THE
ELECTRIC CRYSTAL
Levels by Osvaldo
Walkthrough by Phil
Lambeth
Level 1:
LAS CATACUMBAS OCULTAS (THE HIDDEN CATACOMBS)
Lara slides down to a
hallway. Run forward (S), past a closed door with a knot receptacle, and
shoot the jars ahead and to your left for shotgun
ammo. Continue S to a seeming dead end. There's a W
crawl space down at floor level, so enter and follow the winding passage until
you can stand up. Go around left and splash through some shallow water, pausing
for a small medipack. Continue around to
a narrower passage with the PHAROS KNOT
at the end. On the way back, go behind the block in the NW corner for shotgun ammo, then return to that door you passed
by earlier, avoiding a skeleton on the
way back to the crawl space. Use the Pharos Knot to open the door, then
step forward and save.
Slide down one slope, and when Lara drops to a second slope, get ready to jump and grab a ladder. Climb to an upper room and pull
up for SECRET #1. Grab the flares, a small
medipack and 3 x shotgun ammo,
then push the face button. Climb back down the ladder,
release and slide to a room at the bottom of the slope. Note the closed
doors to your right and left. The pots in the area are all empty. Pick up
the flares and push the nearby floor
lever to open the adjacent door. Enter the passage, note the bird statue
in the corner alcove and continue down the steps to observe that you're being
followed by a skeleton. Time a run
past the spike trap (the skeleton won't follow) and enter a large room.
Hop onto the ledge
against the N wall and step on the face tile to raise a timed block on the S
ledge. Go there and use the raised block to reach the upper ledge supported by
the columns. Jump over to the W alcove and shoot the pots for a small medipack. Make your way to the NE corner
and push the floor lever to move a block out of the wall down below. Note the
nearby closed N door and star receptacle. Safety drop to the floor and find the
block to the left of the face tile in the E wall. Get on the block and
jump up to grab the ladder. Climb to the top and back flip onto a ledge.
Go to the S wall and turn left. Start a running jump just before the
spikes are triggered, and jump the gap to the next ledge. Push the face button
to move another block out of the wall down below. Go back the way you
came and climb down the ladder.
The new block is
right next to the first one, allowing you to reach the ladder on the other side
of the tall column. Climb up, back flip and jump across to the ledge with the
floor lever. Push it to lower an underwater block somewhere and get back down
to the floor. Ignore the SE opening for now and go back through the W passage
to the former room. Turn left and go to the S room where you see a central
structure surrounded by a shallow moat. The skeleton is likely lurking
here as well. Go around the central structure into the S opening and turn right
at the wall. Shoot the ornate jug for the SHOTGUN.
Enter the W hallway to awaken a second skeleton.
Ready the shotgun, turn right at the wall to awaken a third skeleton, and shoot it into the pit when it jumps
across toward you. Deal with the other two skeletons in the same manner
and find more shotgun ammo next to the
block in the W hallway.
Jump over the pit
where the third skeleton was, and enter a large room. Turn right and find the
open face door at the top of some steps. Enter for SECRET
#2 and pick up the shotgun ammo,
large medipack and
explosive crossbow arrows. Exit
the passage, run diagonally to your right across the room and go through one of
the S archways to awaken a skeleton.
Note for later the nearby trigger face tile. Turn right and run all the way W
to a room with a pool, awakening two more skeletons
along the way. Blast all three into the pool with the shotgun. One
of the pots in the previous room hides shotgun ammo.
One of the pots in the pool room (N wall) hides a small
medipack.
Go back W past the
wall torches (left) and flame blowers (right) to the trigger face tile.
Step on it to raise a timed block next to the nearer of the two flame
blowers. Run to it, jump onto its corner and jump E to a corner of the
flame blower block where you'll be safe. Turn right and jump up to grab
the N pillar. Pull up to awaken two skeletons.
