BtB
2016 - 5 - When Ancients Ruled the World.
Level by BtB 2016.
Walkthrough by G&D Productions.
The level
revolves around this huge area where we find The Tower and another area; the
Temple. There are uncountable ways to go through this game, too complicated to
mention all of them. But for every paragraph with Item names, we will also add
which area it takes place…
Tower; The Iranian Coins and
the Temple Key.
Go
forward and cross over to the far right corner where you can shoot a vase to get
Iranian Coins. In that cage nearby
you can spot the Mosaic Plate (for much later). Head for the Market SW and stand
in front of the woman, give her the Coins and the flute player will cause a rope
to go up. Walk up to the basket, use Ctrl and Lara will grab the rope, go up and
back flip onto the nearby grey pillar to get the
Temple Key. Go to big doors in the
middle of the S wall and use the Temple Key, go in, shoot the vase to clear the
passage and a flyby kicks in when you reach the Temple.
Both Main areas consist of several levels. So, now you
know a little bit about the layout of this complex. This first part is pretty
linear.
Temple; Garden with the Hut,
the Apartment Key.
A vase
near a door SW has Uzi clips, go
through that wooden door (SW) and take a right/left, shoot the vase you see for
Barbari Bread and step right through
the curtains. Go to a pit which looks dangerous, hop down on the right and shoot
a vase with Uzi clips. Jump the
slopes to get to the other side and climb up at the brown vase, left in the
corner is the Apartment Key.
The Hut Key.
Jump
back and head to the far left corner of the garden where you can kick in a door,
take a right, through the small door and right up the stairs.
To the right is a door you can open with the Apartment Key. From the balcony
jump down to that wall E and from there jump with a roll onto the roof to the
right. Jump again to grab the white sloped ledge. Go to the right, near the wall
and pull up, then just back flip and land on a ledge at the roof. Hang from the
other side and back jump (down key) onto the terrace. On the small table is the
Hut Key. You can guess where to use
that. Drop into the pool below and go back into the door SE and up to the
balcony.
The Garden Key.
Take a
right, jump over to where you see the
Persian Light Sticks. Turn around and run jump to grab the upper balcony,
jump over to the Hut and use the Key. Take a left and jump to the balcony (NE).
On the wall is a Yellow jewel, part of the Mirror Puzzle later, same as the door
right of it.
Stand at the
green vase and grab up to the roof above the canopy, shimmy to the right around
the corner and pull up. Now jump to the pedestal with
Secret #1,
the Heart of the Ancient. Drop down
to the balcony.
Open the
small door, it’s dark inside and a warrior comes for you. A vase in the right
hand corner has Uzi clips, then go
to the room in the back (W). Left around the corner is a
Full Survival Kit under a vase, on a
ledge in the opposite corner are Persian
Light Sticks, to the right a Timed lever to kill a Flame under a lever up in
the SE corner. Pull, turn left while running and jump onto that roof close to
the wall so you can run through and jump to the lever straight ahead. Pull and
side flip left before the flame starts again. Go to the other end of the ledge
and get the Garden Key.
The Garden, Mirror Puzzle.
Drop
down, go out E and right to the balcony, from the corner of the sloped ledge and
balustrade you can run jump back onto the wooden platform of the hut, go
straight through and left in the end to open the door to the Garden.
First
loop around right, through the small door and get
Uzis and
Uzi clips from the table left. Spot
the mirror here, you cannot move this one, but you need to get that beam of
light to this one.
Go to
the NE corner of the room, there is a Mirror in the gap in the mirror ledge,
pull it out and move it onto the raising block in the other corner (SE). Climb
into the niche left and pull the lever (1) to raise the block. Push the mirror
onto the ledge, climb up to the niche above the raising block and use the lever
(2) there to raise a block under another lever (3).
Detour for
Secret: Face the room, look up right and jump to that grate, climb left around
and up, grab the edge of the roof and shimmy right to the end, pull up and back
flip with roll to land at
Secret #2,
a Heart of the Ancient. Safety drop
from the ledge to the mirror ledge below.
