BtB 2015-13- Sanctuary of Chaos.
Level by BtB 2015
Walkthrough by G&D Productions.
4 secrets,
tasks related to the Secret are in dark blue.
Lara under water, turn left swim
forward a bit and get Ambrosia
(Medipack) near the red coral, turn around and swim back and a bit left to
wade up to some Shotgun ammo near
a sea star. Out of the water, left and at the W end of the beach are
Flares.
Secret: from
that W side swim straight along the rocks and right around the corner into a
tunnel for
Secret #1,
an Olympic Laurel. Swim back to
the beach.
In the rocks are two openings, one W
large were the Flares were and one smaller closer to the ship. Take the
small opening first.
Symbols Puzzle.
You’ll get to a
lagoon, in the bottom a bit to the right is an opening, swim down and left
into a tunnel with a Timed underwater lever, roll and swim left through the
gate. Up in the dark and already spot your first enemy. Pull out and shoot
the scorpion. Behind the gate E you can see 4 symbols, left circle/triangle
and right diamond/circle. There are two pushable ornaments in the room, one
S and one N. I moved the N one to the other side, to the circle, so it is
standing on the crossing of circle/triangle (triangle is hidden behind the
sand). The S one goes 2x W and once N onto the crossing of diamond/circle
and the gate opens near the water hole, go in and use the button to raise a
platform in the lagoon.
Secret:
Jump up the sand dune in
the NE corner of the pushables room and climb in for
Secret #2,
an
Olympic Laurel.
Swim back to the
lagoon and go to the cascade N for some
Flares, then to the one in the W
and hop into the tiny opening, up the ladder and jump left around the corner
to the crack, shimmy right around to a ledge and hoist up. Jump N, grab the
rock ridge right of the rose bush and shimmy right to the cascade, pull up
and back flip with a twist steering left to land on the platform you raised.
The Tool Handle Run.
Hop into the
passage, another cave with another scorpion… To the right is
Magnum ammo. Notice the rope and the lowered pillar. Go into the
passage W, look up and spot the different tile on the ceiling, there are two
more over the spike traps in the middle of the room, hop there, turn left
and hop into the corner. Save at the Timed lever. Light a Flare, pull and
turn left, one or two side steps left and side flip landing on that safe
tile, hop into the exit and run out, left onto the raised pillar and run
jump to grab the rope, swing to the balcony E (savegame.0)
where you’ll find the Tool Handle
and Arrows to the left. Get down
and go out to the lagoon, one cascade we didn’t cover yet…
Minotaur Head.
E cascade, go
through the fall and scale up the cracks in the rock, shimmy left from the
last and get into the small opening, turn around and jump over to the other
side, follow through to a cave with a
Shotgun and Shotgun ammo,
light a flare to spot that. Crawl through E, grab the wall E and climb left
around and down, back flip with twist to grab an alcove with a button that
will open a trapdoor above. Back up the ladder and over to the monkey climb
at the top, follow to the other corner, drop and grab the pillar. Go left
around and up through the trapdoor, drop off left. Jump to the open door.
Stay close to walls as Swords can fall, there are also two Centaurs present.
NE in a vase is Shotgun ammo,
another vase NW has Flares. Find
a jump lever on the W side of the SW pillar opening a trapdoor. But first go
to that sarcophagus and open it to get the
Minotaur Head (face N).
The jump lever
opened the trapdoor NE, drop down and do two quick side flips through the
first trap, roll through the next and pick up
Ambrosia after the spikes. More
spikes and grab up left then right. You’ll end up in the pit with the
entrance to the room you just visited. Climb down the ladder, drop and grab
the edge, shimmy left and pull up. Go back through a small triangle opening
to the cascade and drop down.
The Minotaur Head Tool.
Go out SW to the
beach and take a right to that large opening in the rocks. Combine Tool
Handle and Minotaur Head into the
Minotaur Head Tool and place it on the stand. Enter the cave and a
Gladiator attacks, in the cave you’ll find
Shotgun ammo left and a table
right. Put the table near where the ammo was so you can reach the ladder
there, climb up go stand W against a sloped block. Light a flare, pull up
and save on top.
Really Dark Caves.
Slide a bit and
jump, then jump again and you should grab that little patch of green plants
to hang there and let the ball pass (savegame.1).
