BtB 2018 - 7 - Renaissance.
Level by
matrix54
Walkthrough
by the Author. Followed
by a Walkthrough from G&D Productions.
Video walkthrough by KillerGameplayz
Story:
Stranded aboard a space station, Lara and a
small team explore the depths of the universe, seeking interstellar adventure.
Research of a local artifact causes interference, provoking local alien life to
invade the station, resulting in a portion of the team to be captured.
Secrets: 5, Coin Piles: 5
Space Station – Communications.
A brief introductory sequence
shows the artifact the team is looking for, the remains of a battle, and the a
few of the aliens running to the elevator. What follows after is a cut of the
two of crew, Captain Price and Pilot Morgan (along with one of the ship’s space
cruisers) being captured and taken. The next scene shows Lara in the medical
bay, standing in an open chamber besides the Scientist, Constance.
After the introduction, run to
the left and through the door to store. Pick up the LMP. Flip the switch to power down the malfunctioning surgical
table. Run back to the medical table and pick up Constance’s Medical Log to exit the room.
Space Station - Upper Corridor.
After a brief cut of a stray
alien running toward the elevator, run across the hall to the Crew Lounge and
see that the alarms are ringing and the room is filled with smoke. We’ll return
here later with a Helmet. Run through the corridor to the elevator.
The rooms on this floor are locked, but we’ll return here soon. Lara can also
go to the communications room, but there’s nothing to do there just yet. For
now, use the elevator to go to the Docking Bay.
Space Station - Dock Bay.
Exiting the elevator, you’ll
hear the stray alien take off in another ship. Examining the windows will show
no ships.
From the elevator turn left or right twice, running down the corridor to the
escape pods.
Dead Planet - Crash Landing.
After the cutscene showing the
wreck, run around to the left of the destroyed tower to collect the LMP. Warning - running too far out will
cause death. Return to the dead alien and collect Lara’s Access Card and the Captain
Price’s Log. What follows is a cutscene of Lara returning to the Space
Station with a Shuttle she can now use to travel with.
The cutscene will also show rooms Lara can now access.
Space Station - Docking Bay.
When the cutscene is over, you
will be presented with a colored control panel and two options: Red and Blue.
Red will take Lara to the Hot Planet, and Blue to the Cold Planet. For now,
ignore these and use elevator to go up to the Upper Corridor.
Space Station - Upper Corridor.
Upon exiting the elevator,
you’ll get a cut to an alien exiting the Crew Lounge and blowing up. Should you
explore the Crew Lounge before getting a Helmet, Lara will sustain damage from
heavy smoke.
Later, when the Helmet is acquired, Lara will be able to collect a Chilled Chemical Pot from the kitchen.
For now, you can head into Lara’s Bedroom or the Conservatory.
Space Station - Lara’s Bedroom.
Collect the Coins (1) from the table,
which gives Lara access to the Merchant. Notice the keypad on the wall. We’ll
return here later with the access code.
Once you found the code, you can collect the Alien Toy (Secret 1/5)
and the SMP here.
Space Station – Conservatory.
Here, there are two SMPs to acquire. Take both, and return
to the Docking Bay.
Space Station - Docking Bay.
Use the green button to the
left of the elevator.
Merchant’s Planet.
The Merchant allows Lara to
“purchase” goods when she collects coins. There are 4 additional sets of coins.
Collecting these in any order will unlock more items.
(1) A Codex, which is required.
(2) The Code
Disk which is used as a
password for Lara’s bedroom to collect a Secret.
(3) The Helmet is used to run
through toxic gas.
(4) The Detonator is used to blow up
bombs attached to aliens.
(5) An Egg,
when all coins are collected.
For now, the only item available for “purchase” is the Spinning Codex. Take it and return the Space Station by running
through the door.
Space Station - Docking Bay.
From the Docking Bay, you can
choose between the Hot or Cold Planets. Both are listed below:
Hot Planet.
After the traveling scene, run
through the hole in the floor, and run through the cavern. Jump over the lava
to the safe platform. Turn left, and jump to safety again. Jump across the lava
into the gap.
Travel through the cave into the Rotating Room.
