BtB 2018 - 1 - On the Edge of Forever.
Level
by BtB 2018
Walkthrough G&D productions.
Story:
After a very successful dig on an alien planet interstellar archaeologist Lara Croft finds herself adrift in space at the farthest reaches of human exploration, an area called "the Edge of Forever", after her spaceship's on-board computer suffers a catastrophic failure...
Secrets: 1
Regain
Access.
The air is sucked out off the Loading Bay by the explosion; also zero gravity
sets in. It looks like Lara can sort of swim to get things done.
Turn
around and swim into the passage, right to the door, which will open; inside up
and right next to the light fixture is a ceiling lever. Swim out to the passage
and straight into the opposite door, another ceiling lever up to the right.
Gravity is
restored...
Pick up a Survival Kit (medipack)
and go back to the Loading Bay. Shoot those crates on the right and pick up the
Light Saber (crowbar). Back into the
passage and into the right hand room to operate the crowbar lever on the floor
and the airlock will open in the passage. Get out and right through the airlock
to the Power cores where the malfunction occurred. Careful the floor with the
flames is electrified. The right hand passage is deadly, so go left and through
the opening, up the ramp through the door to the Main Corridor.
Living
Quarters Main Corridor.
Go left
a bit and straight to the back, right around the corner and then left through
the door. Pick up Plasma Gun ammo
and go to the room in the back, a cover lifts from a button as you walk over the
grate in the entrance.
Lara’s
Access Card.
Push
the button and see a trapdoor open up. Out of the room, left and right through
the door (E) into the Recreation Area, pick up a
Survival Kit from the table left and
a Light Sticks (Flares) from the one
NE and a Munghi Fruit (small
medipack) SW, leave through the door N. Left a bit and then right into a
Dormitory, in the back is the open trapdoor, go down and into the crawlspace,
into the lower duct and shoot the cover from the switch. The switch will raise a
platform in another dormitory. Get out and to the Corridor, left and left again
into another another dormitory, up the platform in the back and stand back (face
N). Jump up and grab to open the hatch above, get into the duct and up into the
higher duct to find Lara’s Access Card.
Get back down and out to the Main Corridor.
Use the
Access Card, the Lab.
Take a
right (W) go to the back and left/right to the first door and in the far corner
you can use the Access Card on the terminal to open the door to the Lab. There
Plasma Gun ammo on a small table if
you turn around. Get in the open door, and just right around the corner is an
LCD Tablet; examine it.
Bring back Life form. Priority One. All other priorities rescinded.
Go
through the door N, use the floor lever; a cover will lift from a button. Go
out, straight to the other side (S) (when you get too close to the big plants in
the Lab, critters are released, run to one of the floor grates E and stand on
it…) Get the Plasma Gun ammo from a
small table and go out of the Lab.
Teleporters, Level 1.
Go out
to the corridor, take a right and left into the living area and go to the right
through the door (S), back in the corridor go sort of straight and push the
button on the left to open the door to the Teleport Room. The left hand one is
up, step in. Walk out of the door into a corridor leading to a Loading Dock; you
can see some bloke stands guard there (he’s a friendly as long as you don’t draw
your guns, remember this!).
The
Circuit (#I).
Back to
the corridor and to the right is a door (E), follow through and down a few steps
to come to a large room. Go to the other side of the walkway and jump over to
the ledge (N) and from there to the to the next one (N) and into the corridor.
Follow
through to come to a crowbar lever, use the saber on it, #1 for a large trapdoor
*. Go back to the big room, jump down left onto the stairs and go down. Into a
door on the opposite wall (S) and turn both the wheels in there to raise a
platform. Go out, loop around and climb it, grab the monkey climb to go to the
crawlspace NW, use the wheel there too (#2 for trapdoor) and safety drop out.
Go into
a loading bay (N), go over a pit into the far left corner and find a reach-in
switch, you’ll hear a trapdoor open up. In the other corner (NE) are
Light Sticks.
Go back into the large room and into the
far left corner (SE), shoot all the crates and get a
Survival Kit. In the corner is the
trapdoor you opened, drop down. Wait for the laser to get close and hop over and
jump up onto the ledge in the back to use another reach-in switch (#3 for
trapdoor). You’ll see a large trapdoor open up in the pit in the loading bay.
Get
back out over the laser and run back into the loading bay (N), run down NW to
get onto a ledge and then climb down a ladder and go to the room with the crane,
climb the ledge facing N and crawl to the
Circuit, pick it up and the crane
stops. Get out, up the ladder and go to the other side of the pit to grab up S
and get out. Go up the stairs and around to the exit NW and back to the small
passage.
Circuit
#2.
Go
straight into the next door (W); follow through and a door closes behind you.
