Hardcore Project 5
Level by Coco Gamer
Walkthrough by manarch2
Getting Started
At the start of this level turn right. Jump onto the slope so that Lara slides
backwards. Don't move her from this point, but jump up twice (it worked better
if those two jumps are not separated from each other) to move a tiny bit
forwards. Now stand-jump and press Jump, Action and Up when Lara is just about
to land on the top of the slope, after some tries Lara should climb up to the
upper ledge. Pick up the Flares. The
door in the passage below you has opened but it is very tightly timed. Stand in
the SW corner facing W, light a flare and sideflip left in front of the
passage. Just before Lara lands on the floor throw the flare and Lara can
directly run further without ducking first. Immediately sprint through the door
into the main room. Climb the block in front of you (another timed door opens,
but no need to hurry yet) and pick up the Grenade
Launcher and Flash Grenades.
Drop down, head to the N end of the hallway and run up the NW stairs. Follow
the ramp until a boulder comes down, turn and sprint back, then right to avoid
the boulder. The timed door is on top of the ramp, so return all the way to the
block, climb on it, jump down (to save some time you can do the flare trick
again, but it's not necessary this time) and sprint all the way back to the stairs,
jump up cleverly and then sprint up the ramp and through the door.
Quick Finish
Roll just when you get past the door and sprint back before it closes. The tile
behind the door is a timed trigger for the exit door. Sprint down the ramp and
the stairs, dash through the open door and climb the long ladder to a
crawlspace (the slope leads to a dead end with two sentry guns). Drop down on
the other side, kill or avoid three soldiers
and jump to the ledge to the right of the painting to finish this level.
THE END
Additional Gameplay:
If you didn't make the turn the first time or want to explore the level
further, enter the maze. In case you like you can shatter the mummy and pick up Flares
if you go a little bit left near the entrance, but the most important
thing is to stay on the right wall (jumping over a gap) to quickly find the
exit (hidden behind a slightly differently coloured wall). Drop down the gap
and find yourself in a room quite familiar to the first one. Use the slope and
flare tricks again to exit and return to the slightly altered main room.
Shatter the vase on the block for the Compass and
deactivate some flames (not so tightly timed this time), then follow the NW
stairs and the ramp. Don't try to pick up the Large
Medipack, just dash upstairs and drop on the ledges below to land in
another (not very confusing) maze. There is the Shotgun
and also Shotgun Ammo at one
end, then head into the other direction, jump over the gap and move the
pushable statue at the right passage so that you can enter the left passage.
Shatter the mummy, follow the passage and
go right at the only real crossing. Follow until you have to avoid a boulder
(by quickly dashing into the left passage), go straight at then left to notice,
but not yet use a floor lever. Go back and left to the end of the passage for a
Large Medipack, then return to the floor
lever, use it (it's also timed) and go back, then right and left at the marked
tile, then sprint to the end of the passage, climb the block and dash through
the timed door. Jump on the rightmost part of the slope with a backflip in
midair, then curve jump left into the safe alcove. Shatter the mummy, head straight twice to find the Uzis, then return (straight, head into the left
passage and jump over the gap.
Follow the left passage, go right at the marked tile passage. When you see a
ramp to the right hop back to avoid a boulder, then use the slope to jump over
it (if you didn't jump far enough and you're embedded in the boulder make
continuous jumps and Lara will slowly reach the other side). Jump over the gap,
shatter the mummy and climb the hard to see ledge just E. Drop down left and
head left all the way to pick up the first Cartouche
Piece. Return, follow the passage and first ignore the hole, jumping
over to the passage left of it, get to the end to find the second Cartouche Piece. Now drop into the hole,
follow the tunnel to a gap, monkeyswing over it and head down the stairs; avoid
the deadly tile to the right and kill two scorpions.
You arrive in another slightly altered main room. Shatter the vase for Flares,
ignore the open doorway (another deadly trap) and combine the two pieces to the Ba Cartouche you can place in the receptacle.
Enter the next maze and go N, jump over the gap and shatter the mummy. Go straight at the junction, jump over the
gap, go straight, shatter the next mummy,
be careful of the next boulder. Go right, then head to the NW and climb the
invisible ladder to a high crawlspace, head to its end, run downstairs dashing
away from a boulder at the end. In another version of the main room, don't
shatter the vase nor pick up the Binoculars (it
only triggers some flames), but enter the only open cell and climb the unmarked
ladder just to the left of the entrance.
Avoid the arrows coming out of the walls, shatter
two mummies and follow the marked path over the otherwise deadly
field. The first tile is a timed antitrigger for the flames at the end but you
can just jump over them and it's not very tight anyway. Quickly run over the
first tile to avoid a boulder. Use the pole to get down, then use the flare
trick on the timed trigger to reenter the main hall. Return to the paragraph “Quick
Finish”.