HYPERSQUARE - 2ND SEASON
Levels by Psiko
Walkthrough
by José, revised by the author.
A video walkthrough by Killer Gameplayz can be found here
[Note by
Moderator: 13 out of a total of 19 secrets to be found in Season 2 were not
documented in this walk as originally presented. TombTitan
has provided the text that documents these missing secrets, requiring
considerable time and energy on his part. His contributions are greatly
appreciated. Note that there are five secrets in Season 1, so the secrets
documented in this walk for Season 2 will begin with #6. Also note that the
secrets in each level of Season 2 can be obtained in any order after their
first encounter before the final part of that level.]
LEVEL
1 - REMAKE OF ANNIVERSARY TO BACK TO RETURN TO VENICE REVISED II
A cutscene (FMV18) plays at the end of the level “Paradoxes”
from HyperSquare Season 1. This is followed
immediately by another cutscene (FMV61) which is part
of the level change from HS1 to HS2.
Loops in the
Time-Space
Run straight
ahead and advance through the W passage to a room with hanging wires, beware of
the rolling barrels and continue to the room with the sentry gun. You can't use weapons yet so go up the
ramp and follow the only possible path until you find again the room with the
wires; follow the same route several more times to the same room with the wires
again until you see the cutscene (FMV58) and
on-screen message showing that you can use your weapons even if the TFS is on;
in the room with the machine gun use the revolver + sight to shoot the red
light above the exit opening, use the TFS to stop the time and situate Lara
behind the machine gun, blast it and go through the nearby open door.
Practicing
with the Rockets
Take a
running jump over the first slope and when touching the second one use the
rockets to jump up and forward landing onto the ramp behind; unfortunately Lara
will slide to her right so when touching the ramp, immediately roll and use the
rockets again to boost Lara to her left and continue jumping up the ramp until
you can grab the edge of the flat ledge attached to the S wall. Now take a sidejump + rockets over the deadly tile to grab the
climbable wall to your left, drop/grab the wall below, hoist up, continue and
slide to the city area. There is a medical station to the N to replenish your
health.
For a Secret
If you want the first secret in this level you must go back to the machine gun
area (now or later in the level). Climb back up the pillar with rocket moves to
the portal and go in to the end of the passage. Turn around in the passageway
and back flip out and use the rockets to catch the climbable wall above. At the
top (one move down) back flip with rockets to catch the monkeyswing
and go back to the doorway where the machine gun and time-loop area was. Drop
down from the monkeyswing and catch the climbable
wall and go down to the bottom while still hanging on. Then back flip (no
rockets) and immediately use rockets (very tricky) to get inside where a Meduse Ghost Head is now waiting. Pick it up for SECRET #6 and go back to the city as described
in the above paragraph “Practicing with the Rockets."
Opening an
Underwater Door
Advance E
towards the wide stairs and shoot an enemy
at its top; don't go up, but under the small towers to your right, shoot four
swinging balls to open an UW door in the water canals (for later).
Two Ladders
Jump into
the N water canal and swim W to another part of the city. Continue W and climb
the red and white pole to go up to ground floor (approach swimming very slow
and repeatedly use the action key). Go to the SW corner of this area and
eventually Lara will look up to a red pole attached to the W wall, use “Ctrl”
to climb it and once up jump back with rockets to grab the ladder above, don't
hoist up at the top (death tile) but jump back and use the rockets when falling
to grab another ladder at your back (facing W); from the middle of this ladder
jump back to land onto the top of a metal pillar E.
A Secret
For a secret:
take a running jump to the slope left from the ladder and use the rockets to
jump up to the very top, when you're almost touching the wall jump back with
twist to grab another slope at your back, hoist up and jump with rockets to the
very top to get SECRET #7: Meduse Ghost Head. To go back to the top of the
metal pillar you came from, simply slide/drop/slide and grab the edge of the
slope left from the ladder, shimmy right to grab the ladder, climb a bit and
jump back.
On the N
Roofs
From the top
of this metal pillar, situate Lara in the middle of the S edge facing N-NW,
take a sideflip to your left and use the rockets to
grab the N horizontal pole, swing and jump to grab the N metal ledge. Face the
pipe and use “Ctrl” to go through, take a standing jump to grab the pole and
swing to the wooden ledge near the corner; from here you can take a running
jump SE to the black block and jump to the other ones to finally jump to the
center of the sloped roof with the ladder; use the rockets to go up and pull
the lever to rotate the ladder so you don't need to repeat all the way back
there later. Now jump to the roof of the E building. Advance a bit E, turn left
and jump to grab the edge of the slope in the black pillar, hoist up, use the
rockets to go up and turn left; jump onto the small slope and use the rockets
again to reach the high jumpswitch: a block lowers somewhere.
Releasing a
Chain
You'll drop
into the water canal below, use the pole to go up to ground floor and advance S
and W to find the ladder you rotated moments ago; climb it to the top, hoist
up, drop/grab the edge of the slope and shimmy right to the central part, hoist
up again and use the rockets to go up to the ledge with the lever, jump again
to the roof of the E building and this time continue to the E side, take a
running jump SE to the center of the wide slope to your right, use the rockets
to go up to a flat tile, turn around, jump to the E part of the slope, slide
and jump to the black block; from here take a running jump to the E wooden
ledge, climb up the ladder and go S to find the high platform with the block
you lowered with the jumpswitch. Use the lever to release a chain somewhere.
Lowering
Blocks in the Water Canals
Now you need
to go back to the roof of the N building as you did before; go N, jump into the
water canal, up to ground floor, W to the wooden building with the ladder, etc.
Once on the roof take a standing jump to grab the chain and swing to a wooden
ledge to the left of the red W building, climb the block, the ladder and pull
the lever at the top to lower blocks somewhere in the water canal. Go back down
to the wooden ledge, take a running jump to the N wooden slope, shimmy left to
the ladder and safety drop to ground floor.
The Handle
Now follow
the road to the S but at middle way turn left and go
to the terrace with green tables and sunshades; Lara will look to a small brown
door and use the knife there to pry the HANDLE.
Go back W to the road, turn left and continue S this time to the very end and a
double doors will open for you.
The
Marketplace
In this
marketplace go E and use “Ctrl” to go through the hole. Once at the other side,
run up the ramp to the S and from the top take a running jump to the W ledge.
Now push the shopping cart to the E and out of the ledge to the floor below
(notice that once Lara grabs the cart, she can move herself left or right to
choose the direction to push the cart). Continue pushing the shopping cart to
the N and from the N side to the E ledge from the lower edge, now a bit S and E
to the end of the row with the other carts; a door opens in front of the
entrance of this place so go W through the hole and to the SW corner to find a
button to press: more blocks lowering somewhere in the water canals area.
The Boat
Now it's
time to take a swim; jump into the water canal and swim to the E part of the
city; don't go too far, take the first opening you find to your right to find
the boat. Mount the boat and drive it to the W part of the city, around the
stone pillar in the water and directly to the very W end. Turn right and drive
the boat N up the center of the wooden ramp (opening with the pole) to reach
the other side of the water canal, now drive E and S up the next wooden ramp:
the boat will touch the suspended bell activating an elevator in the N building
in this area.
Opening the
E Double Doors
Dismount and
use a pole to go up to ground floor, go N to the golden building with the
elevator and jump left or right when it's up so you can jump onto it when it's
down (beware of the deadly tiles at the bottom); once in the upper passage go W
and pull the jumpswitch to lower some blocks in the canals area, go back to the
place where you left the boat, mount, continue driving S to find the lowered
blocks and a bit further dismount on the wooden pier to your right (Pg Dwn + right arrow); take a running jump to pull the
jumpswitch in N wall: double doors open somewhere.
The Pincer
Mount the
boat again, drive back outside the way you came and use the pole to go up to the
ground floor. The double doors you've opened are in the E side of this area so
go there and to the back of the corridor to pull a switch; this opens a
trapdoor at the top of the ladder near the entrance, climb up that ladder and
jump from ledge to ledge until you eventually find yourself on a ledge
overlooking the E part of the city with the cathedral.
Walk inside
the metallic structure, climb up the ladder and from the edge, facing W, jump
back and forth using the rockets to grab the edge of the roof above; now use
the tight rope to cross to the roof of the cathedral and pull the lever there
to lower a block in the nearby NW terrace, go back to the previous roof, take a
running jump to that terrace and pick up the PINCER.
Back to the roof, jump to the metallic ledge attached to the roof of the
cathedral, to the metal scaffolding with the ladder and from the wooden ledge
use the zip line to safety drop to ground floor.
The Golden
Dragon
Time
to explore the cathedral now; combine the handle with the pincer to get the TAMPERED HANDLE TO BREAK IN and use it to open
the door of the cathedral. Inside, look for a
lever-switch up near the altar and take a running jump to grab it: a block
lowers somewhere in the water canals area. Go outside, jump into the water and
swim all the way to the W part of the city; from the lonely pillar in the
water, continue swimming W almost to the end to find an opening to your left
where you can find the GOLDEN DRAGON.
Now swim all the way to the E part of the city, go up to ground floor and to
the area with the medical station where all started.
The Silver
Dragon
Go to the
very NE corner of this area with much vegetation and the big slope; from the
right side of it, jump up with rockets and when you're near the top, backflip to a metallic ledge at your back. Continue
climbing until you can take an angled standing jump to grab the edge of the
orange ledge attached to the E wall, hoist up, climb even higher and shoot the centaur. Now go to the ledge where the centaur was
and take a long running jump to the stone tower, go up the spiral staircase to
the very top, turn around and jump back + rockets to grab the jumpswitch and
lower a block somewhere. Drop from the small ledge to the spiral staircase below, go down and inside the tower. The door will open for
you so go outside and climb again to the high ledge from where you shot the
centaur. This time take a running jump to grab the S white ledge and continue
to the place with the lowered block to pick up the SILVER
DRAGON. Make your way to go down to ground floor. Explore the lower
wooden ledges with the plants to find a large medipack, and from there, go down below
to the lower fenced terrace around this red building to find another large medipack.
Putting Out
Fires
Run over the
street to the S and at the junction notice the ladder, but don't climb it yet;
you already have a waterskin in your inventory so
fill it in the nearby pool, climb the ledge in this pool, climb the metal ledge
and from here take an angled standing jump N-NW to grab the edge of the metal
ledge with the fire pot, hoist up and from one of the corners (facing the
center of the pot) use the waterskin to turn off the
fire. As you can imagine, you must turn off four more fires in this area with
metal ledges, and every time you turn off one of the fires, you need to go down
to the pool to fill your waterskin again. You can go
up to reach the ledges with the remaining fire pots just from this ledge with
the first one or you can use the ladder and jump to the higher metal ledges
from the red catwalk. Anyway, once all five fires are extinguished a block
lowers; from the highest platform with a fire pot take a running jump to the
nearby ledge with the lever and pull it so some hammers descend in the red
platform in this area.
Red
Platforms with Blades
Make your
way to safety go down to the pool, but don't climb the ladder yet, go to the SW
corner of the pool and up the ramp there to the very top, turn left and locate
a wheel switch to activate some blocks in that platform with the hammers. Now
it's time to go there so go back to the pool, to the ladder, climb it, ignore
the electric moving ball running at the top and follow the red ledge to the
end, take a running jump from the tile with the last green rhombus to the S to
grab the edge of the platform with the blades (left side, grab the center),
time the blades and pull the switch; jump back to the red ledge. Again
from the tile with the last green rhombus take another running jump, this time
W to grab the upper ledge, turn left and take a running jump again to the right
side of the platform with the blades (no grab), time the blades and pull the
switch to open a door somewhere.
The Showcase
Now jump
back to the red catwalk and, again from the tile with the last green rhombus,
take a running jump with grab to the lower ledge with the raising blocks,
situate Lara at the center of each rhombus and wait for the blocks to rise to
pick up three PARTS OF THE
SHOWCASE. When all three parts are in your backpack, the SHOWCASE will automatically appear in your
inventory. Make your way to go back down to ground floor.
The Emerald
Dragon
Go again to
the SW corner of the pool, but this time run up the SW ramp, jump over the
fence at the end to the E ledge and climb the metal ledge above from the S side
to get the EMERALD DRAGON. Once
you've got all three dragons, they automatically are combined and the SECRETS OF RAIDING IN VENICE appear in your
inventory; you can combine this with the showcase to form the SHOWCASE OF SECRETS OF RAIDING IN VENICE. Time to use this item, so go back down to the SW corner of the pool
and up the E ramp; at middle way turn right and use the item in the receptacle
to open the door at the top of the ramp.
Two Wheel
Switches
Go up there
and shoot the centaur; notice the keypad,
but too high to use it now so, turn left and jump to the metallic sloped
ledges, use the rockets so you can jump over the tops, slide and jump to the
next ones until you reach a flat ledge. Jump to the next ledge with the big
pipe and climb the red pole; when Lara is hanging from the top use the right
arrow key to swing to the next one and to the ledge with the wheel switch, use
it and go down to the ledge with the second big pipe and another red pole,
climb it the same way and pull another wheel switch to see doors opening
somewhere. Safety drop onto the ledge with the third pipe and to ground floor.
Again, go back to the SW corner of the pool and up the E ramp to the very top.
The Keypad
Code
Go to the
right (S) and climb the red ledge with the switch; pull it to see what happens.
Very brief time to go there so pull it again and immediately use the TFS to
stop the time, run to the N side of this area, jump without stop onto the E ledge
and look for an opening up in the red structure, climb and go through a couple
of ducts under the machinery to finally pick up the KEYPAD
CODE. Now go back to the entrance and left (E) to see that the
keypad is now accessible, use the code to open the door and pull the switch to
see changes in the area W from the pool. Go there.
Area with
Blue Deadly Ledges
Climb one of
the ledges with the red dots and take running jumps to the other ones; don't
touch the blue deadly tiles or even the brown floor tiles or the trigger will
never be activated. Once you step onto the five tiles with the red dots, a
trapdoors opens somewhere in a water canal. Go back to the area with the
cathedral, jump into the water and swim to the W part of the city; one of the
open trapdoors is near the lonely pillar in the water.
Libraries
with Mirrors
Dive through
the opening and follow the only possible path to surface in a sort of library,
climb the opening in NW corner and once at the other side shoot a bad guy. In the circular area of computer monitors
and control panels, move the gray statue of people holding something above them
in any direction to reveal a Meduse Ghost Head, and pick it up for SECRET #8. One of the bookcases has a red
bulb above, shoot it to clear the way and go inside the mirror room. Look to
the mirror and spot the code (3674) to use in the keypad, do it so and in the
next room look into the mirror to see four hanging balls, pointing the safe
tiles you must touch in this room to open the next door. Shoot an enemy in the corridor and in the next room locate
an empty bookcase in the NE corner Lara can hit; advance to a room with several
timed tiles.
Three Timed
Tiles Area
First go to
the E side of the room and explore the floor to locate three tiles with the HyperSquare sign; these are the tiles with raising blocks
triggered by the green pad tiles inside the gazebos. If you step onto that
green tiles you will see the invisible blocks raising
at the other side of the mirror, but only for a very short time. Now go back to
the entrance and save your game in front of the first trigger tile (3 seconds);
step onto that tile, go out and use the TFS to stop the time, now run around to
step onto the next pad tile (2 seconds) and to the last one (4 seconds), climb
the wooden box and wait for the time starts again; at that moment use the TFS
again and jump to the first invisible raised block (hint on the floor tile), a
running jump to the second one and another jump to the third one to finally
duck and hang from the E side, shimmy left and around the corner to the red
crack in the wall and continue left to pull the jumpswitch when the time is on
again. A trapdoor opens near the wooden box (look into the mirror to locate
it), drop there, advance and climb the ladder to reach another library area.
Caution:
There is a possible random bug caused by the game engine on some gameplays, but not all, that may
prevent the ability to return to the previous area once you used the ladder after
going down the trapdoor.
