BtB 2016 - 6 - The Temple of the Venerables.
Level by
BtB 2016.
Walkthrough by G&D Productions.
Mentioned savegames
are in this Saves Folder
Iraq, somewhere
under the Uruk ruins.
Check
the ledges right and left for a Shotgun,
Shotgun ammo,
Barbari Bread (small medipack) and
Persian Light Sticks. Go down the
stairs (N) and shoot the incoming critters to the left is more
Barbari Bread, then go back and to
the right hand side (E), grab Uzi clips
while moving blocks start up. Jump through the first, look left around the
corner behind the block and spot the opening up there, run jump behind the block
into that opening, to the right is
Shotgun ammo, to the left a Full
Survival Kit (Medipack). In the back is a lever, raising a block in another
room. For a Secret later, look up at the crossing
and you’ll see a trapdoor (need a Crowbar first).
Get
back, jump out left and get through the last block, a
Magnum on the floor just around the
corner and to the W a Full Survival Kit
(Medipack). Go down the stairs and come to the room where that Golden block
went up.
Underwater Lever puzzle, the
Energy Rod.
Pull out
that cage in the left wall twice. Go behind it and into a room with a trapdoor.
Open it at the handle, make a save and swim through the tunnel and come to a
large room with pillars. Up in the corners are air pockets and on the pillars
are 8 UW levers. In 3 of the walls are large doors, surrounded by symbol tiles.
Each tile represents one of the UW levers, so make a note of each wall without
pulling any of the levers yet (see UW-levers.jpg).
N:
when facing the wall those tiles should represent the lever on the S pillar (7)
and the one at the entrance E (5). The door in the N wall opens. Go there and
use the UW ceiling lever.
W:
the levers are, N(3) and SE(6), go use that ceiling lever W.
S:
The levers are W(1) and NE(4), go use that ceiling lever S.
If you
want to just pull the correct levers in one go, use all except 2(NW) and 8(SW).
A
trapdoor opened in the ceiling inside the central pillars, you can enter through
an opening down at the NW corner, and swim up through that trapdoor. Shoot a
Demigod up there and find the Uzis
in the NE corner, the Energy Rod in
the SE corner. Swim back down, pick up the
Desert Rose from the bottom and swim
into the lever room, out through the tunnel E and up to get back to the room
with the Golden block. Climb the cage you pulled from the wall and get up to the
walkway above. There is another cage in the wall (S), pull it out and aside
(only possible if you visited that passage behind the moving block at the
start). Notice the receptacle in the NE corner.
Lava and Spikes, the
Conductor Case.
Go into
the passage where the cage was, down the ladder to a Cave with lava and spikes
on pillars. There are 5 levers to lower those spikes. From left (W) to right
(E), you need to use 1/2/5 to lower all of them. Jump the pillars minding the
low ceiling and the burners and when you hit the fore last one, save! Because
when you jump to the last pillar, a platform goes up left, those platforms are
Timed! The lever will raise two more platforms. So you’ll have to time the
burner, go use the lever and jump to the corner and then to the right to grab
that opening in the wall (savegame.0).
Right
around the corner is a lever, use that to lower a block in the exit, first go
there (N) before you pick up the artifact. The opened exit is behind you. Now go
back into the room and save before you pick up the
Conductor Case from the pedestal. A
Wraith shows up, so hurry out the exit N, jump over the pillars again, because a
door near a lava waterfall is now open. Enter it and run into the pool to get
rid of the Wraith. Back over the pillars and to the levers N, right into the
passage and up the ladder to the room with the Golden block.
The Dagger of Time (Crowbar).
Go to
the corner (NE) where that receptacle is and combine Conductor with the Energy
Rod to create a Baghdad Battery.
Place that in the receptacle. A block lowers in the wall below (N), get in there
and follow through to a room on the left where you’ll find the
Dagger of Time,
Barbari Bread, a
Laser Sight and an
Assyrian Credit Roll.
