1943: The Black Diamond – Part 1
Levels
by sonnyd83
Walkthrough
by G&D Productions
Part 1a
Marcia: I should better not get too close to that guard…
Warning:
Don’t get too close to any of the soldiers or you’ll die.
An Explosive.
Go straight and find an opening in the wall (a bit to the right), pick
up Flares on the right and watch out
for the icicles. Go a bit back and when the soldier walks to the right go
towards the SE corner and one tile before the corner grab the Fuse and run out this small cave.
Get out and go to the back of the building and climb up the roof. Up the
chimney and get the Torch and a small medipack
there. Get down and ignite the Torch at the campfire. Go back to the front of
the building towards the ice.
I need to find a way to melt this ice, if not done so
already..
Throw the Torch onto the ice (NE) and wait till it melts the thin sheet
of ice. Get in the water and swim through. Up at the other end (opening on the
right underwater (NE) you might use later).
Pass the jeeps and into the opening on the right. Around the corner get the Flares. On the first blue drum is an
item, avoid the soldier and grab the Explosive
and get out. Swim back and make your way to that fire basket (W).
It looks like I could put something in that bottle.
Combine
the Explosives with the Fuse put it into the glass bottle (face a bit S). The
second you get control back; run away from the ice boulders that are falling
down.
Make your way into the cave (W), pick up Flares and Medipack
on the left and go down the slopes. In
the wall N is a pushable crate, pull it out twice and
climb on top, hoist up (N) and run through the wolf
pack to get the Secret
Crystal (1) and run back down again.
The Village, a House
Key.
Go down the last slope and once on the snow watch the flyby.
Climb the fence well away from the soldiers and safety drop on the other
side. Go around the building and find a door you can open around the corner on
the right. Watch out a guard is patrolling there. Go to the right and to the
back, open the chest and get a Key to
the House. Roll and pick up Flares,
then leave the place. Go left and around the building again and into the
courtyard there, use the Key to the House and enter.
On the right pick up the Water
Bucket and leave this house. Back to the alley passing the already opened
door and go straight. Watch out!!!
Jump down in the canal, fill the Water Bucket and go back to the House
you opened with the key.
Go to the fireplace and use the water to extinguish the fire then open
the trapdoor (face W). Climb up at the back into a passage. Follow to a small
bedroom picking up Flares on the
right and climb into the crawlspace next to the bed and grab the Wood. Down again and down the chimney
and out of the house. Go back to the canal and place the Wood in that bucket.
Watch it to transfer to the other side. Go there:
What needs to be done with this?
Push the little cart with the wood once (E).
Go after it (stay on the left) through the broken fence,
and over the bridge on the right. Hop left over the bride ýnto
the canal and swim to pick up the Flares,
roll and swim under the bridge (W) to get a Secret Crystal (2). There are also
some nasty fish, so better get back out either at the bridge and go up the
ladder and jump back onto the bridge (the opening on the left of the secret
takes you back to pool at the start of the level). Once on the bridge again, go
over the bridge (S) into the valley.
To the Castle.
On the left is a slope with the tree, jump up the slope and go right
(S). In the far left corner (watch out… soldier) are some Flares. Go into the cave and follow through. Watch the flyby. On
the left (S) are two pushables, pull them away so you
can get behind them.
Go into the passage behind the blocks and at the slope stand either left
or right and slide down, watch out for the icicles (OR take a running jump
slightly to the let) and get the next Secret Crystal (3).
Go back and through to the passage on the left (N), watch out because when you
see an open field a boulders will crash down, so try to avoid it. In the far
left corner behind a wall are Flares and
a small medipack.
Turn around and look to the small graveyard (SE). Take a running jump
over the slope on the left and the car and get to the SE corner of the graveyard.
The fence on the right has a loose piece of steel you could use as a Crowbar, pull it off.
Could I use this at the entrance to the sewers below
the castle? I cannot get through the main gates.
Take a running jump back over the slope and the car. Go back to the pushblock valley and push the first block towards the hills
at the E side and then twice to the N. and then once again to the E. Climb up
and jump straight ahead and climb up one more ledge. A boulder might drop but
it is to the right of Lara. Pick up the Medipack.
Turn to the right and start jumping the ledges all the way up. Another
boulder will drop so watch out. When you are at the wall start climbing and
shift to the left, then climb up.