Second
Library Area - The Showcase
Climb the
red ledge and look at the mirror to notice that, when the rolling ball touches
the green rhombus, the blocks raise at the top of the red pillars attached to
the W wall for a very brief time. So take a running jump to that pillars and
stand up in the proper edges, facing N or S, so you can take running jumps to
grab the edges of the higher pillars. At the top of that high pillars you can
get three PART OF A SHOWCASE, and
when you got all three, the SHOWCASE
will appear in your inventory. Now it's time to go through the S opening.
A Secret
For a
secret: before going through the S opening, go to the S wall and from the tile
where the flower pot is, run 5 tiles to the N and
turn right to spot an item in the mirror; this item is located on the tile in
front of the red pillar with the raising block attached to the S wall so go
there to pick up SECRET #9: a Meduse Ghost Head just in front of the hole you
entered in this area.
The Emerald
Dragon
In the S
room watch out for the deadly tiles and don't approach too much to the borders
or you're doomed. Jump to the E safe tile (as shown in the mirror there is a large medipack on this
tile), a running jump NE to the next ones and a final running jump with curve
to the S ones. Don't go to the E room, but climb the ladder in the corner, turn
around and look S to the mirror to spot a dragon on a wooden ledge; take a running
jump there to get the EMERALD DRAGON.
Drop to ground floor and take a curved running jump NE over the deadly tiles to
the safe tiles in E room. In the E niche with the red curtains there is a small medipack.
Room with
the Monkeyswing - Two more Dragons
In the room
with the medical station climb the ladder near the N wall and jump to grab the monkeyswing above, swing a bit E and then S so the camera
view changes showing the right path (you can use the “look” key to restore the
camera when needed); continue swinging and at the junction go right and to the
tile near the W wall, turn right again and continue N but stop under the
penultimate tile, turn right and swing a bit more to drop onto the column with
the GOLDEN DRAGON. Drop to ground
floor and go back to the N ladder and up to the top of that column.
Proceed the
same way as before, but this time continue straight ahead at the junction, turn
left and follow to the end of this part of the monkeyswing
to drop from the last tile and pick up the SILVER
DRAGON.
Final Fight
Once you've
picked up the three dragons, your inventory will show all three combined,
forming SECRETS OF RAIDING IN VENICE;
combine this item with the showcase to get the SHOWCASE
OF SECRETS OF RAIDING IN VENICE, use this item to open the door and
in the next room beware of the deadly marked tiles while shooting the
boxing-machine. Once the machine explodes, the block in E wall will lower; now
you can jump to grab the climbable wall and go through the opening to the next
level.
A cutscene (FMV62) plays during the level change.
LEVEL
2 - ARRIVAL TO NAIROBI
Yellow
Ledges Path
Run off the
ledge and you'll be teleported to the main platform. From the SE corner, jump
to the first floating yellow ledge and continue jumping from ledge to ledge
(you'll need to use a jump back + rockets sometimes) until you eventually reach
the top of the big gray block S. Jump to the next two yellow ledges (N and W)
to pick up a FRAGMENT OF THE TIME-SPACE CONTINUUM;
a trapdoor opens somewhere. Jump back to the previous ledge and continue
following the yellow ledges route to the E until you eventually find a ledge
with a receptacle to use the switch code (1/5). Do it so and jump into the void
to get back to the central platform.
Caution:
There is a possible random bug caused by the game engine on some gameplays, but not all, where the Fragment of the
Time-Space Continuum will be deleted from the inventory if Lara jumps into the
void from anywhere to get to the central platform. It is best to follow the
yellow ledges back to the main platform rather than taking a shortcut by
jumping into the void. Likewise, you should avoid the “void shortcut” for all
other precarious pathways/locations until the fragment is used.
Blue Ledges
Path
Now jump to
the black S structure. For secret hunters do the following, otherwise go to the
next paragraph. To prepare for a secret, climb the tall black structure using
rockets up to the top where the direction sign post is located. Stand facing E
directly under the horizontal bar of the Venus of Milos
pointer – it is actually a switch. Make a back flip without using rockets and
as soon as you can see the green tree structures and platforms on the right of
the screen use the rockets to jump forward and grab the horizontal bar which
will then fall. A column goes down in a building revealing a Meduse Ghost Head. Now go back down from the direction sign
post structure. Follow
the blue ledges path. After the place where you need to use the rockets twice
to go up you'll find two choices: N or E. Go to the E first to use the switch
code (2/5) and go back; jump to the N ledges now to find another receptacle for
the switch code (3/5). Jump into the void to get back to the central platform.
Green Ledges
Path
Jump to the
S black structure again and this time follow the green ledges path with the
floating islands until you eventually find a ledge with another receptacle to
use the switch code (4/5) at the very end. Jump into the void to get back to
the central platform.
Inside the
Red Building
Jump to the
S black structure again and this time turn right and go W, use the rockets to
climb to a higher ledge and find the ladder with the trapdoor you opened time
ago. Climb and go through the small maze to the area with the blades. For
secret hunters, the Meduse Ghost Head (SECRET
#10) will be lying on the floor after the maze on the east side
where the column had been before the Venus of Milos
sign fell. Now forget the blades and approach to the E opening facing the big spiked slope
with the moving walls.
Big Spiked
Slope
Take a
running jump to the first safe ledge with the jumper, face E-NE aiming the next
one and take a jump back + rockets timing the moving walls to land onto the E
part of the jumper and be boosted to the next safe ledge above. The same trick
here to reach the last one and from here you even don’t need to use the jumper,
but only a standing jump with grab from the E edge losing some health to reach
the high platform.
Big Slope
with Jumpers
In the
platform with the medical stations you can walk over the edges of the tiles
without touching the jumpers to cross to the other side. Also you can use
jumpers to carefully reach openings in the ceiling on the roof of this tall structure.
One opening in the middle of the roof leads to a large
medipack on the E side of the roof between
a wall and the space/time pipes. On the other side, the NW corner ledge of the
roof has a Meduse Ghost Head for SECRET
#11 behind a wall. Once back down from the roof on the N side of the
jumpers area, jump to the left part of the W slope and
slide turning right or left when required to finally use the jumpers near the
border and take a long jump with grab to land onto the platform with the
medical station.
Red Ledges
Path
From here
you have access to the floating red ledges path, and use the switch code at the
end one more time (5/5) to see a door opening somewhere. Don't jump into the
void this time but go back to the platform with the medical station. Use the
jumper to go up to the floor above and step on the red dot to open a door
creating a shortcut so you don't need to use the infernal spiked ramp route
anymore; climb the ladder to the highest floor and cross to the S side to find
the door you opened with the switch codes. Pull the lever to see a door opening
in the big gray block near the area with the yellow floating ledges so, jump
into the void and from the main platform follow the yellow ledges route to go
back there.
Numbers
Puzzle
Climb down
the ladder in SW corner and take a running jump to the opening. Advance through
the corridor and in this new room climb the block to your right, turn around
and take a running jump to the block over the entrance, pull the reach-in
switch and jump to the W block, from here jump to the S block to pull another
switch; take another running jump to the S ledge above the column and another
jump to the W one, drop/grab the edge below and pull a third switch; finally
another couple of running jumps E and N to pull the last switch in the highest
ledge. The central pillar has changed, showing a series of numbers in N-S-E-W
sides. To get the proper code you must think that the solid numbers are
positive, and the other numbers are negative so, in each row, you must add the
solid numbers and subtract the negative ones. That way you'll obtain, from up
to down, the numbers 6-2=4, 7-4=3, 9-3=6, 8-1=7. So the code will be 4367. Use
it in the keypad high up in S wall to open the door.
The Light
Bulb
Follow the path
to find double closed gates at the end, use the fragment of the time-space in
the receptacle (NW corner) to open that doors, jump into the tunnel and advance
to a big new area. Take a running jump to the pillar in front of you and climb
down the ladder in N side to drop to ground floor losing health or better take
a long running jump from the top to the N ledge with the big tanks. Anyway, go
down to ground floor, dispatch the robots
and go to the SE corner of this area, up the stairs and to the right side of
the wooden building, you can jump and grab the edge of a small roof (W), hoist
up, take some steps forward and from the very left side of the wooden floor
jump and grab the edge of the roof above (use “Ctrl” + “up arrow” against the
wooden beams); over this second roof, pick up the LIGHT
BULB. Drop down to ground floor.
Hidden
Jumpswitch
Now go to
the W towards the medical station, continue up the wide stairs and shoot
another robot, go to the back of the
small W building and look for a jumpswitch in the narrow corridor; pull it to
lower a block somewhere.
Preparation
for a Secret
Now go back to the wide stairs. On the N side there is
a wooden staircase on the side of the building leading to a fake door. Use the
rockets to get on this staircase and go to the top of them. From there make a
right sidejump to grab the horizontal metal bar which
runs from the staircase to the gray support pillar of the bridge above. Do not
let go of the bar but keep spinning using the right arrow to move to in front
of the red ramp and then jump on it. Slide down the red ramp and grab the end.
Now climb up on the ramp and immediately make a back flip with twist to grab
the horizontal metal bar again and jump to the tall gray cargo container behind
the wide stairs. As soon as Lara lands on the cargo container a picture is
shown of a red column structure going down elsewhere near a medical station and
revealing a Meduse Ghost Head.
The
Capacitor
Now go back
down the wide stairs and N to the place where you fought with the robots to use
the bulb in the receptacle near the machine over the gray ledge to open double
doors somewhere. Drop down S and advance a bit W, turn right and Lara will look
up to the wide slope with vegetation; go up this slope with the help of the
rockets and jump over the fence to the platform with the gazebo, pick up the large medipack, jump
to the W ledge where the robot is and
destroy it; advance S and pull the lever to open the door, cross the catwalk
and find the CAPACITOR at middle way.
Fill the Waterskin
Continue E,
climb up the ladder and from the corner take a running jump to grab the pole
and swing to the N building. Run N to the medical station. For secret hunters,
a Meduse Ghost Head (SECRET
#12) is lying on the platform next to the medical station where the
column had been before jumping on the cargo container from the horizontal bar
earlier. Take a running jump to the small ledge under the big fence with plants
behind (National Park); continue W, shoot a robot
in the next area and find the doors you opened time ago near the W side, go
inside and fill the waterskin.
The
Receptacle Fuse
Go out and
turn right, a bit further from the cola machine to the place where the robot
was, use the rockets to go up the W roof and in the high terrace with the sun
umbrellas pick up the RECEPTACLE FUSE
near the W wall (the block you lowered using the jumpswitch time ago was here).
Now go S, drop onto the roof below and to ground floor.
The Broken
Circuit
Climb to the
roof of the bricked brown building with the jumpswitch from the small stairs in
E side, turn left and climb the red ledge of the metallic structure, take a
running jump S to the roof (there is a large
medipack on
this roof around the SE corner). Climb the next red ledge (jump back and forth
from the sloped part of the roof); jump to the next one (W) and to the higher
one using rockets; from here you can take a running jump around the metallic
structure to the N roof, advance N to the zip line and pick up the BROKEN CIRCUIT. Use the zip line to slide to
the N roof and from here again to the ground floor.
The
Toothpaste
Now go back
to the place where you fought with the first robots and go W under the yellow
arches to find closed doors and a receptacle; combine the broken circuit with
the capacitor to get the FIXED CIRCUIT
and use it to open the doors. Explore the baths area to find a small maze made
with grates; not difficult to go through so at the end pick up the TOOTHPASTE (duck to pick it up). Go back
outside to the main courtyard.
Using the Waterskin
From the
exit turn a bit left and go to the very NE part of this area to find a small
fountain and a closed floor trapdoor; use the waterskin
in the fountain to open it and drop down into the hole. A message will appear
showing you that the monocular has a new function. Drop to the bottom floor and
go to the S room first.
Lava Room
with Poles
You need to
cross to the S side of this room using the poles (jump to grab the pole, turn
around and jump back to the next safe ledge, and so on), but do it only using
the poles with the “X” sign above (red cube); when do it so a block raises
under a high receptacle at the other side so you can climb and use the
toothpaste to lower another receptacle in the N room. To go back you can use
any pole.
Lasers Maze
N room: to
cross to the other side you need to use the monocular to see the lasers net and
carefully advance between them. Once on the other side use the rockets to go up
the ramp in the right side and jump back at the top to land onto a flat wooden
ledge; now be sure Lara is at full health, climb up the ladder and at its top
shimmy left or right so you don't grab the pole at your back, hoist up, backflip with twist to land onto the S slope with the pole,
use the rockets to jump to the next S slope and use rockets again to surpass
this last slope with grab in last moment so you don't hit the wall and go through
the S opening losing some health.
From the E
opening take an angled running jump to your left to grab the edge of the long
ramp, use the rockets to go up to the top and place the fuse to open the
trapdoor above the pole. Slide down the ramp a bit from the left side and jump
with a left curve to land onto the small slope next to the E wall, climb up the
ladder again but this time situate Lara at the center, hoist up and take a backflip with twist to grab the pole, climb up to the
National Park.
The National
Park - The Detector
Run in a SW
direction to the exit door and it will open for you; just in front of the door
pick up the DETECTOR and watch the cutscene. Your goal now is follow the Boss to the places
where he is located; when you reach the place where he is, he will escape to
another location and you must follow him again, and so on... To help with this tasks, you can load the detector, it will appear in the
left bottom of your screen showing the distance the Boss is.
Following
the Boss
The first
location is near the entrance of this place so go E and S, from the
ledge with the medical station take a running jump W to the ledge with the big
gray tanks and from there another long running jump S to grab the ladder in the
suspended pillar; climb up to the top.
The second
location is in the catwalk where you got the capacitor so take a
running jump to the ledge with the tanks, E to the medical station, S to use
the pole and W down the ladder.
The third
location is high up in the very SW corner so, run off the N ledge to
land onto the bus below losing health, go W and up the wide stairs, climb to
the roof of the bricked brown building with the jumpswitch from the small
stairs in E side, turn left and climb the red ledge of the metallic structure,
take a running jump S to the roof and climb the next red ledge (jump back and
forth from the sloped part of the roof); jump to the next one (W) and to the
higher one using rockets; from here you can take a running jump S to the ledge
where the Boss is.
The fourth
location is on the terrace next to the big gazebo so make your way to
safety go down to ground floor, N to climb the wide slope with the vegetation
and from the gazebo jump W to that terrace.
The fifth
location is in the room with the pool where you filled the waterskin. Two options to go there, but what I did was go S
to the catwalk where I picked up the capacitor, continue E, climb up the ladder
and from the corner take a running jump to grab the pole and swing to the N
building; run N to the medical station and take a running jump to the small
ledge under the big fence with plants behind (National Park); continue W to the
very end to find the room with the pool.
The last
location is near, inside the National Park so go there, climb the
yellow ledges and he will open the exit door to escape so you can follow him
and jump to the next level.
A cutscene (FMV63) plays during the level change.
LEVEL
3 - NOW I AM FOLLOWING YOU
The Light
Bulb
Jump onto
the slope but don't drop on the road, slide a bit and jump to grab the edge of
the slope in front of you, use the rockets to go up to the top of this pillar
and shoot a symbiont
which will add itself to your inventory when it dies. Now facing E-SE take a
long running jump to the gray ledges near the yellow building and jump up to
that terrace (if you miss this first jumps, you can always get up here by using
the small gray ledges attached to the metallic pillar, using standing jumps and
a sidejump + rockets), continue N over the catwalk
and from the NE corner of the next terrace jump N to the roof of the small
building; jump NW to the roof below and use the pole (take one step back) to
reach the small ledge with the LIGHT BULB.
Jump to the floor and fight with a couple of robots.
