BtB
2016
- 11 -
Before the Afterglow.
6 Secrets
Level by BtB2016
Walkthrough by G&D Productions.
2017, North West
Iran.
The Conductor Case.
Go straight and grab the
Hourglass and you’ll fall through.
Kill the snake, climb up N and slide down to a ledge. Get the
Persian Light Sticks and safety drop
down to the ground floor. Use the button (S) to bring out a rope and jump up on
the ledge and backflip to the sandy slope SE to get back up where the Light
Sticks were.
Take a running jump to the slope to the
left (NW), shimmy a bit to the right where the slope goes down a bit (better
make a save first) and then pull up and jump/roll and grab the rope. When
swinging to the other side, better aim Lara a bit to the left or right to avoid
a spike trap behind that gold block.
(You can also make a running jump to the
right, left of a shattering yellow object, as Lara can stand upon the rocks
there and from there jump to the rope)
Drop down through the opening in the
floor and slide down the next slope. Loop around to the right and push that
small statue once S (stand behind it) and then push it to the corner SW (ceiling
tile is yellow all the others are purple).
Turn around and grab a
Conductor Case from the small table.
Energy Rod.
Go to the N and safety drop down, when
you slide down towards another pushable statue, a Giant appears. Better jump
back up the slope and kill it, then push the statue away and get the
Energy Rod from underneath. Combine
the Energy Rod with the Conductor Case and get a
Magic Battery.
Jump back up the slope and either go
left or right and grab the edge of the block next to the slope, hang close to
that block in the corner. Jump up to grab one floor up. Climb the cage from the
back and place the Magic Battery in the receptacle there.
An explosion follows. Go down to the
sand pit and use the sand to climb up the other end (N). At the Well with the
orange light, loop around to the left and push a big button to open a trapdoor
in the Well. On the right hand side of the Well you can find
Uzi clips.
Then jump into the Well; slide down. The
earth starts to shake; so loop around and use the Hourglass on the plinth there.
You’ll get transported to a new place.
A few seconds later…
Year unknown…
Ruby Key, Star Emblem #1.
Spot the keyhole left, turn left and
take a running jump to the opening N, try to grab the edge on the right hand
side. Lower yourself to the ground floor in the back and pick up the
Ruby Key from the table. Now jump up
twice (S) and jump over again from the left side of the opening. Use the Ruby
Key in that contraption in the corner (NE) and drop down to the ground floor.
The door in the NW corner opened. In case you drop down, you can climb up in
the SW corner.
Watch the flyby as it shows where you
can find two of the four Stars you need.
Go straight and then to the right into
the darkish room, grab the Barbari Bread
from the table and go left to the next one for
Uzi clips.
Go to the W wall
and jump backwards onto the slope, jump and grab the chandelier. Turn left and
jump over to get Secret Key #1. Drop
down to the floor.
Go out and a bit to the right is a small
basin with Persian Light Sticks on
the rim.
Star Emblem #1.
Go left (E) and find a crack in the S
side of the wall of stone. Grab it and jump up once, then shimmy to the left
around the corner, grab up once more and then jump backwards (down key) to a
rock. Turn left a bit and run jump to the floor behind the fence. Turn right and
jump over to the floor N. Drop grab to the diamond shape window below and crawl
in. Grab the Star Emblem #1 on the
left and hang out at the other end. Shimmy to the right to get a
Full Survival Kit from the window.
Shimmy all the way left to the last window and jump
back onto the chandelier there. Grab
Secret Key #2, as well as the
Shotgun ammo.
Drop down, make your way back up using
the cracks at the wall of stone (S) jump to the floor with the red bush and take
a running jump to the N side again. Turn to the right and pick up
Uzi clips in the E end.
A leopard will show its face, poor animal. If you go back W, behind a bush
is a small table and on top is the Uzi.
Go through W, loop around right, as there is another table with another
Uzi on it; watch out for a snake.
Star Emblem #2.
Go back through the opening to the area
between the tables; go left to the opening N. There is a Hammer guy and a
leopard you have to slay. When the big guy is dead he will leave behind
Star Emblem #2.
Go out (S), to the right through the
opening and then left outside, there’s a Gazebo on that square. Pick up
Uzi clips from the grass under the
Gazebo.