Push the
mirror onto the next block and use lever 2 again to lower the mirror into the
next section. Move it onto the block in gap in the mirror ledge. Use lever 2
once more to raise the block under lever 3 again and climb up to use lever 3.
Now you can move the mirror to the end of the ledge so the light beam goes into
the mirror in the small room and a door will open as you can see.
To the Top of the Temple.
Leave W,
through the hut and jump over to the balcony NE again. Go into the open door
right and shoot a vase to free the path and throw the lever on the right, see a
block go up and another block goes down to the left. Next to the vases in
the back are Uzi clips and then
enter NE. In that room, in the windowsill S are vases, one has
Barbari Bread.
Secret: Climb
the slanted block in the dark corner (NW) and face S, you can see a jump lever
up to the right, stand jump forward and grab it to lower a block in the pool. Go
there and down the hole to get
Secret #3,
a Heart of the Ancient. Get out.
From a
block in the NE corner of the room you can jump into the opening in the wall (E,
very hard to grab these slopes except at the exact middle, jump is also doable
without ctrl) and pull up in there, drop out the other side, a leopard attacks.
After dealing with it, go to the back and right, climb into the window and
use the lever to open a trapdoor in the previous room.
Through the fence S you can see a Gold Jug. Back to where you came in and
onto the nearby pillar, jump back into the gap in the wall and into the room.
Climb the slanted block and up through the open trapdoor.
Top of Temple, First block
for the Relic Skulls.
Follow
the passage, climb up straight and run up to a big button on the right, push it
to raise a block and open the trapdoor in the shaft left. (The room S has a
receptacle for an Hourglass, well get to that much later). We are now in a
passage above the Top floor of the Temple. Drop down into that shaft and find
yourself in front of a receptacle (for Relic Skull), hop down E onto the slanted
floor and that block you raised is nearby, it is there to get back up to that
receptacle pillar later when we have the 3 Skulls. On this terrace is a Cog
wheel for later, it will open a Timed door at the ground floor of the Temple,
you’ll see that door when you approach.
Top of Temple; Water Area,
for the Dagger of Time.
Climb
the White block next to the statue NE, run jump straight over (no Ctrl and hold
down the forward key) to the door on the balcony E. Left in the vase are
Persian Light Sticks, go through the
door now and over the walkway into the structure, to the right are
Persian Light Sticks in the window
behind that vase. Look out to the right (SW) and spot a door which is an
important exit we need to get to later.
Preparing the Route.
Back to
the walkway (NW) and jump to the right over the ramparts onto the base of that
column. Hop E onto the balcony and get the
Uzi clips, then jump N onto that red
Climb wall (NE). Turn right and run off along the left side onto the slanted
ledge below. Jump to that corner ledge straight ahead. Turn right and jump grab
the crack in the blue pillar, back jump and jump again to grab the top of the
blue pillar. Go over the top and slide jump onto the balcony, climb onto the
corner of that brown block left. Turn right and stand jump to the small balcony
you can see NW, just left of the opening you came through. Use the big button
there and see a block go down at the Dagger of Time.
To the Dagger.
Jump
back, get Persian Light Sticks from
the window right and Barbari Bread
from a pedestal in the back. There’s an alternate route to the Dagger, but that
is for you to find, so go back to where you got the Light Sticks and open the
floor trapdoor at the ladder, climb down and just drop into the water.
One of
the routes back up: Roll and swim to the far right hand corner (NW) and climb
onto the grey ledge. Jump and grab the pillar with the cracks (S) and go up once
more, back jump onto a balcony. Turn left and jump to grab that red climb wall.
Drop and grab and climb in, it is in fact an illegal slope, but if you jump
correctly you can just jump up the other side and throw the lever to open a
trapdoor at the water level which will provide another way back up from the
water level.
Get out
of there and into the water, swim across to the SW corner and into an opening
under that gargoyle. Swim to the other end of the tunnel, up through that
trapdoor you just opened and turn around to climb the ladder. Jump to the blue
ledge and go get the Dagger of Time
from the crawlspace.
Getting Out, open the Exit.
Go back
to the same corner where you just climbed up from, hop to the wooden pillar E
and jump left to that ledge with the Crowbar lever. Use the dagger to raise a
block at the gargoyle, get there and climb up. Jump left to a lever and open the
exit door with it (at a grey slope up SW). Hop onto the slope next to the lever
to slide to a Full Survival Kit.