I should be able to get across that ice bridge.
Walk over the icicles (tightrope) to the other end. Turn a bit left and
look down, run off left and end up near the collapsible ice walkway. Jump on it
and run to the end (S). Jump NE onto a ledge and from there climb
up on the right (S) and again to the corner (S). Face E and side flip, grab the
edge and shimmy to the right over a climbable wall and pull up. Use the wall
(or partially and jump the rest) to get to the top.
Watch out for the guard patrolling there. Grab the Flares on the right and then turn the valve. Go left and at the end
jump up to the left. Face S and safety drop down and slide down into an
opening.
I need to find a way to melt this ice, if not done so
already.
Go further and time the flame emitter and jump down. Follow through,
using the monkey swing, timing the emitters, through to the other side.
Grab the slope on the right, pull up and slide down. Turn to the right
and make your way to that fence by jumping the ledges. Watch out for a boulder
so either duck or take another running jump to the
ledge in front of the fence.
Use the Crowbar and enter....
Don’t open the hatch just yet, go to the back and jump forwards,
back-flip and jump again. Get Secret Crystal (4). A flock of bats attack, so get
out quickly. Now open the hatch and I went down backwards and then safety
dropped down. Crawl through and walk through the mud to the playing rats and go
up the stairs. Open the door at the end.
In this room you have to use the buttons so the thumper will plug the
hole in the floor. So use the left button with the
arrow down and the right one with the arrow pointing to the right. Go back to
the stairs and see a camera shot. Go down and into the now empty pool and into
the hole in the far right corner. Crawl through and down at the end. Turn
around, hoist up and crawl even further. When you can stand up crawl into
another opening straight ahead, follow through and down at the end to get into
a corridor.
An Explosive Mix for a Grenade.
Behind the door on the left is a Medipack around the corner. The door
straight ahead is the bathroom, but for now go upstairs and loop around
to the right and open the door at the end. Watch out for the guard inside and
when you can go in, go straight to the table and grab the Potassium Nitrate (KNO3) and run out.
Get in again and walk after the guard when he goes to the left. Near the
fireplace grab the Torch lying on
the wooden blocks and ignite it and walk out. Drop the Torch on top of the
stairs and open the door in the NW corner.
On the right, pick up Flares and
turn around. Open the cupboard and get the Aluminum Oxide (AI203) and leave. Pick up the Torch, go downstairs and loop
around to the right into the Element room and drop the Torch there.
Go to the bathroom (E) and in the SE corner is a trapdoor (light a
flare). Pull up in the crawlspace and use the valve at the end. We filled the
shower, so now you can fill your bucket with water (H2O). Go out and to the
element room (where the torch is). On the blackboard behind you is a hint. Pour
the water in the left hand scale; the Potassium Nitrate in the middle one and
in the right hand scale, the Aluminum Oxide. Ignite
the scale with the Aluminum Oxide and get a Grenade in return.
Go to the corridor and take a right, through the crawlspace, back
through the passage and around the corner to the fence on the right (watch the
flyby) and push the right hand fence forwards. Loop around to the left and
climb the vines on the wall to the top and shimmy to the right. Get on the balcony
for Secret
Crystal (5). Get back on the vines and down, turn and now go into
that corridor N. Climb up the ladder on the right. Be careful with the guard.
I need to get past that guard - would an explosion
help. I'd need to mix the correct chemicals first.
Place the Grenade into the hand on the wall on the right and the guard
is gone.
The Theatre.
Go into the chimney and climb up the ladder (W) and climb off to the
right. Crawl in and end up in a room with chains, watch the flyby. Take the
iron staircase all the way down and pick up the Theatre controls and read it. Go up the
stairs and from left to right pull chain # 2, #3, # 5 and as last # 7
The Piano.
Down the stairs again and when you get to the next area pick up some Flares on the left. Go down the next
steps…
Perhaps I could use that piano to distract the guard?
I should find instructions on how to play it first.
Go right and loop around, grab the Musical
Score from the table and retrace your steps. Go to the piano and you be
transferred to the piano.
Check the Musical Score to find the solution. Pull the levers, from left
to right: #1 – 6 –
5 – 4 – 3 – 2 - 7
When played the keys right you’ll be thrown back and immediately take a
left, because the guard is shooting at you. Try to loop around (sometimes you
have to go back and fro a bit) then go to the left up the spiral staircase.