- Rotating Hall/Totem Room.
Explore the rooms that follow,
but turn the valve when ready. This will rotate the room.
Run into the Heavy Thud Room.
- Heavy Thud Room.
The exit is now blocked.
Run straight ahead into the room across from the entrance and climb up the to
the ledge above.
From the ledge, jump down onto the block to dislodge it, but quickly run off of
the tile to avoid falling.
Run to the room below and jump a cross the lava pit. Collect the Alien totem (1). Return to the rotating
hall and turn the valve.
- Crypt.
This is the crypt entrance. We will ignore this for now until we get the
Detonator.
When using the Detonator later, stand over the beeping object to use it. Wait
for the bomb to explode and collect the Energy
Cell. Past the poor is a Tag (Secret 3/5) in the
sarcophagus.
Turn the wheel in the rotating hall again.
- Magnet Room.
Jump into the pool and ignore
the magnet, as this is a trap that will attach Lara to the metal floor.
Emerge from the pool and run across the room. Collect the Magnet and carefully trek back across the room, avoiding the
metallic floors (which will kill Lara) that pull Lara and the boulder, then
climb up the metal wall to the platform above.
On the platform above, collect the Alien
totem (2), then do a safely drop to the floor below. Swim through the pool
and emerge at the rotating hall. Turn the valve again.
Hot Planet - Totem Room.
Return to the totem statues
and use the totems. This will spawn fire spirits. The statue beyond the totems
will unleash a waterfall and cool the lava. Jump in the cooled Lava and collect
the Coins (2) under the bridge. Take
the Codex. Return to the cave.
The lava has stopped flowing in the cave. Collect the Coins (3) at the base, then return to the entrance. Leave the
planet.
Space Station - Docking Bay.
Use the blue switch to travel
to the Cold Planet.
Cold Planet.
Carefully use the crystals to
drop to the room below.
- Foyer.
Examine the guard in the room past
the window of ice. Continue down the stairs
- Pool.
Jump to the switch across the
water. Return to the newly opened doors.
- Foyer.
You’ll trigger an explosion.
Run past the monster, past the power button, and run to the back of the chamber
in the newly opened room, then open the doors. Wait in the chamber for the
monster then trap it inside.
When trapped, turn on the power. Lure the monster into the electricity to kill
it. Turn off the power and pick up the Alien
Organs. Use the ladder and climb up.
- Upper Foyer.
Again, we will ignore this
area until we get the Detonator.
When you have the detonator, as before, use the item and wait for the explosion
across the gap. Afterwards, collect to the Energy
Cell and Spinner
(Secret
5/5).
Run through the dark room and drop down.
- Upper Pool.
Flip the switch. Jump across
the pool avoiding the electricity. Falling in the water with the power on will
also kill you.
- Offering Room.
Run up the slopes and past the
head into the offering room.
Pick up the Coins (4) at the base of
the statue, and the Offering Dish.
Leave the rotten meat on the floor. Combine the Offering Dish and the Alien
Organs, and place the Organ Offering
on the pedestal. This triggers a spirit.
Return to the Upper Pool.
- Upper Pool.
Travel back across the pool
and turn off the power. Jump to the pool below.
- Pool.
Wait in the water for the
spirit. Swim to the top after the spirit freezes the water and push the statue
onto the static current.
This will spawn the Codex. Use the raised block to climb up.
- Offering Room.
Collect the Codex and return to the entrance.
Space Station.
Travel to the merchant.
Item Hunt:
Currently available are new
items (the total number of coins picked up). Take them and return to the
planets to collect the secrets of you so desire.
There’s also a secret in the ship that’s required to save a crew member.
When done, travel to the newly opened purple switch.
Dry Planet – Cavern.
If you have the helmet, run to
the right through the gaseous cave until you reach some ruins. Run into the
door on the right, and push the cage. Climb up to the cage and through the
roof. Jump across the gap to the bright light and collect the Grass. Combine the grass with the pot.
Run back out.
Dry Planet – UFO.
In the UFO, run directly into
the lasers. Lara will be captured.