Secret Detour:
Hang
from the E end of the floor and drop to grab the crevice below. Crawl in and use
both Secret keys to the right. The Tomb slides aside and reveals
Secret #1,
Barbari Bread,
Uzi clips and
Vizier’s Staff Normal ammo. Crawl
out, hang down and jump up to the square with the Gazebo.
Star Emblem #3.
Head SE to that red bush, left through
the opening and at the pillar made out of blue stone, grab up to a ledge above.
Go to the right and take a right again
at the end. Safety-drop down into the hole in the floor. Shoot two scorpions and
watch out for the creepy crawlers and grab the
Star Emblem #3 from a table in the
NW corner.
Star Emblem #4.
Get out through the opening in the
ceiling and crawl through the opening N, turn and hang from the opening, shimmy
to the left and then jump up and pull up.
Take a left and take a running jump from
the opening next to the vase with the flowers to the other side. Go through the
passages where you have to use the four Star Emblems and jump over to a rock
ledge. Climb up and grab the Shotgun
ammo on the right. Face W and carefully jump to grab the crack you can see
in the building.
Shimmy to the right around the corner
and pull up into a crawlspace for the
Star Emblem #4. Shimmy back and back jump onto the rocks again.
Use the Emblems, Magnum and Laser Sight.
Now jump over and place the 4 Star
Emblems in their receptacles.
See spikes go down, go W and jump over
to that vase with flowers and jump over onto the first pot with plants (W wall).
Then take a curved running jump over the one with the fire OR stand back and
jump, grab the edge of the burning one and shimmy around, backflip and make your
way to the other side. A block will rise so if you fall down you can climb up
here.
Make your way to the right (E) side. In
the sandy cave all the way at the end you can find
Uzi clips.
Hop onto the
slope left and then over the top of the slope to find
Secret #2,
Vizier’s Staff Normal ammo. Get out
of the cave.
When you walk to the edge of the cave,
jump over to the ledge right to pick up the
Magnum.
Now make your way to the W side. Go up
the stairs there and jump over towards where you jumped from the flowerpots and
drop down into the opening in the floor left of the double doors W. Go into the
passage and come to a deep pit with ledges and a moving block. Jump over and
time it as you can get the Shotgun ammo
from the floor. Go back to the S side and stand in the corner where the moving
block is. Better save and take a running jump with a SW angle to get to a
balcony with a Full Survival Kit and
Uzi clips. Then take a running jump
to the other side for the Laser Sight.
The Valve Wheels.
A door outside opens. Take a running
jump back to the ledge with the moving blocks (yup plural). I found it easier to
jump back where the Uzi clips were and then jumped back to the ledge with the
blocks. Take a running jump (S) to the exit (without Ctrl) and get back up to
the ledge above. Go to the E side and spot the door on the right and shoot the
star switch inside. To be honest, you don’t need the Revolver and Sight for
that. You’ll get a camera shot of a block going down, that small room is up the
last blue stairs on this floor just left behind you and into that passage there.
Turn the valve and you’ll get another screenshot. Get out and drop down one
floor the passage is under the one you came from (N). Turn that
valve as well and another screenshot reveals water filling a hole. Run out
as a wraith is chasing you and safety drop a few times till
you are on the ground floor. Run to the SW corner and left is that small
body of water, watch out don’t go too deep, spikes. Swim to the N and to the end
and end up on top of a waterfall.
Bull&Boulders!
Jump down to the left or the right and
watch the flyby. Go to the other end and a Bull shows up, kill it or stand
facing SE at the white pillar and backflip to a slope and grab the crack. Jump
up and pull up, back flip with a roll so you are facing the boulders. Slide down
and grab the slope in front. Go left to the end, now pull up and start jumping
veering to the left. Jump back with a hard left curve and grab the grassy ledge
with all the boulders. Shimmy right around the corner and pull up on the corner,
now run along the edge and jump W, quickly climb up onto the higher floor. The
boulders will fall down and killing the Bull (savegame.0).
Behind the pillar where the left boulder
was you can get Shotgun ammo (NW).
You can also pick up a Plant of
Immortality (useless quest Item) hidden in the plant near the flowerpot.
The Large Gold Jug.
Go to the opening W, there is a nasty
Blade there. First go left and get to the crack in
the wall E, hang at the left corner and backflip (down key) over the balustrade
and get Secret Key # 3.
Jump back.
In the middle of the room you can get
the Large Gold Jug (Large water
skin) by running after the Blade, and quickly back flip when the Blade returns.