First Gift
Pack
Now go to
the other side (W) of the building in front of the ledge with the bulb to find
the machine so you can use it to open a small door somewhere. Go back S
(perhaps you need to shoot a centaur on
your way) to the starting area with the medical station and continue S and SE
to find the small door you've opened moments ago. Go inside this shop to find
the first GIFT PACK (1/8) near the E wall.
Lasers
Labyrinth
Go outside
and turn right (N); advance a bit and to your right (E) there is a structure
with a red laser. The entrance is from the E side; use the monocular to advance
through the lasers labyrinth and step onto the marked tile at the end to open
the W door, carefully go there and climb on the trigger tile to open double
glass doors somewhere. Go out of this dangerous place the way you came.
Second Gift
Pack
Run directly
to the W to find the open doors in the gray and white building with the soda machines, enter to get the second GIFT PACK (2/8) from one
of the pedestals. Go outside and turn left (W) and left again (S) to the very
end; near the corner you'll find a slope in front of a black pillar.
Third Gift
Pack
Situate Lara
with her back against the black pillar, standing jump S onto the slope, jump
back and use the rockets to grab the edge of the slope above, hoist up, jump
back and forth to grab the ladder in the S block and climb to the top. Turn
around and take a running jump to grab the N ladder, jump back near the top and
when touching the S slope jump with twist so you can turn around in midair and
use the rockets to go up the slope to the roof. Once there shoot a robot and pick up the third GIFT PACK (3/8).
To go back down to the street take a curved running jump to grab the N ladder,
climb down almost to the bottom, jump back to land onto the top of the pillar
with the flat top, jump to the N slope, slide/grab the edge and safety drop to
the floor.
The Oopart
Run W
towards the medical station and even further to the SW corner, turn right and
continue N to the area with the train. There is some fenced machinery in the E
side; enter from the E side, time the first fire and use the TFS when the
thumper is up to cross to the end of the passage and get the OOPART 1 - BI DISK. Go back out the way you
came using the TFS again if necessary.
The
Receptacle Fuse
Now go up
the ramps of the N bricked building and from the top go E and N (Lara will look
at an important item inside the garden) to pull a lever. Go back down to the
street and find the open door at the bottom of this building, in front of the
fences. Inside, place the disk in the receptacle (NE corner) to open a trapdoor
at your back. Climb to the upper floor and pull the lever to lower the cage, go
up to the garden and look for the RECEPTACLE
FUSE in E side; go back down to the shop and outside to the train
area; go through the NE corridor to use this new item.
Stocks Area
Climb the
box to your left and take a sidejump right + rockets
to grab the edge of the ledge behind the fence, time the first trap and jump
over the fence to the floor below; pull the handle (facing E) and climb up the
ladder to the upper floor; notice the closed doors and time the next traps to
use another of that handles at the other side of the room to open them. Go back
to the now open doors and cross the bridge.
Five Jumpswitches Area
In this new
room your goal will be find and pull 5 jumpswitches, so let's go. Start by climbing the checkered
ledge in S wall and jump to the next ones to finally take an angled standing
jump to reach the structure at the top of the room and pull the first
jumpswitch called (5/5).
Go back down
to the entrance and to the opposite NE corner to locate another jumpswitch
called (4/5) you can pull it jumping from the floor. Now grab the pole and
slide down to the top of a pipe below.
From here
you can notice two more jumpswitches in S and W
walls; you can pull them from the tops of the respective pipes in front of
them, but the area to stand up is very small so to jump from a pipe to the next
one you'll need to jump back and use rockets in the right moment. Let's start
with the W one first, called (3/5); jump to the N pipe in front of the switch,
turn left and take a jump back + rockets to pull it.
Fortunately
you'll land onto the pipe so, facing S take a standing jump to the pipe in the
corner and another standing jump to the pipe in front of the switch called
(2/5). Pull it and fall into the water.
Climb the
ledge in NE corner, climb the ladder to the very top and take 2 steps down;
from that position jump back with rockets to grab the monkeyswing
above, swing to the S where the last jumpswitch called (1/5) is and pull it to
see a cage lowering somewhere.
Time to go
up now so jump to the gray block below, from the block to the pipes and from
the pipes to the pole; climb up and cross the bridge to the W back to the room
with the elevator.
Fourth Gift
Pack
Jump onto
the elevator to go to the highest part of the orange building. There is another
GIFT PACK
(4/8) to pick up in the N side. Back to the elevator room, go E and drop
onto the giant outside bridge, pull another of those handles at the end of it
to open a door in the orange building. Go back to the area with the elevator
and this time go through the S passage to find that
open door.
Fifth Gift
Pack
A pole will
appear at the other side of the building, near the high medical station so you
can go up here climbing ledges from ground floor. Run off the edge S-SW to land
onto the ramp below, shoot the centaur
and pick up another GIFT PACK (5/8) in the W side of this terrace. Pull the
switch in N wall to open double doors somewhere.
Sixth Gift
Pack
Go to the NW
corner of this terrace and climb the N ledge, drop onto the N cornice and take
a running jump to the top of the train to get the GIFT
PACK (6/8). Take a running jump
back to the cornice and climb up the ladder to go back up to the terrace.
Seventh Gift
Pack
Now go to
the SW corner of this terrace and take a running jump S over the fence to land
onto the cornice of the S building; turn left (E) and follow all the way to the
very end to find another GIFT PACK (7/8). If you've missed this gift, don't worry; a
block raised in the NE corner of the previous building
with the terrace so you can go back up from ground floor with some gymnastics.
Eight Gift
Pack
Drop to
ground floor and go N, the double doors you opened with the switch in the terrace
are to your left (E side of the building with the terrace). Go inside this
African store and locate a movable object with spears just right from the
entrance; drag it to discover another GIFT PACK (8/8).
Following
the Boss
At this time
the Boss appears somewhere in the city. Now you need to follow him as you did
in the last part of the second level so, open the inventory, select the
detector to bring some help and go outside.
The first
location is near the start of this level so go E and S to find him.
The second
location is over the train so, go W and to the left from the orange
building to find the raised block in the NE corner of the building with the big
terrace; climb it and jump to the slope, use the rockets to surpass the top and
grab the edge of the W flat ledge, hoist up and from this cornice take a
running jump to the top of the train.
The third
location is at the top of the big bridge attached to the orange
building so, drop to the street, go E and S to the NE side of the orange
building. Climb the block W from the parked cars, face S and jump back with
rockets to grab the ledge above, hoist up and jump back with rockets to grab
the ladder above, climb to the top, hoist up and jump back with rockets to grab
the edge of the upper ledge; grab the pole, climb up and finally jump back to
the ledge where the medical station is. Go W and to the room with the elevator,
continue E to drop onto the big bridge and advance to the Boss.
The fourth
location is near the start of this level so, the best way to go there
is going back to the elevator area, through the S passage, run off the edge SW
to land onto the ramp below as you did before; from the terrace take a running
jump over the S fence to land onto the cornice of the S building and form here
drop to the street. Run E to the end and S to the area where all started near
the medical station.
Up to the
Exit
Situate Lara
in between the two dark pillars near the medical station, facing S, jump to
land onto the edge of the S slope and jump back with rockets to eventually grab
the edge of the higher slope above; hoist up, jump back with twist to land onto
the N slope, slide/grab the edge/hoist up and jump using the rockets to finally
reach the top of the pillar. Take a running jump N to the next ledge, turn
right and take a standing jump S to grab the high ledge; from the E edge, jump
to grab the monkeyswing and advance to see how the
Boss open the exit door; continue swinging to the exit and run forward to jump
to the next level.
A cutscene (FMV64) plays during the level change.
LEVEL
4 - THE DEMON IN CHAINS
First Flamer
Take a
standing jump N to the slope and drop to ground floor; turn right (E) and run
to the E wall. Notice the hammer and go a bit N to step onto a gray tile to
activate the hammer. Nothing happens so go N and move the sort of lamp S to
place it on the tile where the hammer will heat. Now go N to step onto the gray
tile with the feet sign to activate the hammer and break the piece. The first FLAMER (4/4)
will be added to your inventory.
First
Jumpswitch
Run N to the
very end of the road and turn right to go behind the metallic fence, look up to
the NE corner to see a jumpswitch called (2/4) at the top of a wooden ladder;
climb it and pull that switch.
Second
Flamer
Advance W
next to the N wall and shoot a symbiont;
when you can, go to the S to find another of that movable lamps and a hammer;
as before, move the lamp on the marked tile and step onto the feet tile to get
the second FLAMER (2/4).
Third Flamer
Go S down
the ramp and take a hairpin turn to the left at the bottom to go up the next
ramp in N direction, turn right at the end to go up the next ramp and cross the
bridge to find another of that movable lamps and a hammer; as before, move the
lamp on the marked tile and step onto the feet tile to get the third FLAMER (1/4).
Second
Jumpswitch
Now go down
the ramps the way you came and back to the place where you got the second
flamer, go to the N wall and go through this narrow corridor to the W until you
find yourself in the very NW corner of the city. Shoot another symbiont and advance
a bit S; just before the pile of crates turn right and use the slopes to go up.
Turn around and take a running jump to the terrace in the N building, climb the
crate and take a running jump E to the small grated ledge attached to the E
building, turn left and take another running jump to the N cornice, continue to
the end and use a sidejump + rockets to grab the edge
of an opening in the N side of this building. Pull the jumpswitch called (4/4)
and safety drop to the street.
Third
Jumpswitch
Now go back
to the NW corner of the city, as before advance a bit S, use the slopes to go
up again, take a running jump to the terrace in the N building, climb the same
crate and notice that the W wall is climbable so go up to the very top. From
the top, look down SW to spot a switch in the E wall, drop there, shoot the centaur and pull it to open doors in the previous
roof. Drop onto the roof where the centaur was, drop even lower and jump again
to the terrace with the lonely crate, climb again to the top of the building
and pull the jumpswitch called (3/4).
Fourth
Flamer
From the
very N side of this roof, face E and spot a grated high cornice attached to the
E building, take a long running jump there and run NE to the end. Use a sidejump + rockets to grab the edge of an opening in the N
side of this building, notice the ladder above and jump back + rockets to grab
it; once over the roof move the object to the proper tile under the hammer,
step on the marked tile and get the last FLAMER (3/4). A camera shot shows a small door opening
somewhere.
Fourth Jumpswitch
Go to the N
side of the roof and jump over the border to land onto a long slope leading E,
slide and jump at the end to a flat black block; climb the next blocks and
slopes with the help of the rockets to the very top where you'll find the last
jumpswitch (1/4), pull it to see a camera showing some grates moving and
clearing an opening somewhere. This opening is in the very SW part of the city
just where the demon is hanging so, make your way to
safety go down to the streets and go S and W to find it.
The
Laboratory Key
But don't
drop there yet, first go E and S up the ramp to the corner with the small
elevator in the S building; forget the elevator by now and continue a bit W and
to your left though one of the triangular openings to a sort of control room
where you can find the small open door you saw when you got the last flamer (SE
corner), go there to pick up the LABORATORY KEY.
Now you can go out and left to the SW corner of the city where the big opening
is.
Opening the
First Door
Climb down
the ladder and from the top of the crate below take a running jump to the S
sloped pillar, use the rockets to go up and eventually grab the monkeyswing, swing to the very end and even further until
Lara drops onto another pillar with a sloped top, jump with twist when sliding
and use the rockets to boost S and land onto the slope again, slide/grab the
edge and pull the jumpswitch to open the door at your back. The best way I
found to cross through those teeth traps was taking sidejumps
when the teeth open.
Lasers Maze
Room
Once at the
other side notice five marked tiles in the floor you must step on to move the
red scaffolding to the N side of the room. This is another of those laser-maze
rooms so use the monocular when needed to go through this maze and step onto
all 5 marked tiles (start with the S ones first to save time). Once you've
stepped onto all 5 tiles, climb to the top of the scaffolding (from S side) and
pull the jumpswitch to open the N door.
Creating
Shortcuts
Avoid the
traps as you did before, go down the ramps to the bottom and climb the crates
to the top; jump to the red W ledge to open a trapdoor as a shortcut so you can
directly drop here from the streets in case you've missed something and jump
back to the top of the highest crate and to the E ledge. Now jump to the next
one and to the wooden ramp, use the rockets to go up and at the other side
you'll find another of those horizontal levers; pull it to open a door in the
lasers-maze room.
Several ways
to go back there; go back up the wooden ramp to its W side, use the ramp near
the W wall to go up to the upper ledges and, if you want, you can jump to grab
the E pole and swing to the E slope to open another shortcut to the streets.
Anyway you can go back to the lasers-maze room the way you came or go up to the
streets and follow the path to the SW corner and through the big hole under the
hanging demon as you did before. Once in the lasers room, use the monocular to
safety go to the E wall; use the laboratory key to open the door and go inside.
Laboratory
of Distillation
Use the zip
line to go down to the big platform and notice the tiles with arrows on the
floor. There are four red targets in the N, S, E and W adjacent rooms; you need
to shoot all four targets, but always from a tile with the arrows pointing to
that target or you'll fall to your death. So locate the appropriate tiles to
shoot all four targets and a transparent floor will be materialized under the
big platform so you can go up to the N, S, E and W rooms with the red targets
and press the buttons from behind them. Once all four buttons are pressed, go
to the S room with the red target, shoot a robot and the next closed door will
open for you.
The
Instantaneous Growth Fertilizer
Caution: There
is a known savegame bug in this area where there is a
big grated cage and Lara pulls a lever in a niche. For example, a savegame here can cause the ESC key to malfunction in the
game. There are on-screen text messages of locations found during testing where
a player should not save the game to avoid problems. However, since the game's
release, during some gameplays (not all) in this
area, the savegame bug can also occur in additional
locations in this area when the game suggests it may be possible to save (e.g.
lever in the corner at the start). Thus, it may be best not to save the game
from before going through the door at the S room with the red target until Lara
finally returns to the laser maze area after getting the growth fertilizer.
Pull the lever
in the corner before you go through the open door and time the next trap so you
can run and jump to grab the top of the big grated cage; turn right and pull
the next lever in the small N niche to see an important item descending to the
big platform in the laboratory. Make your way to go back there and pick up the INSTANTANEOUS GROWTH FERTILIZER; a camera
shows where to use it but perhaps you didn't visit that place yet. Go back to
the S room with the target, jump to the top of the big grated cage, jump to the
W side and now you can cross again the lasers-maze room to take one of the
shortcuts and go up to the streets, but it's not necessary. Climb the crates in
NE corner, take a running jump to the W crates, another running jump SW to the
pillar with the sloped top, hoist up, back flip with twist to grab the edge of
the N crates and climb the ladder to go up to the streets.
Using the
Fertilizer
Run over the
street to the E and near the end turn right (S) to the building with the small
elevator. Go up the short ramp again and this time mount
it to go up, climb the S ledge. Go E and from the opening in the fence take a
running jump NE to the small terrace in the N building, go to its E side and
use the pole to climb higher, now go to the N side of this roof, jump over the
slope and use the rockets to go up; now the same with the E slope, jump onto it
and use the rockets to go up. Time the trap and drop onto the ledge below, face
SW and take a sidejump with rockets to the next part
of the structure, climb up the ladder and take a long running jump SW to the
high area with the vegetation.
The Notes
with the Code
In the S
side you can found the small machine you saw in the camera shot to use the
fertilizer (use it from the S side, facing N); a plant will grow and you can
use it as a pole to go up and jump back to a small platform where you can pick
up the NOTES with the code 9153. Drop
down and go around the fence so you can use the code in the keypad: a
receptacle moves somewhere...
The Power
Supply
Now turn
around and jump N over the hole and walk to your right to the NE border, take a
running jump NE to the top of the red metallic pillar, another jump N to the
metallic sloped red structure and use the rockets to climb to the very top and
get the POWER SUPPLY. Make your way
to safety go down to the streets below.