Draw your shotgun and wait for them to come to you. When they jump across
a gap, blast them to the floor below (the fall kills them). Jump along the
pillar tops to the N ledge. Push the face button to bring a block out from the
wall near the trigger tile. Safety drop to the floor
and run to the SW corner and up the ramp to the raised block. Use it to
access the upper ledges and awaken another skeleton
(you know how to deal with it).
Jump E from ledge to
ledge and pick up normal crossbow arrows.
Jump back W and make your way to the N ledge. Push the floor lever to raise a
stone door between the wall torches you passed by earlier and also awaken a mummy. Safety
drop to the floor, run E toward the pool room and locate the opened doorway on
your right. Run past the mummy into the N passage and follow to a seeming
dead end where another skeleton is
awakened. Lure the skeleton back to the pool, past the bewildered mummy,
and blast it into the water. Go back through the mummy passage, pause for
shotgun ammo next to a block near a wall
torch, and return to where the skeleton was awakened. Hop up into the NW
corner and jump up to grab a hard-to-see opening in the W wall.
Follow the passage to
a ledge overlooking the central structure with the surrounding moat. Take a
running jump W and grab the ledge, pull up and take a running jump slightly SW
to the face button. Push it to open a nearby door below you. Safety drop to the floor and enter the opened W doorway into
an area with multiple openings. As you enter, turn right and drop down
into the trench for the CROWBAR.
Pull back out and continue W through the next two openings. Turn right at
the W wall and climb the ladder to an upper ledge. Note the closed door
to your right as you pull up. Jump the ledges E and pick up the shotgun ammo. Push the floor lever to
awaken a skeleton, blast it as it jumps
toward you and jump back one ledge W for more shotgun
ammo. Jump to the next ledge W and find the N door open. Go up
the stairs and emerge in an upper area with more ledges.
Blast the skeleton to oblivion and jump the ledges to the W
alcove with the pole. Climb the pole and back flip into an upper room. A
sleeping skeleton lies beside you. The nearby pot
hides shotgun ammo. Go W to find three
more sleeping skeletons. When you take the PHAROS
PILLAR from the plinth, guess what happens? Right, all four skeletons awaken. Blast them into the pole
pit and make sure you shatter any bones you may find in this area. Slide down
the pole and jump over to the S archway. A skeleton
awakens, so blast it over the N edge. Jump into the hole (opened when the
bones above shattered) for SECRET #3
and pick up the CROSSBOW, 2 x normal crossbow arrows, poison crossbow arrows and the DOOR KEY.
Go back to the N
ledge. Safety drop to the ledge below and from there to the floor. Exit E
through the openings back to the central structure with the surrounding moat.
Go around to the N side and find the receptacle for the Pharos Pillar.
Enter the central structure and deal with the skeleton
inside. Jump up to grab the pole, and when the flames subside
climb up and back flip into an upper room. Shoot the ornate jug (the others are
empty) for shotgun ammo and take the HATHOR EFFIGY from the plinth. Drop down
when the flames aren't active and exit the central structure. Go around through
the S opening and turn left at the wall. Continue around and jump over
the pit into a room previously visited. Run E to the pool room and jump
into the water.
Swim into the opening
at the bottom and follow the narrow passage to an opening where you can
surface. Pull out and run N to a wide corridor. There's a stone door on
your left and a downward ramp to your right. N leads to a dead end, so
run E down the ramp to a lower room. Push the SE face button and deal
with a skeleton. Loop around left
and pull the pushpiece over the raised block. Move it onto the ornate tile to
open the stone door you saw earlier. Go back up and enter the E opening to find
another pushpiece. Move it outside this room and push it N down the corridor
into the next room and left onto the ornate tile. The nearby door opens, so
enter and find a GOLDEN STAR that you
can pry off the wall with your crowbar. A wraith
is released, so beat a hasty retreat to the pool and dive in.
