TR Tokyo 9:
The Grand Lodge/The Dark Lair
Levels by Mirai
Walkthrough by Dutchy
Lara's quest takes her
across Japan in search of the gold of the Tokugawa Shogun, from Mount Akagi to
the Capital Metropolis, to the final confrontation in Tokyo Bay.
Level 1: The Grand
Lodge
When you enter the
Grand lodge, you get a cutscene, it shows you some Flares to the L in the
window, get them and the Ammo in the other window too. Go follow the hall to
the W and ignore the spot where Lara looks left for now. Go around the pillar
at the nice ticking clock and L, up the stairs walking on the R side, go R and
up the next stairs, get the Golden key in front of the Golden Door. Turn quick
to shoot 2 Samurai Dogs, go down the stairs again and L, carefully taking the
same side down on the last stairs. Turn L and follow the passage to the
Candelabra and the keyhole R. Open the door and enter the Dining room; it’s
just about dinner time, according to the clock. Lara looks R, but first get the
Flares from the table, then look for the window you can shoot L of the clock,
go through with a flare and get ready to shoot a Samurai Dog inside, hiding in
the dark, see the gratings in the E wall, shoot the L one and go in, get Secret
# 1, the Crystal Skull.
A bit further is the
Revolver, it is possible to get it, but it will start an earthquake and that
will last a whole level long, so if you have strong eyes, get it now, if not,
take it just before you go to level 2. (the way to get it is, save just in
front of the 2nd square where you can stand up near the skulls, run forward
along the L wall with a R curve in the end and duck to the Revolver and you
will normally just get far enough in (and turned to the grating a bit) to grab
it, get out fast, as the floor will start to burn in a few seconds. You can do
without the Revolver, there are only 6 shots anyway. Get out and notice the
burning ledges L in the room, opposite (to the R near the entrance) is one
ledge which doesn’t burn. Go stand on this one with a flare and sprint to the
other side run over both ledges and sprint to the exit window, jump out to the
Dinner room and over the table to the Fire place, jmp/grab the back wall and
climb up, go R and follow the crawlspace to where you can stand, get the Ammo
and climb into the crawlspace L to reach the Library.
The Library.
A hard to navigate
room, so I made a MAP of the
place, when you drop down there’s a Statue (1) next to you, get between the
statue and the book shelf and push it to the crawlspace once, now pull/push it
to Tile A in the S. Door A opens, go there and follow the path to the block
with the Winding Key. Now go back to the Statue and push it to the B Tile. Go
through the B door which opened taking the winding key and follow the path to
the 2nd B door and the block where you can climb to 1st floor. Look for the
alcove between the pillars on the purple Arch and see one book sticking out,
pull the book to open the Secret # 2 door in the NE, go to it and get the 2nd
Skull in there. Now drop from the balcony to the floor in the opposite SW corner,
to get the MP below. Go climb up again and push the Statue (2) on the balcony E
to the Tile (C) in SE corner. A door opens in the NW. Go there and enter the
Knight room.
The Knight Room.
There are 4 pushable
blocks in the room, in a place surrounding the Horse statue in the centre and
Ghostly Knights are walking around. Bats will attack when you go in, you can
shoot them when there is no Knight in sight. Otherwise Lara will take aim on
the Knight. Push the SE block all the way into the corner at the entrance, turn
and pull that block towards you once, go to the next and pull it once, (you
will be attacked by a swarm of Locust get out of the pit and run around,
shaking them off, now you can get the last block, so you will be able to use
the button behind it. Drop through the trapdoor and get the Scarab Beetle
inside. A Wraith attacks, get out fast and into the pool in the W, jmp up and
down to get rid of the Wraith and go back to the Library. The door under the
purple Arch opened. Go there and pick up the Masonic Hammer. The door in front
opens, and 2 Samurai Dogs will come for you, you will see a Demi god in the
hall below. Hop back as soon as you have control back and shoot the Dogs from
inside the Library. Go through the passage to the landing on the stairs and go
to the save one S side, keep R on the stairs and go to the hall, I couldn’t
find the Demi god so I just kept going, go to the Statue R where Lara looks at,
take the ½ MP at his feet and climb into the open door behind, get the Crossbow
and push the button in the end, turn and from the door, shoot the Dogs below.
Now go up the stairs and to the Golden Door on top, turn around and have a look
at the nice stained glass window, there are shootable parts in it, take an
explosive arrow and shoot them all in one go, a painting opens in the Dining
room L of the Fire place, so go there first to get Secret # 3, the 3rd Skull.
Go up the stairs again.
The Free Masonry room.