Liberating
the Demon
Again, go S
to the building with the elevator, mount on the small elevator to go up and run
W to the ledge under the suspended demon where the receptacle moved once you
used the code in the keypad. Combine the power supply with the flamers to
obtain the ENERGY EFFICIENT POWER SUPPLY,
use it in the receptacle and watch the cutscene.
At this time
the Boss appears somewhere in the city. Now you need to follow him as you did
in the last level so, open the inventory, select the detector to bring some
help and be prepared for the next tasks.
Following
the Boss
Go E to the
end of this wooden ledge and climb up the narrow stairs at the end, turn right
and S to the part of the ledge with the small barrels; situate Lara left from
the small barrels, walk against the grated fence and use “Ctrl + up arrow” so
she grabs the edge of the roof above, shimmy right, hoist up and jump to the E
wooden ledge with the plants to get SECRET #13:
Meduse Ghost Head.
The first
location: Jump back to the W roof, jump NW to the tile between the
roofs and turn left; facing S walk against the wooden column and from the very
left side jump up and grab the edge of the roof above, shimmy a bit right and
hoist up. Now jump NW to the next roof, and advance W to the place where the
Boss is.
The second
location: run W to the end of the roof and pick up a large medipack. Turn around and go to the E end
of this roof, drop down three times; go a bit E and from the opening in the
fence take a running jump NE to the small terrace in the N building, go to its
E side and use the pole to climb higher, now go to the N side of this roof and
take a running jump W to land onto the W wooden roof where the Boss is.
The third
location: safety go back down to the streets
and go all the way back to the elevator in the S building. Mount it and go up;
climb the S ledge. Go E and from the opening in the fence take a running jump
NE to the small terrace in the N building, go to its E side and use the pole to
climb higher, now from the pallet take a long running jump NE to the black
floating ledge, facing N-NE take a standing jump to grab the edge of the N
ledge above, hoist up and standing jump to grab the monkeyswing,
swing to the end and drop facing W to slide/grab the edge and shimmy right to
finally drop onto a flat ledge.
Now face W
and jump to grab the W edge of the slope and hoist up to see the cutscene (keep the “Ctrl” key pressed so you land onto the
same tile). Now take a running jump to the N ladder (right side) and climb it
to the very top; another running jump N to the next ledge and a final running
jump to the vortex; advance to the next area.
The Big Dump
(Bidonville)
Run off the
edge and slide but not to the very bottom, jump to grab the edge of the ramp in
front of you and use the rockets to go up to the platform with the medical
station, approach to the demon to see the exit door opening. Now slide to the
very bottom of the big dump, ignore the strange creature (see the following
note), and go to the very NE corner.
Note: there is a game glitch that players may encounter on many gameplays (but not all) in the Bidonville
area when Lara arrives through the portal from the city and the strange
creature is simply trying to free itself from being stuck. In that case, simply
ignore it. However, as intended by Psiko, the strange
creature is actually a boss enemy and is supposed to be running around. Some
players may experience that, and Lara will then have to deal with the strange
creature to get to the escape point to avoid being injured and/or killed. If
that happens, Lara knows what to do!
At the NE corner of the big dump, from the mound there you can take a running
jump to grab the upper edge of the gray building, hoist up and go to the next W
building. From the S edge of the roof, face SE take a long running jump to the
transparent S slope, immediately jump with twist and use the rockets to go up
the ramp to the top. (This is a very difficult move to aim the jump angle
correctly to be able to use the rockets and grab the portal.) Advance to the
next level.
A cutscene (FMV65) plays during the level change.
LEVEL
5 - NAIVASHA LAKE
The Green
Crystals
Just from
the entrance shoot several pelicans, take
a running jump to grab the ladder and safety descend to the ledge with the
medical station, where a couple of hippopotamus
are waiting for you; jump into the water, go out from the E side and dispatch
them. Jump into the water and take a look all around the lake to see several
green crystals; that crystals are pointing the entrance of several underwater
passages you must visit to pull some ceiling levers.
Five Ceiling
Levers
Let's start
with the crystal in SW corner, swim to the very end of the passage and locate a
ceiling switch to pull (1/5); swim back to the lake. Swim a bit N to find the
next crystal next to the E wall, dive through the passage, pull the switch
(2/5) at the end and swim back outside. Look for the next crystal near the very
N side of the lake; this time the passage is very long so don't entertaining
yourself and swim fast to the passage behind the big net, pull the switch (3/5)
and swim back to the lake. From the exit swim in a SW direction towards the big
tree and locate the next crystal inside a rhombic opening in the left side; as
before, swim to the end of the passage, pull the switch (4/5) and swim back to
the lake. Locate the last crystal near the SE corner of the lake, swim there to
pull the last switch and see a camera shot showing a pink crystal somewhere in
the lake. Swim outside to take a breath.
Six Masai Masks
In fact,
there are several pink crystals all around the lake over big holes at the
bottom, meaning that some underwater doors are now open. Start with the
crystals in the SW corner of the lake; this time you'll need to be careful with
falling green stalactites and floor stalagmites too (spikes). At the end of that
passage you'll find two MASAI MASKS
near the small nets. Once they are in your inventory, swim N to find two more
pink crystals in the area with the jet ski; one of this passages is very long,
but you can find an air hole near the last green spikes; after explore this two
passages you'll get two more MASAI MASKS.
The remaining holes are near the NE corner, so go there, explore
two more passages to find two more MASAI MASKS.
The
Submarine Key
Once you
pick up the last mask a camera shows several trapdoors rising in the middle of
the lake; swim there (near the place where the jet ski
is parked) and place all six masks to activate the elevators. Now it's time to
use the jet ski; mount and drive to the S so you can dismount from a side (left
or right arrows + Del or Pg Down) and get on the platform with the S elevator;
go up, cross the ruins and continue to the very end to use a lever. Jump into
the water and swim back to the trapdoors where you placed the masks so you can
jump to the platform with the N elevator, go up to the higher ledges, and
again, go to the very E end and pull the lever. A light will appear at the top
of that African object with spears; move it to the S and use it as a jumper to
reach the top of the S structure with the pedestal. Once there pick up the OOPART 2 - SUBMARINE KEY; watch underwater
doors opening somewhere.
To the Pool
Room with the Submarine
Jump into
the water and swim to the W side, to the wooden pier where the jet ski was parked. You can't access to that passage with
the open doors from the lake so, go out of the water and from ground floor jump
into the water hole between the wooden trunks and the ground, swim W and pull
the underwater lever at the end of the passage. Go back the way you came and
through the nearby W opening to find the open door. Pick up the large medipack on
the S ledge.
Three
Underwater Levers
Go to the
pool room and jump into the water, take a ride all around to locate three of
that green stalactites protecting three underwater levers in three different
corners; now swim to the NE corner and mount in the submarine, advance with the
“Ctrl” key and use the down and up arrows to immerse to the bottom or emerge to
the surface. From the very bottom, carefully approach to the stalactites and
use the “crawl” key to activate an arm and throw them to the floor (approach
little by little using the arm every time until you see the arm catches them).
Once the levers are released, drive the submarine to the NE corner where it
initially was (you can't go out while standing in the water) and dismount (Alt
+ left arrow), jump into the water and pull the three underwater levers to open
a door in the central building with the tree; swim there and pull the ceiling
switch to open double doors somewhere.
First Timed
Run with the Jet Ski
Now it's
time to use the jet ski again, swim to the very NE corner of this room so you
can go out of the water and shoot a native
in the corridor; go outside to the lake and locate the jet ski in the place
you've left it before, mount, drive to an opening in the W wall (left from the
wooden pier) and drive through the water canal to the very end. Situate the jet ski facing the raised transparent blocks and dismount.
Swim back E to the first part of this water canal and climb the last ledge to
your right, take a sidejump + rockets to reach the
next W ledge and take a running jump NW to the top of the N wall, run W to the
end and drop onto the top of the raised blocks. Use the timed leaf-switch to
lower the blocks but only for a brief time so, quickly run off the S edge
before the blocks completely lower and directly mount the jet
ski and drive inside the pool room.
The Rope
Locate the
rope near the NW corner, park the jet ski next to it and dismount from the
appropriate side to grab the rope, face W and swing a bit to jump and grab the
grated pillar (don't try to swing from the very bottom of the rope or you'll
never get it; but from the bottom, climb the rope a couple of steps and
patiently swing until you reach the required boost). Shimmy left and around two
corners; from the center of the W face take a backflip
with twist to grab the jumpswitch and open the final doors at the top of the
last elevator.
Second Timed
Run with the Jet Ski
Now you need
the jet sky again to get access to the last elevator so, do the same as before
but this time from this side of the wall: situate the jet ski
facing the raised transparent blocks and dismount. Swim back to the NE corner,
run back to the entrance of the pool room and jump directly to the top of the
(this time) S wall, run W to the end and drop onto the top of the raised
blocks. Use the timed leaf-switch again to lower the blocks but only for a
brief time so, quickly run off the N edge before the blocks completely lower to
directly mount the jet ski and drive outside to the
water canal.
Using the
Last Elevator
Once in the
lake drive N to the last elevator and park it so you can dismount from a side
(left or right arrows + Del or Pg Down) and get on the platform with the
elevator, once you are at the top, jump to the ledge with the large medipack,
approach to the W edge and take a running jump to the slope between the black
tall pillars, slide, jump in last moment to grab the edge of the vortex, hoist
up and advance to finish the level.
A cutscene (FMV60) plays during the level change.
LEVEL
6 - MASAI VILLAGE AND THE CRADLE OF LIFE
Opening the
First Door
Greet your
guide, Kosa, coming from the W, but don't try to
follow him now or you'll be impaled. For now advance W, pick up the large medipack and
continue to a room with an elevator. Pick up another large medipack and jump to grab
the edge of the top of the column under the elevator, shimmy around the corners
and face S; time the moving platform (it's spiked) and when it is starting to
go down, hoist up and take a running jump S to grab the pole and swing to the
wooden platform; pull the jumpswitch to open a door near the start of the level
and go back there.
The Mirror
Room
Take a look
at the mirror and watch the intermittent fire in the small ledge: when the ball
touches the E side of the ramp, the fire goes out, and when the ball touches
the W side of the ramp, the fire turns on. Time the fire so you can jump to the
central ledge, turn left and quickly grab the edge of the taller ledge, use the
“look” key to watch to the mirror, hoist up and take a running jump E over the
ledge with the spikes to land onto the ledge with the MASAI SHIELD. Time the spikes and the fire
again so you can jump back to the starting ledge; from there, take a standing
jump timing the fire to the low ledge, pick up the SPEARS
and quickly jump back to the starting ledge.
Moving
Spiked Walls
Now time
again the fires on the ledges to jump back to the ledge where you got the
shield, this time use the knife to open this crowbar door, enter and climb the
N ledge to pick up a large medipack,
go through the crawlspace and in the next room combine the shield with the
spears to form the MASAI EQUIPMENT,
use it in the small receptacle left from the doors to open them. Enter and go
left to pick up a large medipack
near the grate, time the moving spiked walls taking refuge on the lateral safe
ledges and stop in front of the floor with the circles (deadly), take a running
jump to the opposite ledge with the columns and finally a last curved running
jump to the passage with the elephant tusks.
Room with a
Deadly Pit and High Jumpswitch
At the end
of this passage, approach to the very NW corner and facing NE take a sidejump left + rockets to cross to the other side of the N
wall. Don't use the monkeyswing yet, but go E to find
a large medipack
and a wheel-switch you can use to deactivate the spikes under the high
jumpswitch in the W side of the room. Now use the monkeyswing
to go there and pull it, take a running jump (no grab) to the flatter ledge
near the N wall and a running jump E with a left curve to the niche with the small medipack; finally
take a running jump SE with a left curve to land onto the E slope and use the
rockets to go up.
Continue
through the opening in the corner, and climb down the ladder. A cutscene (FMV66) plays when Lara goes down the ladder. When
the video is over, notice that Lara has lost a lot of health. Pick up the large medipack.
First Masai Mask
In this new
room climb the blocks to your left, jump onto the yellow ledge next to the fire
emitter and take a standing jump W-NW to grab the edge of the ledge with the
balustrade. Once up, fight with a demigod
and with a native in the N ledge too.
Continue E over this N ledge and to an area with domed buildings. There is a
grated floor at W side; go there (from the S side of this grated floor you can
take a running jump SW with a right curve around a corner to a ledge with a large medipack, but
you'll have to drop onto a green ledge below and go all the way back up again)
and from the very NW corner drop/grab/drop/grab the edge of the floating green
ledge below, hoist up and situate Lara with her back against the W wall, near
the SW corner; time the spikes in the next ledge and run off the E edge trying
to land near the E edge of the ledge with the spikes, quickly take a standing
jump to the next E ledge (no grab). Situate Lara on the NE corner of this ledge
and take a standing jump S-SE to grab the edge of the ledge with the moving
spiked wall, shimmy right and around the corner, situate Lara hanging from the
very SW corner of this ledge, facing E, and when the spiked wall is just over
her hands, hoist up and take a running jump with a slight curve to the right to
grab the edge of the E ledge with the first MASAI
MASK.
Raising a
Block
Safety drop
to the floor and go back W to the room with the small statues protecting the
floor lever. As you did before, climb the W blocks, jump onto the yellow ledge
next to the fire emitter and take a standing jump W-NW to grab the edge of the
ledge with the balustrade. This time facing E-SE take an angled standing jump
to grab the edge at the top of the pillar over the small yellow ledge, open the
crowbar door and pull the wheel-switch to stop the fire emitter below. Now go
down to the lower blocks you used to climb and take a running jump with a right
curve around the yellow ledge to grab the ladder in the pillar, shimmy left and
around the corner, pull the jumpswitch and watch the cutscene.
To get rid of that ghosts
you must run to the W and up the stairs with the elephant tusks. Notice the
jeep behind the big skulls statue. Now go back to the previous place and pull
the floor lever to raise a block somewhere (for later).
Second Masai Mask
Go up to the
upper ledges as you did before and this time explore the W area with the huts,
advance W (beware of the falling rocks) and shoot a native.
Notice that the detector is now active, it will be activated when a mask is
near so remember this when you explore this huge jungle. From the falling rocks
turn left (S) and go towards the orange building; at the end of the E passage
there is a large medipack.
Go back to the entrance of this corridor and find a ladder in the corner, climb
it and explore the top of this building to find the second MASAI MASK. A ceiling trapdoor opens so you
can go up to the platform where the robot
is.
Third Masai Mask
Go through
the SE passage and up a ramp to a small area with a lonely hut where you can
pick up a large medipack
in a corner, continue W and shoot another demigod.
The detector is active again so, from the W rocky ledge near the S wall, take a
standing jump to a small green ledge below losing some health, jump to grab the
rope near the hut and turn right to swing to another of that green floating
ledges N and get the third MASAI MASK.
Drop onto the roof of the hut and slide to ground floor.
A Secret
Go N to find
a long pole and climb it to reach the high grated platform above, shoot another
demigod and climb the stepped structure
near the pole with the fires, from the small ledge in E side you can take a
running jump to grab the edge of the roof in the E building with the balustrade
to get SECRET #14: Meduse Ghost head.
Fourth Masai mask
Drop to the
floor and from the N side of the stepped structure take a running jump to grab
the edge of the green N ledge, time the spikes in the blue E ledge to take a
running jump there and immediately standing jump to grab the edge of the green
ledge; hoist up, turn right and jump to pull the jumpswitch in S wall. Go back
to the place with the stepped structure. At the NW corner there is a large medipack.
Another large medipack
is in a room with columns down below to the NW which can be reached by a ladder
in the NW corner of this area next to the road. Return to the stepped
structure. Jump to grab the pole (the fires are gone), climb, turn around and
jump back to the S green ledge, take a running jump to the next one and a last
running jump with grab (low ceiling) to the last ledge with the fourth MASAI MASK.