Turn around and drop, grab the edge as you slide off, shimmy right to a
break tile and save again hanging there. If you want to take a flare first,
shimmy left around two corners and hoist up. On the left (S) is the break
ledge.
Pull up, run with
a bit of a right curve to a break ledge in the dark distance, at the end of
the jump curve left, jump to the rock left and grab the edge, shimmy right
to the next break ledge. Pull up and run jump around the left corner to the
next ledge try curve right before landing so you can immediately side flip
(or stand jump) right to a ledge with a door.
(savegame.2).
Climb the ledge
to the right of that door and walk to the end, look out and up and spot some
vegetation on the ceiling, first check the health. Then hop back and run
jump to grab that monkey climb. Go around right and find the jump lever on
the front of that wall, you’ll drop onto a platform, losing health.
Get back up to
the now open door (left around the corner of the platform), pick up
Shotgun ammo and
Uzi clips, follow through up right. Hop into the back (NW) of a high
cave and pick up Uzi clips and
Shotgun ammo. Climbable walls
everywhere, but what I did was stand in the back against the W wall, facing
N and back flip onto a ledge in the sloped rock. Side step right once and
jump to grab the ladder on the block in front, go up, put the left shoulder
to the wall and pull up, now back flip to a ledge on top of the rock. Jump
and grab the ladder on the next block, left around to the other side, back
flip onto a slope and jump to grab a block in the other corner, let Lara get
her feet up first and go left around and up through the opening in the
ceiling, you might have to wiggle (change position) a bit to get Lara to
climb up (savegame.3). Crawl through and come to a room with a
Very Ancient Scroll, examine it:
Welcome to the Sanctuary of Chaos, Mortal. We knew that this day would come.
The Chamber of Chaos is protected by four Artifacts. Collect them and we
will give you a chance to save your reality and overpower Chaos. We wish you
good luck! –Greek Gods and Goddesses.
The Chamber of Chaos, Perseus’ Sword.
Right of the
pedestal are Shotgun ammo,
Uzi clips and the
Uzis (Left is a wooden door to a Secret
room).
Push open the
double doors N, and get a flyby of the large hall. Go first left on that
balcony get the Ambrosia. Under
the balcony is a raised pillar, when you pull the Timed lever; a pillar will
go up under the opposite balcony and another one to the left on ground
floor. So pull, get down on the pillar and jump to the one N, jump and grab
up to the balcony. Get out the pistols and shoot the vase while you run
straight to the end and jump over to the next balcony, down to the left is
the second raised pillar, run jump there and then jump and grab up to the
balcony with the pedestal (S), plenty of time. Take
Perseus’ Sword and drop down. (In
case you need to get back up to the Timed lever, behind the pillar under the
lever is a piece of elevated floor so you can grab up, bit tricky, but one
side step left from the highest point did it for me).
Shoot the lion,
go towards that Chaos Portal W and pick up
Ambrosia from the floor, turn
around and go to open the crowbar door (E). Follow down to the Water Temple.
Water temple, Laser Sight, the Lyre.
Shoot a Gladiator
when you approach the Temple doors and notice the two wall torches we have
to ignite. Right of the Temple you’ll find three Symbol levers, we have no
clue yet, so leave those for later. When you run from those to the opening
where you entered you get a camera view of the
Laser Sight on a ledge, just grab
up there and get it. Drop down and left of the Temple (NE) you’ll find the
Lyre in a hole, climb back out.
A Torch.
Walk in the
direction of the water and from the opening in the balustrade jump and grab
the rock on the right. Shimmy all the way left around to a ledge with the
Torches. First jump over to the ledge W for
Orange Juice and get back and
pick up a Torch, drop it near the
lever, about one hop back. Pull the Timed lever, hop back to grab the Torch
and run jump over to the ledge where the Orange Juice was, turn left and run
jump onto the pillar a running jump left will get you back on solid ground (savegame.4).
Take the torch
with you and jump over the ledges in the water into the cave W, a jump right
onto a sloped block and a jump will get you to where you can carefully
ignite it. Face the slanted block near the fire and jump over the top, slide
and jump and then follow the ledges back to the Temple. Ignite the wall
torches. Leave the torch.
Inside shoot two
lions and find a yellow tile behind the S pillars and a trapdoor next to it,
in the NW corner is a raising pillar with a fish tile next to it. We need to
do something else first.
The Symbol Codes, a Hade’s Eye.