In the holding cell, move the alien guard and
collect the final set of Coins (5)
for the Egg Secret. Push the cage under the
vent, and climb up to open it. Escape the cell through the vent and safety drop
to the area below. Collect the Codex.
If you want, free your friends. If you do not and you use the Codexes before saving them, they will be sacrificed.
Freeing your friends will earn you one SMP
each.
On the bottom of the UFO is Alien Fuel (Secret 4/5) and a cruiser used to free your friends.
Before leaving the UFO, you can turn off the alarm. On the other side is a
place to use an Alien Poison later.
Leave the UFO on the center console.
Dry Planet – Ruins.
Use the Codexes
on each of the slots and open the Codex gate.
Jump inside.
Unknown – Tower.
Push the alien aside and
collect the LMP.
Climb to the top of the tower, then jump into the crystal.
Unknown - Pyramid.
A boss fight. Any unsaved crew
members from the UFO will be floating here and their spirits will attack Lara.
Be quick!
In the pyramid are lights that indicate which are safe to stand on. Stand on
each and spawn the Cosmic Cube and defeat the boss.
FXOX
XXXX
OXXX
XXXO
*F = Fire
Collect the Cosmic Cube and the LMP.
Let the spirits die before leaving.
Merchant’s
Planet.
Return to the
merchant and collect the Egg (Secret
2/5) if you have
all coins.
Return to the ship.
Space Station – Medical.
Return to Medical.
With the Grass Pot, you can choice to save Constance or create an alien
poison...
Ending - UFO (3/3).
Create an alien poison.
Return to the UFO with the Alien poison.
Use the poison and kill the alien guards. Destroy Earth with the Cosmic cube
and the game ends.
Ending - Bad (2/3).
Save Constance if you want.
Return to the escape pods.
Lara will escape with the cosmic cube to the dead planet. All rescued friends
will be with here with Lara.
Alternatively, if Price is alive, you can trigger the self-destruct sequence
before escaping to the escape pods.
Ending - Good (3/3).
This requires Morgan and Price
to be alive.
Save Constance.
Head into Morgan’s room and collect the Coordinates to Earth.
Return to Communications.
Use the earth coordinates on the disabled tower. Pick up the Self-Destruct Key begins captain price.
This will start the self-destruct sequence.
You must run to the newly opened shuttle, or else Lara will burn to death when
the ship explodes.
Press the white button on the newly opened docking docking
bay and you will treated to an ending sequence with all crew you saved. Stand
in front of Price to view the rescued Earth.
Collect the pistols and end the level.
BtB 2018 - 7 -
Renaissance.
Level by matrix54
Walkthrough G&D productions.
Story (and a little background info):
Lara and a small crew search for
artifacts in space), but their search causes a group of aliens to capture the
crew. Lara is hiding in the sick bay with Constance, who suffered injuries
looking at plants (which Lara encounters later), so she will have to leave her
there for now. Morgan (The Pilot) and Captain Price are taken (as seen in the cutscene).
Lara leaves and one of the aliens is lagging behind. Lara chases it. When she
leaves the elevator, the ship takes off the docking bay. She uses the escape
shuttle and the alien has wrecked the ship where the shuttle has landed,
crashing into a deserted tower on a dead planet. She collects her stuff and
repairs the ship, then leaves. She returns to the station.
From here, Lara can travel to different planets - one cold, one hot. There are
aliens already visiting these planets. Some have been killed already and laced
with bombs, the idea being that the aliens aren’t friendly, even of their own
crew! They don’t really know how to get the artifacts themselves, since they’re
puzzles. Ironically, these Booby-trapped aliens are the ones that hold the keys
to save Lara’s friends.
After getting the artefacts, Lara can travel to the desert planet (the crew
having been here before). Here, we learn that the Aliens have taken over the
area, and have an artefact of their own, but they don’t have all 4. This is
also where they’ve taken the ship from earlier.
If you save Morgan, she’ll give you coordinates to Earth. If you save Price,
he’ll allow you to blow up the ship to save Earth. To
save them from the UFO, you need 2 Energy Cells.
5 Secrets 5 Coins. Tasks related to
these are in darkblue.