Unfortunately, water doesn't bother this wraith. Remember the bird statue
you saw at the very beginning of this level? I'm afraid you'll have to go
all the way back there (through the water passage to the other pool, out and W
through the next room, left at the wall and over the pit, right at the next
wall to the moat room, around and into the N passage and right into the doorway
to the bird statue).
Wait for the wraith
to self destruct, then run down the nearby S passage
and past the spike trap into a room you visited earlier. Use the trigger tile
on the N ledge to raise the timed block on the S ledge, return to the upper
ledge and jump over to the closed N door. Insert the Golden Star in the
receptacle to open the door, and enter to find the ORNATE
HANDLE on the central plinth. Exit, drop down to the floor and leave
through the W opening. Back in the starting area, run across to the
closed E door, combine the Hathor Effigy and the Ornate Handle and place the PORTAL GUARDIAN on the short pole. The door
opens, so follow the passage and time your way past two spike traps. In
the next room, shoot the jug in the NE corner for flares
and continue through the passage to an intersection at the N wall.
You can go right or
left, but for now go left and time the spike trap onto a ledge overlooking a
water-filled room. Jump into the water and swim into the N opening.
Follow around past a closed door and pull out. Enter the W opening, follow
around and save your game at the top of the slope. There are time-delayed
spike traps below, and if you simply slide to the first one at the bottom you
won't make it. Jump just before you reach the bottom and continue with a fluid
running jump to the next spike tile slightly to your left. Don't stop, but take
another running jump to the next spike tile, followed by a standing jump with
grab to glide into the W opening.
Push the face button
to start the elevator. When it stops rising, hop into the SE passage and
follow to an intersection at the E wall. The hole on your right leads
back to the way you came, so turn left and negotiate your way past the ceiling
spikes to a ledge spanning the water-filled room. Push the face button in
the S wall to open an underwater door and drop down into the water. Swim
W into the small room and claim the BLUE GEM.
Return to the pool and pull out S onto the lowest step. Go up, time your
way past the spikes and continue W to a closed door. Go left around the
corner and push the face tile in the next room to start another elevator.
This one takes you up to an opening in the NW corner.
Watch out for the
flame blower around the corner and time a run past it into a hole. Go forward,
drop down and negotiate another flame blower. You come to a small room
with a spike-protected pole extending down through a hole in the floor.
There's no need to use the pole, simply wait for the spikes to retract and run
off and drop to the room below. Take the second BLUE GEM from the plinth and hear a nearby door opening.
Shoot the jug for a small medipack and
exit NW. Turn left, left again in front of the spikes and go to the closed E
door in the next room. Use the Blue Gems to open the door and follow the
passage around past two wall torches to trigger a level change.
Level 2:
LA CAMERA DEL CRISTAL (THE CRYSTAL CAMERA)
Run around the corner
to meet two flying crystals that sting
when they bite, so shoot them. Hop over the hole (not trapped) in the E
passage and run a bit N to alert another flying
crystal. Continue N and around the corner to pass a closed
door and a Poseidon statue. Jump into the pool and pull the underwater
lever to your immediate right (screen shot of a closed door). Swim E, note the
bird statue at the end of the passage ahead, pull the nearby underwater lever
(same screen shot), flip turn and locate the revolver
ammo near the W wall. Swim N and see a third underwater lever
beyond the columns. Pull it to open the door shown in the screen shots.
Swim to the SE corner and pull out S between two face tiles to see the opened
door. Enter and shoot two flying crystals
before taking a TORCH from the plinth.
Use the column caps
and ledges to jump back the way you came to the room with the Poseidon
statue. Use the flaming wall sconce to light your torch, then light the sconce next to it. Go back along the
passage and find another unlit sconce S. Before you reach it a skeleton awakens, so drop the torch and invest an
explosive arrow. Light the sconce, go around the corner and jump E over the
pit, step into a new area and encounter another skeleton.
