BtB 2015-21- City of Sands.
Level by BtB 2015
Walkthrough by G&D Productions.
No secrets.
The Holy Key.
Turn left,
to the right are the Skull doors we need to open. Proceed and go straight (W)
and in a room with all kind of rubbish shoot a crate in the NW corner and get
the Holy Key.
Keep going
straight and open the wooden door on the right. Some birds attack, afterwards
go to the SE corner for Ambrosia (Medipack) and use the Holy Key next to the gate (W).
Perseus’ Sword.
Go in and
left and grab the Flares. Go to the
other side and shoot a goat, take a right and go around the building to find
the Magnum on the floor of a dark
room at the end of the passages. Go back and take the first
to the right, near the boulder is a small crawlspace, get in and find a floor
lever. Go out to the passage and now go left and up in an opening on the left
as well. The door is open, so follow through to a room full of rubble. On the
bottom of a dry fountain grab Perseus’ Sword, shoot
some birds, and get some Orange Juice
(small medipack) in the far left corner (SE).
Looking for a Lyre.
In the
passage W is a crowbar lever that needs the Sword and
the Crowbar door opens (slowly). Go in and loop right around the tree into the
NW corner for Flares and Ambrosia behind the tree. Then go into
a crawlspace E and use the jump lever you find at the end. Get out and find
another open door S behind the statue where we need a Lyre.
Stand on
the right and run down, jump down and immediately hop back against the wall so
two boulders can roll overhead. On the left is a climbable wall… Better just
side flip over that fence and crawl under the next.
Go straight
and down a slope and follow through. At the spike pit jump up for a monkey
swing and swing to the pillar there. Then use the crack on the left to get to
the other side.
The Shotgun, an Old Rusty key.
In the big
room, shoot the lion; go to the far left corner (NW) and down the stairs and
into the shallow water. To the right are some wet Flares. Go to the opposite corner and climb up, turn N, jump even
higher and use the crack N to shimmy to the right and then just before the
corner, jump up for some Shotgun ammo.
Turn around, and jump to grab the ladder S, go up and right around to the Shotgun.
Then jump
up into the opening (W) and on the raised tile is the Old Rusty Key.
Slowly make
your way to the water below and go back up the stairs E. Back in the Main room
take a left and take the next stairs, doesn’t matter which one, you end up at a
door that needs that Old Rusty Key.
Yellow Key.
Go in and
on the balcony you’ll hear Pierre shooting another Lion. First take a right and
jump over to the corner ledge; use the Sword on the lever then safety drop
down, Pierre finished shooting the lion. Kill Pierre, who will leave a Yellow Key behind.
Go back up
either stairs NE and once back on the balcony the door on the right wall (E) is
open (crowbar lever NW). Enter that door, climb up and back flip and find a
lever on the right. Jump over to where the gate opened and take a left, side
flip over the fence. Just follow through, side flipping fences as you go and
end up at a slope.
Labyrinth, Happy/Sad Mask.
Slide down
and pick up a Torch (for extra light), you could first drop some Torches at
crossings like the famous breadcrumbs.
Go into the
opening right (S). Go straight and at the wall take a right, around the corner
is Ambrosia but also a wraith. So
roll, run right around, then go left and straight and jump into the water.
Get out and
now go to the opening E. Go straight till you bump into a wall, take a left and
shoot a scorpion here. Go around the corner and take the first one on the
right. Keep to the right and bump into a crawlspace, drop the Torch. Shoot the
three-headed Cerberus and get the Happy/Sad
Mask from the crawlspace. Crawl back and turn around (W) go straight till
you bump into a wall again, take a left and follow through, take the first right
and you are back at the waterhole.
Get into
the water and swim to the other end (E), turn to the right (E) and at the end
place the Happy/Sad Mask at that blue door.
Get in and
go up the stairs and jump over a sandy pile and in the next room take a left
(W) all the way to the end. Take a left again and find on the left the keyhole
for the Yellow Key.
City Square, an Ornate Bronze Key.
Enter and
go down the stairs a bit, turn to the right and go around the house (SW). A
Centaur appears, so kill him and get Ambrosia
and Shotgun ammo behind the house.
Go to the sand pile and climb up the wall W, turn around and jump onto the
house for Flares, back to the wall
and go left all the way to get Orange
Juice. Go back around to the sand hill and go back up the stairs and jump
over the fence (E). Around the corner jump onto the house for Uzis and Uzi clips.
Jump back
to the wall and go to the right, all the way to the end for Flares. Go back a bit to the corner
(SE). Drop into the alley and use the lever to open a door to a house. Out of
the alley and loop left and the door to the small house is open. Pick up the Ornate Bronze Key and get back on the
square. A Centaur might show up, take care of him (best is to run after them or
try to stay behind them so they won’t shoot).
For the Lyre.
Go back to
the stairs N, and behind the house on the right (NE) are more Flares. We have
to get back to the Main Room. So back to the stairs and now go up and through
the big doors straight and a bit right into that small wooden door, follow
through left through the gate, then right and across into the next passage,
take a right (this is where you got the Magnum at the start) and up left into
the wooden door. Go over the square with the dry fountain into the crowbar doors
W to the yard with the Lyre Statue. Left through the door and
down the boulder slope, just side flip over that fence and crawl under the
next.
Go straight
and down a slope and follow through. At the spike pit jump up for a monkey
swing and swing to the pillar there. Then use the crack on the left to get to
the other side and get to the Main room.