Jump to the other side to use the lever there (opening
a trapdoor in the room we visited way up, this providing the route up to the
alternate exit and we need to use that, it is the only way to get a Key we need)
and get Uzi clips.
Hop back
into the pool, go to the ladder E, up into the room above and drop through the
trapdoor in the back (S). Follow the route you took for the Dagger and at the
end of that ledge climb up left at the gargoyle. Jump and grab up W and just
roll, then run jump onto the blue slanted platform with the column. Turn and
side flip onto that grey sloped ledge to shimmy to the door that opened.
Top of Temple, unreachable
balcony; the Chamber Key.
Go
through to a balcony near the Giant statues (only way to reach this balcony), go
left and climb up near the Statue. Turn right and spot the
Full Survival Kit on the hanging
platform, start running against the balustrade, turn right a bit and jump to
grab the platform, pick up the Kit and jump to the last platform to get the
Chamber Key. Run off from the SW
corner to land on the white block next to the statue.
Temple Second Floor
(red lamps).
Get next
to the statue and drop down onto to that gold ledge with the vase beneath the
giant statue. Run off left so you’ll land inside the structure, have a look in
the room S, a target we have to shoot. To the left are
2 packs of
Persian Light Sticks, to the right
Normal Arrows. So we’ll be back…
Small Gold Jug.
Go out
and take a right (E), run over the balcony (Barbari
Bread left at the corner) to get to a small room with the
Small Gold Jug.
Top of Temple: Cog Wheel Run,
Timed Door Ground Floor.
Go back
S and at the S side climb the gold block with the vase, look down just behind
that block to spot the grey slanted ledge. Climb up left to the Cog wheel. Pull
about 7 times and turn left, take a step forward and then hop back over the edge
and just over the edge hit Ctrl, you should land on the grey slope and just
slide off, roll and turning right a run jump towards the closing door, hit roll
to roll through (savegame.0).
The Ruins.
Run down
the sloped passage and hop into the pool, climb out in the right hand far corner
at the wall torch, grab up to the block left and grab up in front to a
crawlspace, out the other side and get
Normal Arrows, there is also a lever on the wall, use it to lower some
blocks below this balcony. Climb back through the crawlspace, jump to the corner
block, jump to the ledge N, drop down to the ledge at the central structure and
get Uzi clips (behind the fence you
can see a Relic Skull). Hop up to the roof left or right of the window and go
jump to the grey ledge on the W wall, to the right and jump over to get the
Full Survival Kit there.
The Laser Sight.
Run off
onto the block below so you can get into the opening under the red balcony (S).
Wade through, go left up the ramp for a bit and grab the
Persian Light Sticks there. Back to
the water and left to come to a sunken Temple. Hop into the water and swim down
under that small tower SW and find Uzi
clips on a small balcony, then swim into the diamond shaped tunnel just left
of that balcony to get the Laser Sight.
Back out and into the diamond shaped tunnel at the left side of the structure
for Persian Light Sticks.
Up in the Room.
Now get
air before you attempt the tunnel in the middle, bending up and down it is hard
to navigate, in the end go up and face N or S to use the underwater ceiling
lever and lower a block. Swim back out, to the far left corner (NW) and on the
ledge is a lever raising some blocks. Swim to the
ledge NE and get out, jump to the blocks you raised SE and grab up to the
dark walkway above, a lever on the S wall will raise a block at the entrance
(down N).
The Crossbow…
Dive
down into the water, swim NW and use the lever there again to lower the blocks.
Turn around and jump to grab the block you raised and roll, jump to the ledge
with the vases and shoot them to jump to the block with the pedestal and grab
the Crossbow. Standing there look up
S and spot that Star up over the statues, use the Crossbow and Sight to shoot it
and some oil lamps drop through a trapdoor. Jump to the walkway with the Lamps
and pick one up, ignite it at the wall torch. Then jump left to the walkway
where the lever is. Drop the Lamp for a bit to throw the lever again to lower
the block at the entrance and pick up the Lamp. Save and run off the N side
landing where those blocks went down, it should still be burning, walk off and
swim to the entrance.
