BtB 2016 - 8 - Tale of the Lost Brother.
Level by BtB2016
Walkthrough by G&D Productions.
No Secrets.
A warm, sunny day
somewhere in Persia…
Chapter 01, Meeting old friends.
Vashti’s message (I).
Go down the hill and get the
Barbari Bread a bit to the left.
Jump back up and go to the right corner, stand in the corner and take a running
jump to the rocky ledge (E). Shimmy to the right and at the highest point jump
up (Alt) and grab the next one. Pull up and go right to that door with a star on
it and jump up to grab a ledge above.
Loop around to the right and use the
rope to swing to the sand on the left. Go to the roof (W) and grab the edge of
it, shimmy to the left till you can pull up. Use the lever and you’ll hear a
door opening. Drop down, go right to the curtains and grab up to the sandy ledge
above. Go up along the left wall and where you cannot go further, stand-jump
straight E onto the corner near the rope, jump to the rope to get to the other
side (upper SE ledge). When you are on the ledge above the door with the star
(SE) go around the corner to the left. Inside that passage a gate opened. Climb
up some ladders and open a trapdoor and hoist up.
Shoot the big vases for
Magnum ammo,
Barbari Bread and Iranian Coins.
Pick up from the small table Vashti’s
message (I) and read it.
From Vashti to Lara
Croft:
Dear Friend, I’ve
been waiting for you for so long. We must meet at the street bazaar near the
Sultan’s palace. But first, remember that this city is very peaceful.
And the tuareqs in
pink robes are your friend. Don’t harm them in any way, as you’re going to need
their help. By standing in front of them and by pressing Action, a few of them
will reward you in some way. If you fail on this, you’ll have to reload a
previous save or the game will be over and we won’t meet anymore.
Best regards,
Vashili.
The Streets, the Iron Key.
Turn left and go through the opening
(SE) where the block went down and take a right. Keep to the right passing some
camels and around the corner there, offer your coins to the Tuareq on the right
(stand well back). He will open the door for you.
Follow through (ignore the cobra on the
left) and climb up at the end where the curtains are (S). Jump down and shoot a
vase in between the curtains and pick up the
Iron Key.
Use the Key in the Storage.
Go to the far corner (SW) and open the
door, go straight all the way at then find another door to open on the right. In
this Storage room are quite some vases to shoot but there is only
Barbari Bread under one vase at the
SW wall and a Full Survival Kit up
in the NE corner. Climb the crates and use the Iron Key N. The door on the right
opens, get in there and use the Star button. See a block go down near that
Snake.
Courtyard with the Well, Flatbread Kebab.
Get down and out (SE), go left and
around the corners to the right. At the end is a ladder so climb down into a
courtyard with a Well, turn left and go straight and to the right around the
corner (NE).
Open the door and down some steps, open
the double doors and jump the crates to the other side. Go over the Kebab
counter and get Barbari Bread and a
Flatbread Kebab from the small table. Return to the door and go up the
ladder (we’ll be back here).
Gold Emblem and Scimitar Blade.
Go left and through the door on the
right and left through the bedroom and jump down from the window.
To the right at the Snake is now an
opening in the wall (E) get in and up the ladder, follow through up another
ladder and stay to the right because at the top you have to slide and jump to
the right onto a pillar. Jump to the next one (S) and from there to the left to
the flat roof of a building. Take a running jump (SE) into the opening in that
blue building and follow through, then jump to the awnings and better make a
safe before jumping to that jump lever. Backflip down and go to the E side. The
wooden gate that opened is at the end on the left.
The Palace.
Go down the stairs and at the water edge
jump over to the next stairs and go to the back of the building. In the second
alcove (left or right go in and jump in the water. Swim high up to the W wall
and turn around, there is an underwater lever there. Swim up and you’ll see part
of a glass ceiling dropped so you can climb out.