There are three flying crystals sleeping
on the walls nearby, which can be awakened and then destroyed by pistol
fire. A jug on the lower ledge next to the deep chasm hides a small medipack.
Go N past the broken
column and look up right to see a crawl space in the E wall. Pull up
inside and crawl past the steam blower. A flying
crystal attacks, so quickly turn left and flip down into the shallow
hole (jump key + up arrow key) so you can draw your pistols. Go around the
nearby block and pry off the BLACK BEETLE
with your crowbar. Time your way past the steam blower and flip out of
the crawl space. Retrieve your torch and enter the N passage. Go past a
closed stone door and around the corner to find a wall sconce to light.
Jump over the dart trap and drop the torch to pick up normal crossbow arrows.
Retrieve the torch and follow the N passage (the S passage leads to a trap
door) to another wall sconce. Light it to open that stone door you passed by.
Approach the E trench
to awaken a skeleton on the other
side. Either blow it into smithereens or blast it into the trench. You
can leave the torch here for now. Jump over the trench and go NE at the
crossing (the S opening is for later). You'll come to a lava pit that's too
long to jump over, so use the crack in the wall to shimmy to the other side.
Drop down and follow the passage to greet a flying
crystal. Around the corner is a flame blower, so wait for the flames
to subside before dashing into the next room. Push the floor lever to
open the trap door referred to above. Go back the way you came, retrieve your
torch and continue through the winding passage to the dart trap. Leave
the torch here, go S and around the corner to find the opened trap door.
Climb down the long ladder to a lower passage and follow to a ledge overlooking
a deep room.
Jump to the S ledge
for a small medipack. Ignore the W
passage for now. Return and note the opening in the N wall. Jump back to
the entrance ledge, hang from the edge and shimmy left around corners until you
can pull up into the opening. Light a flare if necessary and crawl until you
can stand up in the SECRET #4 room.
Quickly run forward and pick up the grenade gun
ammo, small medipack, GRENADE GUN and large
medipack before you're skewered by the descending corkscrews.
Exit through the crawl space and shimmy back to the entrance ledge. Jump to the
S ledge again and this time enter the W passage.
Shoot a flying crystal, then jump
up to grab the ceiling and monkey swing over the lava pit. Another flying crystal
starts annoying you before you get all the way across. Watch out for the flame
blower around the corner and another flame blower just before the small W room.
Shoot the flying crystal inside and take
the MECHANICAL SCARAB WITH WINDING KEY
from the plinth. When you do so a horde of beetles
gushes forth, so beat a hasty retreat past the flame blowers and monkey swing
over the lava pit. Guess what? Some of the beetles make the trip with
you, so exit to the ledge, turn right and jump N over the gap. That does the
trick.
Return to the ladder
and find a mummy waiting for you.
Start climbing the ladder, and look up to see that a flame blower has been
activated in the shaft near the top. Time your way past it and pull out.
Run past your torch into the N passage, jump the pit where you encountered the
skeleton and follow to that S opening you bypassed earlier. Enter and place the
Scarab and Key on the face tile. Watch it trigger the spike traps, run forward
and pick it up. Turn left and face an obviously booby-trapped room.
Walk onto the first
tile and stand jump W to the next safe tile. Stand jump SW to the safe tile
against the wall, another stand jump S to the opening and go inside to use the
crowbar switch and open a trap door elsewhere. Go back the way you came,
shooting a flying crystal while jumping
the safe tiles (assuming it enters the room you're in), and take a right once
outside, jump the pit and return to the dart trap. Retrieve your torch,
toss it beyond the dart trap, crawl W under the darts, pick up the torch and go
back past the opened stone door and left into the W opening. Jump the pit and
go around the corner. Enter the W opening, jump the pit and follow around for
another visit to Level 1.