The First Relic Skull.
Wade to
the right into the passage and get
Persian Light Sticks (if you didn’t yet), go to the end of the passage and
ignite the water pipe. Watch the show and drop the Lamp. Go back and take a
right at the water, climb over the ledge and hop into the pool. Swim right or
left of that part of the structure that is still standing, and under the ledge
above is a hole in the floor and down there is a
Relic Skull.
Getting Out.
The
floor gives way, swim in E, follow through to a room with two columns, go into
the passage in the back, right. Follow through swim into the gap over the white
block and through the last star object go up and climb out to the right. Grab up
to the higher ledge (door SW is the exit after a
Secret later), walk forward a bit, turn around and open the hatch in the
ceiling. Climb up at the side of the hatch and go right to the W side of the
Ground Floor of the Temple.
First Floor Temple; The
Chamber, Quest for Relic Skull II .
Loop
around right and find a raised block, climb up, turn left and jump to grab up to
a balcony with a red carpet and a door. Use the Chamber key to open it. Inside
to the right is a cage in an opening, pull the cage once. Roll and go to the
cage in the opposite wall, push it in so you can enter.
Opening the Shortcut.
Go right
and straight to a dark fire lit cave, jump down onto the sloped block sliding to
the flat ledge behind it. Now turn around and back flip, landing on a sloped
block, slide and jump to grab the crack, go around to the other side and back
jump with roll to grab the grey block, pull up into the gap. Crawl and stand up
at the other end. Stand jump and grab the crack, ledge jump up and pull up over
the middle of the slope to jump and grab a jump lever. You’ll land in water,
follow that tunnel and get out. A Warrior will come for you, shoot him and go up
a little mound in the NW corner.
From
there jump onto the one S, close to the wall. Jump S to the ledge in the far
corner, turn left and jump to grab the smoking wall over the water hole.
Shimmy left and pull up at the end, from there run jump onto a rock ledge in
the lava pool. Jump to the column, right onto the block and jump back, this time
on top of the column. Run jump onto
block with the lever in the right hand corner, a door opens up above. It takes
some courage, but you CAN run jump back to the lower column ledge, just make
sure you stepped all the way into the corner of the block first.
The Cage Puzzle.
Onto the
block S again to get up to the top of the column and jump up to the next. Jump
to the ladder E and get inside. Go straight and then right to that cage you
pulled, push it once and go back through the shortcut passage, left around the
corner and open the door, go left to that cage you pushed, pull it back once.
Now pull the other cage, in the room, away from the N entrance after you shot
the vase. Go in and all the way around left to the cage you can now pull once
into the shortcut passage. Back around to the room and straight into the S
entrance where you can now get into a room.
The Snake Pit.
(No weapons, Flares here)
Drop
into the pit, grab the Ruby
Key and blocks lower releasing
snakes, they are an endangered species so you are not allowed to shoot them.
Just lure them away and get to 3 wall levers and a jump lever before they start
bothering you.
The
levers are SE between the pillars, outside on a pillar NE, outside on a pillar S
and a jump lever up on the E outside wall, a block goes up allowing you to get
out of the pit. Go into the room and left to use the Key and get
Relic Skull II.
Temple First Floor N: To the
Quest for Relic Skull III, opening Doors.
Go out E
and back in the Temple (first floor) take a left, follow the balcony to a door
N. Straight, in front of the fountain is a vase with
Uzi clips, now go through the door
and come to the first floor of the Tower.
Tower First Floor.
Straight
ahead, in the central tower are only closed trapdoors. So from the door take a
right and just around the corner of that wooden gate, look right and spot a
sandy ledge (you can also jump to the opening a bit left of that if you don’t
want the secret). Jump to the sandy ledge and
follow to
Secret #4, a
Heart of the Ancient. A door opens,
go right (E) and through that door, straight ahead is a door we have to
open for a Timed run from the Cog wheel left of that door (also notice the
wooden door E). Go back from the cog wheel and right/right to a balcony. Jump
and grab those plants on the terrace at the central tower, turn right and run
jump with Ctrl at the end into the opening in the fence of the bright lit room
left of where you came from, you now bypassed that door at the Cog wheel.