“I must go to the Escape Pods…”
LCD Tablet.
Don’t even try to get that Tablet from under the
crane… Get out of the healing pod, loop around left through the door and get a Survival Kit from the storage. Left on
the wall is a switch to cut power to the crane. Go
back and pick up the LCD Tablet with Constance’s
Medical Report, examine it. In case the crane stopped over the Tablet, just
use the switch again till you can get it.
Level 0, Living Quarters.
The door NE is now also powered, so exit there, an
Alien comes running from a teleport beam and goes to the Shuttle Bay. Go left
and down one of the sloped passages to the hall of the Living Quarters, there
are several doors here that won’t open for now.
In the end of this corridor are teleports. Nothing to
do there now.
Elevator Down, Level -1.
In the S are big white elevator doors, open that
elevator with the button left and push the button inside to go down. On this
level are some covered buttons green left and red right. Nothing we can do here
now.
Level -2, Dead
Planet, Lara's Access Card and Commander
Price’s Memo.
So go down S (loop left or right) around the elevator and
step through to the Bay with the Escape Pods, where a short a cut scene takes
over. A crash site, that Alien crashed the Shuttle. Go left around that wrecked
Tower and get a Survival Kit (it
is not healthy to explore this planet any further). Go back around and
pull that dead Alien away from Lara's Access Card and Commander
Price’s Memo, Lara
will fix that shuttle and return to the Space ship. (Examine that Memo when you’re back in the
Shuttle bay).
Shuttle Bay.
On the wall on the right (S) are two buttons, the
right hand one brings you to the Cold Planet. The left one brings you to the
Hot Planet. Save before you try, but first we go get some stuff from our room (medipacks).
Level 0, Living Quarters.
Leave W, left up to Level -1 and take the elevator back
up, you’ll see the mess hall explode as soon as you get out of the elevator,
the Alien that was inside also exploded…
Take the first door right and in Lara’s
room are Ye’sus Coins (#1) on the table, they
pose as a kind of Secret, you exchange them to get items from the Merchants. The cover lifted from the green button on Level -1
(access to the Friendly Planet with the Merchant where you can exchange the
Coins).
Next to the bed is a trapdoor and a Code
pad next to that, remember that. Go out of the room and straight into the
opposite door to the greenery. In the greenery are 2 Munghi Fruits (small medi)
one left on a stand and the other right on the table. Now we have to get some
more Medipacks before we can really start our
adventure, get back to the elevator and go down.
The Hot Planet, Spinning Codex 1.
Go left to the end, ignoring the green button for now
and take a right down the sloped corridor to the Shuttle Bay. Use the left
button on the wall to the right (S) and travel to the Hot Planet. Drop into the
pit, follow to a deadly river of goo and jump across, mind the low ceiling when
you jump left to the next ledge. Jump to the left side with Ctrl (E) and follow
into a tunnel. Drop down into the room control centre with
the control wheel on the block there, the Wheel turns the rooms. In this state of the rooms we need a
kind of Offering in the last room with the Giant Head.
‘Heavy Pad’, Alien Totem 1..
We can turn the rooms to bring out other rooms. Turn
the wheel on the block once and see the rooms W change because the
machine started. Go straight through to the last room (W), there’s a ledge in
this room we have to trigger with something heavy we don’t have. Go up
one of the ladders, stand in the middle on the ledge and look down, take one
step back and stand jump down landing on that trigger pad, hop back off
immediately. The block drops into the room below, take a Mungi
Fruit before you safety drop down because you need full health. Run jump and
grab up W to get Alien Totem 1. Hop back onto the block and now jump to
the other side, go up one of the staircases and head to the right (E) to the
wheel on the block.
Use the wheel once to get the next set of rooms
and in this version of the rooms you can spot straight ahead a died Alien
soldier laying in front of the door to the Giant Head. He is booby trapped by a
Bomb, you cannot get close; we’ll deal with him later (for
a Secret). Just turn the wheel once more and
you’ll see the next room with a closed back wall and a hole in the middle of
the floor.
Magnetized, Alien Totem 2.
Go there, dive into the hole and swim through, DO NOT
pick up that Heavy Magnet, because you will stick to that metal plate and drown.
