BtB 2015-12- A Big Fat Greek Adventure.
Level by BtB 2015
Walkthrough G&D Productions.
3 secrets;
tasks related to Secrets are in dark blue.
The Tavern, open the Wine Cellar.
Go behind the counter and get the
Flares.
Take the opening next to the counter
to leave though a passage (SW). Open the wooden door; get in the water and
start swimming till you come to a small harbour. On the bottom left are
Flares.
In the SW
corner of this harbour is an opening, swim in for
Secret #1,
a Bronze Seahorse, back out again
towards the jetty.
Swim under that building E (with the
circles on the wall) and use the underwater lever. The door back in the
Tavern opens.
The Wine Cellar, a Pythagorean Puzzle Piece I.
Swim back S, up to the right,
through the wooden door to the Tavern and down the stairs, shoot all 5
barrels so the wine will flow and the trapdoor opens. In you go and find a
Pythagorean Puzzle Piece I. Get out of the wine and up the stairs
and leave the Tavern again.
The Harbour, spot Bell 1.
Swim to the harbour and climb out on
the jetty. Get Shotgun ammo in
the far corner passage (NW), back out and loop around to the left into a
storage room and get Ambrosia
(medipack) from under a crate near the entrance. Get out and back into the
water, swim into the canal on the left (E), climb up on the first jetty
right and get Orange Juice, swim further E and there where the bubbles rise up you
can find some Shotgun ammo. Get
onto the jetty there and jump to the left (NE). Go up the stairs, look up,
notice the Bell there (we have to
shoot those later) proceed up the stairs and find
Orange Juice at the top. Go back down.
Market Square.
Swim back to the harbour, get out
and climb the stairs N, notice the Mask receptacles and go left, around the
next corner, down some steps through a dark alley and arrive on a market
square.
Go to the right and at the end up
some stairs, shoot the crate for
Magnum ammo and take note of the
Pythagorean Puzzle receptacle. Turn around and open the double door (S)
creating a shortcut. Go through and right to go back to the market square.
Pythagorean Puzzle Piece II.
In the E wall is a wooden door, kick
it and in here you have to place a Cog later. Back out and go up the stairs
NE and loop around to the left. In the end, at the break in the balustrade
jump over to the crack in the wall, shimmy left and jump up, shimmy further
left and hoist up at the end. Use the monkey swing to get to a balcony. Open
the door and inside jump to the windowsill and get another
Pythagorean Puzzle Piece II. Combine the two and get the
Pythagorean Puzzle.
Use the Pythagorean Puzzle, Timed Run for Perseus’ Sword.
Better use the monkey swing and the
cracks to get to the street. Go into the passage SE and up the stairs and
place the Pythagorean Puzzle in its receptacle.
Climb the pillar and keep going
higher till you are outside on a terrace.
On the other side is a TIMED lever.
Pull it, roll and run jump a bit to the left so you can jump onto the
platform (N) at the left corner, do a right curved run jump up onto the
roof, keep going straight and jump to grab the next platform E. Take a
curved running jump right to the next one, again a curved one a bit right to
the last and hop onto a balcony above the Timed lever (savegame.0).
Get
Perseus’ Sword and notice a
Bell up NE.
The Sad Mask.
Hop over the balustrade to the
terrace below.
For a Secret:
Do part of the Timed run again, but after jumping from the roof to the
platform E, grab up E to a ledge and get
Secret #2, a
Silver Seahorse, hop down to the roof and safety drop to the street.
Go down the ladder to the street.
Leave through that small passage N
around the corner, down two flights of stairs and to the left to the
market place, go through the dark alley SW, up the stairs and go left around
the corner down to the harbour. Jump over the balustrade into the water and
swim left E, hoist up on the jetty and jump to the left, left of the stairs
is a door you can open with the Sword.
Climb up in the far right corner and
then climb even higher and follow a dark passage to a blue door you can
open.
Go to the right and jump to the
balcony and to the next, then one around the corner. Jump over the
balustrade to a pointy rock ledge and grab the crack. Shimmy to the right
and crawl in to a cave. Go straight (W) and hop up, take a right and kick
the door in.
Go to the last block and open the
hatch above to climb in N, go through the passage and open the glass door.
On the balcony spot an opening E and
jump over the balustrade to get in there. Go through and climb up the vines
there and climb off on the left. Jump over to the cross window in the church
wall and pry off the Sad Mask.
The Boathouse Key.
Safety drop to the street, go left
(E) up the stairs and follow through, on the square there go to that
brightly lit lamp in the opposite passage (SE). Follow around and up the
stairs (notice Bell #3 up W) and go to the far left corner (SW) of this
square. Hang from the edge and let go, grab and crawl in. The big vase hides
the Boathouse Key and one other some
Ambrosia.
Safety drop down and go down the
stairs. Take the other staircase down to the harbour and loop around to the
left to use the Boathouse Key there (N). Go through the gate and in the
water near the gate is a Cog. Get
out and up the stairs, take a right or a left to go to the market place and
into the house (E wall). Put the Cog in its place and watch the fly by, the
windmill starts up and the Church opens up.
The Church, Magnum and Laser Sight.
Go out, loop around the right up the
stairs and go left and jump up. Enter the Church, and immediately take a
left and climb up the entrance. One more time up and take a slight curved
running jump to the left towards the green columns. There is an opening in
the back there, go in and follow through. At the end take one step back then
stand jump and grab the monkey climb and transverse to the other side.
Follow through and at the end,
behind a green column is a jump lever.
