BtB
2015 - To Atlantis
Level by BtB 2015
Walkthrough
G&D Productions.
7 secrets, tasks related to secrets are
in dark blue
Video Walkthrough by
Killer Gameplayz
1:
Cascade Caves
The Bluestone
Key.
Watch the fly by and remember that key lock on the
right (W).
Climb up the balcony on the left (E), to the left is a
vase, shoot it and get Flares.
Get down and swim S and into a small hole in the
floor, grab the Bluestone Key and
get back to the shallow part N, left onto the balcony where that key lock was
and use the Key.
Camera shot of a pillar going up. Get into the water,
go left and swim to the first ledge in the next cave (N) and hoist up. Jump the
ledges to the N room and left over the pillar you raised and twice a slide jump
with a grab to the last ledge at the far wall W. Climb up and get some Shotgun ammo from the box left of that
statue (SW)
Turn around and go to the waterfall and shoot the
gorilla (poor animal).
Go to where the Gorilla came from (S) and take a
running jump to the underwater block SE (the water has a nasty current). Keep
taking running jumps to the far S blocks under that bridge.
To the Jump
lever, raise a pillar for the Torch route.
Then a running jump straight down to the ledge on the
right hand wall (SW), you could also use the slanted block at the edge of the
waterfall to get there.
Jump S to the corner and grab the edge, shimmy to the
left and hoist up. Jump around the corner to grab the rope and swing to the
wall ahead (E), grab the crack and shimmy around two corners and pull up. Jump
into the corner and turn around (face S) then jump and grab to hoist up on the
ledge. Up the ladder on the left and use the monkey swing (Lara will transfer
to the ceiling herself) to get over to the other side. Once there, use the jump
lever and see a pillar go up in the lower S room.
We created a way to use the Torch here later (you may
have noticed the platform retracting into the wall, that’s for an easier way
back up here when we go for the last secret at the end of this part, using the
cracks in the wall to get up here from the ledge below, skipping the
rope/monkey swing part).
Turn right and jump to grab the crack over the block
there, go right around two corners and back flip to the bridge. On this bridge
are two statues, which have to switch position so they face each other.
Two Statues
Puzzle.
Go up the cracks N, jump up once and shimmy right to
the platforms above and go to the E side, drop down and push that statue over
the disabled spikes onto that dark tile (raising block). Lara and the statue go
up. Push the statue onto the last platform W. Get onto the balcony and use the
lever in the middle, don’t touch the others. The spikes and fire below change
side. Hop back and drop down, go push the W side statue onto the dark tile. We
both go up again, push the statue onto the last platform E. Go onto the balcony
and use both outside levers, first down (the statues drop) and then pull them
up again.
Both statues are on the bridge, drop from the end of
the W platform and move the statue into the alcove. Go up the cracks to the
platform and use the middle lever on the balcony again to switch the spikes
over. Get back down and move the E statue in
position, a pillar goes down (Left of the E side
statue are also some blocks with cracks in case you have to climb up to the
balcony after making a mistake).
Blue Puzzle
Tile.
A pillar went down, that one is in the cave up N, go
to the E side of the bridge (if you weren’t there already, but you can also get
there from the W side of the bridge), grab up left and shimmy left around. Jump
up to the top of this rock and then jump left (N). Jump the ledges to that
alcove W and use the Lion button; a pillar goes down behind you (E side of the
cave). Be careful, those spikes are now active. Jump back and go to the ledge
SE. Turn left and run jump with a right hand curve to land on the spike ledge
when the spikes are going down, a right curved running and jump with Ctrl into
the alcove. Grab the Blue Puzzle Tile and you’ll get a screen of a receptacle in
the cave N. Go stand on the edge of the alcove and when you look left you’ll
see a crate, that is where a Secret can be had much
later…
Use the Blue
Puzzle Tile.
Jump back to the spike ledge, curve left doing a
running jump to the SE ledge. Jump the ledges to the block in the cascade N.
Then jump a bit left to the ledge there and finally with a wide, left curved
jump to the ledge in front of that alcove you saw. Place the Blue Puzzle Tile
and see a gate open up. Face SW and just stand jump down to the bridge below,
the gate is on the right (W). Use the lever inside to open the gate at the
other side (E), Lions will come out of that one… Try to get as much distance as
possible shoot and jump over them, run far and roll to shoot again. Close
combat will push you off the bridge.
Go into the open gate and to the right is a lever.
Secret: Sidestep onto the corner of that
flame tile and face N, grab up to a crawlspace above and get Secret #1, 2x Uzi clips. Drop down.