Level 1:
LAS CATACUMBAS OCULTAS (THE HIDDEN CATACOMBS) - Revisited
With torch in hand, run along the passage to the brightly lit hub room. Turn left into the N opening, turn right at the wall and follow
to an unlit wall sconce. Light it and then run E (toss the torch, it's no
longer needed) past the spike trap and jump into the water. Swim through
the N opening and turn left at the wall into the opened doorway. Go
around the corner into the underwater room for SECRET
#5. Grab the small medipack, large medipack and grenade
gun ammo and return S to the main pool. Pull out onto the lowest
step as you did before and go up W past the spike trap.
Turn right into the S
hub room and go straight across into the S opening. Time two spike traps and
follow into the next room. Go across into the W passage with the bird
statue and turn right and go down the S steps past another spike trap. In
the large room turn left and enter the SE opening.
Follow just past a closed door and deposit the Scarab and Key in front of the
small N opening. As it goes through (you can't follow and pick it up) the door
behind you opens. Enter and take the TRIDENT
from the plinth. Go down the N passage and turn left at the wall for a large medipack. Reverse roll and go the
other way to pick up the Scarab and Key. Go back, loop around left and return
to the large room. Exit W past the spike trap and go up the steps.
Turn left at the wall and in the next room turn left again and go down the S hallway to the room with the moat and central
structure. Go around and through the S archways. Turn left at the wall
and follow around to jump the pit into the S room with the timed trigger tile.
Turn right and follow E past the mummy passage (pause to blow him away if you
wish) and jump into the pool at the end. Swim down into the hole in the
floor, through the passage and pull out on the other side. Run down the N
hallway and place the Black Beetle in the receptacle next to the closed
door. The door opens, so go inside and follow to a dark room for the LASER SIGHT. Return to the pool and swim
back through the passage to the other pool. Pull out and run W toward the far
wall and turn left to go through the N archway. Jump the pit and run E past the
next archway. Turn right into the N passage and go to the room with the moat
and central structure.
Go around and down
the N hallway. Turn left in the next room and follow the passage past the two
spike traps. Turn left in the next room and go E through the gem
passage. Follow around the corner to another level change.
Level 2:
LA CAMERA DEL CRISTAL (THE CRYSTAL CAMERA) - Revisited
Follow the passage,
jump the pit and turn right at the E wall. Continue to the Poseidon
statute and screw the Trident head onto the shaft to flood a pool in the E
area. Jump into the pool, swim through the N doorway into the flooded pool and
locate the underwater lever at the NW corner. Pull it to lower a trap door
elsewhere. Pull out onto the pillar cap in this room and jump N to the wall
ledge. Side flip right onto the higher ledge and exit
to the W room. A skeleton awakens.
Go to the N wall. The face tile on the left is actually a
pushblock. Move it all the way across the room underneath the push button
in the S wall. Push the button and hear the faint sound of a door opening
across the room.
Turn around and stand
jump to grab the pillar cap, which is part of a long ledge spanning most of the
room. Pull up and shoot the large jug in the NW corner for a spare SHOTGUN (the other jug is empty). You can
see another inaccessible push button, so enter the N doorway and loop around to
push the block onto the ledge. Move it under the button so you can push
it and open the nearby door. Don't go there yet. Instead, jump back
to the pillar ledge and run to the S end. Wait for the flames to subside,
then take a running jump to the W pillar and stand jump to the ledge. Use
the Door Key you picked up long ago to open the door. Enter for SECRET #6 and grab the flares, small medipack,
2 x shotgun ammo and grenade gun ammo as your reward.
Return to the N ledge
and enter the two doorways. Enter a new room where two flying crystals attack. Look around the room
and see two closed doors, two pushpieces and a floor lever. First, push
the floor lever to raise a block next to the N pushpiece. Move the N pushpiece
laboriously along the channel onto an ornate tile against the E wall (to the
right of the entrance). This raises the block next to the other
pushpiece. Move that pushpiece in a similar, but even more excruciating,
fashion onto the ornate tile in the SE corner. This releases a wraith, so exit this room E, jump down to the
floor of the next room, exit E and follow to the pool. Jump into the
water, swim out S and turn right, then swim E into that passage with the bird
statue that you noted earlier. After the wraith self-immolates, return to
the pushpiece room to find that the W stone door is now open.