Just get out at the end into a room with Metal Panels everywhere, run through
to the other end and climb the block. Face
the Heavy Magnet diagonally and grab it and you’ll see another Alien
Totem, it is up W. That boulder will
drop and kill you if you stand on that central metal plate under it for too
long…
Now that you have the Heavy Magnet, you will be pulled
to the metal plates and die when you get close, so choose your path carefully,
from the grey ledge below the block, face W and stand left, run jump to the
left side of the central metal plate and keep running a bit right to jump
towards the safe floor W. You can now climb the metal panel on the right of the
W wall and drop onto the floor above and grab Alien Totem 2.
Using the Totems.
Safety drop to the floor below, (you are no longer
magnetized, so the ‘ladders’ don’t work anymore) and swim back. You can now
pick up that Heavy Magnet if you
wish to do so. Climb out and go to the wheel, turn it once and see the
Giant Head again, go into the next room and place the Totems in front of the
statues. The Giant Head is now crying (from emotion?) and in front of him is Spinning
Codex 1. Two Wraiths appear, so run to the Giant Head and jump in the water
(which is safe now) to get rid of them. The doors to the shuttle open up after
picking up the Codex…
Look around to get Ye’sus
Coins (#2) from under the bridge (N side). Climb out.
Go back to the wheel (N), up the ladder left to the
river that now dried up.
If you go left down into a pit you find
more Ye’sus Coins (#3).
Go up river and right into the tunnel, climb out from
the pit and go to the shuttle.
Cold Planet, Spinning Codex 2.
Back at the hangar use the right hand button S to
travel to the Cold Planet. Make your way down the pit using the ice blocks and
go in W. At the big doors take a right and come to a poolroom. That object will
have to be moved to that tile in the back..
Jump to that ledge left and use the lever to open
those doors you saw. Go back up the stairs E, right around the corner and an
Alien monster appears. Go right through those doors, up the ladder and find
another dead ‘booby trapped’ Alien (A Spinner next
to him, we’ll get that later). Go straight ahead (N), drop through the
opening in the floor to a higher floor in the Poolroom. Here is the Power lever
E. Use it and the power is ON.
Kill the Alien Monster, Fresh Alien Organs.
Drop down NW to the floor below where the Alien is
roaming around. Go up the stairs, right and at the crossing straight S into the
now also open doors. Push the button you see straight ahead and go down the
stairs. Lure the Alien to the back of the room where there is a kind of chamber
and on the back is a button opening the doors. Lure the Alien in and under the
electricity he will be fried. After he is dead go back up the stairs and push
the button again so it is safe for you to go back in and pick up some Alien
Organs.
Organ Bowl.
Go out of the room to the crossing, left through the
doors and up the ladder. Down the hole (N) to where the Power lever is, leave
it ON. Jump through the room with the lighting to get to the door in the other
end. Up left or right to another Giant Head and into the back, through to a
room with an Alien who already has an Alien Totem.
In front of the Alien, on the grey ledge
are Ye’sus Coins (#4).
To the left is an Organ bowl on the floor, you
can pick it up, those Organs are rotten by the way; that’s probably why he
didn’t want it. Well, we got some fresh Organs..
Combine with the Bowl to get the Organ Offering.
Stand between the rotten organs and the pedestal (face SW) and place the
Offering.
A Wraith (cold hearted one) appears…
Freeze the Pool.
Run back E to the poolroom, quickly jump over to the
Power lever E and throw it. Roll and run down into the pool, the Wraith will
freeze the water and now you can push that object to the tile in the back (W).
You’ll see your prize appeared at the Giant Head.
Go up the raised platform, up to the ledge above and
make your way W to the Giant head to get Spinning Codex 2. The way to
the shuttle is again free. Go down and up the stairs to the crossing and left,
use the icy blocks and the one in the alcove E too, to climb back up, go out
to the shuttle.
The Friendly Planet; the Merchant.
Spinning Codex 3, the Code, a Helmet and Detonator.