To the Hall with
Bridges.
Throw the lever, go back out, from the lower part in
the bridge a hop down left onto the ledge in the water below. A running jump to
the ledge along the W wall, left to the SE ledge and a bit left again to the
higher one NE. Jump to get to the ledge under the alcove (no Ctrl) and jump
over to the vase S for Uzi clips. Jump back and get into the opening where the
pillar lowered.
Hall with
Bridges, Minotaur Eye.
-Route down with a Secret: Hop over
the gap to the bridge, turn left and jump to the last bridge, look down left
and spot a niche with ammo (NW), jump with Ctrl to land there and get Secret #2, 2x Uzi clips. Hop out, let the current
take you to the S side of the lower cave, walk to a ledge in the water and
climb up, jump to the ledge with the tree.
-Or with a pickup: Hop over the gap to the bridge, turn left and
jump to the second bridge, look down SE and jump into the niche down there with
Ctrl to pick up Shotgun ammo. Hop
out and let the current take you to the S side of the lower cave, walk to a
ledge in the water and climb up, jump to the ledge with the tree.
-Face W and jump into the alcove left of the pillar
for the Flares, jump back to the
tree.
Run and jump to grab the crack in the pillar N
(middle), go right or left around to the back and back flip onto the submerged
ledge. Turn right (W) and hop to the ledge there, time the spikes and get
through to get the Minotaur Eye.
Use the Eye.
Get out, swim S and get out on the ledge with the 2
columns. Walk to the ledge in the water and jump to the tree, from there run
jump to grab the ledge right of the pillar (NW). Go climb up that path behind
the pillar, grab up S and shimmy left around two corners before pulling up.
Jump SW onto the ledge around the corner and jump up to the bridge via the
entrance. Go to the ledge S where you’ll find the Minotaur head, place that Eye
there, dramatic music and a screen of the bridges…
A Shotgun and a
Torch.
On those bridges the tiles changed from circles to
a couple of X’s, jump to the other end only using the X tiles and spikes
de-activate in the openings N. Jump inside, go right and shoot the vases, pick
up Shotgun ammo, roll and look up S
to spot the jump lever there. The gate opens up in this room. Go get the Shotgun and arm yourself with it. Leave
the Torches on the right for now, jump out to the bridge and shoot the 3
skeletons off the bridge. Best shoot when they are in mid-air. Jump back
inside; shoot the left vase W for Ambrosia.
Go get a Torch from where you got
the Shotgun and take it out (you got a screen of a door in the cave with the
rope, first caves lower level S).
Ignite the
Torch.
Jump the bridges to the S, go right and hop into the
exit, run out right onto the ledge and jump to the one W, then a bit left to
the W and then to the wider ledge at the wall. Turn right and hop NE, then onto
the submerged ledge N, hop to the tree. Take a run jump to the ledge NE. Then
jump to the ledges up to the right (E) to get onto that broken bridge. Go in
left and follow through to the flame behind the lever and ignite it carefully.
Use the Torch
for the Door.
Take the burning Torch out, jump left down onto that
ledge you used before and make your way S to the higher block under the bridge
(SW). Run jump down to that ledge SW again.
Route with health loss: From there run
jump down S to the ledge on the far wall where the potted plant is.
Route without health loss: Face S and
throw the Torch so it will end up on the ledge below where you see a wall
torch. Drop into the water below and climb out on the grassy ledge NE, use the
pillar you raised before to jump to the S and get the Torch. Go ignite the two
wall torches W and E and the door will open S.
Poseidon.
Inside is a ledge with a tile on top, stand on it and
the next-door opens up. Save, go in and fight a couple of Gorillas. In the side
room E are two vases, one of them has Shotgun
ammo. There is a barred door there we need to open. Go back to the Poseidon
room; we need a Gem for under the statue.
Open the Barred
Door.
Go behind that Poseidon statue and find a lever (1) there
to pull back one of those bars.
Hop into an alcove NE of the cave, climb the ledges to
the upper one N, shimmy left along the edge to a balcony with another lever
(2). Drop down, find a block right of the cave opening W, grab up to the crack,
jump up to the next and shimmy left. Pull up, shimmy around a block and use the
lever (3) there to pull back another one of those bars. Drop down, head into
the cave W and go left at those doors, crawl through an opening and use the
lever (4) for the last bar and the door opens up (E and left).
Spikes and the
Ornate Key.