Dive into the
water, roll and look in the E wall for a gate, inside you can see symbols,
up/down= circle-diamond-triangle.
Get out of the
water, go up to the Symbol levers SE and use them as the code suggested,
right/left/middle. Now you can swim into the gate and get
Hade’s Eye all the way left. Make a note of the other Symbol clues,
fish tile- diamond/triangle, yellow tile- triangle/circle. There’s
Magnum ammo between the pillars.
More Yarn.
Swim out, go back
to the Symbol levers and use the “yellow” code (yellow tile in the Temple).
So the levers should be UP/DOWN/DOWN.
Back into the
Temple and find the opened trapdoor open in the right side (S). Climb down
into a lava room. Do a run jump left over that sloped block and grab a pole
in the back. Go down and turn facing the entrance. Look right and spot
another pole with a burner, backflip (no twist) onto the corner slope and
slide to jump to the pole when the burner is off. Up right in the wall, next
to the burner is an alcove, you have to get in there. So turn your back to
the alcove, wait under the burner and go up when it goes off, about 4 grabs
up you should be able to back flip into the alcove. Remember that the
interval on the burner is short after a reload, so when you reload, wait out
none burning section before making another attempt. In the alcove is a
More Yarn.
Run jump back to
the pole W, turn your back to the entrance and pretty high on the pole. Back
flip (no twist) when the burner below is off (you can see the glow in the
wall) and grab the rock as you slide off, shimmy to the entrance (savegame.5) and climb back up.
Length of Yarn.
Go out to the
lake and dive in, on the left side of the pillar under the ledge in the
middle is a Timed underwater lever. It will raise a pillar behind you, close
to the entrance. Pull, roll and swim to the entrance, pull up on the corner
of the block left of the raised pillar, turn right and hop back to run jump
and grab the corner of the pillar, pull up and turn left to grab up to the
rock. Shimmy left and pull up on the flat ledge near the wall (savegame.6).
Turn around and jump to grab the ladder on the block. Go up, turn around and
jump to slide off the block a bit right of the flat ledge, grab the edge and
shimmy right around all the way to the end where you can pull up. Stand jump
and grab the monkey climb and follow to the other end, against the wall.
Drop and grab the
edge, go right around a couple of corners till you can pull up on the ledge
(N). Stand on the higher part and grab up N, shimmy right, just around the
corner and pull up, back flip with twist and grab the ledge with the
Length of Yarn. Dive down and get
out at the Temple.
Go up to the
Symbol levers and use the next code; fish tile- diamond/triangle, so from
left to right you should have DOWN/DOWN/UP.
The First Snake Goddess.
Back into the
Temple and left to the raised pillar, climb the red pillar and jump over the
pillars to the opposite SE corner, grab the crack in the wall and scale up
to the opening; follow through to a tile in front of spike traps. Combine
the Length of Yarn with More Yarn into a
Ball of Yarn and place it onto
that tile to deactivate the spikes, go through, pick up the Ball (you never
know) and open the trapdoor, be careful when dropping down, it’s quite high!
Pick op Pandora’s Box, the
Snake Goddess I and the
Magnum. Use the button left of
the gate and get out… A Gladiator doesn’t want you to leave.
Secret hunters, take the burning Torch with you.
Go out and take a
left (S), back up to the start and up the stairs S to the Chamber of Chaos,
to the Chaos Portal (you can place the first Snake Goddess there if you
like).
Scales Puzzles, Clues.
Take a right into
the hall N (leave the Torch in a safe spot)
shoot a Gladiator and use the Lyre on the statue left. Go through the big
door N, when you wade into the water, a Gorilla will show up and no easy
escape there, go right as soon as possible and grab up to the terrace before
he reaches you, shoot him from there. In the vase are some
Uzi clips.
Visit the side
rooms behind the statue N, the right hand room has
Ambrosia right around the corner
and TWO fish statues at a pool. The left hand room has
2x Uzi clips right around the
corner and FOUR fish statues at the pool.
The Vases (Waterskins).
Go out and to the
SE terrace, from the corner near the entrance (SW) you can jump and grab a
ladder, go up and back flip to the roof. Go N and jump right around the
corner to the alcove with that wooden platform, from the platform to the
ledge and grab the Small Vase.
Turn around and look up S and see over the entrance door the Large Vase.
Jump back to the roof SE, then jump SW into the small alcove over the
entrance, another run jump out left to the roof of the W terrace.