Leave the Shuttle bay, go left and left again use the
‘green’ button there to take a trip to the Friendly planet. Left on a carpet is
a Spinning Codex 3, on the floor in front of
the big guy is a Code Disk (5926). Then pick up the Detonator
from the other side and last get the Helmet then return to the shuttle.
You’re back in the Shuttle Bay.
We can now go for the Secrets and
some Energy Cells on the Cold and Hot Planet because we have the Detonator.
Energy Cell (1): Travel to
the Cold Planet by using the right hand button S, get down the ice blocks and go
straight to the ladder, up and to that box at the window. The Alien Soldier
will explode, now you can safely jump over. Pull the Soldier away to grab the Energy
Cell (1), needed to free your team
mates. Next to him is Secret 5/5, the Lovely
Spinner.
Drop down from the floor, up the ice blocks to get
back to the Shuttle.
Energy Cell (2): Travel to the
Hot Planet by using the left hand button S, follow the cave and the river down
to the Control room and use the wheel twice till you see that Alien Soldier
with the bomb. Go use the Detonator again and pull the Soldier from the Energy
Cell (2). Open the double
doors N and inside is a Tomb, open it to get Secret 3/5,
the Ye’sus Pendant.
Back to the wheel and turn the wheel twice till
you see the Giant head, the ladder to get out will be climbable again and
follow the familiar route back to the Shuttle.
We’re back in the Shuttle Bay.
The Chilled Chemical Pot.
Go out W and left to the Elevator, ride up to the Living
Quarters. We now have the helmet, so gas won’t bother us. Loop right around the
Elevator going up S. To the left is the room that exploded, now you can go in.
Mind the hot parts of the floor and go right around into the passage to the
Kitchen. Push the button on the right hand wall and hop into the freezer to get
a Chilled Chemical Pot. Go back out of this place and down to the
right to the Elevator.
For a Secret, go(N) to Lara’s bedroom.
You can now use the Code (5926) on the Code disk to lower the block in the
corner and get Secret 1/5, a Grey
Plush. Pick up the Munghi Fruit and
get out.
Go into the Elevator and down.
This time go right, to the other end (E) of the corridor,
because the cover on the ‘red’ button lifted before. Push it.
Alien Planet, Alien Grass.
Take a right (N) and run through the valley with the
Gas emitting plants you saw when you picked up the Helmet. Follow through to a
settlement in a Cave. Go into the building through the right hand opening and
push the cage 3x, into the next room under the hole in the ceiling, climb up to
the floor above. Head E up to the higher wall in the end and jump down to the
ledge with Alien Grass. Get that, combine it with the Chilled Chemical Pot to get an Alien
Grass Pot and run down SW onto the block below. Make your way back through
the tunnels to where you see the shuttle left.
The UFO, Spinning Codex 4.
Take a right in the valley with the blue grasses and
right again to where you see a UFO way up on the rocks. When you walk into the
beam, you will be beamed up.
The button straight ahead is for going back down. Turn
around and go E and behind
the pillar is an opening in the floor. Get down and find Secret 4/5, Alien Fuel. There’s a Shuttle down there but I couldn’t find
anything else.
Climb out, go W to where you see a Spinning Codex. Use
one of your Energy Cells on the door left (N) and see Lara’s Team mate (who’s
now free) in front of her bed with a Circuit above the table. You cannot enter
this room, but there is Munghi Fruit in
the doorway. Go get Spinning Codex 4 and then use the second Energy Cell
on the door S and you’ll see the Observation Deck of the Space Station with a
Key on the ledge. Pick up another Munghi Fruit.
Captured…
Go back W, all the way to where you see two Alien
Soldiers on the UFO’s Bridge, go in there. A cover lifts from a button and you
are thrown in jail. Pick up the Munghi
Fruit. Pull your Alien cellmate from the Ye’sus Coins (#5).
Pull the cage under the ceiling hatch and jump up to
open it. Climb up W and drop down the other end. You are back where you got the
Codex, go W first and keep to the right to where that alarm is blinking on the
ceiling (N), there is a button available under that glass cover, turn off these
nasty alarms. Don’t even think of going near that UFO’s Bridge again…
Use the Codex’s, Top of the Obelisk.