Step into the large room on the right and open the second door (SE) with the
button, inside use the two valves and a trapdoor goes up. Take caution at the
conveyor floor and do the same on the other side of the room to raise a
trapdoor. Climb that platform next to the furnace and jump/grab the nearby
ledge; jump left to the trapdoor and right to the higher ledge. Grab up to the
monkey climb and go to the far end where you’ll find a floor lever on the
walkway opening a trapdoor up and behind Lara (W).
Take a
running jump to that lower part of the ledge (W) (use Ctrl) then climb up
through the trapdoor you opened. Walk straight to the edge and grab the monkey
climb. Drop onto the walkway in the middle and get the
Light Sticks right and
Survival Kit left. Use the monkey
climb again to get to the far end of the room (E) and grab
Circuit #2 on the left, then go
through the opened door and down the stairs, left around the corner is a jump
lever to open the big door.
Swimming for the Exit.
Get in
the water and follow though and up at the end. Climb out and up into the
crawlspace, follow through to a corridor with
Light Sticks on a small table, go
down N and through the door to get to the Loading Bay we saw before..
Loading
Bay.
That
bloke is still there, drop to the ground floor..
For a Secret however: Jump to that ledge you see in front, light a flare and
spot an invisible one, use that to jump straight to the one NW, go left and get
to the one SW, the door there will open as you land on the ledge. Get in and up
right into the upper room. Pick up the
Alien Cannon and Alien Cannon ammo,
and
Secret #1,
a Grey Plush (called Paul). Get out
and drop to the ground floor.
One
word of advice, DO NOT shoot those crates in this Loading Bay…
S is
the corridor we already visited, W is a door; which hasn’t got enough power to
open.
E
Corridor, S Door : Space Walk, Battery #1.
Take
the E corridor, first go through the door straight ahead and get a
Survival Kit. Go out and
through the left hand door (S). Follow through to a bloke guarding a door,
but we have to shoot the cover from the switch and then he will start to shoot
at us, so better sacrifice him and then shoot the cover and open the airlock
door. Go in and to the right get 2 x
Plasma Gun ammo and at the other side the
Plasma Gun.
Open
the next airlock door with the button on the left, go to the back and shoot the
cover and use the switch, this opens the trapdoor a bit back. Drop down in the
area under the Space Ship and follow through, where you see that large plant, be
careful stay well clear of it they can hurt you. To the right, behind the plant
in a crawlspace is a Survival Kit.
In the
next area more nasty plants and left around the corners is another
Survival Kit, you can go get it when
you stay close to the left wall and jump past the plant, but it will cost you
some health.
Go
through to the N side (running jumps, cost you a bit of health) and at the wall
(N) slide down.
A Fruit
Offering.
Go into
the cave on the right and find a Big Head statue which needs a Fruit Offering as
suggested by the one empty pedestal. Go around the room, the water is deadly,
and use the 3 Face buttons to see fire go out in the valley.
Go out
to the valley and an alien will attack you, best is to shoot him. Then take a
right (W) through the opening to the Alien Display room, in front of the boss is
a Fruit Offering on the floor, nick
that. Get back out.
Battery
#1.
Go back
to the Big Head in the cave left and place the Fruit offering on the pedestal
(face N). The Flame under the ladder SE is now gone. Go up the ladder, turn
around and jump to the ledge on the left, in the windowsill get the
Battery #1. Get back to the opening
at the ladder where the door now opened. Get into a recreation room and leave
through the door (NW), follow left, then right up to a passage leading back to
the Loading Bay. That bloke is not friendly anymore because you shot his friend
earlier…. Take care of him.
E
Corridor N Door, Circuit #3.
Take
the corridor E and into the door left. Follow through to a wider corridor where
a door closes behind you. Get the
Survival Kit straight ahead. Go to the end of this passage and a herd of
critters comes for you. Stand on one of the grates N and let then fall in the
pit below, you may have to move a bit to get them all in there. Enter the Hall
SE. In 3 side passages are Plasma Generators, pull them twice onto the circle
tiles in those passages. Then go back into the corridor (N) and to the right to
find a fourth, pull that out and pull it into the entrance of the Hall on the
circle tile. The generators are activated and the trapdoor in the middle of the
hall opens up. Drop down, grab Circuit
#3 and grab back up, leave through the N opening (either push the Generator
away or jump over it) to the corridor and left to where you can now open the
door back to the Loading Bay.
N
Corridor, use the Circuits for Battery #2.
From
the Loading Bay, take a right into the Corridor (N), left door and follow to
where you can make use of those Circuits in the 3 contraptions left, the water
level rises in the pit so you can jump over the floating crates to the other
side. Shoot the cover from the switch on the left and go through the door. Left
into the corner to get Battery #2.
Go back out, over the pool and left to the Loading Bay.
W
Corridor, use the Batteries, Captain’s Keys.
From
the Loading bay go right (W) into the corridor and place the two Batteries to
power the door. Go in (shoot the guard) and up the steps to the flight deck W,
to the right is the dead captain, pull him away and get the
Captain’s Keys. Use them on the left
and there this adventures end.
G&D,
June 04-2018