Stand near the
tub with a plant NE and grab up to the rock edge above, shimmy right and
pull up. Now jump all around the hole to get to the
Large Vase. Jump W to the corner,
side flip onto the rock right and grab the edge to safety drop down to the
roof.
Turn to the right
(N) and use the alcove left to jump to the ledge (N) with the
Bow and some Arrows
(Kaboom type too), this last jump is a pixel perfect jump.
Mirror Room Key.
Drop down, and go
fill your vases with 4 liters. You can do that anywhere, not necessarily in
the rooms with the fish statues.
Fill the
large Vase, combine the 2 Vases and there will be 2 litres in the large one,
empty the small one and combine again to get that into the small Vase and
refill the large, combine again so one litre goes into the small and leaves
the 4 litres in the large Vase.
Close to the gate
E is a big vase, pull it twice and move it left onto that different looking
tile to open the gate. Go in and up the stairs, two Gorillas there, so back
up down the stairs while shooting them, these two hate the water. Go into
the room and to the right where you’ll find the scales, in front of each one
you will get a camera view of the two or the four statues. So put the 4
liters in the left scale and a pillar goes up left of you. In the other
corner (SW) is a table, pull it out so you can climb up to the wooden
platforms above. Jump to that wooden platform W, then to the raised pillar
W, pull up, turn left and hop or side flip over that slanted wall onto the
flat part behind it. Jump up to grab the monkey climb, follow up to the top
and then right to the other end of the hall, drop onto the pillar to get the
Mirror Room Key. Drop down.
The Second Snake Goddess.
Back to the
water, fill
the large vase, empty the small, combine the two and have 2 litres in the
large Vase. Put that in the right hand scale. A gate opens in the Water
Square. Go straight ahead there and look for a Keyhole in the Mirror room
(on the back of the second pillar right); that opens an underwater gate.
There’s a trapdoor SE in the normal room, and an opening in the wall NW of
the mirror room, get into the opening opposite the keyhole and push the
button to open the trapdoor. Get in the trapdoor, swim through the traps and
get Amaltea’s Horn and another
Snake Goddess II. Swim back and
return to the Chamber of Chaos
(S). This time there will be a water Gorilla when you want to leave.
Trip to Hades,
Snake Goddess III.
Go to the Chaos
Portal and go to the right (W) at the end a Harpy appears.
Detour for a Secret: Stand in the left side of the room (S) and look up N,
shoot the bell. A trapdoor opens above, climb the pole to the ledge and jump
over to the side with the bell, go left to the end and jump to grab the
corner rock, go left around and back flip to the flat rock. Jump and grab
the corner one S and look up NE, a tree with a beehive. Shoot that (Magnum)
and get a screen of a door. Run off the E side, slide and jump to the floor,
go straight all the way to the end of the Sanctuary (E). Just before the
door is a pillar on the right (SE),
grab
up to the pillar from the side (only Ctrl) and jump up to the balcony behind
you (the one with the timed lever). Go through the double doors and straight
into the open wooden door to get
Secret #3,
an Olympic Laurel at the foot of the sand hill. Go back to that lava
pit W.
Use Hade’s Eye
left and see a gate open up in Hell. Stand at the right hand side (N) and
face E, hop backwards from the triangle ledge and land on a sloped block,
jump and grab the climb wall. Right around and back flip with twist to grab
the next, go on like this till you can climb right into the passage you saw
when you placed the Eye. Push the button to raise a pillar for the way back
up later.
So proceed down
the passage and find out what all that stumping was all about, a huge Mutant
up in Hell. Shoot him from down here, the tasks are hard enough as they are
without him stumping around.
To Break the Core.
Possibly there’s
a better way through this part, but this is how we did it:
Run jump onto the
right hand side of that sloped block you see down left, jump the blocks to
the one going right and land on a ledge. Turn right and jump to grab that
structure with the columns, shimmy left to the next corner and pull up on
the corner, turn around and hop back to run jump with a right curve onto
that sloped block behind the pillar SW. Immediately jump hard left to a
ledge. Turn left and grab up to the ridge above, shimmy right and pull up,
jump up (stand jumps) SW to get to the first
Crowbar Lever (1) and a big
hammer starts pounding a pillar. Hop down to the ledge again and jump to the
wooden platform and then up to the next. Grab up to the top of the pillar
and quickly take out two harpies. Hop to the Core and get
Ambrosia.
