The Wolf Pack Part 2.
Level by JesseG
Walkthrough by
G&D Productions.
The
Mentioned savegames are in this
Saves folder
1- New Hampshire, 2366
In
this adventure we’ll meet Danny, the
white wolf and his friend Johnny,
the brown wolf. Each has his own special moves, so we’ll have to switch
characters a few times.
Go through to
the S end of the cave, grab Flares
and climb the ledge in the back, turn around and stand jump forward to grab the
monkey climb.
Look at the left side of the monkey climb and spot a ladder, go to the edge
there and press UP to get to the ladder, go up for
Secret #1,
Rocket Launcher ammo, a
Medipack and
Uzi clips. Climb down the ladder,
safety drop down and get back on the monkey climb.
Go to the end,
and drop on a ledge, take a step or two back and stand jump to grab the pole.
Swing and jump to grab the ledge ahead, pull up and jump to the right hand ledge
from where you can reach a ladder. Go up and from 3 steps down from the top a
back flip with roll to grab a ledge. Walk out of the cave…
Go straight down
to the lake, jump to that island and grab the
Uzi clips, hop into the lake and get
more Uzi clips from the bottom (SE).
Swimming into a narrow gap SW will get you
Rocket Launcher ammo from the back
of that underwater cave. Get out to the lake.
The Forest,
First Visit, Jumper Cable.
Swim through a
tunnel W, and where you come to some big propellers right of you, go left
through the tunnel to the Forest Lake.
Take a right
into the NW corner and find the underwater lever on the submerged ledge, a
screen of the Propeller. Swim back N through the tunnel and straight into the
propeller tunnel, the current should take you right through (stay up high). Turn
right and climb out, turn around and jump to the windowsill, shoot the windows
and go into the garage to get the Jumper
Cable.
Back out to the
Valley.
Because the
current doesn’t allow you to swim back, climb up E in the garage, hop over the
ridge and end up in the valley with the canal. Get to the other side (you can
jump over a block or swim and get out at the low ledge) and go to the valley SE.
We’ve been there before, keep left to the valley E, passing a building with big
doors.
Open the Doors,
Floor Pad Puzzle.
Just E of that
building is a puzzle floor, don’t step on any of the lower tiles, but go to the
back (E) and hop through a triangular opening in the hillside E, grab the
Rocket Launcher ammo and jump back
out. Approach the puzzle floor, in the middle of the floor is a grey area with 9
tiles, step on the left one of the first row, walk around to the right hand one
in the second row, then the left one of row 3.
The Alien Key,
free Johnny.
First go to the
tree SW of the puzzle floor and get Uzi
clips, go down into the valley S, to the far SE corner and an Alien shows
up, shoot him and grab the Alien Key
he dropped. Go back up to the puzzle floor and to the building.
Go into the
doors and left, shoot another Alien. In the NW corner are
Uzi clips. Go under the arched wall
W and use the Alien key to open the door, go down and find your mate Johnny
trapped. Use the Jumper Cable behind the chair to short out the trap and is
freed. That block in the room is now turning and the others you saw in the
valleys are also active.
Change to
Johnny.
We’ll need
Johnny’s special capabilities soon (high jump), so go to the cube, press and
hold Ctrl and the brown wolf, Johnny, appears.
Rocket Launcher.
Out of the room,
up the stairs and loop around right to get
Flares from the landing. Go back
down and under the arches E, look up for a jump lever (SE) which seems to be up
too high for you… Duck under the jump lever, then hit “Jump” and Ctrl when you
get to the lever. The door opens N, go in and shoot the Alien left, go down to
get the Rocket Launcher (might
be too heavy for Danny, but fine for me…).
Laboratory Key.
Go out of the
room, out of the building, straight and left a bit into the valley with the tree
house. Go to the E side of that tree house and from the higher grassy ground
just next to the white pillar, you can jump up to the wooden walkway above. Just
duck, hit Alt and then when you reach the walkway, hit Ctrl to grab it (you
might need to find the correct spot to start your jump). Shoot the windows and
pick up the Rocket Launcher ammo. Go
back out through the same window and grab up to the roof to get a
small medipack. Drop down again.
Stand in the windowsill, take the Rocket launcher and shoot the wooden platform
in the ceiling (you can aim like with the Revolver),
jump and grab up to that attic to get
Secret #2,
Rocket Launcher ammo,
Uzi clips and a
small medipack. For an additional
pickup, change into Danny, the white one (sprint jump). Go down and out of the E
window, left to the N walkway and around the corner to get the
Uzi clips NW. From here turn around,
face that beam you can see E and sprint, just before the edge hit Alt and jump
to grab that beam. Get the Uzi clips
and Medipack and jump back using the
long sprint jump again.
From the W side
of the tree house, follow the white ledge, then jump right to grab the branch
and get the Laboratory Key.