Fifth Masai Mask
Now make
your way to go back to the road where you pulled the jumpswitch, go E to shoot
the robot if you want and climb the N
wall. From the mound behind the grates you can slide to a rocky ledge to the W,
advance W to find a ladder in the corner you can climb, go right and climb the
orange building to the platform where the rotating spiked cylinders are; time
them to get the fifth MASAI MASK.
There is a large medipack
at the E side, and you can drop from this E side and drop again to an E passage
with columns to get another large medipack, climb the S wall to go back to the
road and shoot a native.
Activating a
Moving Ledge
Don't go
down the road, but go up W to the place near the jumpswitch and this time climb
the S wall of the road, look for a high pillar with a net in its S face and
climb it to the very top; from this top take an angled standing jump to grab
the edge of the red floating ledge, situate Lara on the very NW corner and
facing S-SW take a sidejump to the right and use the
rockets to grab the pole and reach the next red ledge; finally take a long
running jump S to grab the jumpswitch: a small ledge starts to move somewhere.
Sixth Masai Mask
Go to the E
side of this ledge and climb the ladder in the corner; on the platform above
pick up a large medipack
and pull the lever to trigger a ball allowing you to pick up a mask soon. Run
off the N ledge to land onto the platform with the building and go around to
the other side (NE corner), cross the small bridge and climb to the top of this
orange building. Pick up a large medipack near the NE corner and go back to the
lower ledge near the ladder; use a sidejump left +
rockets to reach the next section of this building and repeat the same maneuver
next to the W wall to reach the last section with the ball and the sixth MASAI MASK.
Seventh Masai Mask
Now take a
running jump back to the S platform with the building, go around to the S side
and climb to the top of the tall pillar with the ladder. From here you can take
a long running jump S to land onto the ledge where you dropped when using the
jumpswitch, go again to the E side and grab the ladder in the corner, but this
time climb down the ladder to the very bottom and pick up another large medipack on
the E side of the ledge. Drop from the W side of the ledge to the grated floor
below and look for the seventh MASAI MASK
in a corner. There is a net in the W side so you can safety climb down to the
very bottom of this pit.
Raising a
Pole
Explore this
area to discover that this is the location where you'll place the masks when
you get them all. First drop into the pools in W side to pull
a couple of floor levers and lower a block somewhere. Go to the very NE
side of the central rock and from the N side face S and use "Ctrl" +
"up arrow" to climb to the niche above, turn a bit right (facing
S-SW) and take a sidejump to your right + rockets to
grab the crack, shimmy right, hoist up and use the leaf-switch to open a nearby
trapdoor, located at the end of the grated path in the floor (N side). Drop
there and use the pole to swing to the ledge with the wheel-switch; pull it to
raise a pole in front of the statue which killed the wraiths a long time ago.
Eight Masai Mask
Go back up
to the upper floor the same way and look for a tall pillar with a ladder near
the SE corner, climb to the top and jump to the wall next to the road. Run E a
bit and climb the N wall, up to the area with the stepped structure, use the
long pole to go down to the area with many huts and E to the area with the
medical station. From the balustrade go right to the corner and take a running
jump to the grated E platform, pick up the small
medipack, climb the E ledge and advance a
bit to the edge of the ledge overlooking the area with the elephant tusks. Jump
onto the block with the blue ledge above and use the E slope to jump back and
forth to climb that blue ledge (or jump back with rockets facing S), take a
running jump to the corner of the next blue ledge (tricky jump, no grab) and
from here time a running jump to the moving ledge trying to land when it's up.
Take a final running jump to the E ledge when this one is in its highest
position and jump to pull the jumpswitch in the E pillar: a ball falls in the
room near the medical station. Now make your way back W, to the room with the
medical station and to the ledge where that station is. Climb the block you
raised a long time ago with the floor lever below and open the small door; go
inside and pick up the last MASAI MASK.
Using the
Masks
Now the long
way back to the room with the receptacles comes: you can go there using several
routes, but I think the shortest one is go W to the jungle area with many huts,
up the pole in NE corner, to the room with the stepped structure and N to the
road. Drop onto the nearest wall and run all the way over the wall to the E
almost to the very end, turn right, jump to the top of the high pillar with the
ladder you used before to go up and safety drop to the bottom of the pit. Place
the masks in the receptacles to see double doors opening in the room where the
jeep is.
The Jeep
Keys
Go back to
the area with the jeep the same way as before: look for a tall pillar with a
ladder near the SE corner, climb to the top and jump to the wall next to the
road. Run E a bit and climb the N wall, up to the area with the stepped
structure, use the long pole to go down to the area with many huts and E to the
area with the medical station. Drop to ground floor and continue E to the area
with the elephant tusks. Go up the stairs between the tusks and use the pole
you raised time ago to go up; press “Ctrl” in front of the throne (perhaps you
need to press it twice) to load a cutscene (FMV56).
At the end Lara will get the JEEP KEYS.
Opening the
Exit Doors
Drop to the
ground floor. If you wish, you can get a medipack
before using the jeep. Go S and climb up on the ramp to the left next to the
road. Go S to the top of the ramp and jump W to the green ledge with a small medipack at
the end. Return to the jeep. Mount the jeep, drive out and to your right (S),
follow the path until you reach an area with a native,
some bats and an African statue with
spears; destroy the statue with the jeep to see a camera shot showing the door of
a hut opening, continue driving to a stone road and watch the flyby. You need
to visit that hut now so dismount, climb the W wall and use the elevator to go
down, jump E over the mound and continue E until you eventually find the big
hut with the open door. Go inside and press “Ctrl” in front of the throne
(perhaps you need to press it twice) to load a cutscene
(FMV57). At the end you'll see double doors opening near the place where you
parked the jeep.
Finding Kosa
Go out of
the hut, turn left and go W to use the elevator again, this time to go up and
to the road where the jeep is parked. Mount and, if you want you can drive N to
destroy the robot, take a hairpin turn in
the corner and drive back S to the big slope near the corner where the doors
opened. Drive up the slope, stop and dismount when you see the large medipack and
pick it up; now continue on foot down the ramp and stop when the floor tiles
change and you see an opening to your left. Take a running jump S over the
deadly tiles and another jump over the next ones to finally find your guide. He
will disable the spikes near the very beginning of the level and open a nearby
door on the deadly tiles floor; take a running jump over that
tiles to cross to the other side of the open door.
The Hovercraft
Area
In this room
Kosa will continue his way to the first areas of this
level and you'll find a hovercraft. First pick up the small medipack, and
then mount the hovercraft. Drive to the N side of the water canal but not to
the left; there is a lower ledge near the corner where you can dismount on
ground floor, do it so. [If you do not want a secret skip the next paragraph.]
For a secret, go to the left over the rocks to a flat spot. Look down in the
water and shoot a hippopotamus if
present. Now jump into the water canal and go W. On the right in the water
under the rock ledge near the NW Masai Mask gate
(blocking further movement in the canal) is a passage behind some plants. Swim
into this underwater passage and at the end find a Meduse Ghost
Head for SECRET #15. Swim
back out into canal and get some air. Now swim back to the boat and get on it
and immediately dismount onto the ground floor as you did before the secret
hunt.
Take a hairpin turn to the right over the ruins to find a large medipack on a
wooden ledge at the end of the path. From here you can take a running jump to
the W ledge and continue to find the guide again. He will raise a wooden
platform over the water canal. Follow him and when you reach the corridor with
the deadly tiles, shoot some bats and
climb the green block to your right so you can grab the monkeyswing
and cross to the other side. Pick up the large medipack and advance a bit to see how Kosa will raise two more platforms. But something more has
happened: a door opened at the other side of the river, in the place where the native is, right from the pole. You can always use
this pole to go up to ground floor in case you fall into the water in this
area.
Recovering
the Jeep
Take a
running jump to the wooden platform (be careful with the spears of the statue)
and to the place where the native is, shoot it and continue through the E
passage until you can climb to a familiar place; go up the ramps and mount the
jeep, drive down the ramps and continue to the place where the native was,
drive up the blue slope and follow the path all around this area until you
eventually reach the last wooden platform and break the statue with the spears;
a nearby block will lower so dismount, use the rockets to go up to the ledge
with the monkeyswing above and swing E to a circular
switch which will open the double doors in the water canal. Jump into the water
and swim S and E to recover the hovercraft.
Bottom of
the island Area
Drive to the
very end of the canal and in the area with the central island park the vehicle
in the NE corner and jump onto the ledge; shoot a couple of harpies and a couple of hippopotami (there may be only one if you killed the other one
earlier) too. Now drive to the SW corner of the central island; you can dismount
on that corner too; shoot another harpy.
Now climb the N wooden pillar and take a running jump to the next one (N); you
can drop from the E side and find a long pole so you can go up and jump back to
the middle platform. There are five leaf-switches to find in this area so let's
go!
Five Leaf-
Switches
Notice the
jumpers in NW and SE corners of this platform. Start with the NW one (situate
Lara near the W border and take a standing jump trying to land onto the very N
side of the jumper) and jump N to the high small ledge with the switch (1/5).
From here
you can jump SW onto the grated floor, continue to the SW solid platform, shoot
the demigod and pull another switch
(2/5).
Now go to
the SE part of this balcony, take an angled running jump towards the S ledge
pass the tree and run to the high balcony in the SE corner of this area; jump
over the balustrade to the N grassy area and continue a bit N until you drop
onto a lower ledge, turn around and advance S to the very end; from the very right
side you can jump and grab the edge of the crawlspace, go through and find a large medipack and
the third switch (3/5) at the other side.
Go back
outside (from the very left side) and advance to the very NE corner, now go W
and climb the orange blocks to go up to the highest E ledge; now run S and W
until you are at the top of the S ledge just above the closed door below,
drop/grab the edge and safety drop to the small ledge in front of the closed
door, jump to the next (W) and to the ledge with the fourth switch (4/5).
You can't
grab the crack above this switch so, jump back to the previous ledge and take a
running jump back to the central platform (no grab). Now use the SE jumper
(situate Lara near the E border and take a standing jump trying to land onto
the very S side of the jumper) to jump to the top of the S ledge above the
closed door, go W and S to the grated floor. Drop from the E side and go
through the corridor with the red lasers (crawl) to find the last switch (5/5)
near the corner.
Opening the
Underwater Door
Don't try to
use the circular switch yet, but go back to the entrance and use the pole to
swing back to the central platform. Unfortunately you need to use the SE jumper
again to jump up to the top of the S ledge and drop onto the ledge with the now
open door; use the floor lever to deactivate the spikes in the tile with the
circular switch so you know what to do: jump back to the central platform, use the
jumper again to go up to the top of the S ledge, go W and S to the grated
floor, drop from the E side, go through the corridor with the red lasers and
finally pull that circular switch to see an underwater door opening somewhere.
Exiting the
Level
Go outside, jump into the water and find the open door in the S side of
the central island. Go in and on a ledge above the N wall is a Meduse Ghost Head for SECRET
#16. Swim back out and get some air and then come back in and dive
down inside the lower area and locate an underwater lever in the NE corner to
open the nearby door. Go through that door you have just opened with the UW
lever, and at the end of the passage pull another lever to open the exit doors
in the surface. Swim
back to the surface, mount the hovercraft for a last time and go to the N
side of the island to find the open doors. There are two high ledges you can
reach jumping from the hovercraft (don't approach too much to the walls), do it
so and pull the levers to open the trapdoor in the corner and dive inside the
new passage to finish the level.
LEVEL
7 - RIFT VALLEY AND HELL'S GATE
Three Green
Gems
Quickly draw
your weapons to shoot some poisonous small spiders
and a couple of vegetable beasts, they
will add a couple of GREEN GEMS to
your inventory when die. Run down the ramp (S), turn right (W) and continue up
(N) to the top. In the area with the domed buildings eventually another of that creatures will
appear, kill it to get a third GREEN GEM
and watch how the vehicle is now available. Go back the way you came to the
starting area, up to the place with the medical station and the strange vehicle
and mount it from the E side.
Using the
Gems
Advance
through the swamp to a dry place where you can dismount and use the gems to
lower the next blocks. Don't touch the patterned tiles or you'll be teleported
to the starting point. Ride again the vehicle and follow the path to the end,
finding a room with three spiked pits and three marked tiles in the bottom of
the pool-swamp.
Timed Runs
Park the
amphibious vehicle on one of that marked tiles in the swamp and when the
on-screen message appears quickly dismount and move yourself fast to the
corresponding pit with the stopped spikes, drop, pull the leaf-switch and
quickly standing jump or backflip out of the hole. Do
the same with the other two holes and a block will lower near the entrance. Ride the vehicle and drive through that narrow
corridor; try to turn around at the end of the passage (no reverse), dismount
and use the wheel-switch to lower a block somewhere.
Rolling
Spiked Cylinders
Ride the
vehicle again and drive to the previous swamp, go back the way you came
watching always the left wall until eventually you find an opening at the top
of a mound, dismount and go inside. Use the “Ctrl” key in front of the rolling
cylinders, Lara will grab the pole above and use “the up arrow” key to advance;
repeat the same maneuver with the next cylinders and pull the wheel-switch at
the end to see double doors opening somewhere. Now go back to the amphibious
vehicle, drive it back to the place with the medical station and follow the N
path back to the domed buildings, continue further to the very end of this wide
path to find the open doors at the end.
Going Inside
Don't touch
the green deadly tiles, but take a sidejump + rockets
to grab the edge of the low crawlspace, drop from the other side, climb the
ladder and take another sidejump + rockets to reach
the high opening in NW corner. Go down the wide stairs to a huge area.
Turning Off
a Fire
Approach to
the building in SW corner to see a small ladder with a deadly tile below; take
a sidejump left + rockets to grab the ladder, climb
to the top, hoist up and take a running jump to grab the E ladder, shimmy left
and around the corner, climb down to the bottom and take a backflip
with twist landing onto a slope at your back, use the rockets to surpass the
slope (deadly tile behind) and in the next room pull a jumpswitch to open a
door somewhere. Take a running jump to grab the ladder, hoist up/slide and grab
the next ladder, shimmy right and around the corner to safety slide to ground
floor. From here advance N and E when you can; after the green pillars you'll
find a black slope with a deadly tile at its bottom. Facing E, jump/grab the
edge from the right side, hoist up, slide a bit and jump with a right curve to
the opening with the open door (or take a sidejump +
rockets from the left side of the deadly ledge to grab the small ladder); once
you're up, pull the lever to extinguish a fire somewhere.
First Masai Mask
This fire
was in the ladder of the SW building you climbed before so go to the SW corner,
repeat the same maneuver to grab the low ladder and from it's
top take a backflip + rockets to grab the ladder
above, climb a bit and jump back to a green ledge where you'll find the MASAI MASK. Safety drop to ground floor.
Using the
Mask
Now climb
the N or S stairs up to the top of the central building and continue W to the
bridge with the elephant tusks and to the W terrace. From the very SE corner
take a running jump to the tall pillar attached to the S wall, jump E to the
area with the vegetation, again E to the top of a green building and further E
to the high platform in SE corner. From the N edge of this platform take a
running jump N with a right curve to land onto the E slope, slide/grab the edge
and shimmy left until you can hoist up; take a sidejump
left + rockets to the other side of the pillar and place the mask to see double
doors opening somewhere. To go down use a sidejump +
rockets to get back to the flat ledge near the slope, take a standing jump NW
to land onto the small red ledge below and drop to ground floor.
Second Masai Mask
The open
doors are in the N wall, in front of the tower so go there and climb the
ladder; a camera will show you an important item on your way up. You can go up
from the left or right sides of the orange slope so let's go up the left one
first. Jump to the flat part, jump/grab the next edge, hoist up but immediately
drop and duck to avoid the first rolling ball. Continue up using the rockets to
another flat par of the slope (approach fast to the N
side, another ball) where you'll find a MASAI
MASK. Continue using rockets to reach the top of the slope. If you
were up from the right side of the slope you should get a large medipack.
