly and take running jumps E along the next three platforms.  You have time to adjust your position on the second or third platform so you can reach the ledge in the E wall.  Save your game here if you'd like to go for the next secret.

 

Pull down the wall switch, reverse roll and take a running jump to the first raised platform.  Take an immediate standing jump forward to the next one, then adjust your position and take a running jump to the third one.  Without stopping, continue with a running jump to the swingpole.  Swing around once and jump off to land on the final raised platform.  Instead of jumping NW to the ledge with the wall switch, turn almost all the way around and take a standing jump SE to the rock ledge.  Grab the edge and shimmy all the way right to the way.  Shimmy back left two times, pull up and take a rolling back flip with a midair curve to the left to grab the SW ledge.  (Or shimmy left one time and take a simple back flip.)  Pull up and grab the MP5 ammo for SECRET #2.

 

Save your game here.  You can attempt a curved running jump from the corner to the ledge with the wall switch.  If that doesn't work for you, safety drop to the ground, suffering some loss of health.  You'll now need to repeat the three timed sequences described above in order to continue.  Now that you've already done them, it shouldn't take long.  At the end of the third sequence, when you jump off the swingpole to land on the last timed platform, take a standing jump NW to the ledge in the W wall.  Pull down the wall switch to lower a block in the previous outdoor area.  Safety drop to the ground.

 

There's another secret in this area, so climb back onto the raised block NE and repeat the first timed sequence.  When you reach the final raised platform near the N wall, turn to your right and take a standing jump to grab the platform with the dragon statue.  Shimmy right around the corner and pull up at the next corner.  Turn right and take a standing jump to grab the next dragon statute platform.  Pull up in the far right corner, turn left and take a standing jump slightly NW to grab the crawl space.  Pull inside and take the large medipack for SECRET #3.  As you do so you hear the sound of something opening or closing nearby. 

 

You're through here, so safety drop to the ledge below and from there to the ground.  Locate the water hole near the NE corner and swim back through the diamond-shaped tunnel to the outdoor area.  The lowered block is near the SE corner.  As you approach you hear the sound of a couple of enemies trying desperately to get at you. When you insert the Jungle Sword in the crowbar lever (facing W), one knight is released.  Kill him to release the second knight.  When all is calm again, you find that the knights' portals are again closed, and you need an artifact to open them.  However, the gate in the NW corner is now open, so go there and follow the passage to a new room.

 

The water in the pool is not deadly, so dive in and locate a translucent SERPENT GEM near the SW corner.  Climb out SE and go to the nearby pillar.  In the dark area to its right is a raised area.  Stand on it facing W and jump up to grab the crack in the wall.  Do a ledge jump up, then another one to find a receptacle for your gem.  When you insert it a platform rises below you.  Run off NE onto the raised platform and take a running jump NE to grab the crawl space.  Pull inside, turn right and pull the block back three times.  Turn around, safety drop from the opening and repeat the ledge jumps near the SE corner.  Run off onto the raised platform and jump to the crawl space.  Push the block once, go around it and push it down to the floor below.

 

Turn to your right and locate another pushpiece.  Push it once to reveal some MP5 ammo, then push it once more and turn left.  Step up to the opening and take a running jump W.  Grab the invisible crack in the wall, shimmy left around the corner and pull up into a crawl space.  Crawl forward for more MP5 ammo and SECRET #4.  Return to the crawl space and drop into the pool.  Pull out SE as before and push the block one time N.  Get up on it and activate the jump switch to unfurl the rest of the bridge.  Go across and follow the passage to a new area where you're met by two soldiers.

 

There's a lot to do in this room, but you can't start without doing something elsewhere.  Locate a crawl space in the dark SE corner and shoot the grate that blocks it.  Crawl in and turn left to activate a diabolical trap with rotating poles laced with spikes.  They pause for about 10 seconds after coming together, and you need to wait patiently until they open completely before running through.  Do the same with the second trap and look left for some healing mushrooms.  Go W and come to an opening that overlooks a room with a deadly pool. 

 

Take a running jump S to the bridge.  Hop back to grab the edge, and shimmy right past the swinging pole and the spike trap.  Pull up  between the spikes and the swinging stakes.  When the stakes are swinging away from you, side flip right.  Do the same thing to get past the next bundle of swinging stakes.  Turn around and jump up N.  There's a closed gate ahead.  To open it, turn back around to face the bridge and look down to spot an opening above the deadly water.  Jump back to the bridge, hop back and grab the edge, release and grab a crack above the opening, release again and grab the edge of the opening and pull up into the alcove.  Pull down the wall switch to open the gate.  To get back up, turn left to face the S wall, hop back to grab the edge, do a ledge jump up to grab a crack, shimmy left a bit and do another ledge jump up to grab the bridge.  Shimmy right past the bundled spikes and pull up.  This routine works on either side of the bridge, N or S, by the way.

 

Jump up N and enter the opened gate.  Get down to a small enclosed area and pull down the SE switch.  A key appears on a pedestal in the adjacent room.  Note the NW receptacle and push the button to open the doors to that room (thanks, snork).  Take the KHMER KEY from the pedestal and place it in the receptacle.  This triggers a rising and falling platform in the adjacent room.  Mount the platform, facing N with your back against the wall.  Sidestep two steps away from the corner and save your game.  Don't start your jump when you reach the top; wait about a second so that the platform is beginning its descent while you're performing the jump.  Only then will you be able to clear the ceiling and grab the N ledge.

Pull up and push the block E two times so that it falls to the ledge below.  Safety drop after it and move it to the N wall.  Get up onto the block and take a running jump W to grab the climbable column.  Shift left around two corners and release to activate the jump switch.  This lowers a platform blocking the small pool near the S wall.  Jump into the water and swim down for a large medipack and SECRET #5.  Pull out of the water and use the platform to get back up to the high ledge.  Run off NE to land on the block below.  Move the block two times E and get on it to activate the jump switch to raise a block below.  Now push the block all the way into the NE corner and safety drop to the floor.

 

Get up on the raised block and take a running jump N to grab the climbable surface on the block.  Climb up to the ledge in the NE corner and take the ORNATE LION KEY from the pedestal.  Climb back down and release to slide down to the floor.  Exit N and go over the bridge.  Turn left and follow the passage to trigger a flyby in the outdoor area.  Go to the open door S and take the KHMESSAGE from the plinth, congratulating you for finding all five secrets.  Insert the Ornate Lion Key in the green receptacle to open the other door to your left.  As you enter the next area and approach the quad bike, the level ends unceremoniously.  Perhaps a continuation is in the works