So go to the centre of this room, push that button W and
get beamed down. Go into the valley (S) and right to where you can use the 4
Spinning Codex’s and a big sphere appears, step in and you’ll be taken to a
weird place.
If needed, save and reload to get the normal view
back. Pull the dead soldier from the Survival Kit and get it. Go to the
right (N) and left following the ledges, just keep going in a anti-clockwise
motion. From the highest block above the dead soldier, down to the white block
and grab up W, proceed to that white pillar SW. Jump to the top block, close to
that blue crystal on top of the obelisk.
Alien Battle Field, the Cosmic Cube.
Jump to that and you’ll end up on a Battle floor with
a Nasty Alien. Get a Survival Kit next to the dead Alien soldier. When
you look through the floor under that ledge with the circles, you can spot blue
rays coming from under some of the circles (3). You have to step on those (the
others are deadly) and the Alien will explode. Go to the Pedestal and get the Cosmic
Cube.
You are back on the Planet. Now
there are several ways to end this adventure. So Save here if you want
to try all of them.
1- “UFO” Ending, destroy Earth.
Medical Bay, a Poison Canister.
Leave NE, head back E to the Shuttle and get back to
the Space Station. Out W to the Elevator corridor.
Get to the Friendly Planet by using the
green button. Go in and to the right on the pedestal is Secret 2/5, the
Egg (although the name or Secret
number aren’t visible). Get
back to the Space Station. G out W to the Elevator corridor.
Up the Elevator and loop left around up S and
right to the healing pods. Use the Alien Grass in the left hand incubator and
the Poison Canister appears on
the healing pod. Grab that Canister (you won’t save Constance in this version).
Go back to the Elevator, down and right to the red button to travel to the
Alien Planet again.
The UFO.
Head W and right to get back to that UFO, beam up.
Turn left and go behind that grey pillar to use the Poison Canister, those Aliens are treated with some Gas which will
explode because of the Lasers. You can turn off the alarm with a button on the
pillar N.
Now go to the bridge, ignore those guys shooting at
you and place the Cosmic Cube on the Control Unit.
The Alien Space Ship will destroy Earth and the Space
Station will also be blown to pieces. Level ends…
2- “Bad”
Ending.
Leave NE, get to the Shuttle to get back to the Space
Station, go up to the Elevator Corridor.
Get to the Friendly Planet by using the
green button. Go in and to the right on the pedestal is Secret 2/5, the
Egg (although the name or Secret
number aren’t visible). Get
back to the Space Station. G out W to the Elevator corridor.
Go S to the
bay with the escape pods and you will travel to the Dead Planet with your team
mates. You will have to wait there forever to be rescued.
Level ends…
3- “Good”
Ending.
Leave NE, get to the Shuttle to get back to the Space
Station, go up to the Elevator Corridor.
Get to the Friendly Planet by using the
green button. Go in and to the right on the pedestal is Secret 2/5, the
Egg (although the name or Secret
number aren’t available). Get back to the Space Station. G out W to the Elevator corridor.
Saving Constance.
Up with the Elevator and loop left around up S and
right to the healing pods. Place the Alien Grass in the incubator right of
Constance, you will see her looking at a plant and you are banned from the lab,
because she has work to do.
Living Quarters, Coordinates to Earth.
Go N straight passing Lara’s room and the next-door
opens to your Teammate’s room (NE). On the table you’ll find the Coordinates
to Earth.
Out of the room, right to the teleports. Take the
right hand one and go straight to the Flight Deck (there’s nothing under the
dead Aliens. Go down to the right hand side and place the Coordinates to Earth
in the Terminal on the back (face S) to turn it on. Your Teammate will say
something.. There are a few things to do before we can
leave Lara.
On the ledge in front of the window is the Self
Destruct Key. Use it next to the window NE…
I must escape now, It’s going to explode!
Run back to the teleport, the right hand one going
down and go straight into the Elevator. Go down with the elevator and turn
right in the Corridor, in the end left down the slope to the Emergency Shuttle
Bay. Use the button on the left wall (S) to leave
and you and the rest of the Team are on your way… When you pick up
the pistols, the level ends.