Push/pull the cage NW to the double cage
stack, climb up and jump to the ladder and climb up. On the small tables are a
Gold Emblem (screenshot) and a
Scimitar Blade. Jump in the water
and leave through the open window S. In the NW corner of the pool is a
Full Survival Kit.
Climb out of the water and go through
the gate to the street and around the corner to the crates, left is the door you
saw in the screenshot. Use the Gold Emblem to the right of it.
Inside on the left you get
Magnum ammo from under a vase, and
in the NW corner the Scimitar Grip.
Combine the Grip with the Blade to get the
Persian Scimitar.
Courtyard with the Well, use the Scimitar.
When you leave you see two
Sharam's henchmen wielding their swords. Go left and
to the camels and into the gate around the corner there. Go left and left again,
up the window straight ahead up the steps in the corner. Run through the door
and take a left and down the ladder. Use the Persian Scimitar on the door NW and
follow though.
The Ornate Key.
Down the stairs and go to the right to
the end and around the corner there you get to a large open place. Go to the NW
corner and find a small door, leave it for now. Climb on to the crate left and
on top of the second crate. Face S and pull the trapdoor open. Climb up again
and now jump to grab the edge to get onto the ledges there.
Use the Key, Mirror Puzzle for the Iranian Coins.
Turn around and go around the corner and
open a small door. Give
Sharam's henchman inside your Flatbread Kebab and he
gives you the Ornate Key, on the
floor behind you. Go out, left and to the other side (S) and use the Ornate Key
left of the door.
In the bedroom jump over the bed and
shoot a vase, get the Vizier’s Staff
ammo. In the opposite corner (NW) is a mirror. Move it it out of the room,
then to the left towards that block lowered raising block (dark tile left of the
stone block). Safety drop down into the courtyard below and now go to that small
door NW, inside over the crate and use the lever in the back to raise the block
with the Mirror; then climb up through the trapdoor and push the mirror onto the
block next to it.
Go around toward that beam (SE), around
left the corner over a block and straight into the opening with the curtain with
the beads. Shoot a vase near the bed and get the
Iranian Coins, a camera shot shows
you whom to give it to.
More Food for the Staff.
Safety drop down and the guy is at the N
side of the courtyard, so present him the Iranian Coins, the door next to him
opens, inside you go. Down some steps and there are a lot of
Sharam's henchmen here, just go to the right ignoring
the guy and then left (N). Loop right around the corner through the curtain into
what looks like a kitchen and pick up from every table
3x Flatbreads Kebabs.
Go out the kitchen and give 3 guys who
are guarding the small water pipes each a Flatbread (2 are in the first area and
one near the kitchen). Go back towards the kitchen and left side a door opened
(NW). Use the switch there; you get a camera shot of a platform going up.
To the Stables.
Leave this area, up the steps to the
courtyard and go to the SE corner and through to get to the area we came from
before. The platform is on the left up over the staircase. In the small room
across from the staircase (W) is a pushable cage, get it out of there and then
around that small carpet (S) to a crack in the W wall. Shimmy to the right a bit
and jump up and pull up. Jump over the fence and under the vase behind the couch
(N) is Barbari Bread. Go to the
fence there and run-jump and grab over it to the ledge (left of the trapdoor).
From this ledge you can jump to the trapdoor around the corner. Then jump to the
wooden roof and then to a windowsill on the left. Take a running jump + Ctrl out
of the window to the middle one (SW) in the white building. Jump back to the
last window (E) and back again to the white building. There is a lever in there;
so flip it, a wall goes down.
The Stables, the Bath Key.
Safety drop down and take a right (N),
around the corner down the stairs and go left into the street and around the
corner is a square with a fountain and behind it is the place where the wall
went down. Lots of camels in here. Follow through down some steps to a garden of
sorts, Lara looks left and a warrior with his chariot tries to kill her. After
he is dead pick up the Bath Key he
dropped.
The Bathhouse Puzzle, the Stone Key.