Examine:
No one on Earth or from other
worlds should use the Time-Twister, because it could change Time and this could
bring around Time paradoxes and they could bring around the collapse of the
whole Universe! I'm not joking!
(I'll add a real joke after, so you
can realize the difference). Sincerely yours
Chodor Owt.
PS-Only the second and the last
guardian (from the left) keep the door's keys.
Don't use Venerables' Time-Twister
and prevent anyone else
using it!!! Or the last thing
you'll see will be a Time and Space collapse!
Back in
the passage, the door left opened up.
Secret
Detour:
Go back down the stairs to the room with the Golden Block, right and up the
stairs to the place with the moving blocks. Go to the right hand side and look
left, behind the first block. There is an opening up in the back, so run and
jump to get in there. Turn around and Look up to spot a jump lever. When you
use, it you’ll hear a trapdoor opening. Jump out to the right, right around
corners to the E side and jump in the passage behind the second moving block and
find that hatch open. Face E and jump up to grab a crack, jump up again (Alt).
In the room above you’ll find
Secret #1,
the Jewel of Tigris on the wall. You
can take it using the Dagger. Make your way back to where you left off (ground
floor of the room with the Golden block, through the N passage).
Enter
the new door (W) and follow through to where you get a flyby of the Time-Twister
and a Giant who is off to steal it. Down the stairs and before you shoot the
Gems S, remember the line in the PS... “only the
second and the last guardian (from the left) keep the door’s keys”. Just
shoot the second and fifth Gem. Near the fifth one behind the pillar you can get
Magnum Ammo. Go through the open
door, pick up Shotgun ammo at the
bottom of the stairs, take a left and in a cave is some
Vizier’s Staff normal ammo. Back
into the room, jump into the Time-Twister.
BC (Before Civilization).
Cascade Cave.
Pick up
a Cuneiform Plate from the water.
Good idea
jumping in a Time Crunch Storm, but you jumped too early! Try again and you’ll
be luckier of course. Because time is attempting to fix itself. Sincerely yours,
Chodor Owt.
A snake
will appear, then go into that wide area W and shoot the 3 Leopards. Go to that
lake with the two waterfalls (S) and on the right hand rock face are hanging
plants, grab up and climb to a crack, shimmy right, jump up and go to the right
into a crawlspace. Best have the Magnum or Uzis ready and follow through, get
some Shotgun ammo, shoot a camel
spider at the corner, get Uzi clips,
around more corners, shoot another critter just before you take the
Persian Light Sticks, Then proceed
to a ledge out at the tree tops. Turn left, jump and grab the next ledge (N).
From the
ledge jump to the crack NE, shimmy right to where the leaves touch the wall and
back flip onto the branch. Look SE to spot a bright light, run jump there and
then hop to the next bright light E.
Secret
Detour: Face the N rock wall, run and jump (with Ctrl) into a hidden passage
behind the hanging plants, follow through and pry
Secret #2,
the Jewel of Amu Darya from the
wall. Go back, run, jump and grab platform in the tree.
Run jump
to the next light S, now turn right (W) and do a run jump and grab to the next
bright light. From here another run jump and grab straight S and then left onto
the ledge at another crawlspace in the rocks.
Push Puzzle for the Time
Twister.
Crawl
down; come to a Cave with an Enemy. A Giant with a Hammer attacks, shoot him
while keeping an eye on the health. Grab the
Plant of Immortality he will leave
behind. In the right hand corner in the back (SE) is
Shotgun ammo.
In the
other corner is a pushable statue (NE); it goes to the colored taller grasses:
the blue grass S, the green one next to the blue, the red one N, the yellow and
orange grass SW. A sphere appears above indicating you did it right. As you can
see, the Time Twister activated.
Go back
through the crawlspace to the Cascade Cave, run jump left into the lake and wade
out E, jump into the Time Twister..