Follow through to a pole, go up and turn around, check
the health, time the spikes (Key there) and back flip with twist onto the trap,
stand jump forward grabbing the pole there (possibly taking damage from the
spikes). Go up fast and back flip to the top. Go down where the wall torch is
to find a lever disabling the spikes on the Key, so go back down, quite a bit
into the spikes and back flip off. Grab the Ornate Key, jump back to the pole up and back flip off, now climb
up the next pole and come to a small room where you can use the Ornate Key.
You’ll enter a familiar room.
Hall with
Bridges, jumping Platforms.
Turn right, hop down to a lower ledge and turn left to
jump and grab the crack next to the pillar. Get through and follow that passage
on the right, crawl through to a lever (operates the platforms in the Hall with
Bridges). Go back as you came, jump to grab the rock left of the balcony and
shimmy right. Face the hall and spot a niche right behind the second platform
on the left. That’s our target.
Stand back into that small room (two hops from edge) and
run jump onto the first as it goes up, a running jump to the left side of the
next. Curving hard right a running jump to #3 and turn left to stand jump and
grab the crack in the pillar (savegame.0). Go
all the way left around and jump up to grab the top. Shimmy to the right hand
side, back flip and just keep Ctrl down to grab the corner of the ledge. Walk
along the edge to the SW corner and turn slightly left. Hop (with Ctrl) to land
in a niche on the right of the pillar. Crawl through and jump to the lever S.
Pull it to raise a platform on the bridge level and open the wall on the upper
ledge N.
Jump out right, down to the bridge, go into the
opening where the platform went up and move the table onto the platform, climb
up and now grab up N, again up, back onto the upper ledge.
Traps Galore.
Easier than it looks, navigate your way through and
hang into that pit, drop grab the alcove and drop again.
The Eye of
Atlantis.
Follow the passage and a pillar goes up behind you,
pick up the Eye of Atlantis. Shoot
that mutant animal and go in where it came from (N), grab the Ambrosia and push the Lion button. Back
to the other room, take a right into where a pillar lowered and follow through
to get back to where you shot your first Gorilla. Without the Secret (for secret look below), just get down into water;
let the current take you to the lower S cave. Climb onto the grassy ledge left
and jump to the door S.
Last Secret of this section: Go S into
the passage to the middle level of the caves, we have to get to the upper
level, jump S onto the submerged ledge, then to the next one S. Keep going to
the S to that high ledge just past the bridge with the statue puzzle.
Jump down to the ledge SW again and now
face the wall, stand right and grab up to a crack, up once more and shimmy
right to get to the ledge under the jump lever and hop N to grab the crack.
Right around and back flip to the bridge with the statues. Go to the E statue
and climb up left using the cracks to the top of that rock.
Hop N, from that ledge look into the
alcove E and shoot the crate in the right hand corner (shotgun, aim by looking
down).
Run jump to the pickup and swim against
the current for Secret
#3, 2x Shotgun
ammo.
Just get down into water, let the
current take you to the lower S cave. Climb onto the grassy ledge left and jump
to the door S.
Go in, over the colour tile to open the next door and
place the Eye of Atlantis under the statue. Turn around and step into the blue
rays to be teleported to another place.
Part
2: Palace of the Gods
Atlantis, 9600 before Christ…
Use the
Skeleton, the Gate Key.
Go into the opening on the right (E), shoot the vases behind
that skeleton left (notice the gate right) and run out, a bit right to the
opposite wall going for the crawlspace W, through to a room where Lara looks at
some boxes. Throw the lever on the wall to open the gate and let the skeleton
in. Duck next to the boxes and let the skeleton hack the boxes to pieces. Run
away a bit, return and pick up the Gate
Key where the boxes were. In an alcove W is a crate with Shotgun ammo. With the skeleton inside,
pull the lever to close the gate and climb out through the crawlspace, leaving
you with one locked up skeleton. Go into the E room and open the gate with the
Gate Key, because you have to pull that ornament out and move it into the
central room onto that grey tile in front of the trench.
The Sunken
Temple.
Water will flow, run into that passage (N), to the
left and just run down into the pool. Swim towards the doors straight ahead and
look behind the right hand pillar for an underwater lever opening the door.
You’ll get to a Sunken Temple, up above are some air pockets. You’ll have to
watch your air supply from here on. We only give the directions.
Swim back S and on top of the entrance arch is Ambrosia, on the bottom E, close to
that bright coral is Shotgun ammo.
The red cave W appears to be deadly, into the lower
cave E you can find Flares on the
bottom.
The Ornate Key.
Back to the Main cave, swim up behind the roof N and
use the underwater lever, a gate opens below. Swim in there and follow through
to a room with a statue, there’s air up. Go down to the window E and find the Ornate Key.
The Wine Cellar,
an Old Rusty Key.