Enter the small room
to find a third pushpiece on a sinking floor. Pull down the wall switch to open
the S door in the main room. Go there and turn left in front of another
closed door. Follow the passage down to a lower room where a flying crystal
attacks. Pick up the shotgun ammo
and pull back the pushpiece to stabilize the sinking floor above. Return there,
enter the W room and move the third pushpiece out into the main room and onto
the only remaining ornate tile which is just around the corner to the left
against the W wall. This opens the second door in the S passage, so go there
and follow to a small room with a push button. Push it to start the elevator
and get off at the NE opening.
Use the crowbar
switch to your left and watch a large section of floor lowering somewhere. The
door around the corner also opens, so follow the passage and drop down at the
end into a familiar pool. Swim out S, turn left and exit the pool W in front of
the Poseidon statue. Run past the still-closed door and find the lowered floor
section around the corner. Drop down and find shotgun
ammo at the lowest area. Go around the corner into the next room and
awaken a skeleton. Find the hole in the
floor and climb down to a lower passage. Slowly walk forward until the
spikes are triggered, then time a run past them. Take the SACRED PARCHMENT from the plinth and deal with
another awakened skeleton.
Go back past the
spikes and up the ladder. Enter the W passage and place the Mechanical Scarab
on the tile around the corner. After the spikes are triggered, run forward,
retrieve the scarab and face a scroll on a flame-protected plinth. Place
the scarab back on the tile at your feet and watch it explode. Return to
the previous room and stand on the timed trigger tile to extinguish the flames
briefly. Run back to the plinth and take the second SACRED PARCHMENT from the plinth and awaken a skeleton. Return to the previous room and exit N.
Run up the ramped passage and pull down the wall switch at the end to open the
door. Exit to the hallway near the Poseidon statue.
Run past the Poseidon
statue and jump into the pool. Swim E, turn right at the bird statue passage
and swim around to the back area with four columns. Locate the opened trap door
at the SE corner and swim down into the hole. Follow the passage to a
blue-tinted room and pull out. Shoot the awakened skeleton
and locate the SE crawl space partially hidden by a large jug. Crawl
inside for SECRET #7 and take the poison crossbow arrows, normal crossbow arrows and flares. Return to the pool area and place the two
Sacred Parchments to open the N door. Go inside, shoot a flying crystal and pry the GOLDEN STAR
off the wall with your crowbar. Shoot the large jar (the others are empty) for
a large medipack.
Return, jump into the
water and swim back to the larger pool area. Swim all the way to the
other side and pull out W in front of the Poseidon statue. Follow the
passage around the corner to the lowered floor. Get across to the other
side and continue to the S wall. Turn right, hop over the pit and turn right at
the chasm. Enter the N passage and turn left into the E doorway you
opened long ago. Hop over the pit, run forward to trigger a spike ball,
reverse roll and jump over the pit while the spike ball drops into the
hole. Go up the E ramp to a room where you'll find the REVOLVER and revolver
ammo around the corner. You can see a number of jugs and pots
beyond the wall openings. Combine the Revolver and Laser Sight and shoot
them all. I counted 11, but the area took on a greenish tint when I shot
the 10th one.
Go back down the ramp
and find that a stone door has opened to your right just before the spike ball
pit. Enter the passage and pull down the wall switch to lift a platform in the
chasm area. Go back there, shoot a flying crystal
and jump across the chasm to grab the raised platform. Pull up and insert the
Golden Star in the receptacle to open the door. Enter to find the
eponymous ELECTRIC CRYSTAL. When
you take it from the plinth the level ends with a concluding flyby and credits.