Now run after the Blade again and when
it returns, jump over it and open the double doors. (If you time it right; you
can pick up the Jug, then hop over the Blade when it comes back. Open the double
doors and run through).
The Colour Puzzle, Persian Scimitar #1.
Go left and find a floor lever in
between the hanging plants, this opens a door at the other side (N).
Go in and to the right, in the room is a
small table and left of it pick up a
Full Survival Kit and on the small table so grab the
Colours clue and examine it:
2 colours
surrounding the green on the chromatic circle.
After reading it you get a screenshot of
the previous room where the lights are now lit.
There are two green lights, a small one
in this room and big one in the passage ahead (W).
Go to that room and remember the lights
in the place were green; yellow and blue will give green.
Step onto the small yellow light
straight ahead, then on the big yellow on the right, run over the big blue light
opposite and then on the small blue light S. The door opens S.
The Knowledge Room.
Go down the slope and fight the knight
as well as the knight in his chariot. He leaves behind the
Key of the Knowledge Room.
Go to the W wall
and find behind the ivy an opening, get in and claim
Secret #4,
2x Poisoned Arrows. Get out.
Jump back up the slope and go straight
into the door N and use the Key of the Knowledge Room to the right of those
double doors. Go in and pick up the
Visitors warning.
(Examine):
“Dear visitor, in
knowledge room, scimitars must be put aside”
Go left and open the door there and left
of the lady get the Persian Scimitar #1.
You can leave this place, so once out the door, go straight and then left, jump
over the Blade. Once outside take a left, go toward the bridge and behind the
pillar there, jump up to the left. Go
towards the slope (E), stand against the wall and side flip on the slope, slide
a tiny bit and jump and grab the monkey swing. Swing around the corner into the
opening in the wall.
Open a Trapdoor, the Scimitar Blade.
Go in and see some small pools, go to
the second pool. Climb up at the pot with the flowers left and turn right (NE).
Jump forward and grab the grate. Shimmy to the right and around the corner pull
up on the grate there, turn around and take a running jump (No Ctrl) onto the
wooden balcony there (S). Go straight (S) and grab a monkey swing, swing around
to the other side, drop on the platforms. Shoot the pots and use the lever to
get a screen of a fountain.
Another Magnum, shoot the Gems.
Safety drop down and go to the fountain
(N). N of the pool is a vase with Uzi
clips. Dive in and into the open trapdoor under the fountain. Careful, there
is a nasty trap down there, wait till it moves down then you can swim N, go left
or right to the SW corner. There is a nasty hammer swinging, when it moves away
swim down and up the stairs and climb out. Kill the Evil Spirit
and get the Magnum ammo from
under the vase on the small table. (If you
didn’t find the Magnum in the other
area, at the bottom of the stairs is another one on the small table)
Then look up to the S wall. Shoot the
Gem #1 out of the Griffins mouth. Go
down the stairs and once down look up and to the left, shoot Gem
#2.
The last one to shoot is at the other side (W) near the Hammers. A platform
goes up (E).
The Oil Lamp (Torch).
Go up the platform and open the door.
Get the Oil Lamp from the top of the
vase and get out, up the stairs S and ignite it at that fire in the corner. Go
down again and now to the left (W) and light the two skulls at the W door.
Drop the Oil Lamp and up the block,
through the door and go to the big button. Better make a save first then push
that button twice (first the big ring goes in then the small star) and a boulder
starts rolling in a side room. Go to the Hammers and stand close to the
pedestal. The Hammers stop in various positions, wait till they open up wide
enough for you to get the Persian
Scimitar #2 and side flip away.
Go back up the stairs and into the
water, swim down the stairs and follow through, up and avoid the swinging
hammer, as well as the rotating blade and get out of the pool. Make your way to
the outside again by going S and around the corner and safety drop down (or use
the monkey swing).
The Bull, the Persian Scimitar #3.
Go left over the bridge to that opening
S. For some pickups first go to the S end and get the
Uzi clips. Take a right and spot the
Sword Receptacles, go in the passage right (NW) and get
Persian Light Sticks. Then return,
straight through the two arches and right and in the end grab the
Uzi clips from the table. Turn
around and loop to the right and open the double doors.
Mirror Room.