Area with
the Rag Doll
Once up go N
through the narrow corridor to your right, the camera will change showing an
important item at the top of the ledge to your left. Situate Lara at the very
left side of the slope and use the rockets to climb to the very top; when Lara
is at the highest position, take a backflip with
twist and a right curve to land onto the high ledge with the item, pick up the RAG DOLL, slide to the floor and go to the
next room.
Turn right
and go to the SW corner, up the ramp with the yellow ledges to the top and take
a running jump E to the big slope, slide/grab the edge and shimmy to the very
right side, hoist up, jump back and jump again when touching the S slope to
grab the edge of the high E ledge, hoist up, climb the ladder a bit and jump
back to land onto the green ledges, take a running jump to the top of the
orange block (W), drop from the other side and place the doll to open a door at
the top of the wide ramp (NE corner) so take a running jump to the ramp, shimmy
right as before and use the rockets to go up; pull the floor lever to open the
W door at the top of the ramp with yellow ledges. Make your way to go back
there.
To the
Valley
In the next
room there is an orange building with elephant tusks; notice the ladder and the
closed door at the top; for later. Continue through the crawlspace and down the
stairs to an area with vegetation and a lava pit, climb the floating green
ledge near the grate and use the monkeyswing to cross
to the other side and continue to a big outside area: the Rift Valley.
The Omega
key
You'll be
welcome by a demigod and three harpies so give them what they want. Run up the
ramp flanked with columns with green gems where the demigod was, look for the
big hut, go inside and sit down on the throne; watch the next cutscene (FMV59) and get the OMEGA
KEY.
To the
Bottom of the Valley
Time
to go to the bottom of the valley. Go out of
the hut and down the rocky road; at middle way turn right and take a running
jump to the ledge in the orange building with the large
medipack, turn right and take a running
jump S to the ledge with the small slope, turn around and take a running jump
to grab the brown ladder in the orange building, climb almost to the bottom (be
careful with the fire) and jump back. Shoot the demigod
and some poisonous small spiders too; now
go to the S side of this area, near the lava pit and look inside the pit near
the SW corner for a dirt ledge with a dry tree over the lava, jump there to
discover the receptacle for your mask, place it to see double doors opening in
a green building.
Back to the
Top
Time
to go up to the upper part of the valley. Go back N
to the place with the ladder you used to climb down and look for a rope in
front of it; use the rope to swing to the ladder and near the top jump back
with twist to grab the edge of a small slope; use the rockets to surpass it and
land onto a flat part of the ledge. From here you can take a long running jump
to the big S slope and use the rockets to climb to the top. Once up shoot a harpy and a demigod.
Now go N to the entrance of the valley, turn right and go E to the very NE
corner, turn right again and go S until you find that green building to your
right at middle way. Jump over the balustrade to go inside and pull a floor
lever to deactivate the spikes at the top of the wooden towers in this side of
the valley.
The Boots of
the Gods
Climb both
towers and pull the jumpswitches: a door opens in the
room with the elephant tusks. Go back to the entrance of the valley, this time
you don't need to use the monkeyswing to cross the
lava pit, it's enough with a running jump from the right side, go up the
stairs, through the crawlspace and climb the ladder to
find the open door and get the BOOTS OF THE GODS.
With this boots you can walk over lava floors so, go back to the valley, descend to the very bottom as you did before and go S to the
lava pit. Drop to the ledge where you placed the mask and from here you can
jump to the lava rocks (S) to safety drop to the bottom of this lava pit.
First Fetish
Doll
Don't try to
shoot those lava creatures from above, they are similar to horsemen so you'll need to shoot
on their chests. For now forget the opening in N wall and advance W, from the
left side take a running jump to the pink ledges and climb to the top, jump S
to the lava bridge and to the S rocky ledge to get the first FETISH DOLL (1/5).
The Way Up
Now advance
N but not to the very end; in the lava area, from the left side (W), use the
rockets to grab the edge of the lower lava ledge (don't use the rockets very
soon, but jump up the slope, jump back from the top and wait a bit before use
them), hoist up and take a standing jump SE to a pointy ledge, jump E with a
bit of left curve over the E slope, grab the edge, shimmy to the very right,
hoist up and take a backflip with twist and a left
curve to land onto the S slope, slide and jump in last moment to the safe
ledge. Take a long running jump to the roof of the S building, from the NW
corner another running jump W to a dark ledge, use the monkeyswing
to reach the next one, jump to the N lava ledge, use the pole to swim N and
save your game here.
Face the
long lava slope and use the rockets to go to the top, when landing onto the
next N-S slope jump with twist so Lara faces S, use the rockets to go up and
finally grab the edge of a flat ledge, hoist up, climb to the top and take a
long running jump (no grab) to the wide N opening.
Second
Fetish Doll
The green
ledges are still deadly even when you wear the boots, so be careful with them.
Take a diagonal running jump NE to the ledge with the plants,
continue E and jump to the balcony to get the second FETISH DOLL (2/5). Go
back to the ledge with green tiles. Jump to the floating green ledge and ignore
the pole (shortcut to previous areas), from the W side take a standing jump to
grab the edge of the ledge with the green tiles and shimmy left to reach the N
lava area.
Area with
the Wooden Elevator
Forget the E
passage too (shortcut to the same previous areas) and jump over the W
slope; crawl under the first two lasers and stand up between the last
ones, facing S take a sidejump to the right
over the last laser to land onto the orange slope, slide/grab the edge, shimmy
right and hoist up. In this platform pick up the large
medipack and pull the wheel-switch to
activate the elevator.
Take a
standing jump to the lower ledge with the lasers below losing some health; from
the corner, take a running jump to the S ledge and pull another wheel-switch to
open doors below. Now use the wooden elevators or the N ladder to safety drop
to ground floor.
Third Fetish
Doll
Notice the
cage with the doll (for later) and approach to the ramp with cylinders next to
the elevator (left), take a couple of running jumps over the cylinders and use
the medical station at the bottom if you need it. Here you find three rows of
rolling cylinders with poles above so you know what to do: grab the poles to
cross to the other side and pull three wheel-switches to open the door of the
cage near the elevator. To go back there and use the other ramp with more
spiked cylinders, climb the ladder and jump back from the top to a grated
ledge, jump to the next grated slope and use the rockets to surpass it. Finally
go diagonally to the corner and pick up the third FETISH
DOLL (3/5). Go back down the ramp
to the medical station area as you did before.
Fourth
Fetish Doll
In the big
lava area look for a floating green ledge between two lava walls near the
middle of the room, climb this ledge and time the fire emitter to jump to the W
part of the ledge, jump to the first purple ledge, time the fire to jump to the
second one and from the corner take a sidejump +
rockets to grab the jumpswitch and open the nearby doors. Go through, drop onto
the ledge below and go right and right again to a corridor where you'll find
the fourth FETISH DOLL (4/5). Go S to the next lava area.
Fifth Fetish
Doll
The liquid
lava is deadly, but notice a couple of blocks of solid lava protruding from the
liquid lava; jump to the first, to the second and take a final running jump S
to the safe floor. Shoot the demigod if
you didn't do it before and take a running jump N to grab the ladder of bones
in the block under the pedestal, climb up and get the last FETISH DOLL (5/5).
You'll get a camera shot of the receptacles to use that dolls.
Placing the
Dolls
We need to
go there now so, take a running jump S to the dry floor, jump to the lava
blocks you used to descend to the lava pit and from the top you can take an
angled standing jump to grab the edge of the ledge with the receptacle where
you placed the Masai mask a long time ago, climb to
the top and run to the E side, jump onto the pink ledge and to the very S side
of this area to find the five receptacles. Place the five dolls and see what
happens.
The Caves
and the Pandora's Box
You can
directly drop from this edge to the lava blocks you used before losing some
health to avoid backtracking and from there to the very bottom. Go inside the
dark cave but walk slowly and use the monocular to see where that
lethal creatures are located, continue walking slowly trying to not
touch the creatures and take a standing jump at the end to the room with the
flat rocky floor. Don't even run here and advance slowly to the corner, use the
omega key to open the door and in the room with the PANDORA'S
BOX advance W to finish the level.
A cutscene (FMV67) plays during the level change.
LEVEL
8 - NEW TECHNOEGYPT
Opening the
Entrance Door
You already
saw the new features for the boots of the gods so keep then in mind for the
next levels. Facing the entrance go to the right side of the structure (W) and
S; look for a small Egyptian eye near a corner and use “Ctrl” in front of it to
open the entrance door. Go there and notice the new look for the medical
stations in this Egyptian levels. Enter and take a look around to shoot a robot, three demigods
and a harpy.
For a Secret
Go to the structure with the obelisk on top and the medical station on the
raised platform in front of it which is located in the center of the city area S
of the starting entrance. Go around to the back of this structure at ground
level and face N next to the center of the wall just right of the red pillar on
top. Jump up using the boots and grab the top of the wall at the gap in the
fence. Crawl under the pipe to the Meduse Ghost
Head; stand and pick it up for SECRET
#17. Crawl back out to the ground.
Raising the
Receptacles for the New Eyes
Go to the SE
part of the city, up to the area with green steam and Lara will look up to a
grated structure with yellow ledges; go to the corner formed by the E wall and
the grate and use the boots to grab the yellow ledge above, pull the circular
switch (1/4) you'll find in this ledge.
From the N
side of this ledge jump to the N platform with the robot,
shoot it and shoot a walking-eye too, now
jump to the S yellow ledge to pull the second circular switch (2/4).
From the N
side of this ledge you can take a running jump with the boots to grab the red
ladder in N side, climb it, shoot another robot
and jump to the S yellow ledge to pull the third circular switch (3/4).
Now jump
back to the previous platform, go N and if you want use the colored pole and
the boots to reach the top of the black block attached to the E wall and pick
up a large medipack.
Drop to ground floor and move the red object with the pole above to the S side
of the platform, next to the wall and next to the grated red ledge in the
floor, climb it and use the boots to jump back + rockets to boost forward, grab
the horizontal pole above and swing to the last yellow ledge; pull the last
circular switch there (4/4).
A Secret
Go to the N
side of the platform and jump to the red ledge, approach to the opening in the
red structure but don't enter, use the boots to jump and grab the high edge of
the ledge above, use the rockets to go up to the very top and go W; behind the
gray block you can find SECRET #18: Meduse Ghost Head. Go back down to the gray
platform.
First Goblet
Now go to
the very S side of the red ledge, use the boots to drop from the W edge onto
the yellow floor below, go around to the W part of the building and shoot a
demigod inside; pick up the first GOBLET (1/3) (screenshot of the place where you must
place them).
The Torch
Go outside
and to the S side of this building, look up to see a high red ledge you can
reach jumping with the boots; do it so and climb the N opening, jump to the
opening to your left and continue to the end of the ledge with the statue on
fire. Use “Ctrl” to pick up a TORCH
from this statue. Go back to the building and drop down to the yellow floor.
First New
Eye of Rha
From the E
side of this building go inside the covered passage with black floor; when you
reach the end, don't enter but turn left and jump from ledge to ledge to the W
one; from this last ledge take a sidejump + rockets
to reach the platform with the pedestal and pick up the NEW EYE OF RHA. The door
opens so go E to the very end and try to shoot the robot and the Egyptian
warrior from above.
Second
Goblet
Once they
are dead drop down, go S (a door opens creating a shortcut so you can get
access here from the main courtyard) and if you want you can go up the ramp in
front of the hole using rockets and from the flat ledge at its top jump to the
W door which will open creating another shortcut to a high ledge you already
visited. Anyway jump into the water, climb the red ledge and you must move the
scarab statue so the fire is next to the grates in the W high ledges, use the
poles to go up to that ledges, light a torch (select it first from the
inventory and throw it after you used it; you can always select a new one
later) light it and burn the rope. Do this three times moving the statue on the
proper tiles and when you burn all three ropes the spikes in the ledge with the
item are deactivated. Jump into the water, go out from the N ledge, up to the
first floor and take a running jump to the E ledge with the statue, from here
another running jump to the central ledge to get the second GOBLET (2/3).
Jump into the water and go back up to the first floor.
Opening the
Door for the Second Eye
More
tasks to do here. Climb the long ladder in NE corner almost to the top,
jump back to land onto the S slope, slide and jump at the end with a right
curve to the next slope and finally to the flat W ledge with the closed door.
From the corner take a standing jump to the E slope, slide to the end, jump to
grab the pole and swing to grab the edge of the high S opening, hoist up and
shoot the small dragon from here. At the
back of the room pick up the large medipack and pull the wheel-switch to open a
door in a place you've already visited. Go back to the entrance and jump onto
the slope to your right to safety slide to the first floor.
Go outside
through the W shortcut and run to the N side of the ledge to pick up another large medipack; go
back S but don't drop to ground floor. From the edge of the ledge with the
yellow ladder below you can use the boots to jump and grab the edge of the
upper ledge; hoist up and run S to find the open door. Go inside finding
yourself at the top of the pool room you came from,
pull the floor lever to see a door opening somewhere.
Second Eye
of New Rha
You can go
to that place via the long red ladder as you did before, but the easiest way is
to go outside, turn left and jump to the yellow ledge with the circular switch,
turn around and jump to the red ladder N, go up and to the end of the N ledge,
jump through the opening and go left to pick up the second EYE OF NEW RHA. Make your way to safety go
down to the ground floor of the main courtyard.
Pit of Green
Acid
Go to the
Very S side of the city, to the area with the big pit of green acid, go to the
W building with four big pipes and drop from the SW corner (W side) to pull a
jumpswitch opening a door somewhere. There are a small
dragon and a robot to shoot in
this area. Continue jumping from ledge to ledge in an E direction, using the
boots when needed, until you find a small cave with metallic red platforms.
Shoot another dragon and another robot here.
First Omega
Key
Move the red
object in the platform with the medical station twice to the S side, climb it
and there's no need to use the boots here, simply jump back + rockets to grab
the pole above and swing to the small ledge with the switch; pull it and jump
back to the platform with the medical station. Now use the boots to jump to the
S red platform and move the object to the very NW corner, climb it and jump
back + rockets to grab the pole above, swing to the next pole and take a last
swing to the platform with the first OMEGA KEY
(screenshot of the receptacles for this keys). Make your way to go out of this
cave, and jump from ledge to ledge like you did before to go up and back to the
main courtyard (there's a ladder in the S wall of the acid pit).
Third Goblet
From the
entrance of the city (facing the S medical station) go to your right (W) and S
to the end of the yellow road; look to your right to see a small ledge behind
the red pillar, climb it, climb the next one and jump to grab the edge of the
checkered ledge with the Anubis statue; from here use the boots to jump S to
the red ledge. Now go all the way E to the platform with the rotating fires and
even further to the very E end where you'll find the door you opened time ago
with the jumpswitch in the acid pool. Pick up the third GOBLET (3/3)
and go back W to that part of the ledge where you climbed, near the Anubis statue.
A Secret
Detour for a
secret: continue W almost to the end of this red ledge, turn right and jump (no
boots) to the ledge with the other Anubis statue, from here jump to the N red
ledge and to the last one to pick up SECRET #19:
Meduse Ghost Head. Go back to the red ledge attached
to the S wall and E to the part near the first Anubis statue.
Opening the
W Doors
Jump to grab
the edge of the checkered ledge under the statue, shimmy left and around the
corner, hoist up and jump to the N ledge; now jump to the yellow ramp and use
the rockets to go up, once on the gray platform shoot a harpy and use the pole (take one step back from
the edge) to swing to the other side, pull the switch and safety drop to ground
floor using the boots.