It is open now, walk
through the curtain and go R/R around the corner and get the Flares behind the
stairs. Head back to the room and go to the NE corner; don’t step on the Tiled
floor or you’ll die. In the dark corner you can find some Ammo and a piece of
Parchment, with the text: Only the Scarab can reveal the Path. Go to the other
side of the Tiled floor and see 4 Tiles with the Free Masonry sign on them, use
the Scarab combined with the Winding key on the tile in the SE corner, it will
go in a straight line over the floor and trigger Burners and Spikes, also a set
of Spikes on the centre ledge. Go get the Scarab running over the carpet! Now
go to the SW corner and do the same. Get the Scarab and do the 2nd tile from SW
corner (remember where the last Spikes go up). Go to the Scarab and pick it up
and exactly from the spot you stand, do a standjmp over the burner to the tile
S behind it. Take one step forward, turn L a bit, looking at the corner of the
ledge and standjmp over. Get the Ornate Star from the pedestal and standjmp
over it to the other side of the ledge, wait there and drop onto a Tile below
as the floor gives way. Go to the button on the E wall and go climb out of the
pit at the blocks on S side, go to the dark SE corner of the room and spot the
grating on a crawlspace R, shoot it and get in standjmp/grab in the opening and
go through to get the ½ MP at the Skeleton. Go out and straight into the corner
of the room, L and forward to another grating, go in and climb up to the
Treasury room.
The Treasury Room.
There is a MP in the
far SE corner, from the block, look back in the room with the Binoc’s and see
the 2 boulders hanging on the ceiling, so be careful, go to the vase in the N
and push it to the pyramid once, then to the door and to the Tile, one of the
boulders drops, lowering a piece of floor under the Diamond, go get Secret # 4,
the Skull. Now is the time to go for the Revolver if you want it, as we are
close to the end of 1st level. It’s in the room next to the Dining room,
remember? (the way to get it is, save just in front of the 2nd square where you
can stand up near the skulls, run forward along the L wall with a R curve in
the end and duck to the Revolver and you will normally just get far enough in
(and turned to the grating a bit) to grab it, get out fast, as the floor will
start to burn in a few seconds. You can do without the Revolver.
The way to the next
level is down the main stairs in the hall and run into the pit on R side,
you’ll slide in and onto a pillar in the Dark Lair.
Level 2: The Dark Lair
From the pillar you’re on, you can see the sloped pillars around the
room, with the Stars signs on them, your job is to go over to all of them to
activate an electric discharge, the pink stuff on the ceiling of the cave is a
monkeyswing and the stuff on the floor, looks deadly but isn’t. The only deadly
parts are the black squares under the slopes coming down from the Star signs. A
Fire Dragon is roaming around, look for him and shoot him from up here, you can
lure him if he goes into hiding (clever little B….), hang from the pillar and
he will come out of hiding. There are 2 pillars with a Spiketrap in the black
square and they are hard to jmp, just jmp immediately from the Star to the
ground, the others are burners and a jmp with a curve L or R will get you in
safety.
So we
start:
Once you’re off the pillar, it starts to burn. Standjmp/grab the monkeyswing
and go N, try to land on the Star face to the slope, so you can see where you
go when sliding. Locust attack when you are over the Star, so let go quick,
slide and jmp over the burnertile, run around to get rid of the insects. Deal
with another Fire Dragon. Now pick another Star you want to go to, it will make
a difference to which side of the pillar you have to climb. Head back to the
pillar and climb up: Stand on the sloped surface, one foot on highest point and
use only Ctrl and up keys to go up, if you use jmp, Lara will not reach high
enough. Watch the health before you go up, and be fast there, the pillar will
burn you if you stay on it too long pull up, turn R or L (depends on which side
you climbed) a bit and standjmp/grab the monkeyswing quickly. I will not
describe all the pillars and their route; you can figure that out by yourself.
The walkthrough would be too long if I did. I’ll give some hints:
SW pillar, Spikes, jmp
from Star immediately.
SE pillar, burner tile and Locust.
NE pillar, Spikes, jmp from Star immediately and Fire Dragon.
E pillar, burner tile and Fire Dragon.
When you did all 5
pillars, a hole appears in the floor and 2 monkey swings will be accessible in
the W side of the cave. Take the one to the green pillar first when you get
there, Locust attack, get the Key fast and sidejmp L, go run around and then go
for the red corner, where you can see the keyhole on the block, again Locust
attack, just when you go over a new sloped pillar, drop to get rid of them
first (so how are the Medpacks, gone are they?) and then try again, use the Key
to open the door below, in the Eye W. Slide down the slope, but be careful,
there’s a burner tile nearby, go over to the door in the Eye and climb in, get
the last artifact, the Reptilian Effigy and run down the cave, to go home
finally.
End of the Level.
Dutchy.