Walk in carefully as there are some
spike traps in the floor. Look in the mirror to spot them. Jump around the
corner to the left and flip the lever, spikes pop up and a knight shows up. Kill
him and get the Persian Scimitar #3
he drops. Look in the mirror and then pick up the invisible
Shotgun on the W wall and in the NE
corner Vizier’s Staff Flash Ammo.
Go out and go towards the receptacles on
the wall, place all three Persian Scimitars. Climb up a ladder around the corner
(dark passage W) and watch the fly by.
The Temple.
Starting off with
a Secret: Turn around, go to that other hanging basket with plant, jump to grab
that flower pot, shoot the vase and grab
Secret key #4.
Jump down and go into the arch in the back (W) and pick up a
Full Survival Kit,
go left or right down the stairs and come to the room where you can use the two
Secret Keys, go into the open gate and get
Secret #5,
Shotgun ammo, the
Vizier’s Staff (Grenade gun),
Arrows and
Barbari Bread. Go back out to the
square.
Preparations for a Timed Run.
In the SW corner are
Uzi clips, as well as on the E side
on a slope near the building there. Jump back to the grass and go towards that
palm tree one floor down (NE), take a running jump over the tree to the ledge
behind it and use the Timed lever on the right.
Flip it, roll and run to the end of this
ledge, running jump a bit left over the balustrade. Run sort of straight and a
bit to the left through the open door. Use the button inside; a door opens, this
is on the left of where you are standing (later).
Go out and back to the balustrade and
take a left through another door into a corridor, open the double doors E and
you are back at the other area (the door on the left there is still closed).
Go back inside and left through the
corridor.
The Small Gold Jug.
Kill the knight and go down the steps,
on the right climb up for the Crossbow.
A door opens in the SW corner.
Go up the steps W and kill that Evil
Spirit. Climb into the windowsill in the NE corner and look up SW, shoot that
Star in the Star and Crescent object. This opens the door (S) behind those
vines. Go to the opposite side for a
Small Gold Jug (you can fill the jugs here if you want) and return to where
you killed that Demigod, take a left to the stairs and up the ones on the left,
the door in the corner is now open.
The Dagger of Time.
Take a running jump out right to the
square and run to the NW corner. Use the crack in the pillar to shimmy around to
the right. Let Lara feet get hold of the ladder and either backflip or jump
backwards with a roll. Face the wall (W) and jump and grab the edge. In the
right corner find the Dagger of Time
and in the other corner Barbari Bread.
Get back to the rocks and use the ladder and the crack to get back to the
square.
The Well Handle.
Now go up the steps where we went for
the Secret and open the blue door on the left (S) with the Dagger of Time.
Loop around to the right and get down the steps. There is a cage (NW) that
can’t be moved, as there is a hole in the ground. Pick up the
Uzis next to the hole. Go up the
steps (S) and through the
fly curtain. Pick up a Full Survival Kit;
you see a leopard in another cage on the left.
Use the crowbar on the switch in the middle of the room; a block rises outside.
Return there, now you can pull out the cage to the South once, push it once
more to the S, face the cage W, hang from the edge of it and jump up grabbing a
jump lever, a door opens.
Ice Wraith, Stone Artefact.
Go up the steps on the left (S) and through the fly curtain, kill the leopard
that went out of its cage, then go straight, the next room is a “cold room” and
behind the pillar is a small switch, use it and an ice
wraith appears, run back to the previous room and the water on the small pool on
the right will freeze over. Grab the
Well Handle, the door to the outside opens again, get out and jump into the
other pool, picking up some Uzi clips.
I jumped up and down a few times and the wraith died in the water.
Go to the outside and use the Well
Handle on the well, grab the Stone
Artefact from the bucket. Go to the ladder (E) and climb all the way up and
use the monkey swing, go right and put the Stone Artefact in that receptacle,
platforms go down at the other side of this place. Use the monkey swing to get
to the other side and then jump over to the left and into the opening in the
wall (W).
Go to the far left corner and crawl
through onto the slope, use the Dagger of Time on the lever, get down onto the
ground floor and leave through the blue door (N), go straight and climb the
ladder there and back flip to the floor above.
Fiery Push Puzzle, a Mechanism Piece.
Get into the opening on the right (W),
go to the wall torch and left around to the back of the room. Shoot a scorpion
and get the Shotgun ammo from that
bench (E). Turn around and pull the chain, a statue behind you comes up. Pull
the chain again and now push the statue twice through that small passage (N).