Go to the N wall and open the door with
the Bath Key. Go through shooting some vases for
Barbari Bread. Jump into the middle
of the room and use a valve (S). Jump back out and go to the entrance (S) a
block went up, climb it and hoist up even higher.
There is a valve straight ahead; leave
it for now. It only changes the blocks in the corner. Go to the left and climb
up, take a running jump over the beam and in the back start pulling/pushing the
iron cage into the beam on the W side, PUSH it in the beam.
Turn around and get onto the block in
the other corner (NE) and take a running jump over the beam. Go to the front and
now use the valve. Pull the iron cage to the dark tile on the floor in the in
front of the valve and then once to the S onto the star tile.
Safety drop down from next to the valve
and jump into the pit and get the Stone
Key and a camera shot where to go (where the Kebab machines are). Leave the
Bathhouse (S), up the stairs on the left, through the camel stables, left to the
fountain. Go straight and left around the corner, go straight and at the end
left or right around to the large area. The door is straight ahead (N). Get in
and to the SE corner; in that passage you can use the Stone Key on the wall
straight ahead.
The Well Handle.
Go in and safety drop down (or use the
short ladder). Get into the central part and get
2 x Barbari Bread from the small
tables. Go to the passage S and shoot two tigers and a
Sharam's henchman. Go into the passage, take a right,
up some steps and use the lever you find there.
You’ll get a camera shot; two golden
blocks went down. Go back to the room with the knives just around the corner
climb up the ladder left or right. Go around the corner and onto a safe ledge.
From the ledge you have to jump to the platforms with the knives to the other
side (N), using the alcoves on the wall as well. You are safe when standing on
the side of each platform, avoid the knives while jumping.
Flip both levers then safety drop down.
Go back into to the passage S and around the corner on the left to the opened
wooden gate. Jump over the knives and loop around right to use a button. The
gate behind Lara also opens up (shortcut to the valley where you started).
Go out and just out of the curtains,
grab up to the sandy ledge above. Go up along the left wall and where you cannot
go further, stand-jump straight E onto the corner near the rope, hop down to the
ledge SE (or use the route along the valley floor).
When you are on the SE ledge, you’ll see
it was that star door that opened. Use the lever in there, get out, turn around
and climb one floor higher. Go to the SW corner and run off with Ctrl to land on
the ledge below, right in front of the finally open gate (S) and get the
Well Handle.
Repair the Well, the Iron Key.
Go out and right, it is possible to grab
the upper ledge E in the corner at the wall if you stand in the right spot,
shimmy left a bit and pull up.
OR: Go left, jump back to the building W
and to the NW corner, turn around and jump up to grab the edge of the sandy
ledge, over the top along the wall and down to the far corner. Use the rope to
swing to the other side and go in the passage SE. Go up the ladders and
trapdoor, in the street go to the right and after the camels right again, into
the open gate. Go left and left again and hop on the windowsill with the
curtains (bedroom, S).
To the far right corner up some steps
and go left to the end. Down the ladder and use the Well Handle on the well
there. Pick up an Iron Key (not in
the bucket but behind you) and get a screen shot.
Use the Iron key, Vizier’s Staff, Vashti’s Message (II).
Go through the Scimitar door NW, follow
through down some steps and take a left at the cage, right around the corner to
the fountain. Jump up W behind the fountain through the camel stables down left
to the courtyard behind that.
Go to the W side to that big tent and
take the steps on the right, jump up on the left and climb even higher. Turn
around, jump over and shoot the vases on top of the crate and get a
Full Survival Kit. Go back and up
the slope and use the Iron Key on the right. Get the
Vizier’s Staff from the lady as well
as Vashti’s Message (II). Read it.
You saved me, Lara!
The hordes of Sharam, the insidious Vizier imprisoned me. He took over the city
and now he is a powerful wizard, thanks to the sacred power of the Ancients. My
brother chased him to far lands, but I fear the worst. Find him with the help of
Sharam’s magic staff, please! Getting rid of his staff was our last act of
rebellion against Sharam. Good luck, my friend!. I’ll wait for both of you!