Sightseeing around the Arabian Nights.
“Damn
Venerables…”
The Mansion, an Hourglass,
Iranian Coins.
Go left
into a passage with arches, in the far left is a small door. Open it and the
next one too, in the courtyard through the door straight ahead (N), up the
stairs and first door left, inside to the right is a
Full Survival Kit under a vase you
can shoot. The next door left in the corridor has an
Hourglass left and the
EnKiDu (Enchanted Kinetic Dumper)
right on the mother of pearl tables right.
Part of the
Secret Hunt: go to the carpet on the floor, stand on the N side facing S and
just a bit away from the carpet. Pull it (Ctrl) away and reveal a small hole in
the floor, pick up the Mosaic Piece.
Back to
the corridor, you can step through the curtains in the corridor to have a look
on the terrace if you like. Go back down the stairs and to the door left on the
courtyard. Inside this Kebab shop and left, shoot the small vases in the corner
and some Iranian Coins fall out. Go
out and left through the doors back to the arched passage.
The streets, First Star
Emblem.
Go
straight and down the left alley (S) and shoot the two Bandits, one drops
Explosive Arrows. Use the Dagger of
Time on the blue door E, go upstairs and shoot all the vases to get some
Barbari Bread. Through the door N,
more vases to shoot and you’ll find the
First Star Emblem. Secret Hunters, remember the
ladder and hatch in the back.
The Market, the Second Star
Emblem.
Go back
and up the alley to the passage with the arches, loop left around down to a
market square. To the left is a lady in front of her stall, to the right of the
stall are vases, shoot them to get Sugar
Cubes. In the other end is a small table with
Flatbread Kebab (W), take one. Shoot
the vases on the right for some Uzi
clips. Now go down to the back square (SE) and find a flute player there,
stand in front of him, face him and give him the Iranian Coins, he will play and
a rope appears from the basket. Shoot those vases in the alcove above and jump
to grab the rope. Back flip into the opening, grab the
Full Survival Kit and crawl in. Go
straight and around the corner to the right and stand up in the end, jump up to
grab the hatch and when it is open grab up to climb into the room. Grab
Magnum ammo, the
Vizier’s Staff,
Vizier’s Staff Flash ammo and the
Second Star Emblem. Back down.
For a Horse.
Follow
the crawlspace to the right, drop into a square go right around the corner and
shoot the Warrior on his chariot. He will leave behind the
Ornate Key. Make a note of the door
E that needs the Iron Key. Go to the doors W and open them with the Ornate Key.
Bedouin Camp Site, the Well
Handle and the Iron Key.
From the
Market back up the stairs right to the passage with the arches, left around into
the third opening, you’ll get to a Camp Site, left behind the camels, small
vases with Barbari Bread. In the
next corner, shoot the big vase holding the
Crossbow. Behind the big tent SW, shoot a vase for the
Well Handle. Up on a ledge SW is a
crowbar lever; use the Dagger of Time there and the doors open to the right of
you. Go into the desert valley and two Bandits come from behind, best take then
back to where the tents are, because one drops the
Iron Key and it can be hard to find
in a sandy area with slopes.
Horse Ride, the Heaven Symbol
and Relic Skull.
Now we
need a horse, go back to the arches and then take the middle passage to the
market, through the big door on the left where the Warrior with the horse was.
Open that door E and give the Sugar Cubes to the horse. Ride the horse, go
through the door to the Market and right up the stairs to the arched passage,
loop left around down the other stairs to the Camp Site, through the doors W to
the Valley and go left up the slope. Follow through, around a nasty pit and over
a broker rock bridge to come to an Oasis. There is a Well. Use the Handle to
repair the Well and go pick up the
Heaven Symbol from the Basket. If you are not going for the Secrets, you can
just ride back to the village.