One Level Up.
Follow
through left and shoot a leopard, at some closed wooden doors go left to open a
small door, keep right and jump out right to grab that bridge with the plant.
Jump straight (W) onto the terrace. Jump from the gold tiles left to the bridge
S, and onwards to the balcony (SW). The floor lever there will open one of those
big wooden doors in the outer corridor (E side). To the right and down the steps
into the outer corridor and right is the Cog wheel door. But we’re not done yet
in preparing the route.
From the
white block left of the lever (E) you can run jump onto that bridge NE, go
right/left and around the corner at the wooden gate jump into the E side again.
Go to that big wooden door you opened (near the cog wheel) to get one level up
in the Tower.
Tower Second Floor; Open the
“Run doors”.
Up
there, take a right and hop to that little roof, jump straight to the balcony in
the corner and left to get onto that wall. Lara looks right, drop onto a blue
ledge and use the floor lever to open a big wooden door (behind you and down in
the outer corridor).
First
climb back onto the wall and go W, shoot that white vase left and hop down to
the small roof in the outer corridor. Run jump left up onto that balcony and
follow that wall to the lever S, that one opens
“Run door 1” near the Cog wheel.
Go back
over the wall, at the small balcony jump from the wall down onto the little roof
left and drop down on the other side to the first floor, roll and go N, around
the corner you can use the lever to open
“Run door 2”. Behind it is that big wooden door you opened, left.
Up one Level, Third Floor.
Go in
and hop over the fence into the water, follow the tunnels (straight through the
central tower of the Tower and up to a small room. In the NE corner are
Uzi clips, now go out N and you are
one level up in the Tower. Jump over to grab the right hand corner of the
central tower, use the lever there to open
“Run door 3” (the one in the W outer
corridor).
For a Secret:
Climb up S, stand on the corner facing N and do a curved jump around the pillar
with the lever to a small ledge behind it, pick up
Secret #5,
a Heart of the Ancient. Run down
onto the balcony below (SE).
Cog Wheel Run.
Drop
down onto the balcony right of the lever and jump back into the right hand
opening W (the bright lit room is closed off), go left to the Cog wheel. Pull it
7-8 times, run N into the outer corridor and follow around left to the Timed
door in the W side corridor, turn right at the door and roll through the corner
(savegame.1).
Inside
you can use a little slope right of the fenced off Skull to jump over the fence
(or just a side flip) and get Relic
Skull III. Hop out, on the ledge S is a vase with
Uzi clips, down in the next area is
a vase with Persian Light Sticks.
Open the double doors left to get back to the outer corridor.
Back to the Temple, More
Unfinished Business.
Go
right, left up to the balcony and use that white block again to jump to the
bridge NE. Take a right (S) into the passage to the Temple and just through the
small door, look up and grab up to the floor above, the red light floor.
Temple Second Floor S; “Face
your fears”.
Straight
ahead is that door with the target above… (pick up Arrows and Persian Light
Sticks if you didn’t yet). Shoot the target above the door, go in and take the
Attention Note, examine:
The following
area is constructed to make you face your own fears from previous adventures. It
will read your mind and instantly adjust itself according to whet it sees.
Nothing is as dangerous as it seems, it’s all about twisting your mind. It lasts
all the way until you reach the Main room again.
The Ancients.
A block
went down behind the pedestal, drop down, light a flare and meet your first
fear, rolling balls. Run down the sloped passage, as soon as you see the
Arrows, stop, pick them up and aim
for a target in the dark in front of you. Now aim again and shoot another target
in the dark there. A door will open behind you, so roll and go to your next
fear, a button over a trapdoor…
Push the
button and just let things take their course and just in time before your next
fear, drowning, the trapdoor opens.
For a Secret,
try to swim around along the sides (so when the trapdoor opens you are in a
forward motion), close to the wall and as soon as you land on the trapdoor below
or on a side slope (may take a few tries), side jump or back flip and keep
jumping till you are outside the slopes. Under a vase NE is
Secret #6,
a Heart of the Ancient. Hop back
into the central shaft.