The Horse.
Crawl through (N) and pull the chain to
lower a wall. Go back and down to the garden, go to the wooden wall on the right
(S) and take a left or right to get behind the wall and find that lowered one.
There are stables with camels and one horse (NE). The place is guarded by three
of Sharam’s henchmen.
Go into the storage in the right hand
corner (SW). Pull the cage on the left (S) out once, then pull the one W out
once. Jump on them and now pull the last one away from the wall, grab the
Sugar Cubes. Out the room and to the
horse and feed him the Sugar Cubes.
Ride the horse out of the stables (N)
and go around to get to the garden and to the NW corner, jump down and gallop up
the hill and watch the flyby.
Chapter 02, Far lands…
Eight Hours later…
The Magnum, Sands of Time.
Get off the horse and grab the
Full Survival Kit from the table, go
to the valley and jump to the right and around so you can jump to the long
ladder. Once on the ladder there are two openings on the right. Take first the
upper one, inside you can get a Sands of
Time object. Get back to the ladder and down, right around into the lower
opening, it has a lever (camera shot of a block going down).
Crawl out,
safety drop down to the valley floor and go around the corner into the
building. In there to the left is that chain, pull it so the other blocks go
down, get the Full Survival Kit from
the pedestal. Then use the platform to jump up and push the button NE; another
door opens.
Laser Sight.
Go out and climb the long ladder to the
top, carefully make your way to the left around the corner and jump to the
pillar (W). From there run jump to the ledge right in the NW corner, grab the
edge, shimmy to the right a bit and drop down. Face the opening (NE) and jump in
there (where those doors opened). Go further and a cut scene takes over, you
will be pushed down by the Manticore (he for sure enjoyed that) and end up in a
pool.
Surface and climb out, a
Palace Guardian will bother you, kill him (stand on
one of the Thrones, E of the pool), he will drop the
Laser Sight.
The Dagger of Time.
Go to the NW corner and jump up the
blocks to get one floor up. Go to the E wall behind where the hammers are and
get the Magnum on the right and
Magnum ammo from the left.
Jump over to the ledge where the hammers
are, stand in the SW corner, turn right a bit and look up into the ceiling over
the pool. Shoot the gem out of the gargoyle’s mouth. Drop down and go to the
other side (W) and jump over into the alcove there. Turn left and see that the
door there opened. Use the lever and see the hammers pulverise the gem. Jump out
to the ledge on the right and claim your prize: the
Dagger of Time.
Hop down into the pool, get out E, to
the left and right are doors you can open with the Dagger of Time.
Left door (NE): there is nothing in
there.
Right door (SE):
Go up the stairs and around the corner
you get to a big room with a pool.
Dive in and swim around that structure,
at the back in the alcove there on the left (S) is an underwater lever. This
opens a door underwater. Before going there first turn to the left (E) and get
up the steps there, shoot the vase left for
Vizier’s Staff ammo, the two lights
hides Magnum ammo and a
Full Survival Kit. The other, dark,
vase only has some nasty creepy crawlers, you can lure into the pool.
Fiery Pillar Jumps, Hourglass#1.
Back in the water and swim to the other
side (W), get air and dive down through the opening and go left, follow through
into a room with a lot of pillars. Loop around to the right and climb out. If
possible shoot two snakes in the pool. Get up the steps and better save at the
lever in the alcove left (W). Roll and time the emitters and jump to the corners
(they are safe). I just jumped and grabbed each pillar except for the last one,
as that needs a run-jump/grab. Shimmy to the side and hoist up behind the
burning basket. Shoot the gem and pass through the two statues and get the
Hourglass#1.
Hourglass #2.
Jump in the water and make your way all
the way back to the big pool. Back into the pool swim up and pull up out at the
stairs W. Go left and around some corners is another door you can open with the
Dagger of Time. Loop around left and under the vase get the
Vizier’s Staff ammo.