Get down into the other room and see the flame emitters have stopped. Use the
lever on the left Gold statue and push the statue over the lowered platform
twice so it will be in the dart trap. Jump up to the first statue and push it on
that raised platform. Jump down and use the emitter lever again to get the
statue down, push this statue also once (N).
A light appears and the door S opens.
Get there and turn around, get into the crawlspace for a
Mechanism Piece and a camera shot
shows where to use it. Get out and drop down to the ground floor, leave (N) and
take a right down the steps and loop to the right and use that Mechanism Piece
on that receptacle.
The trapdoor closes under the hanging
plant (the one you came up from before)
Go here and face the hanging basket W,
grab and get Temple Key from the
pot.
Into the Temple, the Bridge.
Go to the Temple (S)
and open the door with the Temple Key. Go straight to the back and use that
switch. A demigod and a giant starting to fire, so kill them. Look at the walls
left and right and see 3 and 5 water basins so you need 3 and 5 litres in your
Golden Jugs, just fill both to the top.
If you haven’t filled them yet, you can
fill them in the other building, outside to the left, up the steps, go left and
in the room beyond the well is that waterhole. Go back to the Temple and jump up
on the left side and fill that Jug there with the 3 litres you have (face S).
Then go to the scales on the right and empty your 5 litres in the next jug.
Hall of Traps, a Mechanism Piece.
A bridge appeared, so outside we go and
straight over the bridge (N) into the next area.
Go to the back and take a left through
the double Scissor trap, there is a breakable tile under them so be careful, run
in over the tile and jump. Go to the right into a garden, loop around right,
jump on the wooden box and all traps are activated.
Stand jump to the ledge NE, stand back a
bit and hop to the safe spot in front of the trap on the block N. Jump up
straight to grab the monkey climb and go to that ladder. Down a bit and back
flip with roll to grab the gap in the pillar, get the
Barbari Bread. Face S and crawl out
backwards, hang and back jump to the balcony. Hop W when the trap is down, stand
3 steps back from the W end and hop with Ctrl into the opening when the trap is
up. Grab the Mechanism Piece there.
Hop back out to the balcony, turn right
where the balustrade is missing and hop to the ledge SW. Face S and stand left
at the edge, hop back to do a run jump to the axe ledge and immediately stand
jump forward into the niche with the crowbar lever, OR do a standing jump to the
ledge with the axe, shimmying around to the other side, pull up at the right
moment and do a jump backwards with a roll to get in the niche. Throw the
crowbar lever to open a gate at the Scissor trap.
Secret: Turn
around and look for the pillar just right of the axe, jump to the axe ledge and
curving right a running jump into the gap in the pillar to claim
Secret #6,
Barbari Bread. Drop down.
Go out S and the Scissor trap is
de-activated, so slide down and jump over the spikes and go straight through the
gate you opened. Around the corner use your Mechanism Piece there.
That was the final piece to open the route for the Timed Run. The flyby
starts with the target door and also shows a Timed lever behind a now open door
we saw a while ago.
The Timed Run, the Scapegoat Timewaster.
First go through the door on the right
(S), take a left to the balcony and then go left into the corridor and if you
didn’t yet, open the double doors straight ahead. Step through and find that
open door on the left with the timed lever. Pull it and roll, run through the
door on the right, go straight and on the balcony go right around the corner. Go
straight and left through the double door. Take a left again and through the
Timed door on the right (savegame.1). Grab the
Scapegoat Timewaster and you’ll drop
down.
Go straight; at the end there is a closed trapdoor on the left. Turn right into
a short corridor and a new room. Pick up a
Full Survival Kit it and use the
crowbar on the switch in a bush, another flyby sets in. Return to the trapdoor,
which is now opened.
Boss Battle.
Check your health, safety drop down and
immediately run to the left (NW) and grab the
Hourglass. Jump from that spot and
run into the passage E to place the Hourglass on the stand. Roll and get out,
loop around to the right and jump into the Time Changer (after using the
Hourglass you can also climb through an opening in the wall left, behind that
small bush), run out to the right at the other end and into the Time Changer.
2017, North West
Iran.
Everything changed, so retrace your
steps and make your way back, find Sugar
Cubes near the camel and give it to the horse. Ride to the double doors, one
will open and leave this place.
G&D – Feb. 2017.