Swim back W to the Main cave, take a left into the E
cave and go up, climb out NW and in the right hand corner is a passage to the
lock for the Ornate Key, a trapdoor opens up. Climb down to a room with an old
wooden door, shoot the crate left for Uzi
clips and kick down the door. Shoot the left hand barrel in the E alcove
and watch the wine flow. In the wine and under the barrel on the floor is the Old Rusty Key. Get out, back up the
ladder and go around the pool to the gate SW.
Over the Main
Cave, a Torch.
Use the Old Rusty Key there and the gate opens to the area
above the Main cave, the pools are those air pockets. Jump over to the ledge at
the wall torch. At the second pool, backflip over the ramp right so you’ll
slide backwards off the other side, grab the edge and shimmy right to pull up
on the corner ledge. Hop into the opening to the pool over the deadly W cave.
Jump over to the W ledge and run off left into the water, ending up in an
alcove with an underwater lever. Pull and surface to climb back on that ledge.
Jump back to the cave and go left to get a
Torch where the gate opened, you’ll get a screen of where to use it, the
wine cellar.
Use of the
Torch.
Go E, jump over to the ledge right, stand SE a little
bit away from the corner and stand jump with a right curve around the wall over
the ridge, slide and jump with a hard right curve to get onto the ledge (savegame.1). Take a curved run jump to the other side
and ignite the Torch there (S).
Jump NE to the gate and go towards the open trapdoor
NE, hop onto the corner ledge left and again to get to the other side of the
last pool. Throw the Torch down and climb down after it. Go to the wine cellar
and ignite the flow of wine. The fence crumbles, the wine is deadly, so jump
over to the safe floor N. You can leave the Torch.
The Courtyard,
looking for a “Crowbar”, Perseus’ Sword.
Go over a small bridge and at the Fish fountain go
left and come to a courtyard, there’s a nice little pussycat roaming around. To
the left at the window are the Uzis
on a pedestal. W is a crowbar lever.
Go back to the Fish fountain, into the water and walk
to the back of it to push the button (secret
trapdoor in bottom of this fountain). A trapdoor opens up in the water
at the small bridge, so get out, go to the small bridge and hop left over the
bridge railing. Under the trapdoor is a Metal
Key, go stand on the higher floor NE and side flip over the fence, where
you land are some Uzi clips in the
grass. Go back towards the Crowbar lever but first take a right up the steps
into the Fountain Hall, under the balcony on the right hand wall is the lock
for the Metal Key. A pillar goes up under a receptacle N, climb it and grab up
to the floor above. Go either right or left and side flip over the corners of
the balconies to get to the S end and grab Perseus’
Sword from the pedestal.
The Amethyste
Jewel.
Go to one of the corners and just jump down into the
fountain. Go to the crowbar lever outside and use the Sword (face S). Turn
right, go to that striped wall and grab up, back flip onto the platform with
the Amethyste Jewel. Drop down.
Walk out onto the balcony and look up E
over the tree, shoot that cross on the roof and see it turn. Drop down and go
back to the Fish fountain where a trapdoor opened in the bottom, get Secret #4, 3x Uzi clips. Go back to the crowbar lever.
Into the Fountain Hall on the right (N) again and up
on the pillar to use the Jewel, the doors open up.
For the Arena
Key.
Go through, shoot a Lion and a Gladiator and there are
two ways to go from here.
The Minotaur, a
Cog wheel.
Through the passage N, come to a vase puzzle yard. On
the right behind the tree is Uzi clips.
Go pull that big vase onto the brown tile in the middle of the yard under that
huge hammer and enter the gate that will open up (W). Go in and duck in front
of the trap, hit “sprint” when it goes up and roll through, do that twice more
to get through.
Next courtyard a Minotaur shows up, you can kill him,
but watch the health! He will drop the Cog.
Go into the archway S, loop around left and shoot a crate for Shotgun ammo. Place the Cog in the
contraption on the wall and it will start events by raising a pillar under the
lever to the right, next to you. Climb it, pull the lever and the vase gets
smashed and reveals a Key. Go out of the archway, take a right through that passage
to end up where the vase was, pick up the Arena
Key.
The Arena.
Now go back up to the yard S and left into that tunnel
where the Lion and Gladiator came from, that must be the way to the Arena.
Proceed with care because a Ball will come down. Just
run up the slope a bit turning to the left wall, so you trigger the ball and
can immediately back flip onto that higher ledge right. Now go up the ramp,
follow through to where a Gorilla attacks, shoot him.
Go up on the ledge behind the statue
right, crawl in right and find Secret #5, Ambrosia.