Hop to the pillar
NE, DON’T use the lever yet but run jump to that grey ledge N, hop up right
into the dark alcove, grab up right. Here comes a hard jump, from this ledge
around the pillar E to grab a block in the corner (savegame.7).
Hop down to that
platform S, grab up left, up the pole and back flip off and go into the
passage. Watch out for burners and a Harpy and throw the
floor lever (2) for another Hammer. Go straight through, avoiding
the burner and come to the Core room, jump to grab the rope ahead. Straight
in front, behind that hammer is a lava ledge, swing a bit and jump to it.
Jump to the next rope and turn left a bit, swing to that lava ledge on the
hanging pillar. Then jump into that rock alcove E. A trick move to get down
to the lever below, stand one step from the edge, hop back over the edge and
hit Ctrl when you are just below the edge and land at the
floor lever (3). Hammer 3 starts
up.
Run jump to that
sloped lava block SW, jump/jump and grab the ladder, go up and back flip
with twist to grab the ladder up to a button to get out a new rope (W). Grab
the rope but don’t go down too far and swing to the nearby grey ledge
(easily to overshoot that). Follow jumping to the corner ledge and a pixel
perfect jump into the alcove with
floor lever (4) to start another Hammer. Couldn’t see a way anywhere
else from here (not back too), so just a tricky drop down to the alcove
below, stand left and safety drop to the slopes and you’ll end up on that
flat corner. Up the wooden platforms again to the still safe pillar and jump
to the pillar with the crowbar lever NE (DO NOT use it yet), follow the
earlier route again:
Run jump to that
grey ledge N, hop up right into the dark alcove, grab up right. Here comes a
hard jump, from this ledge around the pillar E to grab a block in the
corner. Hop down to that platform S, grab up left, up the pole and back flip
off and go into the passage. Watch out for the burners and follow to the
Core room, jump to grab the rope again.
Swing straight to
that dark ledge again and from there jump W to the ledge between the
pillars. Jump to the break ledge W, leave it intact by shimmying around
to the grey ledge. Hop into the alcove and then jump to grab the break
ledge N, shimmy around again and wait for a Harpy. Get to the
Crowbar Lever (5) for another Hammer. Now you can use the break
ledges you spared to get back to the lava ledge in the middle of the room,
jump and grab the one straight E. Turn left to the rope and swing to the
passage N, follow down (fire passage), down the pole and onto the wooden
platform below. Run jump onto the pillar with the last
Crowbar lever (6). Stand facing
SW at the lever and use it, immediately let Lara run against the lever and
jump to the Core get away from that last Hammer (savegame.8).
Safety drop down
in a corner into the Core, grab the
Ancient Jewels and the Snake
Goddess III. Back flip out of the opening N and grab the edge, shimmy
left to the corner. Turn around facing N and stand back a bit, hop onto the
sloped block and jump right to the ledge. Stand left and grab up, shimmy
right and get out. Push the button in the passage if you didn’t yet before
(raise pillar in the lava pit) and grab the climb wall right, go left
around, back flip with twist to grab the next pillar and go left around one
corner, up to the top and back flip with twist to grab the pillar. Grab up
to the rocks and a back flip with twist to grab the floor above. Go to the
Chaos Portal. Place the three Snake Goddesses and get ready to take the last
side.
S: Minotaur and the Old Rusty Key.
Before you go
into the S hall and wake up a Minotaur (ammo wise), go back into the W hall
and left is that pole, (to open the trapdoor if you didn’t yet, shoot the
Bell up N). Go up to the ledge above; jump over to grab the low part of the
N ledge and head to the right. Into the opening and jump over to the
balconies N, go straight to pick up the
Old Rusty Key from the pedestal.
Go back and pick up Magnum ammo
left, go over the wooden bridge a bit further to the other side for
Flares, drop down from the wooden
bridge.
Go to the S hall
with the big columns and take on that Minotaur. Go back into the W hall, up
the pole and this time stay on this side, go to the E and on the right into
a passage, through the trap and a Key hole right, use the Old Rusty key
there to bring out ropes in the S hall. Turn left, jump out to the column
right and grab the Pythagorean Puzzle
Piece I. There are 3 ropes; I didn’t see the reason for the one left and
the platforms there. Just do a stand jump to grab the rope SE, turn right to
swing to the next rope and turn left. Line up for the jump lever and swing
to get to it. The door S opens up.