Run jump SW onto the block next to
the entrance, get down and go into the crypt N. Left and right are two
Coffins, one with the Magnum and
on the pedestal Magnum ammo and
the other one has the Laser Sight.
The 7 Golden Bells, the Happy Mask.
On the pedestal in the end get the
Bell Puzzle Scroll and read it:
It has now come
to the time, for 7 Golden Bells to chime.
Only when you
complete this task, will the crypt reveal the other Mask.
The only thing now to do is to find
these 7 bells. You can do this in a different order:
Go out of the crypt and the church
and loop around to the right over the black path. At the end jump look up W
behind that tree and spot Bell #1,
shoot it. Jump W over the balustrade to the terrace W and stand SW. Look up
SE to spot Bell #2 there, shoot
it too.
Jump back and loop left around the
church to the stairs NE. Loop right around down to the Market place and all
the way up E is Bell #3, then go
into the far right corner (bright light passage) and follow that through, up
the steps there and up W is Bell #4.
Down the steps S and stairs to the
waterfront, go all the way to the other end (W), passing the wooden doors
with the receptacle. At the end go left to the opening in the fence and jump
to the rock ledge, look E and spot
Bell #5 between the roof tops.
Dive into the water and swim into
the canal straight E, climb out on that last jetty left. Go up the stairs a
bit and shoot Bell #6 there. Turn
around and go out, and right through the crowbar door. Follow this room up
to the penthouse. From the S side window look SE and shoot
Bell #7.
Watch the flyby, go to the balcony NW and drop down to the street, go
into the arched passage N, through the grey shortcut door and left down the
steps to the Market Square. Loop right around up the stairs to the Church;
get in and down to the Crypt to get the
Happy Mask.
The Theatre.
Get out to the market square and
back to the waterfront (along the route you just took, or thought the dark
alley). Combine the Happy and Sad Mask and place the
Happy/Sad Masks on the receptacle
between the wooden doors on the left and enter. Pick up the
Shotgun on a pedestal
in the lobby, go left or right and come to the theatre.
Go left up to the chairs and jump to
grab the W side balcony to get some
Shotgun ammo. Get down and go down to up the steps to the stage and into
the white light and get transported to a temple of sorts.
Realm of the Gods.
Turn around and up the steps, take a
right and through the door (W) to another big hall. Go to the other end.
3 Lever Push Puzzle for a Snake Goddess.
-At the 3 levers, from left to
right: down, down and up.
-Get on the block of the levers and
jump to the pillars on the left, go in and down and push the Ornament out.
-Go back up and use the levers
again: down, up and up. Jump up the pillar and push the vase on that
yellow tile on the left (you can shimmy around it).
-Back to the levers: up, up and
down.
-Now jump to the right and go in,
down and push the ornament out. -Back up and back to the levers, up,
down, down.
-Jump back up and push the vase on
that tile on the right.
Watch the fly by, get to the ground
floor and in between the rubble pick up a
Ruby and the
Snake Goddess.
When you want to leave a
wraith appears, left or right are deeper pools so get rid of it, in the S
pool and left is also some
Thunderbolt ammo. Get out and then leave SE.
Halls of Challenges, a Minotaur Head Tool.
Go straight into the next door
(E), follow to the left and now you are in front of a room full of spikes.
To the left are collapsible tiles you have to jump until you are on the
other side (savegame.1).
Go up the slope and jump over
to the central block. Save facing E or W before grabbing another
Ruby and the Lyre. All
hell breaks loose, so jump to the side walks as you need to push the three
lion heads, roll and run jump back to the middle grabbing the pole, don’t
land on the block as there is a knife trap now (savegame.2)
You can now climb up and leave this nasty place.
Shoot the Centaur and jump
down onto a ledge. Here are more breakable platforms to jump. Jump to the
first and a running jump left to grab the next. Shimmy right and save, pull
up and curve left with a running jump to the ledge.
At the corridor knives, duck
and use the sprint key to roll through. Use the reach-in hole and you see
where you can leave this place.
First go down on the platform
under the ledge to jump to the central pillar then jump to the right to the
ledge there. From there jump left to the ledge with the pillars, Go left to
the end and safety drop down, into the exit. A door opens and when you jump
up and go into the room, a Minotaur attacks, kill it. He drops a
Bluestone Key, you have to use at the other door (W).
Next room is a trap galore.
Jump through the moving cutter, stand at the gap between the right and
middle cutters and roll through (duck and sprint).
Use the Ruby’s, the Thunderbolt.
Once out go right to where the
statues are, use the two Ruby’s on the central block and see a platform
sliding out. Climb up on the block where you placed the Ruby’s and when you
pick up Zeus’ Thunderbolt some
harpy’s attack.
Then climb op the trellis and
shimmy to the right around the corner. Back jump on a platform, and turn
towards the room. Now it is pillar jumping time. Jump all the way around to
the other side and then to that ledge you see NW.
Slide down and fight another
Minotaur and a Boss of Monsters after that.
After they are dead you’ll get
a screen of a Key. Look around for that
Old Rusty Key, one of them
dropped. Use the Old Rusty Key on one of the pillars.
Climb the block on the other
pillar and go to the top and grab the
Minotaur Head and the Tool Handle.
Combine them to a Minotaur Head Tool
and step into the flying slippers. You’ll get back to the theatre.
Secret: Go back
up to where the chairs are and this time jump and grab up to the E side
balcony for
Secret #3,
a Gold Seahorse. Get back to the
stage.
Place the Minotaur Head Tool
on the left and the Lyre on the right. Then place the Snake Goddess in the
middle and watch the flyby.
G&D Oct. 2015.