Fix a Ladder.
Go up another spiral staircase.
Perhaps I can find a way to fix that broken ladder?
I'll need to stand next to the part that's broken in order to fix it.
At the balcony just climb down, go to the far right (or left) wall and
climb up, from there you can get to the balcony. On the left (SW) behind the
railing are Flares. Climb up the
ladder and even higher. Go down the staircase and open the door at the end of
the corridor. Watch out… guard inside. Take a left, go around the corner and
carefully look around the next corner where the guard is. Get the Hammer from the table and go back to
the passage, now go the other way and get the Wood for Ladder (Unsawn) in front of the
fireplace, then leave. In the corridor on the left at what looks like a door is
a crawlspace in the ceiling. Get in and down at the other end, go to the
right and place the Wood for ladder on the wooden log. Then turn right and go
down the ladder opposite the crawlspace. Pick up Wood for Ladder (Sawn) and Flares
a bit further. Back up the ladder, through the crawlspace and up the spiral
staircase.
Now take the next staircase up as well.
Light Beam Puzzle.
Open the door at the end and watch the flyby.
I need to send a signal to my contact in the castle
above. In order to do this, I need to switch on some of the lights so the light
reflects from one lamp to the next lamp and so on, so the light is amplified
significantly.
There are a bunch of spotlights in this room; you have to turn on some
of them (on the back of the lights are the buttons to turn them on). Go to the
back of the room and start with the one NW (next to the slope). Then go to the
lamp that the beam is pointing to then follow the beam turning on the lamps. You’ll get
a cut scene:
Prisoner: Sir, we have just received an encoded
message from somewhere below the castle.
General: Good, it looks like our contact from London
has arrived. Please make the necessary arrangements to get me down there.
Go back to the corridor (camera shot) and down the spiral staircase and
once on the balcony the doors opposite are open as you can see. Get down onto
the floor above the curtains and run to the broken ladder at the other side.
Combine the Wood for Ladder with the Hammer (Wood for Ladder + Hammer), and place it. Then jump up to climb the
ladder all the way up. Go even higher and jump onto a spiral staircase where
the General is waiting.
General: Hello Marcia, we need your help with a little
problem.
Marcia: What problem would this be?
General: We have heard rumours that a rather brutal
army unit may be taking control of this camp very soon. We need you to eavesdrop
on a meeting, taking place in the conference room. The best place to be would
be directly above the room. Good luck.
Go up the staircase and open the door, you can go left or right but a
guard is patrolling the next corridor so watch out.
Left:
Go in left and run to the stairs, you are in an attic with crates on the
right. Pull one out and pull/push it behind that pillar (W). A lot of bees will
attack you, as there is a beehive in the next part. First go behind the crates
and find a trapdoor en jump down. Slide down the slope and crawl into the
crawlspace. Crawl to that moulded floor and listen to what they are talking
about down in the room below.
Woman: Welcome gentleman. We are here today to discuss
the security at Evenstein Castle.
With me today are General Kumptof,
Sir Conrad Bower, Captain Reinhard
of the 76th Northern Army to discuss a problem. The problem is right here in
this castle: the persistent escaper. These enemy personnel require a great deal
of time, effort and money to recapture, those resources could be put to better
use in the war effort. We therefore propose a partial takeover of this castle
by the 76th Northern Army. These men are trained to be the best of the best,
and will soon quell any dissent. We also propose putting the prisoners to work
in the local area, the work must be exhausting with long hours, they must have
no will left to fight back with, and anyone who attempts to rebel will be shot.
Marcia: Good Lord, I must report this to the general
as soon as possible.
Crawl back and jump up the slope, face S and climb out. You hear a door
opening, so jump down again and into the now open door. Go behind the prisoner
and behind the pillar on the right (SE) is a Secret Crystal (6).
Leave and climb back up to the beehive room. Now climb the crate you
moved behind that pillar W, watch out, a guard is standing on top of the
stairs. Climb up (N) and down the ladder on the right.
In the next room open the door on the right (S), up the stairs and take a left
(guard), around the corner through an open door (you’ve been here before) Go
down the spiral staircase and get an Office
Key from the General there.
Marcia: Hello General. You will not believe what they
have planned for this place.
General: And what is that?