The Laboratory,
checking the place out.
Jump W onto the
hillside and slide down, go back to the building, inside and run around to the
back, behind the staircase. Open the door with the new key and on the table
right is a Medipack, that’s all we
can do here for now, so after making a note of the two receptacles on the wall,
head back out into the fresh air.
Timed
Cliffhanger Run I, the Watchtower Key.
Take a right, go
straight, back to the valley with the canal. You need to be Johnny, the brown
wolf, so go right to the cube and change. A bit N of the cube are
Uzi clips on the ground, in the
canal, just W of the block is a small
medipack.
Climb out onto
the low ledge in the water and look (NE) to spot a grate under water. Shoot it
with the Rocket Launcher (you can aim like the revolver) and swim in. Pull the
lever to open a door in the valley, get out, left out of the water and first
change into Danny (we need sprint) before you go into the door NE.
A flyby will
show the route of a Timed run, starting when you pull that lever in the back.
There are two doors activated by this lever.
Out of the room
left, jump over the block to the other side of the canal, go right and jump onto
a block left of the waterfall, landing on the left side. Jump onto the waterfall
and sprint to the other end, jump while sprinting because Danny can do a long
jump that way. Land on the block and run off the back side, turn right and duck,
use sprint to roll through the crawlspace to get to the open door left (savegame.0).
Shoot the windows and get to a puzzle field.
-Pull/push the
statue in the middle of the field out (to the N) once and then once onto the
rose tile W. Two blocks go down.
- Pull/push the
statue SW onto the rose tile, another block goes down.
-Pull/push the
statue NE around the low wall onto the rose tile, another block goes down.
-Pull the statue
SW back to the S where it was before and then push it E onto the rose tile.
-Now move the SE
statue onto the rose tile N of it, that Tomb E slides aside and a crawlspace is
revealed.
Go in after
shooting the grate, go right and grab the
Uzis after crawling to them. From
behind the desk in the opposite corner you can grab the
Watchtower Key. An Alien comes in,
take care of him. A shortcut opened to the staircase room. Go there and down the
stairs, shoot another Alien there.
For a Secret: Go down to where you found Johnny (brown wolf) and change back
into him (high jump). Make your way back to the statue puzzle, a block also
lowered in the NW corner when the Tomb moved, go in there and in the right hand
corner you can jump up high (duck and Alt) and grab the high ledge, get
Secret #3,
Uzi clips and a
small medipack from the room with
the bath tub. Get back to where we left off, the staircase room.
Take a right and
go back to the valley with the canal.
Timed
Cliffhanger Run II, the Lever Puzzle.
Loop around
right, back into the room with the Timed lever. We need Johnny (brown) because
we need to jump high and shimmy fast. Pull, run out and do running jumps left
(you cannot sprint), jump over the block in the canal to the other side and go
right a bit, at the climbing plant run against the wall, duck, hit Alt and then
Ctrl to grab the crack above, shimmy left and then pull up at the ledge, run
straight into the door (savegame.1).
Pipe Puzzle, the
Shortcut door.
Shoot the Alien
and find a room with doors, on the fence W you’ll find 3 levers.
Pull the right
hand lever, a door opens to the left (SE), go in and loop left to the lever
which will lower two blocks in the main room and opens a door as a shortcut. It
leads you to the valley with the canal (in the passage E), go to the other side
of the canal and use the cube to change yourself into Danny, (the
one that can sprint). Back cross the canal and through the shortcut door
to the room with the levers.
Forest part 2,
the Ventilation Key.
Back to the 3
levers and pull them all down, a door opens left (SW). Go through to a small
control room above the propeller tunnel, shoot the windows. Go back a bit up the
grey ramp, line up and sprint to the window, jump over the water and land on the
grass above the slope. Go left a bit and then to that tree with the ladder. Jump
and grab the ladder, go up to the leaves and right a bit to climb up on the
branch. Jump NW to the next branch and get the
Ventilation Key there. Hop down S
onto a tree stump to get the Uzi clips
and hop into the water, swim N through the tunnel and into the propeller tunnel.
Loop right and climb out, jump over N to the garage and climb up right to get
back to the valley with the canal.
Forest part 3,
the Blue Vial.
Go across the
canal to change into Johnny the high jump wolf. Jump to the other side again,
enter the shortcut door to the room with the levers. Pull the right and left
hand ones up so only the one in the middle is down. A door opens right (NW), go
in and left next to the ramp is Rocket
Launcher ammo. Go to the other corner (NW), face S with your back to the
wall and jump up high (Duck and Alt) to grab up into the opening in the ceiling.