The Wine Cellar, Fourth Snake Goddess.
For
the Secret, take the Torch with you and throw it down to the ground floor if
possible.
Go down the
broken stairs, halfway down, jump and grab that pillar in the middle and
crawl in to get another Pythagorean
Puzzle Piece II. Crawl out from the lower end and back flip to the block
behind you, drop to the floor. In the NW corner is a Timed lever, it will
raise a pillar in the room W, go there first to shoot a Scorpion. When you
shoot the vase there when the Scorpion is near it, an explosion takes place
and kills the Critter. To the right (N) is
Orange Juice, to the left (S) is
a drained pool. Right of the pool are
Flares, in the back Shotgun ammo
and 2x Uzi clips. To the left of
the pool is a receptacle for the Pythagorean Puzzle, combine the two pieces
and use them. The pool floods so dive in and use the underwater lever. Turn
right and swim down into the opened gate to get the
Engraved Disc.
Can’t go any
further in, so get back out of the pool, go to a receptacle on the W wall
left of the wine barrels. Place the Disc and a pillar goes up behind you.
Get on it and jump over the wooden platforms to the one with the
Ornate Bronze Key. Get down and the keyhole is right there (E).
Push Puzzle.
Go in and shoot
another Minotaur.
For
the Secret, get the Torch in here; ignite a wall torch behind a pillar S, a
trapdoor opens on the upper level. There is no need for the Torch again so
leave it here.
You’ll have to do
a push puzzle up on the upper of this room, so this is the time for that
Timed lever we saw in the staircase (go left (N) and at the end right, then
take the second right). The pillar that will go up is next to the barrel
straight and left from the entrance. Pull, sprint into the cellar, sharp
left, left again through the gate and hop on the pillar, turn around and
jump to grab the ladder block (savegame.9).
Go left around and back flip with twist to grab the edge of the upper floor.
Go to the 3 levers in the SW corner.
For
the Secret, jump to the SE corner, get down where you opened that trapdoor
and get
Secret #5,
an Olympic Laurel. Go back to the
levers.
Each lever
operates pillars and you have to move that ornament to the tile on the
pillar NE.
- From left to
right: Use lever 3 and move the ornament to the pillar E.
- Use lever 1,
push the ornament to the corner ledge (E wall).
- Use lever 1
again and move the ornament to the tile (N).
Drop down, go
into the gate left (NE) and spot a big vase behind that gap in the wall,
stand way back, outside near that barrel and shoot the vase with the Magnum
(out of ammo? You can also shoot it with pistols, straight through the
wall). The vase will explode opening up the wall, get in there for
Twelve Gold Tablets and the
Snake Goddess IV. Get back out (S and to the right, straight (W) and
right again and at the end right again), to the broken staircase and up the
block right, up the stairs and out to the Chaos Portal where you can now use
the last Goddess, watch the show and hop onto the portal, slowly step into
the center and stop (before you run off).
The Chaos Never Ends, Medusa.
You’ll end up in
a magic world. Jump SE to that block and get
Uzi clips, on the ledge behind it
is Orange Juice. Two harpies
attack. Jump back to the start and then left to the SW for
Shotgun ammo. Jump SW again for
Uzi clips, climb up and jump to
the right (W) to the block with the furniture for
Magnum ammo. Stand right of the table jump to the N, climb up right
and turn around to grab up again. Jump S so the ledge with the statue, go
around to get the Magnum ammo.
Jump to the SW, shoot the Amphora’s and climb up, turn around and grab up to
the ledge with the burner. Jump from the burner to the far ledge NW and get
Ambrosia. Jump back and up to the
higher ledge left with the button (E). Use the button there to flood the
place. Swim up SW into a weird tunnel and end up in yet another weird world.
Quickly shoot the
harpies and then shoot that huge Mutant from where you are. Jump E over the
dark platforms to the next island and shoot a Centaur, again over dark
platforms and left around the windmill for a lever raising a platform you
can reach from the first island. At least it’s not Timed, so make your way
back to the first island, shooting more harpies and jump N for the crowbar
lever. Now we go back again all the way to the windmill and left to a pillar
with a jump lever. Medusa dies and you have to go back again to the middle
island from where you can jump to the Medusa island. Step into the Magic
shoes and ride them to the end where Lara drops back into the sea.