Up the
stairs right and on the balcony to the opposite doors you can open with the
Ornate Bronze Key. Go in, follow through over a pit and around the corner find
an opening in the wall. Get in there and find a lever on the left, a blue door
opens up on the square where that Centaur was. Hop back to get out of the
camera view, turn left and go back to the Main room (follow through W). Take a
right on the balcony and into the door you opened before, up the ladder through
the gate and side flip through that maze again. Go down the slope to the
labyrinth and jump into the water. Swim through, climb out left and get through
the blue door E. Up the stairs down the slope, loop around left and you are
back at the Square.
Go down to
the square and left to the open blue door in the NE house and inside is the Lyre.
Use the Lyre, Old Rusty Key.
Go back up
the stairs N, to the right a bit, into the wooden door N, through the gate W,
right and right again where you shot the goat. Climb up left into that open
wooden door and go N and left. On the square with the dry fountain take a right
through the crowbar doors and place the Lyre on the statue. A blue door opens
up. And that of course is back on the Village Square again. Hop back again to
get out of the camera and retrace your steps again. Left (E), left (NE) up
through the door, right and then left around the corner. Passage
on the right (S) and left through a gate, right through the small door and sort
of straight through the street to the square S. The open door is in the
first house on the right, get another Old
Rusty Key inside.
Amethyste Jewel.
Out of the
house and right around the corner to the building SW, open the door with the Old Rusty Key. Go up the stairs and
from the top of the stairs jump and grab the slope over the wall torch, shimmy
right and back flip to the ledge. Turn and slide down a slope. Follow through to
a shallow pool of water with fountains. To the right are Flares. Go straight from the entrance into the water, to the back
and swim in the opening and use the underwater lever.
Swim back
and climb out straight ahead (W), go to the left into an open blue door. Pick
up the Amethyste Jewel and continue through here until
you reach a big slope, look up and spot trouble.
Boulder Slope.
I used the
blocks sometimes to hide behind or sometimes jump over. The exit is of course
all the way down (N). Go in and follow through, climb the ladder and drop down
at the end. Your screen will be shaking from now on because of all these
boulders left active.
Go up the
stairs (E) and in the Main room go left and up to the balcony. Into the doors
straight ahead (S) and left, climb up to where you used the lever before and
this time drop down there.
Go N and
flip over that fence at the boulder trap, go up to the yard with the Lyre
statue, take a right, keep left and jump over the sand, follow to the wooden
door. If you jump out of the door onto the ledge ahead there are more Flares if you need them.
Down in the next passage, go right/left (S), at the market stall to the
left (S) again and left right into the passage through the small wooden door
and left.
Straight over the next yard and at the wall torch (where you started the
level), go left down the slope. There are Flares
to the right, behind that cart.
Through the Skull Doors.
Open the
Skull doors by placing the missing Amethyst Jewel on the left. Slide down into
a surreal world, step out onto the ledge and wait for some harpies, then jump
and grab to the ledge E, go left and follow to a sloped block. As I saw no way
to get to the big ledge left from that sloped block in front, I just did a run
jump with a bit of a left curve in the end from the corner of the small ledge
to grab the corner of the big ledge (NW). Back flip over the top of the next
slope, grab the edge and pull up to back flip to the structure.
Zeus’ Thunderbolt.
Grab the
crack and shimmy along the inside to the end of the crack, back flip onto the
pillar. Grab up to and climb up the ladder W, climb onto the top and walk down
straight, hop over the lava to a grassy area in the middle of a large lava
cave. Go straight W and hop over to get Zeus’
Thunderbolt. No ammo though.
Go back to
the tree, take a left (N) and hop over the lava, go down straight and get to a
wide lava cave, a harpy will show up. Line up straight and jump to grab that
ledge straight in front, turn right and jump to the wide ledge E. I think the
idea was for you to go left now, but that route is totally useless. Just jump
SE twice, the monkey swing above doesn’t work and you don’t need it too. Go
left and grab up to the pillar. Run jump to the floor NE. Jump and grab the
block E, go around and back flip off.
Jump to the
roof E, shimmy right and pull up on the ledge where the roof ends. Turn around
and run jump to the ledge with the lever opening a gate NE. Jump back to that
ledge right of the roof and jump to the other roof E, shimmy left and pull up
at the end of the roof, hop over into the open gate. Go up the stairs and left
around the corner, jump over to the ledge ahead and jump get to the roof of the
structure, up the ladder and look for a crawlspace up there (W). Get in and down
to a corridor, that one seems endless, just sprint through and down some slopes
till you come to a kind of portal to a large room.
Final Battle, Old Rusty Key and a Bluestone Key.
Save and
jump through, quickly try to collect as much Thunderbolt ammo as you can (corners of the lower floor) and take
care of a whole range of enemies. There’s 2x Magnum ammo in a side passage NE.
One of these monsters dropped an Old
Rusty Key, another a Bluestone Key. Go look for those and use the Rusty Key in the
passage SE.
A door
opened S, go left in the end and find your way up the pitch black passage, run
through another endless passage and be careful you don’t fall into the hole,
turn around and climb down the ladder, drop, turn around and go out to the
tree. Take a right at the tree (S), jump into the structure, jump over to the
block and climb the S wall up into an opening. Use the Bluestone Key and up
another wall, run through the passage and end this level.
G&D –
Oct 2015.