For the
Secret Hunt: Best leave the horse for a bit because a Giant Rooster appeared in
the previous valley. Check the health before going in and take care of the
monster. Pick up the Relic Skull it
left behind (I ran straight under the creature and shot it from there).
Then go
get the horse and ride back to the village. In the arched passage take a left
and come to the square with the Mosque. Leave the horse.
The Mosque, re-activate the
Time Twister.
Use the
two Star Emblems (next to the green vases) to open the door and enter the
Mosque, behind that Tomb is a pedestal, place the Hourglass there, the Tomb
slides aside so you can open that trapdoor. Climb down, drop into the water and
climb out S, get the Persian Light
Sticks there. Take a right, pick up a
Cuneiform Plate and place the Heaven
Symbol (found in the Well) on the back wall (this will activate the Time Twister
on Mosque square again). Not going for the Secrets, go back up to the Mosque and
skip the blue part below.
The rest of
the basement is related to the Secret Hunt:
Turn around
and at the next crossing crawl left underneath the blade. Go to the left around
the corner and find Shotgun ammo.
Turn around in the back and look up for a Timed jump lever. It will open that
trapdoor in the room where you found the first Star Emblem.. But the given time
is short, so we’ll have to get there fast. Use the jump lever, run right and
right again, I was lucky with the Blade, it was all the way back; so I could
just run around the corners to the pool. Swim up at the ladder and climb up. Out
of the mosque and a bit right into the passage with the arches. Run into the
last alley right and down to the courtyard. Into the opposite blue door and left
around up the stairs, run straight to the back room and jump up to grab the
ladder at the trapdoor and climb up (savegame.1).
Crawl through a crawlspace, down a ladder and pull a lever to re-open the timed
trapdoor (for the way back) and then get
Secret #3,
the Jewel of Indus. Now we go for
the last secret.
Make your way
back to the mosque and down to the passage with the Blade.
When the
Blade goes into the passage, quickly place the Mosaic Piece in the receptacle
(you cannot duck under the Blade there because it rotates and kills you). Side
flip away right before you get seriously hurt (maybe also take a Medipack while
you flip away) and pick up a Full Survival Kit around the corner. Go back to the
pool where a block went down under the passage you came from (S). Use the
underwater lever (S) and swim into the opposite passage (N)
and
climb out. Get to a room with Hammers. Make your way through those one by one
and reach a wall lever. Save and pull the lever to open another door in the
pool, a Wraith shows up so get back through the hammers fast (I did jumps and
watched the health).
In the pool
the door left (E) opened up, at the end you have to time a burner (possible
without burning), get out and place the Relic Skull, back flip into the water.
The last door opened in the pool (W). Get a
Full Survival Kit and then climb up
into a Hall with a Demi god. You’ll have to dodge his bolts (it’s hard to kill
him) and go for
Secret #4,
the Jewel of Euphrates on the S wall
(SW corner). You can see it from the safe waterhole. In case you are on fire,
just take medipacks with the #0 or #9 keys and get back to the water. Now you’re
done here, get back up to the Mosque via the ladder.
Go out
to the square and step into the Time Twister…
Wibbly_Wobbly_Timey_Wimey stuff….
(Note by the
Author: “People assume that time is a strict progression of cause to effect, but
actually, from a non linear subjective viewpoint it's more like a big ball of
wibbly wobbly, timey wimey...stuff.”
Well, ask
Steven Moffat what does it mean… or what he was thinking about when he wrote
that. I think some friends of mine will laugh when they’ll find these words,
even if I don’t know if they will play the level. It’s more likely they will
download it when I’ll be allowed to tell them which kind of level I made and its
plot.)
Pick up
Shotgun ammo at the bottom of the
stairs, go to the Time Twister on the pedestal and take it, that Giant comes out
of a cave left, shoot it dead. Go back up the stairs to that bright light and a
block goes down left, follow through to the far right (NE) and come to a room
divided by a Time barrier, run into the other you and forward to restore Time…
G&D, Jan
2017.