Or just
wait and you’ll drop into a shaft. Swim through the opening S and go around
right to the NW corner where you can climb out S. Climb up left in the back
corner and go around clockwise to the opening S.
Just
slide down to a flatter part, jump a bit left towards that lever and hop over
the domesticated snake to the lever. A trapdoor opens below the slope you came
from, go there and drop down… Wait for it… Now push the cage, go around, use a
Lamp (torch) to ignite the scone left and take the Lamp with you when you go
through to a room with a bunch of gates.
Dark Dungeons.
(you cannot use Flares here, so you’ll have to make
use of the Lamp and after using the jump lever guns are disabled too)
Take the
Lamp inside and to the right is a wall scone, ignite it
opening gates and some big creature starts stumping around. Go in S,
take a right and find a cage. Move it into the opening with the burner (S),
leave it there. Back out and right around corners to get to the cage again, pull
it out of the opening and once to the right (E).
Now you can reach the lever using the cage to stop the flame in the opening.
We’ll have to get to the passage behind the flame in the other room, NW. Drop
the Lamp close to the lever so you’ll have a little bit of light there.
For the Star Emblem.
Use the
Timed lever left of the opening and get into the opening, easiest is to run jump
a bit left over the corner of the wood block left and get into the passage (savegame.2)
where you’ll find the Well Handle in
front of the big gates. Now you have to go get your Lamp back from the room with
the cage through almost complete darkness…. Go back to the first room, N and
left into the second opening and use the Handle to fix the Well, go to the
basket and pick up the Sewer Key. Go
out and use it in the Hall (E side), a block goes up left behind you. Climb up
and run jump to grab the ladder, up and get
Persian Light Sticks up there. To
the right, in the back is a small switch (W), flip it and go back down to the
hall. Drop the Lamp close to the crawlspace to the right of the keyhole and go
through. Climb the lower crate and jump to grab the gap above the other crates
(flashing light) to get the Star Emblem
there.
The Crypt, the Exit.
Get back
out with the Lamp and left to the end of the
S passage, left there and use the Emblem in the back. The Tomb will slide aside,
throw the Lamp down and go down after it.
Take either opening and just run till you find a hole in the floor and run in.
Turn around and run into the light where you come to a lava pool.
Scary Pillars.
On the
pedestal right are Uzi clips, next
to it a lever, blocks go up in the lava pool. They will stay up, but as soon as
you jump to the next, it will go down (part of the fear factor so you’ll think
they are timed).
Secret
hunters should take the Lamp to the other side.
As soon
as you approach the door straight ahead, it will close, just wait a bit…. Go in
and find a hole in the floor.
Jump over the
water hole to the door ahead and ignite the water pipe, the door opens and
inside is
Secret #7,
a Heart of the Ancient.
Hop into
the hole in the floor and swim to the back and up left into the opening, now go
up through several caves finding the open corner every time and you’ll end up in
the passage above the Skull receptacles, Top of the Temple. Push the button left
to raise a block and open the trapdoor next to you, drop down (you can place a
first Skull if you like).
For the Large Gold Jug.
Go to
the Cog wheel, drop from the edge to the golden block (second floor Temple).
Jump to the gold block with the green vase and drop onto the bridge below, roll
and go to the door E (on first floor).
Temple First Floor E; Garden
area, Large Gold Jug.
Straight
ahead is an opening with a Full Survival
Kit and Fire. Under the skeleton is a Sword, but you cannot take it yet! To
the left of the opening we need a Sword.
Go climb
up the white wall left of the
opening, side flip over the ramparts into the upper part of the garden,
in the fenced off part S is the Large
Gold Jug. Get back to the lower part of the garden and W back into the
Temple.
Temple Ground Floor E;
McDutch Kebab, Scales Puzzle, Fill the Pool.
From the
bridge drop to the ground floor and open a blue crowbar door E, a Warrior comes
for you. Straight and on the red counter is a
Mc. Dutch Kebab, (for later,
but you should pick it up before you do the scales puzzle! You cannot get it
after solving that). Go
around a drained pool to the back of the room. Left and right are fountains,
only 2 are active. That is the clue to the amount of water we need. Go back, out
of the door and straight through the Ground Floor of the Temple into the Garden
W. Left around the pool and hop into the water, there is a shallow part where
you can stand.