Get out again.
Open the gate N with the Arena Key. Have a look around
first to get an idea of the layout and pits in the arena floor. Then save
before picking up the Ambrosia in
the middle.
Two Gladiators appear, shoot them, go first into the
gate E. Inside left and shoot the vase right for Shotgun ammo.
Shoot the crate in the other side (SW) and use the
lever.
Run across the Arena into the open gate (W) and go
left, shoot a box right of the pillar in the wall (remember) and get 2x Uzi clips.
Into the Arena again and left, go down the steps NE
(gate opened with lever in E room), shoot a crate left and get Ambrosia. In the right hand alcove is Shotgun ammo and to the right of it a
lever, opens another gate on the stairs up (left opening N wall Arena). Up over
the door N are symbols. Make a note of those!
The Ancient
Scroll and the “Lyre of Peace” Quest.
When you get back out, two Lions and a Minotaur
attack, I just ran to the right up the stairs and let them be for now. Upstairs
on the balcony you’ll find an Ancient
Scroll, examine it:
This Scroll is written in a very ancient
language. It says something about a “Lyre of Peace”, which is used to call
Pegasus, and that evil will come down when it is taken from its place.
To get to the Lyre, 5 symbols have to be
touched in a specific order…
- - - - - - - - - - - - - - - - - - - -
Those 5 Symbols above the door probably,
but some have no colour. Maybe I can find some hints in the upper area.
The Hints.
When you took the scroll, you saw that pillar go down
in the W room, so go back down, run into the W room and left into the new
passage (you could use this opening to shoot the enemies from safety). Follow
the passage, up the ladder and upstairs we are going to look for the hints: Go
straight to the NW corner into the small room and spot the blue diamond.
Back to the ladder room and out E, passing the puzzle field into the passage SE
to spot the green circle. Go N from there to spot the red triangle
NE.
Go out W, grab up to the crack in the
white pillar in front and pull up on the corner, hop onto the roof and grab Secret #6, Shotgun ammo and 2x Uzi clips. Hop down either side.
The Puzzle.
From the upper floor you can also happily shoot the
Minotaur if you didn’t yet…
Go back to the puzzle floor S and step on the red
triangle (front middle), then the yellow diamond (left middle), the green
circle (right hand back corner), the blue diamond (front right hand corner) and
finally the light blue circle (in the middle of the floor). Don’t touch other
squares. The door opens in the N lower room of the Arena.
Go back to the ladder SW and down, up to the Arena and
into the opening NE, through the wooden door and right to a room with a tomb,
open the tomb (face E) and get the Lyre
of Peace.
Go back up the stairs and the whole place turns evil
as suspected: evil will come down when it is taken
from its place...
3:
Downfall
Downfall of Atlantis.
Shoot the Huge Scorpions, leave S (only option) and
down the stairs more Huge Scorpions show up, go back to the stairs as they have
trouble going up and that makes it easier to take care of them. Go left and
mind the lava pits under the collapsed floor, ignore that lever for now and
jump to that door to get the Shotgun
ammo, jump back to the Timed lever and use it to open the door, get in
fast.
The Amphora.
In the courtyard with the gate, go left and follow to
where a Centaur attacks. Then place that Lyre on the statue. Go back to that
gate and find it opened. Enter; go right to Pegasus the horse and shoot the
grated window right to get the Empty
Amphora (Waterskin) (you’ll get
a hint where to use it). The window on the other side of the horse has Ambrosia.
Apple of the
Gods.
Go back to the statue where you used the Lyre and fill
the Amphora, go back to the square with the gate and straight into the garden
with the tree, give the water to the tree (stand close) and it will produce
fruits. One Apple of the Gods falls
far from the tree, get that and take it to that horse.
The horse will break the fence E for you, next are
some ramps and mounts you have to jump with the horse, go through the middle
first and around the corner from the middle of the mound keep right to reach a
cave where you cannot go further. Dismount and climb up.
The Final
Battle.
Walk towards that caged Giant. When you are close to
the gate he comes out.
Where the floor goes up a step, walk
left to the corner with the broken column and look down E, run off and hit Ctrl
to land on the ledge below, pick up Secret #7, Ambrosia.
Face the N wall and use the cracks to get back up.
Go pick up the Eye
of Atlantis, roll and sprint to the other end of the floor to place it, get
to the teleporter; which appeared near the cage and step in.
“What an adventure, let’s get out of
here…”….
You are back in the room with Poseidon, go into the
cave on the right (W), the doors are open now, run up the slope and get out…
G&D, 26-08-2015