Go N and up
the wide staircase, jump to the red ledge to the right (E). Turn around and
take a standing jump to grab the edge of the checkered platform above. Do the
same as before: jump to the yellow ramp, use the rockets to go up to a gray
platform in front of a horizontal pole. For a secret do the following
paragraph; otherwise skip to the paragraph that starts with “Use the horizontal
pole...”
Wearing boots, go to the NE corner of this gray platform and jump to the
N building. Go to the top of this building and then go to the SE corner. For a medipack, jump E to the top of the yellow wall (no grab).
Continue on to the end of this wall and get a large
medipack. Return back W to the end of this
wall, and jump back to the NW building. Again go to the SE corner of the
building. Face S and jump to the tall gray pillar wearing boots. Remove the
boots and jump to the next tall pillar. Use the switch code to see spikes go
down at a Meduse Ghost Head. Jump back to the
previous gray pillar, and then jump (wearing boots) to the top of the NW
building. Go down to the greenish-yellow tiled ledge just below and walk W to
the end and then N in the alley to where the previously spike-trapped Meduse Ghost Head is waiting to be taken for SECRET #20. Now return to the gray platform you
originally came from before the secret hunt.
Use the horizontal pole (take one step back from the edge and remove
boots) to swing to the other side. Pull another switch to see a door opening at
the ground floor.
[Note: if you failed to get Secret #18 earlier in the game, you can get it now
by doing a running jump without boots to the horizontal pole back to the gray
platform and going back with boots to the N building and the top of the yellow
wall as described in the preceding paragraphs. You would also get the large medipack now (rather than before) to save time. The
location of Secret 18 can be reached from the middle of the top of this wall by
jumping S with rockets to the right red ramp of the gray structure and going up
to the top with rocket moves to the right of the gray block.]
Safety drop to the ground using the boots.
Opening the
NW doors
The open
door is W in front of the horses, go inside and pick up 2 x large medipack
near the NW grate, now climb the S ledge but be very careful with the Egyptian warrior, he is lethal if you approach too
much. Go up the ramp to the top and in the window sill pick up a large medipack and
pull the switch to open a nearby door. Go back down and to the S side of the
room to find the open doors, continue, pick up the large
medipack and pull the jumpswitch to open a
door somewhere. Go back outside the way you came.
Second Omega
Key
The new open
door is near, to your left in the NW corner; enter and fight
with an Egyptian warrior, go right to the
E pool room and find the receptacles for the goblets behind the big
sarcophagus; place them to see what happens. Still some tasks to do here so,
take a running jump to grab the pole in the middle of the pool, climb almost to
the top and jump back to land onto the W ledge, now jump from ledge to ledge
(using the pole too) in an anticlockwise direction until you reach the ledge in
NE corner with the large medipack;
use the zip line to slide to the W opening, jump SW to the higher ledge and
take a last running jump to the N ledge with the switch; pull it and safety
drop to the floor using the boots.
Directly go
to the W room and open the crowbar door in the N opening, climb the pole and
advance (the door will open), jump to the red ledge and take a running jump to
the S one with the switch; when you pull it a camera shows a door opening
somewhere. Drop to the floor using the boots and go back to the pool room.
Climb the pole again and jump back to the W ledge, to the S one, use the pole
to swing to the E ledge and take a standing jump to the opening in S wall (not
from the very corner) where you can find the second OMEGA
KEY.
The
Cartouche
Open the
crowbar door and shoot the robot; the S
door opens. Go outside and down the wide stairs where the Egyptian warrior mounted on the biga awaits. Once he is defeated, a CARTOUCHE will be added to your inventory and
a camera shows where to go so, climb again to the area with the rotating fires
(remember, S red ledges behind the tall pillar) and place the cartouche in the
receptacle to change the fires trajectory and clear the path so you can use the
switch code in the middle of the fires: another receptacle descends somewhere.
If you go E to the pedestal where you got the last goblet, you can see the receptacle
facing NE.
Two Ancient
Scrolls
Go back down
to ground floor and to the very E side of this courtyard, to the place you saw
when you picked up the omega key. Place both omega keys to see an underwater
block lowering in a pool. It was in the nearby pool in NE corner of this area;
go there, situate Lara facing W and use the boots before you jump back into the
water so you can stand up in front of the eye and use "Ctrl" to get
the first ANCIENT SCROLL FROM THE FATHERS OF
ATLANTIS. Immediately use the "Esc" key and remove the
boots so Lara can normally swim before she gets out of air. In fact two
underwater blocks were lowered, so go to the other pool, look for the eye in
the wall and repeat the same maneuver to get the second ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS.
Using the
Scrolls
You can use this items in the receptacle you saw lowering when you used
the switch code so, climb the nearby yellow ladder in E wall, go E through the
shortcut to the first floor of the pool room. Turn left and use the boots to
jump and grab the edge of the high opening in NW corner and go through the left
grated passage to find the receptacle at middle way. Place both scrolls to open
a door in the room where you fought with the first Egyptian warrior. Go back
down to the main courtyard and all the way to the very W end to find that room.
The Technopyramid Area
First deal
with that dangerous walking-eyes near the
pool; once the calm is restored go to the NE corner, climb the red block, jump
to the next one (W), turn around and climb the ladder, face W and jump to the
next block, climb the next W ladder and hoist up, turn around and take a couple
of running jumps E to the ledge with the lever in the corner (1/5).
Take some
running jumps W to the wide platform, continue W to the corner and turn S,
shoot a robot and pull the switch in this
area to open a door somewhere. Go all the way back to the NE corner and safety
drop to ground floor.
Now go to
the entrance door and, facing it, go up the ramp in the right side using
rockets and near the top jump back to land onto the flat W ledge; climb the
short ladder near the corner and go inside the crawlspace, drop from the very
NE corner of this tile, slide down the ramp, jump to grab the ladder, shimmy
left and around the corner and look for the lever (2/5) next to the E wall.
Go back to
the ladder and look for a more external ladder S, take a sidejump
+ rockets to grab it and climb to the top to find another lever (3/5).
Third Eye of
New Rha
Now approach
to the very SE corner of this terrace to find the door you opened with the
switch moments ago, take an angled running jump there over the yellow wall and
in this new area shoot another robot if
you want; anyway climb the S ledges in the gray brick wall and run E to the
very end to get the third EYE OF NEW RHA.
Go back W to the entrance of this area.
For a secret, from the left side of the edge of this entrance, jump S to the
red scaffold structure. Stand at the SW corner of the red scaffold platform.
Turn around facing SE and make a right sidejump using
rockets to land inside the scaffold structure. Go one tile N in the scaffold,
turn around and do a standing jump up to grab the top of the red scaffold
structure. Climb on and go E to the front of the last row of red scaffold
tiles. Make a standing jump up to grab the edge of the high red scaffold ledge
above, and climb on. Go in the doorway. In the room on the left side (N) of the
corridor are 2 x large medipack
(W and E). Go back S to the corridor and go E to the medical station. Go N up
the ramp on the left to a ledge. Go E on this ledge to a Meduse Ghost
Head for SECRET #21. Go W
and down the ramp to the medical station, and back out W through the door to
the corridor leading to the red scaffold structure, and go down to it.
Drop to the ground floor using the boots.
Go to the
very SW corner of this area and look for a wooden pole in the S side of the
gray brick wall to climb up, go through the small hole to the W side and find
another floor lever (4/5).
Turn around
but don’t go through the hole, look up to spot a ladder and use the boots to
jump/grab it and climb to the top; take a running jump (with boots) E to the
top of the next pillar and from here another running jump with boots (E-SE) to
the right side of the upper gray ledge (no grab), go to the N side of it and
use the boots to jump and grab the ledge above where the last lever is (5/5).
You’ll get a camera shot of a block lowering in one of the pools.
Pool with
Fans
It’s the NE
pool so go there and jump into the water; the current is very strong here to
cross swimming, and you can’t put on the boots when you are into the water so,
situate Lara on the pink ledges, put on the boots and take a running jump
towards the opening in the NW corner; you can advance even when you’re sinking
so do it so to save time and when you cross the floor tile with the fan remove
the boots to surface and take a breath. There is an opening to your right you
can climb to put on the boots again so do it so, take another running jump and
so on to the very end of the watery passage. On your way you’ll find three 3 x large medipack.
At the end of the path you’ll find another of those eye-switches in a wall, and
you’ll need to put on the boots to use it so climb the nearby ledge, put on the
boots and jump onto the tile with the fan to use the switch (a door opens
somewhere); remove the boots after this task and swim back to the pool the way
you came (this time you don’t need to use the boots because the current is
going in your favor now; except in one of the fans).
Fourth Eye
of New Rha
The open
door is in the very SW side of this area, go there, up the wide staircase and E
to the very end; pick up the last EYE OF NEW RHA.
I think you already know where to use the eyes: use the boots to jump down to
the area with the acid pit, run all the way to the very E end and find the
circular receptacles you raised time ago when starting this level in the SE
side of this big area. Place the four eyes to see some changes in the technopyramid area.
Placing the
Small Pyramids
Go all the
way back there to see that small pyramids have descended onto the pink ledges
in all four pools. Your goal here is to throw the pyramids to the bottom of the
pools and move them onto the patterned tiles (red tiles marked with a circle);
of course, always using the boots to sink to the bottom and removing the boots
when you need air. Perhaps you need to use several medipacks
in some pools, and in one of the pools the patterned tile is located under the
grated floor at the bottom of the pool.
Once all the
pyramids are correctly placed, a block lowers at the bottom of the SW pool;
swim there to finish the level.
LEVEL
9 – THE EMPIRE OF DEMONS
First Jumpswitches
Quickly save
the game and be prepared to deal with the Egyptian
warriors mounted on their bigas. Go up the
red steps in SW corner, shoot a couple of jackals and two more at the top. Go E towards the
medical station and look for a couple of green crystals. That crystals are
pointing the locations of jumpswitches you need to
pull; there are 5 jumpswitches all around this huge
area so let's start jumping to the NE roof below (going from the medical station)
and pull the first one (1/5).
Now use the
boots to grab the edge of the dirt floor above and go to the SE corner to find
and pull the second one (2/5). There is a large medipack to pick up near the E wall. Carefully
go back W to the platform with the medical station.
The Eyes of Rha
From this
platform you can jump to the SE and NE structures, shoot the walking-eyes and get 2
X NEW EYE OF RHA.
Last Jumpswitches
Now go to
the W side of this area, to the place with the huge obelisk. Continue through
the small opening in the very SW corner, advance W over the narrow ledge next
to the S wall (careful not to fall to the bottom) and from the very SW corner
climb the ledge to your right and advance N to find the next jumpswitch (3/5).
Now go back
the way you came, S to the SW corner and E to the edge of the ledge; this time
drop onto the grassy floor below to find the fourth jumpswitch (4/5).
Jump into
the lake and swim N; be careful with the mini submarine
and look for an opening near the NE corner so you can cross to the very N side
of the lake. Go out of the water from the E red ledge, turn left and notice the
big opening in N wall. Jump to that opening and advance N until you can see the
last green crystal next to the E wall; use the boots to jump to the green ledge
and pull the jumpswitch (5/5) to see a door opening somewhere.
Preparation
for a Secret
If you do not want secrets skip down to the section
called “Going Up.” Otherwise:
There is a glitch in the game in which this secret (Meduse
Ghost Head next to a pole with flaming pots) can sometimes be taken by crawling
directly to it from an exact pixel location and picking it up while crouched
and backing out before getting burned. But this method is unreliable and
unintended. The proper way is as follows:
While still on the E wall ledge where the jumpswitch with the crystal is, make
a running jump S to the next grassy ledge on the E wall. Climb up to the top of
this ledge, and jump onto the higher grassy ledge above under the high slope.
From the edge, make a back flip and use rockets to grab the high slope. Shimmy
to the right one move away from the end. Climb up on the slope, use the rockets
to go up and immediately back flip, then use the rockets to go forward and grab
the floating red platform (tricky). Now make a curved running jump up to high
jumpswitch on the E wall in front and pull it – a cutscene
shows a pole with flaming pots moving away from a Meduse
Ghost Head. Lara falls down to the ground.
Now that the pole has moved, you can either go get the secret immediately or,
if you are trying to complete the level in the least amount of time, later (at
the end of the level when you need to get on top of the red building). If you
want to wait, move down to the section called “Going Up.” Otherwise, to get the
secret now:
Going for a Secret
Go back on the high grassy ledge on the E wall to where you jumped up to the
high slope. Go to the edge of this ledge. Make a running jump W to the transparent
grated platform in front of the red building where there are receptacles to be
used for scrolls later. Go to the SW balcony of the building. Stand in the
middle against the high sloping hill where there is a ledge with plants above.
Use rockets with boots to get up there. Go S to the end of this green ledge and
make a running jump SE to the grassy area where there are flaming pots on a
pole. Go to the Meduse Ghost Head which is no longer next to the pole.
Pick it up for SECRET #22 and go back
down to the ground.
Going Up
Now go all
the way back up to the courtyard with the big obelisk via the red stairs at the
entrance of this area, shooting a jackal
on your way up; again, go through the small opening in the very SW corner,
advance W over the narrow ledge next to the S wall (careful not to fall to the
bottom) and from the very SW corner climb the ledge to your right and advance N
to the jumpswitch. This time turn around and jump to climb the ledge of the
building in SW corner, walk E and S to the end of this narrow ledge and notice
the metallic slope near the S wall. Take a sidejump
to your left and use the rockets to go up the slope. When you
can't go higher, jump back with a twist to grab the pink floating ledge at your
back. If you look down to the NE you can see a metallic cage between two
vertical wall blocks. This is the last secret of the game. Now take running
jumps N to the next pink ledges and from the last one use the boots to take a
long running jump W-NW to the gray ledge with the columns, advance a bit N and
use the zip line to cross to the E side and grab the edge of the big prismatic
passage, run up the ramp to the very top, turn around walk three steps to the W
and take a jump back (use the boots) + rockets to grab the high ladder above
the opening, climb to the top.
First Scroll
& First Omega Key
Advance W
and forget the open doors in N wall for now; continue to the very W end of the
metallic structure; turn right and take a long running jump with boots to the N
grassy ledge below (if you get problems with this jump, you can take a diagonal
jump from the NW corner of the gray roof you ignored seconds ago), use the
boots to jump onto the W transparent platform and the monocular appears at the
right bottom of the screen [not always – a game glitch]. Yes, another of those
laser mazes, with a Sobek god at the end.
There is a secret in the middle of the laser maze area high above in the
scaffold on the wall. If you want the secret, you can try to get it during your
first trek through the laser maze before reaching the Sobek
god or wait until you deal with the Sobek god, and
then go back through the maze to get the secret. Your choice!
Patiently use the monocular to cross to the S side where the Sobek god is, and also when going for the secret hunt.
A camera will show a pole appearing in the SE corner of this area when you
finish the maze the first time. Unless you still do not have the laser maze
secret, there is no need to cross the lasers maze again once the pole is
activated, whether you didn't kill the Sobek god or
forgot the key.
Kill the god to get the first ANCIENT SCROLL FROM
THE FATHERS OF ATLANTIS (1/4). Jump to the SW platform with columns
and go to the dark corner to get the first OMEGA
KEY (1/4).
Use the pole to go down, or go back through the laser maze for the
secret if you wish. You can also get this secret anytime later in the game by
getting back to the pole by reaching the wall blocks on the W wall. In that
case, you would jump down onto the wall block closest to the top of the big
prismatic passage (accessed from the NW corner of the obelisk courtyard). Use
the pole on the SW block to get back up to the laser maze.
The laser maze secret is accessed by using the rockets to scale the middle W
sloping wall of the laser maze area. Lara must find her way with the monocular
through a narrow maze of lasers to the exact location at the sloping wall with
the scaffold. Be careful as there is a laser beam immediately on the right of
where she needs to stand. The ledge with the meduse
ghost head is small on the upper N side of the scaffold, and it is a near
pixel-perfect location to avoid the laser beam and make the W ascent with the
rockets and land on the ledge. At the wall, Lara should stand touching it just
to the right of the vertical blue stripe at the bottom of the sloping wall.