Follow through to the door you can open with the Ventilation key. In the room
with the tub are some Uzi clips,
shoot the window and jump out right, go to the tree stump SW and jump to the
branch S. Jump SE to the branch of
the ladder tree and just right of the ladder you can high jump up to the next
branch, go left a bit and grab up to the top of the tree. Make your way over to
the tree SW and from there jump down N to get the
Blue Vial.
Hop down into
the water (For a Secret later: pull that underwater
lever NW again). Swim through the tunnel N and at the propeller tunnel
right, through the cave to the lake with the island, left and up onto the shore.
Go left to the valley with the canal.
For the Secret Get back into the room with the 3 levers. Pull only the left one
down and the two others up. Go into the door NE, run down into the water
Carefully get past that propeller along the right hand side and swim down along
the bottom and into a triangular hole, follow to
Secret #4,
2x Uzi clips and a
small medipack. Get out, swim to the
forest and left through the cave to the island lake. Up and out left and left to
the valley with the canal.
Watch Tower Run,
the Yellow Vial.
In case you need
to, change to the high jump wolf. Go to the back, NE and through the crawlspace.
Open the gate with the Watch tower key.
Inside is a
pulley switch, save and pull, run to the corner behind the tree (SE facing S)
and jump up high grabbing the slope, pull up and back flip roll to grab a pole,
swing and jump to grab a crack, go left around a corner and pull up. Run around
the corner right and use the change box to get Danny the crawlspace roll wolf.
Duck as soon as that happened and roll 3 times, climb up left, turn left and run
over the ledge jumping to that open gate N (savegame.2).
Inside an Alien
attacks, you have to shoot him while dodging his attacks. When the timer starts
and he has a red glow, stay clear of him and the floor will break. If you are
too close to him when he dies, you’ll die too. Hop down into the water below if
you didn’t fall in yet. Go find the
Yellow Vial (S) and a Medipack
(NW). Climb out S open the gate with the
pulley wheel, out the gate.
If you want all
pick-ups, go back up to where that timed gate is and once up on the roofs go to
the other side (E) to get that Rocket
Launcher ammo.
When you’re done
here, leave through the crawlspace to the valley with the canal.
Use the Vials,
Hazardous Basements.
Go straight to
the end and left to the building with the staircase. Go right or left around the
stairs into the back and open the door there with the Laboratory key (if you
haven’t been here yet, you’ll find a Medipack to the right).
Place the two
vials in the receptacles left and right. Hop into the opening and swim through
the propeller, carefully into the opening in the back where you’ll end up on a
ramp in a dry room, save.
Walk a bit and
when the boulder drops, run to the pillar, turn right or left and hop back
grabbing the edge, shimmy to the end of the wall and pull up on the ledge, run
with a curve to jump and grab the pole. Swing to the next pole, then jump over
the spikes when they are down. To the right is the next challenge, swinging
blocks. Walk up close and just do short runs with a pause to walk up close
again.
At the other end
hop over the ridge and in the next room,
Danny: quickly
climb the ladder to get to the monkey swing (he does that himself) and go to and
operate the 3 jump levers to open the door before the corkscrews come down and
destroy the monkey swing.
Johnny: Johnny
can do high jumps to the Jump levers, no need for the monkey swýng and ladder.
There are also
Uzi clips in this room. Go through
the door you opened, change to Danny in the next room, keep left and sprint /
jump to the ladder, go up and end the level there (new pages and info added;
savegame.3).
“The End is Near.
Feel free to use everything you have in the next encounter”
Approach the Johnny double… (Esc).
Level 2, the Strabo Starship, 2010.
Go straight into
the passage, right and arm yourself with the Rocket Launcher (only Johnny). Save
and slide down in the middle of the slope, the door drops shut and a Wolf
character opens fire on you from the middle of the room. Quickly take a step or
two forward (between some fire blowers) and give him all your firepower till he
dies (aim with the Rocket launcher, then switch to Uzis). Then a timer starts
telling you to get out in 2:40. Go to the door up NW, do the high jump and at
the ladder do another high jump or just climb up. Up and to the right is a
change cube, use that to get Danny, the White wolf, because you can sprint jump
over the next long pit due to the lower gravity.
Shoot the Alien
there to get the Guard Key and open
the door with it. You probably noticed you can jump higher due to less gravity,
use that to your advantage, sprint jump over the pits with spikes to the last
slope and one more jump to safety, well…
Shoot another
Alien, get another Guard Key and
safety drop down after you opened the trapdoor with it.
Use the crawlspace roll with a pause every time you passed spikes and at the end, jump down using Alt. Another crawlspace, shoot the grate, drop down (or just jump out with Alt). Quickly use the Change cube there to turn into Johnny (brown) because we need to jump high in a bit. Go down once more, on the edge of the blue tile, duck and do a high jump up to grab the yellow space ship. Go left and then right inside the ship where Danny is waiting for you, push the button and the level ends as you take off with the ship…
G&D- Aug
16-2018.