Fill the Large Jug, combine with the small empty Jug, and you’ll have 2 litres
in the large Jug. Out the door E to the Hall, straight through to the Scales
room.
Put the 2 litres in the scale and use the valve on the right hand wall (S), that
drained pool will flood.
Temple First Floor E; Garden
area,
the Persian Scimitar.
Go back there and look up to spot a trapdoor in the ceiling. It is the trapdoor
near the sword pickup and the only way to get that Sword.
Go back to the Hall, use block W to get up to the balcony and go around left,
grab Uzi clips SE and go through the
door E to the garden. First open the trapdoor, check your health, step back and
pick up the
Persian Scimitar,
run into the open trapdoor and land in the pool.
Back with a Secret: Swim into the narrow gap S near the bottom, tricky, but once
in keep swimming up against the ceiling and you’ll get through, follow the
tunnels and climb out. Up on the wall is
Secret #8,
a Heart of the Ancient. Side flip in
to get it, jump out and you are in a familiar place, climb up through the
trapdoor
up to the Ground floor Hall of the Temple.
Without the Secret: Swim down the hole in the bottom, follow through and climb
up at the trapdoor up to the Ground floor Hall of the Temple.
Use the block W again to get to the balcony and around to the door E into the
garden and left of the fire opening you can place the Scimitar (NE).
Back Up Again: Using the Relic Skulls.
Blocks go up in the upper part of the garden, go to the entrance door and grab
up to the roof left of it
(there are double doors here
which lead to the upper floor of the temple).
Go left onto the slanted ledge at the statue and jump to grab the pillar with
the plants on top, shimmy left around the corner and pull up at the next. Hop to
the raised block, to the next and right to that pillar NE, run right onto the
raised block there and face S. Side flip onto the slope and jump to grab the
monkey climb. Turn around and drop to grab the crack in the corner pillar. Left
around the corner and ledge jump up. Turn around, and hop onto the roof and grab
up to the ledge with the columns.
Detour for a Secret: Go to the right hand corner and run off onto the small roof
NW, turn around and jump to grab the roof there, go right around two corners and
from the middle of the back side, ledge jump up to a jump lever. A block goes
down, the one at the monkey climb. Under that block is
Secret #9,
a Heart of the Ancient. Jump there
and get it. Hop back to the ledge NW and from there jump onto the slope under
the monkey climb so you can make your way back up to that blue ledge with the
columns.
Go left and then jump to a balcony W.
Passage On Top of Temple.
Climb the ladder up to an opening, follow through, shoot a vase and get
Uzi clips, turn left, use the button
left to raise a block on top of the Temple and open the trapdoor to the right.
Drop down and place the Skull, get down to the floor and use the two other
raised blocks to get to the other receptacles. Doors opens up N, hop down and
jump to those doors.
Top of the Tower, Quest for the Two Gold Emblems,
the Ruins Key.
Go up
and through the door to the top of the Tower, walk towards the central tower and
turn right over the red white ledge. From the left corner jump to the ledge at
the corner of the roof (NE).
Secret:
Shimmy right along the edge to those baskets, pull up and hop/roll over the
baskets, duck to grab
Secret #10,
a Heart of the Ancient. Get back to
the corner.
Go
shimmy along the side to the other end of the roof, to the corner where you
cannot go any further. From there a curved run to jump and grab a ledge N. Left
up to the balcony (double door exit) and jump over to the one W. Go over the
bridge to the tower and up on the block left is a lever opening the door. Hop
back onto the bridge, run jump to the ledge with the gargoyle right of that door
and from there to the balcony W. From the corner (SE) you can jump and grab into
a closed off section of the tower, with the pedestal and grab the
Ruins Key.
First Gold Emblem.
Go
inside and right, over the bridge and left to where you can open the door now,
shoot a Warrior and get Uzi clips
from a vase. Go into the back, and just right around the corner grab up to the
pillar. Climb up to the roof and open the trapdoor there, drop in and swim
through the tunnels, picking up a Full
Survival Kit on the way, climb out and in that room is a
Gold Emblem. Open the doors S and
step out, jump to the balcony W, over the fence to a ledge W and onwards to the
receptacle on the far wall. Screen of doors on the W balcony.