In the back shoot another vase for more
Vizier’s Staff Ammo. A
Palace Guardian watches over this place; kill him
(just go stand on the stairs). Go up the stairs and grab up to the floor above.
In the SW corner is a jump lever, camera shot of doors opening. Make a note of
the open window behind you (N).
Go down the stairs and outside take a
left and keep on following the ledges till you see another door you have to open
with the Dagger of Time. In the corner on the right are the open doors. Kill the
Palace Guardian and shoot the light, jump over for a
Full Survival Kit. There is another
Full Survival Kit under the light on
the left.
A block protects another hourglass in a
light, so open the trapdoor. Hop forwards onto the ledge in front of the statue
and climb down, drop onto the slope with the Sphinx symbol, opening two doors.
This place is well guarded by two
Palace Guardians. When they are dead, go to the W
side, into the door and push the button. Go to the other side, E and pull/push
the iron cage against the pillar, then. Climb on the cage and hoist up and jump
to the ladder W and shimmy to the right until you can climb out. Jump over,
shoot the light and pick up the
Hourglass #2.
High Room, Hourglass #3.
Go out to the pool and to the right
follow the ledges around to the open crowbar door door at the other side and up
the stairs again. Hoist up and climb in the window and stand jump to the bridge
down there. Use the chandeliers to get to the other (N) side bridge. Go right to
the end (E) and get onto the chandelier, then jump to the roof N and grab the
edge, shimmy left around the corner, pull up, jump/roll/back flip and grab the
next roof, shimmy left again and pull up when it is safe, look up and spot the
jump lever.
After pulling it go left to the edge and
a running jump with grab gets you back to the bridge (S). Go to the right and a
bit further on the right the doors are now open. Jump there, follow through to
the High room and you can already can shoot the light surrounding the next
Hourglass.
Hang on the right (N) and jump up to the
thin ledge and pull up. Jump to the next and get around the corner. Hop to the
next ledge (N), and let go and grab, shimmy around two corners and backflip.
Grab the thin ledge and let go and grab,
shimmy around and pull up. Do that till you can see a ladder on the S wall; that
is your goal. Climb down the ladder and go to the E wall and use the valve
there.
Go to the pillar in the middle and jump
up to the top. When you get Hourglass#3,
a
Fire Sprite appears. Take a running jump to the
opening E and jump over to the bridge outside. The
Fire Sprite disappears.
Go left (E) and jump on the chandelier
and from there the trapdoors on the building. Again jump onto a chandelier and
turn around (W) jump over and place the 3 Hourglasses in their receptacles (one
of them is already placed).
The Mosque, Defeat Sharam.
Jump back to the chandeliers and to the
now open door (E). Go in and in the room run around, shooting 4 lights and
revealing 4 valves (N&S).
Use them all four and the Tombs slide
back. Jump down in the water and when you get out all hell brakes loose. You can
kill the 3 enemies, first the one with the Swords, then the two Demigods. Near
the N wall are two vases, one harbours
Vizier’s Staff ammo and Barbari Bread, the other one
Barabri Bread and a Full Survival Kit,
it will take more health than you will gain if you don’t kill the Demigods
first.
The S side has two buttons, go in and
left and around the corner place the Sand of Times on the right. The left one
already has one. Your goal is to push 7 buttons to defeat the Sharam.
Go into the door and meet the Sharam
(you cannot kill him with weapons). To the right (NW) is a button (1/7) on a
block, push it, the next button is SW (2/7), SE is another one (3/7) as well as
in the NE corner (4/7).
Then go to the E wall and climb up into
that passage. Roll or side flip through the knives and push yet another button
(5/7). Get out and go to the opposite wall (W), push the next button (6/7). Go
out and to the right to the S wall, same story (7/7). Sharam is defeated and
watch brother and sister being united, the spell broken.
G&D- March 2017.