Walk one step back and use the rockets to ascend to the top of the middle
diamond tile on the wall, and make a back flip to the ledge with the Meduse Ghost Head and pick it up for SECRET #23. Walk forward to slide down the wall
to the laser maze area. Trek carefully through the laser beams with the
monocular back to where the Sobek god was. Use the
pole to go down.
Going Up
Again
Go E and
drop onto the ledge with the pole and jump to the pink floating ledges; as you
did before, from the last one use the boots to take a long running jump W-NW to
the gray ledge with the columns, advance a bit N and use the zip line to cross
to the E side and grab the edge of the big prismatic passage, run up the ramp
to the very top, turn around, walk three steps to the W and take a jump back
(use the boots) + rockets to grab the high ladder above the opening, climb to
the top.
The Pool
Room
Advance W
and soon you'll find a solid roof to your right from where you can jump to the
doors you opened with the jumpswitches, pull the
switch to open the doors behind the grate, jump back to the previous roof and
jump with grab to the new opening N. Advance towards the medical station and
turn around to shoot a harpy. Don't try
to climb to the top of the E wall (deadly tiles), but jump with boots over that
wall to land into the pool at the other side.
Second Omega
Key
There are
five receptacles for the switch code to find in this pool, two of them are on
the orange ledges and the other three over the gray underwater bridges near the
walls. The orange ledges are lava ledges, so they are deadly if you walk over
them without the boots. Remember that you can't put on the boots while standing
in the water too; that way you need to climb the S ledge with the jumper each
time you need to put on the boots. So you know what to do: climb that ledge to
use the boots and walk slowly over the underwater bridges until you use all
five receptacles. For the receptacles near the walls you'll need to remove the
boots once you've used the switch code and go back to the ledge with the jumper
to put them on again. Perhaps you need to use some medipacks,
but there are 6 x large medipacks
to pick up in this area.
Once you've used all five receptacles, a pole will appear near the
center of the room, go there with the boots and climb to the top to get the
second OMEGA KEY (2/4). Jump into the
water. If you swim to the bottom of some pits and against the big eggs, some
harpies can be released. If you do not want a secret, skip the following
paragraph and go to the section called “Using the Eyes.”
Preparation for a Secret – First Part
Save the game first! Swim to the bottom of a pit and release one harpy at a time. Kill it by shooting it from the
back wall of the ledge with the jumper. Lara must wear the boots on the ledge
with the jumper to shoot a harpy. You will probably need to use medipacks to stay alive since Lara may be poisoned with
venom. Try to avoid being pushed into the water by the harpy, which would most
likely necessitate a reload from a savegame because
of the boots. Remove the boots to swim back down in a different pit to release
another harpy and kill it. You will need to release a total of three harpies
from eggs to automatically get the torch in the inventory. When that happens
you will hear Psiko say: ‘A torch! Time
for some challenging secret hunt, Lara!’ [Note: there is also supposed
to be an on-screen text message about the torch along with Psiko’s
voice, but this text message doesn’t always appear due to a game engine
glitch.] Swim back out of the pit and dispatch this third harpy to oblivion as
well. It is possible to deal with the harpies without using medipacks,
so be careful.
Using the Eyes
To leave the pool area, remove the boots while on the ledge with the jumper.
Face E or W to use the jumper to land on a high slope; slide and jump again to
land onto the central slope and finally slide to the corridor where an Egyptian warrior awaits. Go to the E side of this
area to find the receptacles for the eyes, and place them to see a door opening
somewhere.
Second
Scroll
There is a
corridor between the hemispheres with the receptacles, go there and safety drop
to the floor below using the boots, drop again to the very bottom and run to
the S side of this area to find the door you opened moments ago when placing
the eyes. Shoot the demigod and go
inside, open the W crowbar door and in the next room shoot another demigod and pick up the large medipack. Go to the W
alcove, turn around and jump with boots to grab the ladder, climb to the top
and shoot a Sobek god to add the second ANCIENT
SCROLL FROM THE FATHERS OF ATLANTIS
(2/4) to your inventory.
Rotating
Spiked Cylinders
Now climb
the pole near the SW corner and jump to the S ledge, use sidejumps
+ rockets to save the wall panels and from the very E side of this ledge jump
to grab the edge of the red structure, hoist up and use the rockets to reach
the top. From here take a running jump to the E red ramp and when sliding jump
with boots to grab the edge of the N slope, use the rockets to go up and shoot
an Egyptian warrior. Finally cross the
bridge to the S balcony to pull a switch and open the doors in the pits with
the rotating spiked cylinders. Safety drop to ground floor using the boots and
you know what to do: use the horizontal poles to cross to the back of the
corridors and trigger the eyes there. Once all three eyes are triggered a
trapdoor raises in the center of the room.
Third Omega
key
Climb the
pole again and from the S ledge jump to the central ledge with the movable
object, place the object on the W side of the ledge, climb it and use the boots
to take a jump back (facing N) + rockets to grab the upper pole and swing to
pull the hard-to-see jumpswitch in the N wall: a door opens at the top of this
room where the warrior was. So you know what to do, climb the pole again and go
all the way back up there to find the open door, go outside (a camera shows a
jumper appearing on a ledge outside as a shortcut to go back up here in case
you miss something) and pick up the third OMEGA
KEY (3/4).
Last Scrolls
From this
high balcony jump to the N red ledge and drag the movable object to the very S
side of the ledge, go to the very N side of this same ledge and spot a gray
ledge around the corner, jump there to discover a wheel-switch to pull and
rotate another of that movables in the balcony area. Now jump back to the red
ledge, climb the movable and from the E edge, facing E (no boots) take a jump
back + rockets to grab the pole above and swing to a metallic slope, slide and
jump in last moment to grab the edge of the red S ledge, hoist up and place the
movable you rotated moments ago on the N side of this ledge (not to the very
end, but leave a tile or two between the object and the edge), climb it and
this time use the boots to jump back + rockets and swing to a small metallic
ledge N. Turn around, drop/grab the ladder and pull the jumpswitch to open a
door somewhere. You'll land onto the platform where the Sobek god
is so kill him and kill the Sobek god in the other platform too to add 2 x ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS (3/4 and 4/4) to your inventory.
Jump onto
the central platform with the medical station. If you do not want the last
secret of the level, go to the section called “Last Omega Key,” otherwise do
the following:
Preparation for a Secret – Second Part
Go to the lake at the bottom of the stairs NW of the obelisk area. Jump into
the big opening in the N wall. To light the torch, Lara needs to go to the red
building near where jumpswitch 5 (with the floating green crystal) was at the
start of the level. Lara lights the torch using one of the flaming bowls on the
lower W balcony of the building. [Note: you could also go to the upper
transparent grated platform and use the scrolls now, but you will still have to
come back here again later; so it is best to wait.]
Lara takes the flaming torch back to the courtyard with the big obelisk.
At the NW corner of
this courtyard jump with boots at a 45 degree angle up onto the end of the blue
and yellow striped ramp of the big prismatic passage. At the top of this ramp,
jump down to the zigzag platform where the Sobek god
was and a big statue is at the other end. Light the statue’s bowl with the
torch. Turn around and go back E on this platform and jump down to the medical
station. Jump up on the red wall block with the jumper. Find the right position
to use the jumper with a possible right curve in midair to get on the other
zigzag platform where a Sobek god was and another
statue can be found. Now light this statue’s bowl with the torch. The cage
surrounding the Meduse Ghost Head on the wall block
goes down.
Get a Secret
Go down and go to the small opening in the SW corner of the obelisk area. Drop
the torch in water as you no longer need it. Make your way over the narrow
ledge in the SW wall and advance N to the jumpswitch as you did earlier. Climb
the ledge of the building again and make your way around to the metallic slope
near the S wall. Go up using rockets as you did before and get on the nearest
pink floating platform next to the S wall. From this platform make a running
jump to the E wall block with the pole. Stand on the SW corner of this block
facing the pole. Hop backwards off the block and use the rockets to land on the
lower wall block where the metallic cage was and a Meduse Ghost
Head awaits. Pick it up to get SECRET
#24, the last secret of the game. Now jump down to the SE and go E through
the passage to the medical station E of the obelisk.
Last Omega Key
Go up the W stairs from the medical station to find the hole with the open
door. Drop down, advance, remove boots, and drop through the next hole. Shoot
the strange creatures (very hard to
kill!) and finally pick up the fourth OMEGA KEY
(4/4) located on a pedestal in the NE corner of this area.
Using the
Scrolls
Now it's
time to visit the red building you ignored earlier when pulling the last of the
five jumpswitches. Go through the W wide passage and
jump into the lake, remember: swim N and look for an opening near the NE corner
so you can cross to the very N side of the lake. Go out of the water from the E
red ledge, turn left and jump to the big opening in N wall. Advance N until you
can see the green crystal next to the E wall; use the boots to jump to the
green ledge with the jumpswitch and this time take a running jump (with boots)
S to the next ledge attached to the wall, climb the block with greenery and
from here take a long running jump to the grated platform with the receptacles
for the scrolls.
Inside the
Final Building
Place the
scrolls and shoot a demigod, advance and
go right at the junction, take a running jump in the swamp area and finally
enter in a huge room. Nothing to do here at this moment so go through the E
passage, kill a demigod and continue to
the very end where you'll find closed doors. You can cross to the next room
from the left or right sides of the doors so, do it so and climb the N wall, go
through the small opening N and drop into the next room.
Room with
the Conveyor Belt
Notice the
patterned tiles in SW and NW corners and take a look to the ceiling of the room
too: there is a conveyor belt and that tiles will change the sense of the
movement in the ceiling tiles. Don't touch the floor tiles by now and climb to
the entrance opening, turn around and jump with boots to the top of the tall
pillar in front of the opening (no grab). This will be (from now) your starting
point, and your goal here is to use the conveyor belt to reach the top of
four pillars and use the switch code. Let's start with the NW one.
Using the
Switch Code
Jump with
boots to grab the monkeyswing and advance W, not to
the final row of tiles, but turn right to grab the penultimate one; immediately
start swinging to the W to avoid being dragged by the next tile and reach the
last row of tiles which will take you to the NW corner. Use the switch code and
go back to the starting point.
Now grab the
ceiling and swing again W, let the current takes you W, N, and E; try to hang
from the very S side of the conveyor belt and when the current takes you to the
N swing hard against the E side, quickly swing to the S and the belt will take
you to the top of the pillar. Use the switch code, drop to ground floor and
step on the marked tile in SW corner to change the movement of the conveyor
belts; go back to the starting point.
Now grab the
ceiling and this time swing E, let the current takes you E, N, W and S, try to
hang facing E and when the current takes you to the S advance E against the
marked tile in the ceiling, the next tile will take you to the top of the
central pillar. Use the switch code and go back to the starting point.
Grab the
ceiling and again swing E, let the current takes you E and N and when you go to
the W situate Lara under the very N side of the monkeyswing;
when you reach the tiles taking you to the S, swing hard to the W to surpass
that couple of tiles and let the current takes you to the W end, to the S and
finally swing W to land onto the top of the pillar attached to the W wall. Use
the switch code and drop to ground floor.
The Remote
Control
Once you've
used all four switches a cage lowers in the W side of the room and you can pick
up the REMOTE CONTROL. Go back to the
previous room with the closed doors and jump with boots to the top of the big
cylindrical structures, use both circular switches to open the door and release
the horse. Now go in front of the W closed doors at the entrance of this room
and jump with boots to grab the upper ledge with the receptacles; use the omega
keys to open the doors below. Now that you have the remote control and the path
is clear it's time to ride the horse.
Riding the
Horse
Follow the
only possible way across the swamp and continue through the corridor with the
moving fires. To avoid the fires try to ride near the corners (the first two
from the right side and the third one from the left). When you arrive to the
huge room ride up the ramp and onto all five blue tiles above the dark ledges
(use the reverse when needed) to open the door in the NE corner continue riding
the horse through the new passage, break the glass wall and pull the lever at
the end. The exit door opens so go outside.
Go right over the transparent grated platform with the scroll receptacles to
the SW balcony. Use rocket moves (and boots) to ascend the steep sloping hill
to the ledge with plants above.
If you didn’t get Secret #22 earlier and wish to do so now, when you’re near
the end of this level (provided you moved the pole at the start of the level,
or else you would have to do it first now), do the following -- otherwise skip
the next paragraph:
Go S to the end of this green ledge and make a running jump SE to the grassy
area where there are flaming pots on a pole. Go to the Meduse Ghost
Head which is no longer next to the pole. Pick it up for SECRET #22 and go back to the previous green
ledge on the high sloping hill you came from.
Make a running jump N to get on the roof of the red building. Jump over the
angled top of the building to the N side. You can jump to the N exit from a red
metallic structure in the NE side of the roof. Advance through the tunnel and
drop into a room with a big head; approach to the head and the level ends.
[Note: There is a climbable wall here, so Lara can go back if she needs to.]
A cutscene (FMV68) plays during the level change.
LEVEL
10 - THE END OF ETERNITY
To the Tower
If you
played the first season of HyperSquare you'll
recognize this place. Climb the N ledges and run through the N passage, climb
up the staircase to the top, climb the yellow wall and use the rockets to go up
the ramp and grab the upper ledge, turn around and take a running jump to the
wide platform E. Continue E and use the checkered bridge to cross to the E
platform with the tower. Continue to the very E side of this area, approach to
the giant white mannequin and watch the cutscene
(FMV69).
The Cornucopia
Shoot the
cornucopia with explosive ammo and pick up the PLANK'S
CONSTANT located in the W side of the hole. Pick up the CORNUCOPIA too and listen to Psiko talking about recover the remaining constants. Now
drop into the hole and you'll be teleported to the start of the level, use the teleporter in W side to be transported to the area where
you placed the remaining constants when playing the first season. Notice that
there is a teleporter here leading to the top of the
structure and there, another one to the place near the beginning. So you can
easily return here if you miss one of the constants.
Recovering
the Fundamental Constants
You already
got the Plank's Constant so, climb the W ramp and use the wormhole to get up to
the next level; pick up the GRAVITATIONAL
CONSTANT.
Climb the E
ramp and use the next wormhole. In this level pick up the SPEED OF LIGHT ON VOID CONSTANT but don't go
through the wormhole in the ceiling.
Climb the E
ramp instead, and go through the wormhole high up in the E wall; as you're
being transported, turn Lara around so she exits the wormhole facing backwards,
then you can grab the edge, shimmy right and use the rockets to reach the top;
or simply do a jump with twist at the end of the wormhole and use the rockets
to grab on the edge. Pick up the MAGNETIC
CONSTANT.
Safety
drop to the next level (W), and pick up the ELECTRIC CONSTANT.
Now go up
the W ramp, use the wormhole in the ceiling and on the next level go to the E
and pick up the ELEMENTARY CHARGE CONSTANT.
Go up
through the last wormhole to the top of the structure and through the
crawlspace W, crawl under the metal blades to pick up the final constant: the FINE STRUCTURE CONSTANT. You can see a giant bug and a robot
near the place where the cornucopia was. A bunch of locusts will attack too.
Final Battle
Go back to
the other side of the crawlspace, through the tunnel S to the top of the tower,
down the ladder in the S side (perhaps the bug attacks here, so put on the
boots just in case it pushes you off the ledge and be prepared to use several medipacks while fighting) and from here you know how to
reach the ground using the boots. Once both enemies are defeated a door will
open into the hole where the cornucopia was; go there, climb down the ladder
and jump to the W opening. In this final room place the models with the planets
on the patterned tiles and watch the final cutscene
(FMV70) of this spectacular adventure.
April - 28 - 2018