Second Gold Emblem.
Make
your way back through the tower to the S side, left into the ruins and up to the
roof again. From close to the trapdoor, jump and grab the blue ledge of the
tower, shimmy left and pull up onto the white part. Hop up to the middle and go
right, jump onto the ledge sticking out (E) from where you can jump onto the
dark roof with the pedestal. Grab the
Gold Emblem and get back to the Tower (couldn’t do the jump from the SW
corner (seems to be possible, but it will take some tries), so I went via the
balconies N route as before.
Use the Emblems.
Go to
the small entrance door S and right at the tree, jump the grey blocks to the
receptacle and place the Emblem, jump back, go left through the Tower and over
the bridge to the balcony N, left over the grey blocks to the second receptacle,
the door opens up on the W balcony.
Tower, W Balcony; The
Hourglass.
Get back
into the tower, left to the pedestal and from there jump and grab the balcony W.
Inside are Uzi clips on a pedestal,
then go left up the dark passage and the wall close up behind you. Two sword
yielding Giants attack, shoot them and a door opens E, go get the
Hourglass. Drop through the opening
in the floor into the passage over the Top of the Temple and place the Hourglass
there. Go left, over the hole and take a right into the passage with the carpet.
Through the door and climb up into a dark room with cages. First go right, shoot
a vase and get the Barbari Bread,
then go back and right into the room.
Cage Puzzle.
The idea
is to get cages in front of the ones NW so you can pull the upper one out of
there and after that the lower one. Start with the single one near the wall
torch S and move it to the NW, against the ones already in there. Pull another
one (near the wall torch S) out once and move it N, get one more to the N wall.
The last two go against the W wall. Pull that NW cage out and aside, pull a
lower cage back out and around to the far S wall so you can push the upper cage
once more to the wall torch. Now clean out the lower cages out of that passage
so you can pull out the last one and climb over it. Follow the passage with the
too big steps up and open the double doors.
Upper Level of the Tower.
Jump to
the balcony E, to the big statue N, follow that obvious path over the ledges
till you can jump onto the bridge. Go to the tower and loop around right onto
the other bridge and find the Stone
Prayer. Back to the Tower and to the back side of the central structure,
place the Stone Prayer…
The Mosaic Piece.
Swim
through, take a left and climb a ladder up to where you can find the
Mosaic Piece.
Ground Floor Tower; Mechanic
Horse Puzzle, Yuck!
Back
down the ladder to the water, swim straight and go up in a pool near the door
where you can place the Mosaic Piece. Inside go left and next to the horse is
the Instruction Manual.
This mechanic
horse is a Beta-product of a new technology. Its purpose is to check food
quality without risk for living beings. Just put any food on the sensitive plate
and it will simulate a realistic reaction.
Through
the opened door and right to put the
McDutch Kebab onto the sensor plate in the gap so the horse can test it…
Go out and find out the horse filled the
pool…(Nothing wrong with that Kebab, I resent using it in this way!). Hop in
without fear and find the Yuck! in a
gap N, get out fast, S side…
Looking for the Ancients.
Go left
to the door SE and open it, inside get
3x Shotgun ammo and the Shotgun
before going down the slope.
Those
creatures can be killed before starting to push, or attempt the task at hand
with them running around (also doable if you keep an eye on the health. Those
two shrines have to be pushed, the shrine near the entrance goes to the wall
first and then left 3 times (clear path in the grass). The one in the opposite
corner goes twice W towards the entrance and once to the wall. Run into the door
that will open.
The Ancients; Hammer Hall,
Ancient Seeds.
Run to
the end, you can pull the chains you see, they only show what the hammers do.
Slide
down and grab the Ancient Seeds, the
Ancients appear near the chains and they control the Hammers from now on. Jump
the Hammer traps to the far S wall, no way back so shoot that Sword yielding
Giant as fast as you can while running to the middle of the platform every time.
The door opens, jump in to get out of there….
G&D,
March 2017.