Marcia: From what I could
hear, they will be moving an elite unit of brutal soldiers to the castle, the
prisoners will be put to work as forced labour, and anyone who doesn't like
this will be shot.
General: My god, we need to do something about this as
soon as possible. Here is a key to the office; it may contain some useful
information.
Go back up and take a right and down the stairs, through the room and up
the stairs (N). Go left and use the Office Key. Go in and take a right, hop
onto the table and get the Radio Code Book
and read it:
ORDER X4309EC991
The order is as follows:
You are to launch the B13 rocket from Evenstein
Castle at 23:00. The target is to be London, England.
Go up the right stairs and walk passing the safe…
Marcia: This safe may contain useful information on a
rocket research program. I will need a lock pick to open it though.
You’ll hear a door open up. Go down the stairs and out the door and take
a left. Through the now open door and go up two spiral staircases and open the
next door. On the square is another door
on the right, step in but don’t go passing the dog. Step out and go to the guy,
he has something to say to you.
Prisoner: I understand you require a lock pick?
Marcia: That is correct, yes.
Prisoner: I can create one for you, but first I need
you do something for me.
Marcia: Oh dear, what would that be?
Prisoner: The guards confiscated something of mine,
and I'd quite like it back. The item will probably be found in the commandant’s
bedroom, but that is heavily guarded.
The iron door W opens. Carefully step inside as there is a guard
patrolling. Stand on the right and when the guard goes left take a running jump
up the staircase. Go to the right and open the door, go to the bed and side
flip over it and grab the Money
belonging to prisoner. Go out and open the door opposite. In the bathroom
go around the corner and get a Medipack near the toilet. Go back to the staircase and go
down. Once outside give the Money to the prisoner and he gives you a Lock pick.
Prisoner: Thank you, here's your lockpick.
Leave (NE) and down the spiral staircases and take a right into the
library and pick the lock of the safe (N wall). You get a Camera and Rocket Blueprints.
Marcia: Now I need to locate a rocket, and take a
photograph of it. Once this is done, I should go back to see the general.
Get out again and left, up the spiral staircases and into the house at
the end (W). Go left or right and open the door, around the corner is another
one you can open. Jump to the ladder on the left and climb down, at the water
step first left and slowly walk to the bag so it drops down without killing
you. At the end you need to pull the bag, water disappears so now you can walk
through (N). Go straight and you get a Rocket
Photographs, do NOT step up, you will die.
Marcia: I'd better get back to the general with the
photo and blueprints.
We have to go all the way back to the officer, so turn around and go up
the long ladder and backflip on top. Go left and in
the room out the door. Left to the NE, down the spiral
staircases, straight down the next staircase, through the room up the next one.
Straight again and around the corner take a left and go to the officer and give
him the Photographs.
General: We must find a way to alert the allies to
these plans. There may be a bunker with some radio equipment somewhere. You
need to find out the code to use so the message is not intercepted.
Go back to the square, down and up the stairs, up the spiral staircases
and on the left is open now. Loop around left and grab the Key to the Radio Room from the shelves. Open the door (S) and grab
the Dog Food.
Go back to the square and to the dog (on the right),
Marcia: Nice doggy. Perhaps it'll move if I feed it?
Feed the dog and walk into the passage. Once out
in the open, loop around left and use the Key to the Radio Room (which by the
way you already have).
Marcia: I need to locate a radio code-book which may
contain clues as to where the enemy intends to target with a rocket. Once I
have this, I must find a radio room and advise my contact in England so we can
destroy this rocket.
Drop down behind you and walk straight ahead.
Pick up the Radio Controller
and look up your code. Go and stand on one grey thing (London – Evenstein, 23.00). Choose the Radio Controller from
inventory, face W and place it on the floor there (like Mechanical
beetle).
Marcia: Come in, come in, is there anyone there?
Voice: This is PO Box 500, who am I speaking to. Over?
Marcia: This is agent Blue Pearl. I have important
information regarding the Black Diamond mission.
Voice: Please go ahead. Over.
Marcia: I have uncovered a plan by the Gamma Republic
to launch a deadly rocket to various locations throughout England. The first is
to launch from Evenstein Castle, at 23:00 hours
tonight. It is set to target London.
Voice: You have authorisation to disable this rocket
by any means possible.
Here the level ends, will be continued.